dolphin/Source/Plugins/Plugin_VideoDX9/Src
Rodolfo Osvaldo Bogado 9e2bbec47f a lot of modifications here :)
first fixed scaling when updating backbuffer to make it friendly with encoders, now frame dumping must work without errors in any codec.
clean screenshot and frame dumping code now is more correct, faster and stable.
improve safe texture cache, improving the distribution of the hash algorithm, including tlut hash in the final hash of the texture, and making use of a 64 bit hash to make it more accurate.
clean a lot of code and corrected some missused vertex formats when drawing full screen quads.
and biggest change last:
implemented pseudo antialiasing: a image post-process algorithm that mimics antialiazing and is fare more easier to implement in this scenario.
you can change the intensity of the effect changing the values of the antialiasing combo. the right value depends on the game.
for example mkwii looks awesome with 8x.
please try all the changes and let me know the results.
if something is broken, please let me know and will fix it asap.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5000 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 03:52:50 +00:00
..
Debugger a lot of modifications here :) 2010-02-03 03:52:50 +00:00
W32Util fix a linux wiimote compile error and apply some little changes to the dx plugin :P 2009-11-30 03:48:59 +00:00
bmp_io.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
bmp_io.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
BPFunctions.cpp Fies Issue 1584 2010-01-29 07:44:21 +00:00
CPStructs.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CPStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
D3DBase.cpp Fixes Issue 2070 2010-01-20 07:47:41 +00:00
D3DBase.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DShader.cpp Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DShader.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DTexture.cpp a lot of modifications here :) 2010-02-03 03:52:50 +00:00
D3DTexture.h Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code. 2010-01-21 19:31:48 +00:00
D3DUtil.cpp a lot of modifications here :) 2010-02-03 03:52:50 +00:00
D3DUtil.h a lot of modifications here :) 2010-02-03 03:52:50 +00:00
DLCompiler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DLCompiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DlgSettings.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
DlgSettings.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
EmuWindow.cpp Fies Issue 1584 2010-01-29 07:44:21 +00:00
EmuWindow.h Fies Issue 1584 2010-01-29 07:44:21 +00:00
FramebufferManager.cpp ok big changes here: 2010-01-15 15:52:08 +00:00
FramebufferManager.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
Globals.h Rename Config.cpp/h to VideoConfig.cpp/h. 2009-09-13 09:23:30 +00:00
main.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
main.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
NativeVertexFormat.cpp D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks. 2010-01-11 23:47:32 +00:00
PixelShaderCache.cpp a lot of modifications here :) 2010-02-03 03:52:50 +00:00
PixelShaderCache.h a lot of modifications here :) 2010-02-03 03:52:50 +00:00
Render.cpp a lot of modifications here :) 2010-02-03 03:52:50 +00:00
resource.h Fies Issue 1584 2010-01-29 07:44:21 +00:00
resource.rc Fies Issue 1584 2010-01-29 07:44:21 +00:00
RGBAFloat.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
TextureCache.cpp a lot of modifications here :) 2010-02-03 03:52:50 +00:00
TextureCache.h a lot of modifications here :) 2010-02-03 03:52:50 +00:00
TextureConverter.cpp a lot of modifications here :) 2010-02-03 03:52:50 +00:00
TextureConverter.h forget the new files Sorry :) 2009-11-20 20:14:34 +00:00
Utils.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Utils.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Vec3.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VertexManager.cpp this was a hard fix to found: 2010-01-23 12:56:07 +00:00
VertexManager.h D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it. 2009-09-13 17:46:33 +00:00
VertexShaderCache.cpp a lot of modifications here :) 2010-02-03 03:52:50 +00:00
VertexShaderCache.h a lot of modifications here :) 2010-02-03 03:52:50 +00:00
XFStructs.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00