dolphin/Source/Plugins/Plugin_VideoOGL/Src
2008-10-28 21:38:55 +00:00
..
Debugger
GUI Added more render control options, wireframe option works, added more hacks. 2008-10-28 08:14:17 +00:00
Logging more osx64 work 2008-10-25 17:47:46 +00:00
OS Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
BPStructs.cpp a fix 2008-10-28 08:19:54 +00:00
BPStructs.h savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption) 2008-10-25 17:09:06 +00:00
cocoaGL.h more osx64 work 2008-10-25 17:47:46 +00:00
cocoaGL.m more osx64 work 2008-10-25 17:47:46 +00:00
Config.cpp Added more render control options, wireframe option works, added more hacks. 2008-10-28 08:14:17 +00:00
Config.h Added more render control options, wireframe option works, added more hacks. 2008-10-28 08:14:17 +00:00
Globals.cpp more osx64 work 2008-10-25 17:47:46 +00:00
Globals.h Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
GLUtil.cpp sutpid error 2008-10-27 21:02:48 +00:00
GLUtil.h add cocoa in ogl plugin 2008-10-27 20:29:32 +00:00
ImageWrite.cpp
ImageWrite.h
main.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
main.h
memcpy_amd.cpp
NativeVertexFormat.cpp really turn the vertex format jit off, when it's off 2008-10-28 21:38:55 +00:00
OpcodeDecoding.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
OpcodeReaders.cpp
OpcodeReaders.h
PixelShaderManager.cpp Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future. 2008-10-25 15:53:43 +00:00
PixelShaderManager.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
rasterfont.cpp
rasterfont.h
Render.cpp Added more render control options, wireframe option works, added more hacks. 2008-10-28 08:14:17 +00:00
Render.h
SConscript opengl scons compile fix on linux 2008-10-28 14:19:28 +00:00
stdafx.cpp Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
stdafx.h Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
TextureMngr.cpp _rotl already in common.h 2008-10-28 07:08:20 +00:00
TextureMngr.h
VertexLoader.cpp Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful) 2008-10-28 21:04:14 +00:00
VertexLoader.h Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful) 2008-10-28 21:04:14 +00:00
VertexLoader_Color.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_Normal.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexLoader_Normal.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_Position.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_TextCoord.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoaderManager.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexLoaderManager.h Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future. 2008-10-25 15:53:43 +00:00
VertexManager.cpp Added more render control options, wireframe option works, added more hacks. 2008-10-28 08:14:17 +00:00
VertexManager.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexShaderManager.cpp Added more render control options, wireframe option works, added more hacks. 2008-10-28 08:14:17 +00:00
VertexShaderManager.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
XFB.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
XFB.h