dolphin/Source/Core/VideoBackends/OGL/PostProcessing.h
Stenzek a10e8b1ef5 VideoCommon: Move the blit methods to the backend class
The parameter types will be different for each backend currently,
anyway (e.g. textures/render passes/etc).
2017-04-25 14:25:41 +10:00

44 lines
984 B
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <unordered_map>
#include "Common/GL/GLUtil.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoCommon/PostProcessing.h"
#include "VideoCommon/VideoCommon.h"
namespace OGL
{
class OpenGLPostProcessing : public PostProcessingShaderImplementation
{
public:
OpenGLPostProcessing();
~OpenGLPostProcessing();
void BlitFromTexture(TargetRectangle src, TargetRectangle dst, int src_texture, int src_width,
int src_height, int layer);
void ApplyShader();
private:
bool m_initialized;
SHADER m_shader;
GLuint m_uniform_resolution;
GLuint m_uniform_src_rect;
GLuint m_uniform_time;
GLuint m_uniform_layer;
std::string m_glsl_header;
std::unordered_map<std::string, GLuint> m_uniform_bindings;
void CreateHeader();
std::string LoadShaderOptions();
};
} // namespace