dolphin/Source/Core/DiscIO/Src/FileSystemGCWii.h
Shawn Hoffman d210fbac2c Wii images can now be scrubbed and compressed (my z:tp wii is now 1.08GB :D )
Currently scrubbing will display a warning that it removes the garbage data PERMENENTLY from the original file (mainly for speed of scrubbing). It could be removed in the future if people agree with me, since it is indeed just garbage.
Any tips for making scrubbing faster would be welcomed :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3267 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 19:19:15 +00:00

57 lines
1.9 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _FILESYSTEM_GC_WII_H
#define _FILESYSTEM_GC_WII_H
#include <vector>
#include "Filesystem.h"
namespace DiscIO
{
class CFileSystemGCWii : public IFileSystem
{
public:
CFileSystemGCWii(const IVolume *_rVolume);
virtual ~CFileSystemGCWii();
virtual bool IsInitialized() const;
virtual u64 GetFileSize(const char* _rFullPath) const;
virtual const char* GetFileName(u64 _Address) const;
virtual u64 ReadFile(const char* _rFullPath, u8* _pBuffer, size_t _MaxBufferSize) const;
virtual bool ExportFile(const char* _rFullPath, const char* _rExportFilename) const;
virtual bool ExportAllFiles(const char* _rFullPath) const;
std::vector <SFileInfo> m_FileInfoVector; // Public for the music modification
private:
bool m_Initialized;
u32 m_OffsetShift; // WII offsets are all shifted
u32 Read32(u64 _Offset) const;
virtual size_t GetFileList(std::vector<const SFileInfo *> &_rFilenames) const;
void GetStringFromOffset(u64 _Offset, char* Filename) const;
const SFileInfo* FindFileInfo(const char* _rFullPath) const;
bool InitFileSystem();
size_t BuildFilenames(const size_t _FirstIndex, const size_t _LastIndex, const char* _szDirectory, u64 _NameTableOffset);
};
} // namespace
#endif