dolphin/Languages/it.po
Glenn Rice ff06b4c817 Unmark a few strings that should not be translated.
Updated Greek, French, Japanese, Portuguese (Brazilian), Russian translations.
Added Turkish translations thanks to nlgzrgn.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6883 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 03:02:51 +00:00

5577 lines
155 KiB
Text

# Translation of dolphin-emu.pot to Italian
# Copyright (C) 2003-2011
# This file is distributed under the same license as the dolphin-emu package.
# RebuMan, 2011
#
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-01-19 21:01-0600\n"
"PO-Revision-Date: 2011-01-18 18:00+0100\n"
"Last-Translator: RebuMan, Dolphin Team\n"
"Language-Team: \n"
"Language: Italian\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494
msgid " (too many to display)"
msgstr " (troppo grande per il display)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:252
#: Source/Core/DolphinWX/Src/NetWindow.cpp:434
#: Source/Core/DolphinWX/Src/NetWindow.cpp:473
msgid " Game : "
msgstr " Gioco : "
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1221
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1249
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314
msgid ""
" already exists.\n"
"Do you wish to replace it?"
msgstr ""
" esiste già.\n"
"Vuoi sostituirlo?"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:525
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:74
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" non esiste.\n"
" Creare una nuova Memcard da 16MB?"
#: Source/Core/Core/Src/CoreParameter.cpp:139
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" è un file GCM/ISO non valido, oppure non è una ISO GC/Wii."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sCopia%1$s"
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:51
#, c-format
msgid "%d %%"
msgstr "%d %%"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:770
#, c-format
msgid "%d Free Blocks; %d Free Dir Entries"
msgstr "%d Blocchi Liberi; %d Voci Directory Libere"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:129
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:321
#, fuzzy, c-format
msgid "%s already exists, overwrite?"
msgstr "%s esiste già, vuoi sovrascrivere?"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:169
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr ""
"Fallito il tentativio di ripulire %s. E' possibile che l'immagine sia "
"corrotta."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:402
#, fuzzy, c-format
msgid "%s failed to open"
msgstr "Fallito il tentativo di aprire %s"
#: Source/Core/DSPCore/Src/DSPCore.cpp:79
#, c-format
msgid ""
"%s has an incorrect hash.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio will be garbled."
msgstr ""
"%s possiede un hash non corretto.\n"
"Vorresti interrompere adesso per tentare di risolvere il problema?\n"
"Se si seleziona \"No\", l'audio potrebbe risultare confuso e incomprensibile."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:395
#, c-format
msgid "%s is a 0 byte file"
msgstr "Il file %s possiede una dimensione di 0 bytes"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:161
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "%s è già compresso! Impossibile comprimere ulteriormente."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:378
#, c-format
msgid "%s is too long for the filename, max chars is 45"
msgstr "%s è un nome troppo lungo per il file; massimo 45 caratteri"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203
#, c-format
msgid "%sDelete%s"
msgstr "%sElimina%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:201
#, c-format
msgid "%sExport GCI%s"
msgstr "%sEsporta GCI%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImporta GCI%s"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:524
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:302
msgid "&About..."
msgstr "&A proposito di..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:113
msgid "&Boot from DVD Drive..."
msgstr "&Avvia da Unità DVD..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:239
msgid "&Breakpoints"
msgstr "&Punti di interruzione"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:124
msgid "&Browse for ISOs..."
msgstr "&Cerca ISO..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:199
msgid "&Cheats Manager"
msgstr "Gestore &Trucchi"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:184
msgid "&DSP Settings"
msgstr "&Impostazioni DSP"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:981
msgid "&Delete ISO..."
msgstr "&Elimina ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:998
msgid "&Delete selected ISOs..."
msgstr "&Elimina ISO selezionate..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:177
msgid "&Emulation"
msgstr "&Emulazione"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:127
msgid "&File"
msgstr "&File"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:142
msgid "&Frame Stepping"
msgstr "&Fotogramma per fortogramma"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:315
#, fuzzy
msgid "&Fullscreen"
msgstr "&Schermo intero"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:185
msgid "&Gamecube Pad Settings"
msgstr "Impostazioni Pad &Gamecube"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:183
msgid "&Graphics Settings"
msgstr "Impostazioni &Video"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:303
msgid "&Help"
msgstr "&Aiuto"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:241
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:155
msgid "&Load State"
msgstr "&Carica Stato di gioco"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:197
msgid "&Memcard Manager (GC)"
msgstr "&Gestore Memcard (GC)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:240
msgid "&Memory"
msgstr "&Memoria"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:109
#, fuzzy
msgid "&Open..."
msgstr "&Apri..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:192
msgid "&Options"
msgstr "&Opzioni"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:319
#, fuzzy
msgid "&Pause"
msgstr "&Pausa"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:321
#, fuzzy
msgid "&Play"
msgstr "&Gioca"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:964
msgid "&Properties"
msgstr "&Proprietà"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:122
msgid "&Refresh List"
msgstr "&Aggiorna Elenco"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:238
msgid "&Registers"
msgstr "&Registri"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:133
msgid "&Reset"
msgstr "&Resetta"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:242
msgid "&Sound"
msgstr "&Suono"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:324
#, fuzzy
msgid "&Stop"
msgstr "&Stop"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:220
msgid "&Tools"
msgstr "&Strumenti"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:243
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:291
msgid "&View"
msgstr "&Visualizza"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:186
msgid "&Wiimote Settings"
msgstr "Impostazioni &Wiimote"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:442
msgid "(off)"
msgstr "(spento)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:159
msgid "16 bit"
msgstr "16 bit"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:160
msgid "32 bit"
msgstr "32 bit"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:94
msgid "32,000 Hz"
msgstr "32,000 Hz"
#: Source/Core/Core/Src/Core.cpp:280
msgid "32-bit platforms do not support fastmem yet. Report this bug."
msgstr ""
"Le piattaforme a 32-bit non supportano tuttora la fastmem (memoria veloce). "
"Segnala questo bug."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:223
msgid "3D Vision (Requires Fullscreen)"
msgstr "3D Vision (Richiede Schermo Intero)"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:93
msgid "48,000 Hz"
msgstr "48,000 Hz"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:158
msgid "8 bit"
msgstr "8 bit"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43
msgid "<Insert name here>"
msgstr "<Inserisci qui il nome>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:251
msgid "<No resolutions found>"
msgstr "<Risoluzione non trovata>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:68
msgid "<Nothing>"
msgstr "<Nessuno>"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183
msgid "<Press Key>"
msgstr "<Premi Tasto>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:287
msgid "<System>"
msgstr "<Sistema>"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:177
#: Source/Core/DolphinWX/Src/NetWindow.cpp:213
msgid "A NetPlay window is already open!!"
msgstr "Una finestra NetPlay risulta già aperta!!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:348
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:379
msgid "A game is not currently running."
msgstr "Al momento non c'è alcun gioco in esecuzione."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:118
msgid ""
"A supported bluetooth device was not found!\n"
"(Only the Microsoft bluetooth stack is supported.)"
msgstr ""
"Non è stata trovata nessuna periferica supportata per il bluetooth!\n"
"(Soltanto lo stack bluetooth di Microsoft è supportato.)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:85
msgid ""
"ALERT:\n"
"\n"
"NetPlay will currently only work properly when using the following "
"settings:\n"
" - Dual Core [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
" - Manually set the exact number of controllers that will be used to "
"[Standard Controller]\n"
"\n"
"All players should try to use the same Dolphin version and settings.\n"
"Disable all memory cards or send them to all players before starting.\n"
"Wiimote support has not been implemented.\n"
"\n"
"You must forward TCP port to host!!"
msgstr ""
"ATTENZIONE:\n"
"\n"
"NetPlay funzionerà correttamente quando utilizza le seguenti impostazioni:\n"
" - Dual Core [SPENTO]\n"
" - Autoregolazione Audio [SPENTO]\n"
" - DSP-HLE con \"Nessun Audio\" oppure DSP-LLE\n"
" - Impostare manualmente il numero esatto dei controller che verranno "
"utilizzati come [Controller Standard]\n"
"\n"
"Tutti i giocatori devono cercare di utilizzare le stesse impostazioni e "
"versione di Dolphin.\n"
"Disabilita tutte le schede di memoria oppure inviarle a tutti i giocatori "
"prima di iniziare.\n"
"Il supporto per il Wiimote non è stato implementato.\n"
"\n"
"E' necessario inoltrare la porta TCP all'host!!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:73
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78
msgid "AM-Baseboard"
msgstr "Scheda basata su AM"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:285
msgid "AR Codes"
msgstr "Codici AR"
#: Source/Core/DolphinWX/Src/AboutDolphin.h:33
msgid "About Dolphin"
msgstr "A proposito di Dolphin"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "Accellerazione"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:296
msgid "Accurate Texture Cache"
msgstr "Cache Texture di precisione"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210
msgid "Action"
msgstr "Azione"
#: Source/Core/Core/Src/ARDecrypt.cpp:483
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Errore di Decrittazione del Codice Action Replay:\n"
"Controllo di Parità Fallito\n"
"\n"
"Codice Incriminato:\n"
"%s"
#: Source/Core/Core/Src/ActionReplay.cpp:669
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) in "
"operazioni di Aggiunta Codice (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:756
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) in "
"operazioni di Riempimento e Scorrimento (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:549
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) in "
"operazioni di Scrittura Ram e Riempimento (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:609
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) in "
"operazioni di Scrittura Al Puntatote (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:803
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr ""
"Errore Action Replay: Valore non valido (%08x) in operazioni di Copia "
"Memoria (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:684
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)"
msgstr ""
"Errore Action Replay: Codice Principale a Scrittura in CCXXXXXX non "
"implementate (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:196
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Errore Action Replay: linea codice AR non valida: %s"
#: Source/Core/Core/Src/ActionReplay.cpp:873
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay - Codice Condizionale: Dimensioni non Valide %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:946
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Tipo Codice Regolare %08x (%s) non valido"
#: Source/Core/Core/Src/ActionReplay.cpp:897
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay - Codice Regolare %i: Sottotipo %08x (%s) non valido"
#: Source/Core/Core/Src/ActionReplay.cpp:839
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay - Codice Regolare 0: Sottotipo %08x (%s) non valido"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:150
msgid "Adapter:"
msgstr "Adattatore:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73
msgid "Add"
msgstr "Aggiungi"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1218
msgid "Add ActionReplay Code"
msgstr "Aggiungi codice ActionReplay"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1147
msgid "Add Patch"
msgstr "Aggiungi Patch"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:467
msgid "Add new pane"
msgstr "Aggiungi nuovo riquadro"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:737
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433
msgid "Add..."
msgstr "Aggiungi..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:68
msgid "Address :"
msgstr "Indirizzo :"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:778
msgid "Adjust the analog control pressure required to activate buttons."
msgstr ""
"Regolare la pressione del comando analogico necessaria per attivare i "
"pulsanti."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:432
#, fuzzy
msgid "Adjust window size"
msgstr "Regola dimensioni finestra"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:106
msgid ""
"Adjusts the window to match the game's output resolution scaled by the EFB "
"scale.\n"
"It is best to set the aspect ratio to stretch when using this."
msgstr ""
"Regola la finestra per mostrare la risoluzione originale del gioco scalata "
"dall'EFB.\n"
"E' il modo migliore per mantenere l'aspetto e le proporzioni adattandole "
"alle dimensioni della finestra."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:346
msgid "Advanced"
msgstr "Avanzate"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:459
msgid "Advanced Settings"
msgstr "Impostazioni Avanzate"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:591
msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, wad)"
msgstr "Tutti i file GC/Wii (elf, dol, gcm, iso, ciso, wad)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:743
msgid "All GC/Wii images (gcm, iso, ciso, gcz)"
msgstr "Tutti i file di immagine GC/Wii (gcm, iso, ciso, gcz)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1287
#, fuzzy
msgid "All Gamecube GCM files (gcm)"
msgstr "Tutti i file GCM Gamecube (gcm)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1258
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1272
msgid "All Save States (sav, s##)"
msgstr "Tutti gli Stati di gioco Salvati (sav, s##)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1285
#, fuzzy
msgid "All Wii ISO files (iso)"
msgstr "Tutti i file ISO Wii (iso)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1305
#, fuzzy
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Tutti i file compressi GC/Wii (gcz)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85
#, fuzzy
msgid "All files (*.*)|*.*"
msgstr "Tutti i file (*.*)|*.*"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79
msgid ""
"Allows the CPU to read or write to the EFB (render buffer).\n"
"This is needed for certain gameplay functionality (e.g. star pointer in "
"Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
"Hunter Tri),\n"
"but enabling this option can also have a huge negative impact on performance "
"if the game uses this functionality heavily."
msgstr ""
"Permette alla CPU di accedere in lettura e in scrittura all'EFB (memoria "
"buffer di rendering).\n"
"Questo è necessario per far funzionare alcuni giochi (ad esempio il "
"puntatore a forma di stella in Super Mario Galaxy),\n"
"così come per alcuni effetti visivi (ad esempio in Monster Hunter Tri); ma "
"l'attivazione di questa opzione\n"
"potrebbe anche avere un forte impatto sulle prestazioni se il gioco utilizza "
"pesantemente questa funzionalità."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
msgid "Alternate RFI"
msgstr "Istruzioni RFI alternative"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:190
msgid "Anisotropic Filtering:"
msgstr "Filtro Anisotropico:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:195
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr ""
"L'Apploader possiede una dimensione errata... è davvero un programma di "
"caricamento?"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311
msgid "Apploader unable to load from file"
msgstr "Impossibile caricare l'Apploader dal file"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747
msgid "Apploader:"
msgstr "Programma di caricamento (Apploader):"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127
msgid "Apply"
msgstr "Applica"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:634
#, fuzzy, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Sei sicuro di voler eliminare \"%s\"?"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1107
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"Sei sicuro di voler eliminare questi file?\n"
"Saranno persi per sempre!"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1098
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "Sei sicuro di voler eliminare questo file? Sarà cancellato per sempre!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:693
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:169
msgid "Aspect Ratio:"
msgstr "Aspetto:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:81
msgid "At least one pane must remain open."
msgstr "Almeno un riquadro deve rimanere aperto."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:54
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:46
msgid "Audio Backend"
msgstr "Interfaccia Audio"
#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:38
msgid "AudioCommon: Error opening AO device.\n"
msgstr "Audiocommon: Errore nell'apertura della periferica AO.\n"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238
msgid "Auto"
msgstr "Auto"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:166
msgid "Auto [recommended]"
msgstr "Auto [raccomandato]"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27
msgid "Back"
msgstr "Indietro"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:280
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92
msgid "Background Input"
msgstr "in Background"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279
#, fuzzy
msgid "Backward"
msgstr "all'Indietro"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:289
msgid "Bad File Header"
msgstr "File di Intestazione (Header) difettoso"
#: Source/Core/Core/Src/PluginManager.cpp:95
msgid "Bad gameini filename"
msgstr "Nome file non valido per il gameini"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:632
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:512
msgid "Banner Details"
msgstr "Dettagli Banner"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57
#, fuzzy
msgid "Bar"
msgstr "Barra"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:130
msgid "Basic"
msgstr "Impostazioni di Base"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:449
msgid "Basic Settings"
msgstr "Impostazioni di Base"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Bass"
msgstr "Bass"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353
msgid "Bleach Versus Crusade"
msgstr "Bleach Versus Crusade"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:172
msgid "Block Allocation Table checksum failed"
msgstr ""
"Verifica somma di controllo della Tabella di Allocazione Blocchi non riuscita"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:636
msgid "Blocks"
msgstr "Blocchi"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Blue"
msgstr "Blu"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
#, fuzzy
msgid "Blue Left"
msgstr "Blu Sinistro"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
#, fuzzy
msgid "Blue Right"
msgstr "Blu Destro"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:271
msgid "Bottom"
msgstr "Sotto"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:243
#, c-format
msgid "Bound Controls: %lu"
msgstr "Controlli Associati: %u"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:362
msgid "Broken"
msgstr "Corrotto"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:360
msgid "Browse"
msgstr "Sfoglia"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205
msgid "Browse for a directory to add"
msgstr "Cerca una directory da aggiungere"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:360
msgid "Browse for an ISO directory..."
msgstr "Cerca una directory per le ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1180
msgid "Browse for output directory"
msgstr "Cerca una directory di output"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:309
msgid "Buffer:"
msgstr "Buffer:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68
msgid "Buttons"
msgstr "Pulsanti"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74
msgid "C-Stick"
msgstr "C-Stick"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:461
msgid "CPU Emulator Engine"
msgstr "Motore di Emulazione CPU"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74
msgid ""
"Calculates lighting of 3D graphics on a per-pixel basis rather than per "
"vertex.\n"
"This is the more accurate behavior but reduces performance."
msgstr ""
"Calcola la luminosità della grafica 3D su una base per-pixel piuttosto che "
"per vertice.\n"
"Questo migliora il comportamento, ma riduce le prestazioni."
#: Source/Core/Core/Src/PluginManager.cpp:150
#: Source/Core/Core/Src/PluginManager.cpp:357
#, c-format
msgid "Can't find plugin %s"
msgstr "Impossibile trovare il plugin %s"
#: Source/Core/Core/Src/PluginManager.cpp:108
msgid "Can't init DSP Plugin"
msgstr "Impossible inizializzare il Plugin DSP"
#: Source/Core/Core/Src/PluginManager.cpp:102
msgid "Can't init Video Plugin"
msgstr "Imposibile inizializzare il Plugin Video"
#: Source/Core/Core/Src/PluginManager.cpp:231
#, c-format
msgid "Can't open %s, it has a missing function"
msgstr "Impossibile aprire %s poiché possiede una funzione mancante"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
msgid "Cancel"
msgstr "Annulla"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:92
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:189
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:263
#, c-format
msgid "Cannot open %s"
msgstr "Impossibile aprire %s"
#: Source/Core/Core/Src/CoreTiming.cpp:122
msgid "Cannot unregister events with events pending"
msgstr "Impossibile non registrare gli eventi in sospeso"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1009
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"Impossibile utilizzare il file come una scheda di memoria.\n"
"Stai tentando di utilizzare lo stesso file su ambedue gli ingressi (slots)?"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1827
#, c-format
msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x"
msgstr ""
"Impossibile trovate il WiiMote tramite bd: %02x:%02x:%02x:%02x:%02x:%02x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1841
#, c-format
msgid "Cant find WiiMote by connection handle %02x"
msgstr "Impossibile trovare il WiiMote attraverso l'handle di connessione %02x"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:644
#: Source/Core/Core/Src/HW/DVDInterface.cpp:654
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:240
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:335
msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "Impossibile leggere da DVD_Plugin - Interfaccia DVD: Errore Fatale"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49
msgid "Caps Lock"
msgstr "Bloc Maiusc"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310
msgid "Center"
msgstr "Area Centrale"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:514
msgid "Change"
msgstr "Cambia"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:110
msgid "Change &Disc..."
msgstr "Cambia &Disco..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:500
msgid "Change Game"
msgstr "Cambia Gioco"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:416
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Modifica la lingua dell'interfaccia utente.\n"
"Richiesto il riavvio."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:75
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:77
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:62
msgid "Changing this will have no effect while the emulator is running!"
msgstr ""
"La modifica di quest'opzione non avrà alcun effetto finchè l'emulatore "
"rimane attivo!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:276
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57
msgid "Cheat Code"
msgstr "Codice Trucco"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123
msgid "Cheat Search"
msgstr "Cerca Trucco"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37
msgid "Cheats Manager"
msgstr "Gestore Trucchi"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288
msgid "Chinese (Simplified)"
msgstr "Cinese (Semplificato)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746
msgid "Choose a DVD root directory:"
msgstr "Scegli una directory principale per i DVD:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:742
msgid "Choose a default ISO:"
msgstr "Scegli una ISO predefinita:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1137
msgid "Choose a directory to add"
msgstr "Scegli una directory da aggiungere"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:984
msgid "Choose a file to open"
msgstr "Scegli un file da aprire"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:218
msgid "Choose a memory card:"
msgstr "Scegli una scheda di memoria:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Scegli il file da utilizzare come apploader: (vale per i dischi costruiti "
"solo da directory)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:744
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:783
msgid "Choose the folder to extract to"
msgstr "Scegli la cartella in cui 'estrarre in'"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297
msgid "Circle Stick"
msgstr "Stick Circolare"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52
msgid "Classic"
msgstr "Controller Classico"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:505
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:933
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43
#: Source/Core/DolphinWX/Src/LogWindow.cpp:129
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:114
msgid "Clear"
msgstr "Cancella"
#: Source/Core/Core/Src/CoreTiming.cpp:174
#, fuzzy
msgid "Clear failed."
msgstr "Cancella errori."
#: Source/Core/DolphinWX/Src/NetPlayServer.cpp:260
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"Client disconnesso durante l'esecuzione del gioco!! NetPlay è disabilitato. "
"E' necessario arrestare il gioco manualmente."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:274
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:110
#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:465
msgid "Close"
msgstr "Chiudi"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:181
msgid "Co&nfigure..."
msgstr "Co&nfigura..."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78
msgid "Code Info"
msgstr "Codice Info"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553
msgid "Code: "
msgstr "Codice: "
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134
msgid "Command"
msgstr "Comando"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:634
msgid "Comment"
msgstr "Note"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
msgid "Comment:"
msgstr "Note:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:988
msgid "Compress ISO..."
msgstr "Comprimi ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000
msgid "Compress selected ISOs..."
msgstr "Comprimi le ISO selezionate..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319
msgid "Compressing ISO"
msgstr "Compressione ISO"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
msgid "Config"
msgstr "Configurazione"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:781
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:785
msgid "Config..."
msgstr "Config..."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
msgid "Configure"
msgstr "Configura"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117
msgid "Configure Control"
msgstr "Configura Controllo"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:287
#: Source/Core/DolphinWX/Src/NetWindow.cpp:536
msgid "Configure Pads"
msgstr "Configura Pads"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
msgid "Configure..."
msgstr "Configura..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1250
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1315
msgid "Confirm File Overwrite"
msgstr "Conferma la Sovrascrittura del File"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:507
msgid "Confirm On Stop"
msgstr "Conferma Alla Chiusura"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:61
#: Source/Core/DolphinWX/Src/NetWindow.cpp:81
msgid "Connect"
msgstr "Connetti"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:701
msgid "Connect USB Keyboard"
msgstr "Collega Tastiera USB"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:333
#, fuzzy, c-format
msgid "Connect Wiimote %i"
msgstr "Collega Wiimote %i"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195
msgid "Connect Wiimote 1"
msgstr "Collega Wiimote 1"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196
msgid "Connect Wiimote 2"
msgstr "Collega Wiimote 2"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
msgid "Connect Wiimote 3"
msgstr "Collega Wiimote 3"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198
msgid "Connect Wiimote 4"
msgstr "Collega Wiimote 4"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:11
#, fuzzy, c-format
msgid "Connected to %i Wiimotes"
msgstr "Collegato a %i Wiimotes"
#: Source/Core/DolphinWX/Src/Main.cpp:613
msgid "Connecting..."
msgstr "Connessione in corso..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:139
msgid "Console"
msgstr "Console"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46
msgid "Control"
msgstr "Control"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:192
msgid "Convert to GCI"
msgstr "Converti a GCI"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:261
msgid "Copy"
msgstr "Copia"
#: Source/Core/Core/Src/CoreParameter.cpp:353
msgid "Copy failed"
msgstr "Copia non riuscita"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:793
#, c-format
msgid "Copy to Memcard %c"
msgstr "Copia nella Memcard %c"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304
msgid "Core"
msgstr "Core"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp:216
#, fuzzy, c-format
msgid "Could not copy %s to %s"
msgstr "Impossibile copiare %s in %s"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
#, c-format
msgid "Could not create %s"
msgstr "Impossibile creare %s"
#: Source/Core/Core/Src/PluginManager.cpp:161
#, fuzzy, c-format
msgid "Could not get info about plugin %s"
msgstr "Impossibile visualizzare informazioni circa il plugin %s"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68
#, fuzzy, c-format
msgid "Could not initialize backend %s."
msgstr "Impossibile inizializzare l'interfaccia %s."
#: Source/Core/Core/Src/CoreParameter.cpp:134
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"Impossibile leggere \"%s\". Nessun disco trovato nell'unità, oppure non è un "
"backup GC/Wii. Tieni presente che la maggior parte delle unità a DVD nei PC "
"non riesce a leggere i dischi originali Gamecube/Wii."
#: Source/Core/Core/Src/CoreParameter.cpp:270
#, fuzzy, c-format
msgid "Could not recognize ISO file %s"
msgstr "Impossibile riconoscere il file ISO %s"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:556
#, fuzzy, c-format
msgid "Could not save %s"
msgstr "Impossibile salvare %s"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:495
msgid ""
"Could not set pads. The player left or the game is currently running!\n"
"(setting pads while the game is running is not yet supported)"
msgstr ""
"Impossibile impostare i pads. Il giocatore è uscito oppure il gioco è "
"attualmente in esecuzione!\n"
"(l'impostazione dei pads mentre il gioco è in esecuzione è una funzione al "
"momento non supportata)"
#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:123
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?"
msgstr ""
"Impossibile scrivere il file %s della scheda di memoria.\n"
"\n"
"Stai eseguendo Dolphin da CD/DVD, o il file di salvataggio è protetto in "
"scrittura?"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1062
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Impossibile trovare il comando di apertura per l'estensione 'ini'!"
#: Source/Core/DolphinWX/Src/BootManager.cpp:154
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"Impossibile inizializzare il core.\n"
"Verifica la tua configurazione."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491
msgid "Count:"
msgstr "Conteggio:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:454
msgid "Country:"
msgstr "Paese:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545
msgid "Create AR Code"
msgstr "Crea codice AR"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:503
#: Source/Core/DolphinWX/Src/FrameAui.cpp:568
msgid "Create new perspective"
msgstr "Crea nuova prospettiva"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:414
msgid "Created by KDE-Look.org"
msgstr "Creata da KDE-Look.org"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:411
msgid ""
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
msgstr ""
"Creata da Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:412
msgid "Created by VistaIcons.com"
msgstr "Creata da VistaIcons.com"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:413
msgid "Created by black_rider and published on ForumW.org > Web Developments"
msgstr "Creata da black_rider e pubblicata su ForumW.org > Web Developments"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:18
msgid "Creator: "
msgstr "Creatore: "
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:428
msgid "Crop"
msgstr "Tronca"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Crossfade"
msgstr "Dissolvenza incrociata"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:600
#, c-format
msgid "Current dir changed from %s to %s after wxFileSelector!"
msgstr "Directory corrente cambiata da %s a %s dopo wxFileSelector!"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:347
msgid "DList Cache"
msgstr "Cache DList"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:783
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
msgid "DSP"
msgstr "DSP"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
msgid "DSP settings"
msgstr "Impostazioni DSP"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:463
msgid "DSPLLE on thread"
msgstr "Blocca DSPLLE al thread"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:745
msgid "DVD Root:"
msgstr "Origine DVD:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289
#, fuzzy
msgid "Danish"
msgstr "Danese"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164
msgid "Data Size"
msgstr "Dimensione Dati"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:458
msgid "Date:"
msgstr "Data:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:535
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:569
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "File Datel MaxDrive/Pro(*.sav)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296
msgid "Dead Zone"
msgstr "Zona Morta"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:79
msgid "Debug"
msgstr "Debug"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76
msgid "Decimal"
msgstr "."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986
msgid "Decompress ISO..."
msgstr "Decomprimi ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1001
msgid "Decompress selected ISOs..."
msgstr "Decomprimi ISO selezionate..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319
msgid "Decompressing ISO"
msgstr "Decompressione ISO"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:932
msgid "Default"
msgstr "Predef."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:741
msgid "Default ISO:"
msgstr "ISO Predefinita:"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:92
msgid "Default font"
msgstr "Carattere predefinito"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:946
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32
msgid "Delete"
msgstr "Elimina"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:794
msgid "Delete Save"
msgstr "Elimina Save"
#: Source/Core/VideoCommon/Src/AVIDump.cpp:71
#, fuzzy, c-format
msgid "Delete the existing file '%s'?"
msgstr "Elimina l'esistente file di salvataggio '%s'"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:503
msgid "Detect"
msgstr "Rileva"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:234
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:329
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
"Individuato tentativo di leggere dal DVD più dati rispetto a quanti il "
"buffer in uscita è capace di ospitarne. Bloccato."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:918
msgid "Device"
msgstr "Periferica"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:565
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:699
msgid "Device Settings"
msgstr "Impostazioni Periferica"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45
msgid "Dial"
msgstr "Disco/Piatto"
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:237
msgid "Direct3D11"
msgstr "Direct3D11"
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:215
msgid "Direct3D9"
msgstr "Direct3D9"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:152
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
"Falliti 'checksum' Directory\n"
" e 'checksum' Directory di backup"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:360
msgid "Disable Dest. Alpha Pass"
msgstr "Disabilita Dest. Alpha Pass"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:359
msgid "Disable Fog"
msgstr "Disabilita Nebbia"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:357
msgid "Disable Lighting"
msgstr "Disabilita Illuminazione"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:358
msgid "Disable Textures"
msgstr "Disabilita Textures"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89
msgid ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
msgstr ""
"Disabilita nebbia. Migliora le prestazioni ma provoca difetti in giochi che "
"richiedono l'effetto nebbia"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87
msgid ""
"Disable lighting. Improves performance but causes lighting to disappear in "
"games which use it."
msgstr ""
"Disabilita illuminazione. Migliora le prestazioni ma provoca la scomparasa\n"
"dell'illuminazione stessa nei giochi che la utilizzano"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88
msgid ""
"Disable texturing.\n"
"This is only useful for debugging purposes."
msgstr ""
"Disabilita texturizzazione.\n"
"Utile solo per il debug"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90
msgid ""
"Disables an alpha-setting pass.\n"
"Breaks certain effects but might help performance."
msgstr ""
"Disabilita un'impostazione del filtro alpha pass.\n"
"Interrompe alcuni effetti ma può migliorare le prestazioni."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:530
msgid "Disc"
msgstr "Disco"
#: Source/Core/DiscIO/Src/DriveBlob.cpp:111
#: Source/Core/DiscIO/Src/DriveBlob.cpp:130
msgid "Disc Read Error"
msgstr "Errore Lettura Disco"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:441
msgid "Display"
msgstr "Aspetto"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343
msgid "Distance Alpha Pass"
msgstr "Distanza Alpha Pass"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77
msgid "Divide"
msgstr "/"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:917
msgid "Do you want to stop the current emulation?"
msgstr "Vuoi interrompere l'emulazione in corso?"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:796
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:112
#, fuzzy, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin - Configurazione Video %s"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:299
msgid "Dolphin &Web Site"
msgstr "Sito &Web Dolphin"
#: Source/Core/DolphinWX/Src/ConfigMain.h:36
msgid "Dolphin Configuration"
msgstr "Configurazione Dolphin"
#: Source/Plugins/Plugin_DSP_HLE/Src/main.cpp:150
msgid "Dolphin DSP-HLE Plugin"
msgstr "Dolphin Plugin DSP-HLE"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.h:32
msgid "Dolphin DSP-HLE Plugin Settings"
msgstr "Dolphin - Impostazioni Plugin DSP-HLE"
#: Source/Plugins/Plugin_DSP_LLE/Src/main.cpp:137
msgid "Dolphin DSP-LLE Plugin"
msgstr "Dolphin Plugin DSP-LLE"
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.h:32
msgid "Dolphin DSP-LLE Plugin Settings"
msgstr "Dolphin - Impostazioni Plugin DSP-LLE"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:93
#, fuzzy
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Dolphin - Configurazione Wiimote Emulato"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1085
#, fuzzy
msgid "Dolphin GCPad Configuration"
msgstr "Dolphin - Configurazione GCPad"
#: Source/Plugins/Plugin_VideoOGL/Src/main.cpp:181
#, fuzzy
msgid "Dolphin OpenGL"
msgstr "Dolphin OpenGL"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:651
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1006
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Filmati TAS Dolphin (*.dtm)"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68
msgid "Dolphin Wiimote Configuration"
msgstr "Dolphin - Configurazione Wiimote"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:300
msgid "Dolphin at &Google Code"
msgstr "Dolphin in &Google Code"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr ""
"Dolphin non trova nessuna ISO GC/Wii. Doppio click qui per cercare i file..."
#: Source/Core/DolphinWX/Src/Main.cpp:205
msgid ""
"Dolphin has not been configured with an install location,\n"
"Keep Dolphin portable?"
msgstr ""
"Dolphin non è stato configurato con un percorso d'installazione,\n"
"Mantenere Dolphin in modalità 'mobile/portatile'?"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr ""
"Dolphin è attualmente impostato per nascondere tutti i giochi. Doppio click "
"qui per mostrare tutti i giochi..."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275
msgid "Down"
msgstr "Giù"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:45
msgid "Download Codes (WiiRD Database)"
msgstr "Scarica Codici (Database WiiRD)"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:279
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "Codici %lu scaricati. (%lu aggiunti)"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31
msgid "Drums"
msgstr "Percussioni/Batteria"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:69
msgid "Dummy"
msgstr "Fittizia"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:416
msgid "Dump EFB Target"
msgstr "Trasferisci/salva Target EFB"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:417
msgid "Dump Frames"
msgstr "Trasferisci/salva Frames"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414
msgid "Dump Textures"
msgstr "Trasferisci/salva Textures"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:97
msgid "Dump game textures to User/Dump/Textures/<game id>/"
msgstr "Trasferisci/salva textures di gioco in User/Dump/Textures/<game id>/"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:469
msgid "Dutch"
msgstr "Olandese"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:126
msgid "E&xit"
msgstr "&Esci"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:230
msgid "EFB"
msgstr "EFB"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:374
msgid "EFB Copy Regions"
msgstr "Individua Copie EFB"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:216
msgid "EFB Scaled Copy"
msgstr "Scala Copie EFB"
#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERRORE: Questa versione di Dolphin richiede un driver TAP-Win32 di versione "
"%d.%d o superiore -- Se recentemente si è proceduto ad aggiornare la "
"distribuzione di Dolphin, probabile sia richiesto un riavvio per consentire "
"Windows di 'vedere' il nuovo driver."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:152
msgid "EUROPE"
msgstr "EUROPA"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Edit"
msgstr "Modifica"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30
msgid "Edit ActionReplay Code"
msgstr "Modifica Codice ActionReplay"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:275
msgid "Edit Config"
msgstr "Modifica Configurazione"
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "Modifica Pacth"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Edit current perspective"
msgstr "Modifica prospettiva corrente"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432
msgid "Edit..."
msgstr "Modifica..."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44
#, fuzzy
msgid "Effect"
msgstr "Effetto"
#: Source/Core/Core/Src/Core.cpp:178
msgid "Emu Thread already running"
msgstr "Processo dell'Emulatore già in esecuzione"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:251
msgid "Emulate format changes"
msgstr "Emula i cambiamenti di formato"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82
msgid ""
"Emulate frame buffer copies directly to textures.\n"
"This is not so accurate, but it's good enough for the way many games use "
"framebuffer copies."
msgstr ""
"Applica le copie del framebuffer direttamente alle textures.\n"
"Sebbene non sia un accorgimento molto preciso, per parecchi giochi che "
"utilizzano le copie EFB potrebbe essere più che sufficiente."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
msgid "Emulated Wiimote"
msgstr "Wiimote Emulato"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:360
msgid "Emulation State: "
msgstr "Stato dell'Emulazione: "
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:490
msgid "Emulator Display Settings"
msgstr "Impostazioni di Visualizzazione dell'Emulatore"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:264
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:299
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:383
msgid "Enable"
msgstr "Attiva"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103
msgid "Enable AR Logging"
msgstr "Attiva Registrazione Eventi AR"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:46
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:44
msgid "Enable Audio Throttle"
msgstr "Abilita Autoregolazione Audio"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309
msgid "Enable BAT"
msgstr "Attiva BAT"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
msgid "Enable Block Merging"
msgstr "Attiva Unione Blocchi"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:250
msgid "Enable CPU Access"
msgstr "Attiva Accesso alla CPU"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:452
msgid "Enable Cheats"
msgstr "Abilita Trucchi"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:339
msgid "Enable Copy to EFB"
msgstr "Abilita Copie EFB"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:44
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:43
#, fuzzy
msgid "Enable DTK Music"
msgstr "Abilita Audio DTK"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:430
msgid "Enable Display List Caching"
msgstr "Attiva Display List Caching"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:305
msgid "Enable Dual Core"
msgstr "Attiva Dual Core"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:450
msgid "Enable Dual Core (speedup)"
msgstr "Attiva Dual Core (aumenta la velocità)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341
msgid "Enable EFB To Texture"
msgstr "Attiva EFB a Texture"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:42
#, fuzzy
msgid "Enable HLE Audio"
msgstr "Attiva Audio HLE"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:431
msgid "Enable Hotkeys"
msgstr "Attiva Scorciatoie da tastiera"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306
msgid "Enable Idle Skipping"
msgstr "Salta pause dovute a inattività"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:451
msgid "Enable Idle Skipping (speedup)"
msgstr "Salta pause dovute a inattività (aumenta la velocità)"
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:45
#, fuzzy
msgid "Enable JIT Dynarec"
msgstr "Attiva JIT Dynarec"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307
msgid "Enable MMU"
msgstr "Attiva MMU"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:429
msgid "Enable OpenCL"
msgstr "Attiva OpenCL"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:321
msgid "Enable Progressive Scan"
msgstr "Attiva Scansione Progressiva"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:691
msgid "Enable Screen Saver (burn-in reduction)"
msgstr "Attiva Salvaschermo (riduzione bruciature nei pixel)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
msgid "Enable WideScreen"
msgstr "Attiva WideScreen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356
msgid "Enable Wireframe"
msgstr "Attiva Wireframe (rappr. Vettoriale)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:270
msgid "Enable cache"
msgstr "Attiva cache"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
"Attivare l'accesso veloce del disco. Necessario per alcuni giochi. "
"(Abilitato = Veloce, Disabilitato = Compatibile)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:807
msgid "Enable pages"
msgstr "Attiva pagine"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
msgid ""
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
"ANY other game."
msgstr ""
"Se attivato velocizza The Legend of Zelda: Twilight Princess. Disattiva per "
"qualsiasi altro gioco"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
msgid ""
"Enables Block Address Translation (BAT); a function of the Memory Management "
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
"Fast)"
msgstr ""
"Attiva Traduzione Indirizzi dei Blocchi di memoria (BAT), una funzione "
"dell'Unita di Gestionedella Memoria. Accresce l'accuratezza dell'hw emulato, "
"ma è lento da emulare (Attivo = Compatibile, Disattivato = Veloce)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70
msgid ""
"Enables anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles."
msgstr ""
"Attiva filtro anisotropico.\n"
"Migliora la qualità visiva delle textures che si trovano sotto un angolo di "
"vista obliquo."
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:61
msgid ""
"Enables dynamic recompilation of DSP code.\n"
"Changing this will have no effect while the emulator is running!"
msgstr ""
"Abilita la ricompilazione dinamica del codice DSP.\n"
"La modifica di quest'opzione non avrà alcun effetto finchè l'emulatore "
"rimane attivo!"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81
msgid ""
"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
"Games often need this for post-processing or other things, but if you can "
"live without it, you can sometimes get a big speedup."
msgstr ""
"Consente l'emulazione di copie Embedded Frame Buffer (EFB), se il gioco le "
"richiede.\n"
"I giochi spesso necessitano di questo per il post-processing o altro, ma se "
"è possibile farne a meno in alcuni casi la velocità aumenta di molto."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80
msgid ""
"Enables reinterpreting the data inside the EFB when the pixel format "
"changes.\n"
"Some games depend on this function for certain effects, so enable it if "
"you're having glitches.\n"
"Depending on how the game uses this function, the speed hits caused by this "
"option range from none to critical."
msgstr ""
"Abilita la reinterpretazione dei dati all'interno dell'EFB quando cambia il "
"formato dei pixel.\n"
"Alcuni giochi dipendono da questa funzione per alcuni effetti."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Attiva l'Unità di Gestione della Memoria (MMU), necessaria per alcuni "
"giochi. (Attivo = Compatibile, Disabilitato = Veloce)"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50
msgid "End"
msgstr "Fine"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:261
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:464
msgid "English"
msgstr "Inglese"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:185
msgid "Enhancements"
msgstr "Miglioramenti"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:567
msgid "Enter a name for the new perspective:"
msgstr "Inserire un nome per la nuova prospettiva"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198
#, c-format
msgid "Entry %d/%d"
msgstr "Voce %d/%d"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85
#, c-format
msgid "Entry 1/%d"
msgstr "Voce 1/%d"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205
msgid "Equal"
msgstr "Uguale"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1143
#: Source/Core/DolphinWX/Src/LogWindow.cpp:76
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
msgid "Error"
msgstr "Errore/i"
#: Source/Core/Core/Src/State.cpp:332 Source/Core/Core/Src/State.cpp:435
msgid "Error allocating buffer"
msgstr "Errore allocazione buffer"
#: Source/Core/Core/Src/PluginManager.cpp:206
#, c-format
msgid "Error loading %s: can't read info"
msgstr "Errore caricamento %s: impossibile leggere le informazioni"
#: Source/Core/Core/Src/PluginManager.cpp:198
#, c-format
msgid ""
"Error loading plugin %s: can't find file. Please re-select your plugins."
msgstr ""
"Errore caricamento plugin %s: impssibile trovare il file. Per favore ri-"
"seleziona i tuoi plugins."
#: Source/Core/DolphinWX/Src/Main.cpp:396
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:79
#: Source/Plugins/Plugin_DSP_HLE/Src/main.cpp:88
#: Source/Plugins/Plugin_DSP_LLE/Src/main.cpp:80
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:81
#: Source/Plugins/Plugin_VideoOGL/Src/main.cpp:124
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Errore caricamento della lingua selezionata. Ritorno alla predefinita di "
"sistema."
#: Source/Core/Core/Src/OnFrame.cpp:168
#, c-format
msgid "Error opening file %s for recording"
msgstr "Errore apertura file %s per la registrazione"
#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:278
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Errore: Tentativo di accesso a %s caratteri i quali non risultano caricati. "
"I giochi potrebbero non mostrare correttamente i caratteri, o crashare."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30
msgid "Escape"
msgstr "Esc"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/Core/Src/MemTools.cpp:214
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr ""
"Gestione eccezione - accesso al di sotto dello spazio in memoria. %08llx"
"%08llx"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58
msgid "Execute"
msgstr "Esegui"
#: Source/Core/DolphinWX/Src/Main.cpp:130
msgid "Exit Dolphin with emulator"
msgstr "Esci dall'Emulatore Dolphin"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:469
#, fuzzy
msgid "Export Failed"
msgstr "Esportazione non riuscita"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619
msgid "Export File"
msgstr "Esporta File"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:139
msgid "Export Recording..."
msgstr "Esporta Registrazione..."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796
msgid "Export Save"
msgstr "Esporta Salvataggio"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:970
msgid "Export Wii save (Experimental)"
msgstr "Esporta Salvataggi Wii (sperimentale)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797
msgid "Export all saves"
msgstr "Esporta tutti i salvataggi"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:81
#, fuzzy
msgid "Export failed, try again?"
msgstr "Esportazione non riuscita, riprovare?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:564
#, fuzzy
msgid "Export save as..."
msgstr "Esporta salvataggio come..."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:259
msgid "Extension"
msgstr "Estensione"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:601
msgid "Extract All Files..."
msgstr "Estrai Tutti i File..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:603
msgid "Extract Apploader..."
msgstr "Estrai Apploader..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:604
msgid "Extract DOL..."
msgstr "Estrai DOL..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:597
msgid "Extract Directory..."
msgstr "Estrai Directory..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599
msgid "Extract File..."
msgstr "Estrai File..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:595
msgid "Extract Partition..."
msgstr "Estrai Partizione..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:704
#, c-format
msgid "Extracting %s"
msgstr "Estrazione %s"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:688
msgid "Extracting All Files"
msgstr "Estrazione di Tutti i File"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:688
msgid "Extracting Directory"
msgstr "Estrazione Directory"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:690
msgid "Extracting..."
msgstr "Estrazione..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:155
msgid "FRANCE"
msgstr "FRANCIA"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:460
msgid "FST Size:"
msgstr "Dimensione FST:"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:80
msgid "Failed to Connect!"
msgstr "Connessione non riuscita!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:202
msgid "Failed to Listen!!"
msgstr "Impossibile 'rimanere in ascolto'!!"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:289
msgid "Failed to download codes."
msgstr "Download dei codici non riuscito"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:804
#, c-format
msgid "Failed to extract to %s!"
msgstr "Estrazione in %s non riuscita!"
#: Source/Core/DSPCore/Src/DSPCore.cpp:64
#, c-format
msgid "Failed to load DSP ROM: %s"
msgstr "Caricamento ROM DSP: %s non riuscito"
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:62
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:71
msgid "Failed to load hid.dll"
msgstr "Caricamento hid.dll non riuscito"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:157
msgid "Failed to read banner.bin"
msgstr "Accesso al banner.bin non riuscito"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:131
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Accesso alla tavola di allocazione dei blocchi non riuscito\n"
"(0x8000-0x9FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:125
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Accesso alla tavola di allocazione dei blocchi non riuscito\n"
"(0x6000-0x7FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:311
#, c-format
msgid "Failed to read data from file %d"
msgstr "Accesso ai dati dal file %d non riuscito"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:119
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Accesso alla directory di backup non riuscito\n"
"(0x4000-0x5FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:113
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Accesso alla directory non riuscito\n"
"(0x2000-0x3FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:107
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Accesso all'intestazione non riuscito\n"
"(0x0000-0x1FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:214
msgid ""
"Failed to read save data\n"
"(0xA000-)\n"
"Memcard may be truncated"
msgstr ""
"Accesso a dati di salvataggio non riuscito\n"
"(0xA000-)\n"
"La Memcard potrebbe subire dei troncamenti"
#: Source/Core/DiscIO/Src/VolumeGC.cpp:60
msgid "Failed to read unique ID from disc image"
msgstr "Accesso all'ID univoco dall'immagine del disco non riuscito"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Scrittura da BT.DINF a SYSCONF non riuscita"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:249
msgid "Failed to write bkhdr"
msgstr "Scrittura bkhdr non riuscita"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:173
#, c-format
msgid "Failed to write header for %s"
msgstr "Scrittura intestazione per %s non riuscita"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:282
#, c-format
msgid "Failed to write header for file %d"
msgstr "Scrittura intestazione per il file %d non riuscita"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:315
msgid "Fast"
msgstr "Veloce"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
msgid "Fast version of the MMU. Does not work for every game."
msgstr "Versione veloce della MMU. Non funziona con qualsiasi gioco."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85
msgid ""
"Faster variants look at fewer pixels and thus have more potential for "
"errors.\n"
"Slower variants look at more pixels and thus are safer."
msgstr ""
"Varianti più veloci visualizzano un minor numero di pixel e quindi aumenta "
"la possibilità di avere errori.\n"
"Varianti più lente e quindi con più pixel sono più sicure."
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286
msgid "File contained no codes."
msgstr "Il file non conteneva codici."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:423
msgid "File converted to .gci"
msgstr "File converito in .gci"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Il file non puo' essere aperto\n"
"o non possiede un'estensione valida"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:98
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"Il file possiede l'estensione \"%s\"\n"
"le estensioni valide sono (.raw/.gcp)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:435
msgid "File is not recognized as a memcard"
msgstr "Il file non è riconosciuto come una memcard"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:302
msgid "File not compressed"
msgstr "File non compresso"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:120
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "File I/O: Modalità di apertura sconosciuta : 0x%02x"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:291
msgid "Filesystem"
msgstr "Filesystem"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1055
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Il tipo 'ini' è sconosciuto! Il file non verrà aperto!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:637
msgid "First Block"
msgstr "Primo Blocco"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:803
msgid "Fix Checksums"
msgstr "Ripara Somme di Controllo (Checksums)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:167
msgid "Force 16:9"
msgstr "Forza 16:9"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:167
msgid "Force 4:3"
msgstr "Forza 4:3"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:219
msgid "Force Bi/Trilinear Filtering"
msgstr "Forza Filtro Bi/Trilineare"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:338
msgid "Force Filtering"
msgstr "Forza Filtro"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Note that this might cause graphical glitches"
msgstr ""
"Forza l'uscita video del gioco per risoluzioni widescreen.\n"
"Questo potrebbe causare difetti grafici"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76
msgid ""
"Forces bilinear texture filtering even if the game explicitly disabled it.\n"
"Improves texture quality (especially when using a high internal resolution) "
"but causes glitches in some games."
msgstr ""
"Forza il filtro bilineare/trilineare per le textures anche se il gioco le ha "
"disabilitate.\n"
"Migliora la qualità delle textures (specialmente quando si utilizza una\n"
"risoluzione interna elevata) ma questo provoca anomalie in alcuni giochi."
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"Formato tipo ascii (NTSC\\PAL)?\n"
"Scegli 'no' per sjis (NTSC-J)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278
msgid "Forward"
msgstr "in Avanti"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:237
msgid "Fractional"
msgstr "Frazionaria"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:145
msgid "Frame S&kipping"
msgstr "Salta &Fotogramma"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:454
msgid "Framelimit :"
msgstr "Limite FPS :"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:418
msgid "Free Look"
msgstr "Visuale Libera"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:466
msgid "French"
msgstr "Francese"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38
msgid "Frets"
msgstr "Tasti"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
msgid "FullScr"
msgstr "Schermo Intero"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491
msgid "Fullscreen Display Resolution:"
msgstr "Risoluzione video a Schermo Intero"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83
msgid ""
"Fully emulate embedded frame buffer copies.\n"
"This is more accurate than EFB Copy to Texture, and some games need this to "
"work properly, but it can also be very slow."
msgstr ""
"Emula completamente le copie embedded frame buffer (EFB). \n"
"Questo meccanismo è più accurato rispetto alle Copie EFB eseguite su "
"Texture,\n"
"ed alcuni giochi hanno bisogno di questa impostazione per funzionare "
"correttamente,\n"
"tuttavia la sua attivazione puo' diminuire la velocità di gioco."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:541
msgid "GCI File(*.gci)"
msgstr "File GCI(*.gci)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:370
msgid "GCPad"
msgstr "GCPad"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:452
msgid "Game ID:"
msgstr "ID Gioco:"
#: Source/Core/DolphinWX/Src/NetPlay.cpp:261
msgid "Game is already running!"
msgstr "Il gioco è già in esecuzione!"
#: Source/Core/DolphinWX/Src/NetPlay.cpp:291
msgid "Game isn't running!"
msgstr "Il gioco non è avviato"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:376
msgid "Game not found!!"
msgstr "Gioco non trovato!!"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301
msgid "Game-Specific Settings"
msgstr "Impostazioni di Gioco Specifiche"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:281
msgid "GameConfig"
msgstr "Configurazione di Gioco"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:442
msgid "Gamecube"
msgstr "Gamecube"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:988
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:219
#, fuzzy
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "Schede di Memoria Gamecube (*.raw,*.gcp)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:370
msgid "Gamecube Pad settings"
msgstr "Impostazioni Pad Gamecube"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:287
msgid "Gecko Codes"
msgstr "Codici Gecko"
#: Source/Core/Core/Src/GeckoCode.cpp:139
#, c-format
msgid ""
"GeckoCode failed to run (CT%i CST%i) (%s)\n"
"(either a bad code or the code type is not yet supported.)"
msgstr ""
"Esecuzione Codice Gecko non riuscita (CT%i CST%i) (%s)\n"
"(codice corrotto oppure tipo di codice non ancora supportato.)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:440
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:125
msgid "General"
msgstr "Generale"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:465
msgid "German"
msgstr "Tedesco"
#: Source/Core/Core/Src/ActionReplay.cpp:451
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr ""
"GetARCode: Indice troppo grande rispetto alla dimensione dell'elenco dei "
"codici AR %lu"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:779
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
msgid "Graphics"
msgstr "Video"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
msgid "Graphics settings"
msgstr "Impostazioni Video"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206
msgid "Greater Than"
msgstr "Maggiore di"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294
msgid "Greek"
msgstr "Greco"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
#, fuzzy
msgid "Green"
msgstr "Verde"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Green Left"
msgstr "Verde Sinistro"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
#, fuzzy
msgid "Green Right"
msgstr "Verde Destro"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35
msgid "Guitar"
msgstr "Chitarra"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1221
msgid "HCI_CMD_INQUIRY is called, please report!"
msgstr "Chiamata a HCI_CMD_INQUIRY, per favore segnalare!"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:142
msgid "Header checksum failed"
msgstr "Somma di controllo dell'intestazione non riuscita"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295
msgid "Hebrew"
msgstr "Ebreo"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312
#, fuzzy
msgid "Height"
msgstr "Altezza"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61
msgid "Help"
msgstr "Aiuto"
#: Source/Core/DolphinWX/Src/Main.cpp:185
msgid ""
"Hi,\n"
"\n"
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr ""
"Salve,\n"
"\n"
"Dolphin richiede una CPU con il supporto alle istruzioni SSE2.\n"
"Sfortunatamente la tua CPU non le supporta, per cui Dolphin non potrà essere "
"eseguito.\n"
"\n"
"Sayonara!\n"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308
msgid "Hide"
msgstr "Nascondi"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500
msgid "Hide Mouse Cursor"
msgstr "Nascondi il Cursore del Mouse"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:401
msgid ""
"Hide the cursor when it is over the rendering window\n"
" and the rendering window has focus."
msgstr ""
"Nascondi il cursore quando si trova sopra la finestra (attiva) di rendering."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:63
#: Source/Core/DolphinWX/Src/NetWindow.cpp:113
msgid "Host"
msgstr "Host"
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44
msgid "Hotkey Configuration"
msgstr "Configurazione Scorciatoie da tastiera"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:521
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206
msgid "Hotkeys"
msgstr "Scorciatoie da tastiera"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296
msgid "Hungarian"
msgstr "Ungherese"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
msgid "Hybrid Wiimote"
msgstr "Wiimote Ibrido"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:503
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS: Tentativo di accesso ai dati da un punto di ingresso "
"sconosciuto: %08x/%08x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:717
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available "
"in your nand dump\n"
"TitleID %016llx.\n"
" Dolphin will likely hang now"
msgstr ""
"IOCTL_ES_LAUNCH: Tentativo del gioco di ricaricare l'iso, oppure un titolo "
"il quale risulta non essere disponibile nella tua estrazione (dumping) nand\n"
"IDTitolo %016llx.\n"
" Dolphin, adesso, probabile vada in blocco"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:302
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - destinazione corrotta"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:560
msgid "IPL Settings"
msgstr "Impostazioni IPL"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:241
msgid "IR"
msgstr "Puntamento"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "Puntatore a raggi infrarossi (IR)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:685
msgid "IR Sensitivity:"
msgstr "Sensibilità IR:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:496
msgid "ISO Details"
msgstr "Dettagli ISO"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734
msgid "ISO Directories"
msgstr "Directory ISO"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:158
msgid "ITALY"
msgstr "ITALIA"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:635
msgid "Icon"
msgstr "Icona"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
msgid ""
"If a game hangs, works only in the Interpreter or Dolphin crashes, this "
"option may fix the game."
msgstr ""
"Se un gioco si blocca, funziona solo in modalità Interprete altrimenti "
"Dolphin va in crash, questa operazione potrebbe correggere il problema"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:391
msgid ""
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n"
"you also have to disable Audio Throttle in DSP to make it effective."
msgstr ""
"Se si imposta un Limite di Fotogramma elevato (NTSC:60, PAL:50),\n"
"bisogna disabilitare 'l'Autoregolazione Audio' in DSP per rendere efficace "
"l'impostazione."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795
msgid "Import Save"
msgstr "Salva Importazione"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:60
msgid "Import failed, try again?"
msgstr "Importazione non riuscita, riprovare?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr ""
"Il file importato possiede l'estensione .gsc\n"
"ma non una corretta intestazione"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:452
msgid "Imported file has invalid length"
msgstr "Il file importato ha una dimensione non valida"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr ""
"Il file importato possiede l'estensione .sav\n"
"ma non una corretta intestazione"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:364
msgid "In Game"
msgstr "In Game"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:549
msgid "In-Game"
msgstr "In-Game"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:78
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:289
msgid "Info"
msgstr "Info"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:365
#: Source/Core/Common/Src/MsgHandler.cpp:65
msgid "Information"
msgstr "Informazioni"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:499
msgid "Input"
msgstr "Input"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:28
msgid "Input Source"
msgstr "Sorgente d'ingresso"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60
msgid "Insert"
msgstr "Ins"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168
msgid "Insert Encrypted or Decrypted code here..."
msgstr "Inserisci il codice criptato o decriptato qui..."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:700
msgid "Insert SD Card"
msgstr "Inserisci SD Card"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43
msgid "Insert name here.."
msgstr "Inserire il nome qui..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:212
msgid "Install Wii Menu"
msgstr "Installa il Menu Wii"
#: Source/Core/DolphinWX/Src/Main.cpp:225
msgid "Install directory could not be saved"
msgstr "La directory di installazione non puo' essere salvata"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990
msgid "Install to Wii Menu"
msgstr "Installa al Menu Wii"
#: Source/Core/Core/Src/MemTools.cpp:248
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr ""
"Sollevata un'Eccezione all'Installazione, tuttavia questa piattaforma non la "
"supporta ancora."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1139
msgid "Installing WAD to Wii Menu..."
msgstr "Installazione WAD per il Menu Wii..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:237
msgid "Integral [recommended]"
msgstr "Integrale [consigliato]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506
msgid "Interface Settings"
msgstr "Impostazioni Interfaccia"
#: Source/Core/Core/Src/State.cpp:209
msgid "Internal LZO Error - compression failed"
msgstr "Errore Interno LZO - compressione non riuscita"
#: Source/Core/Core/Src/State.cpp:451
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
"Try verifying the state again"
msgstr ""
"Errore Interno LZO - decompressione non riuscita (%d) (%ld, %ld) \n"
"Riprovare a verificare lo stato"
#: Source/Core/Core/Src/State.cpp:350
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Errore Interno LZO - decompressione non riuscita (%d) (%li, %li) \n"
"Riprovare a verificare lo stato"
#: Source/Core/Core/Src/State.cpp:495
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Errore Interno LZO - lzo_init() non riuscita"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243
msgid "Interpreter (VERY slow)"
msgstr "Interprete (Molto lento)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:363
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:205
#, c-format
msgid "Invalid Size(%x) or Magic word (%x)"
msgstr "Dimensione non Valida(%x) o Password (%x)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:608
msgid "Invalid Value!"
msgstr "Valore non Valido!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:472
msgid "Invalid bat.map or dir entry"
msgstr "bat.map o voce directory non valide"
#: Source/Core/Core/Src/CoreTiming.cpp:544
#, c-format
msgid "Invalid event type %i"
msgstr "Tipo di evento %i non valido"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:314
#, fuzzy
msgid "Invalid file"
msgstr "File non valido!"
#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"opening.bnr non valido trovato in gcm:\n"
"%s\n"
" E' possibile che sia necessario il redumping del gioco."
#: Source/Core/Core/Src/OnFrame.cpp:234
msgid "Invalid recording file"
msgstr "File di registrazione non valido"
#: Source/Core/Core/Src/Core.cpp:539
#, fuzzy
msgid "Invalid state"
msgstr "Stato non valido"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:468
msgid "Italian"
msgstr "Italiano"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:169
msgid "JAPAN"
msgstr "GIAPPONE"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244
msgid "JIT Recompiler (recommended)"
msgstr "Ricompilatore JIT (Consigliato)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245
msgid "JITIL experimental recompiler"
msgstr "Ricompilatore JITIL sperimentale"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:280
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298
msgid "Japanese"
msgstr "Giapponese"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174
msgid "KOREA"
msgstr "KOREA"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84
msgid ""
"Keeps track of textures based on looking at the actual pixels in the "
"texture.\n"
"Can cause slowdown, but some games need this option enabled to work properly."
msgstr ""
"Tiene traccia delle textures in base ai pixel effettivi nella texture "
"stesse.\n"
"Può causare rallentamenti, ma alcuni giochi necessitano di quesa opzione per "
"funzionare in modo corretto."
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213
msgid "Key"
msgstr "Tasto"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299
msgid "Korean"
msgstr "Coreano"
#. i18n: Left
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39
msgid "L Button"
msgstr "Pulsante L"
#. i18n: Left-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59
msgid "L-Analog"
msgstr "L-Analogico"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:517
msgid "Language:"
msgstr "Lingua:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:159
#, fuzzy
msgid "Last Overwritten State"
msgstr "Ultimo stato di gioco sovrascritto"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:166
#: Source/Core/DolphinWX/Src/FrameTools.cpp:168
msgid "Last Saved State"
msgstr "Ultimo stato di gioco salvato"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276
msgid "Left"
msgstr "Sinistra"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60
msgid "Left Stick"
msgstr "Stick Sinistro"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:712
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Click sinistro del mouse per rilevare l'input.\n"
"Click centrale del mouse per cancellare.\n"
"Click destro del mouse per altre opzioni."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:717
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Click sinistro/destro per altre opzioni.\n"
"Click Centrale del mouse per cancellare."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207
msgid "Less Than"
msgstr "Minore di"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:944
msgid "Load"
msgstr "Carica"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:415
msgid "Load Hi-Res Textures"
msgstr "Carica Textures ad alta risoluzione"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215
msgid "Load Native Mipmaps"
msgstr "Carica Mip maps precalcolate"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:111
msgid "Load Script..."
msgstr "Carica Script..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
msgid "Load State..."
msgstr "Carica Stato di gioco..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:208
#, c-format
msgid "Load Wii System Menu (%d %c)"
msgstr "Load Wii System Menu (%d %c)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:98
msgid "Load high-resolution textures from User/Load/Textures/<game id>/"
msgstr ""
"Carica apposite textures ad alta risoluzione (Hi-Res) da User/Load/Textures/"
"<game id>/"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72
msgid ""
"Loads native mipmaps instead of generating them.\n"
"Loading native mipmaps is the more accurate behavior, but might also "
"decrease performance (your mileage might vary though)."
msgstr ""
"Carica Mip maps native invece di generarle.\n"
"Caricare le mip maps in formato nativo è il metodo più accurato e preciso, "
"ma ciò potrebbe anche diminuire le prestazioni."
#: Source/Core/DolphinWX/Src/Main.cpp:125
msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)"
msgstr "Carica il file specificato (DOL, ELF, WAD, GCM, ISO)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:547
msgid "Local"
msgstr "Locale"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:462
msgid "Lock threads to cores"
msgstr "Blocca threads ai cores"
#: Source/Core/DolphinWX/Src/LogWindow.h:57
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinWX/Src/Frame.cpp:419
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
msgid "Logging"
msgstr "Registrazione Eventi"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:259
msgid "Lost connection to server!"
msgstr "Connessione al server persa!"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:61
msgid "Lua Script Console"
msgstr "Console Script Lua"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42
msgid "M Button"
msgstr "Pulsante M"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:120
#, c-format
msgid ""
"MD5 mismatch\n"
" %016llx%016llx != %016llx%016llx"
msgstr ""
"L'MD5 non corrisponde\n"
" %016llx%016llx != %016llx%016llx"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311
msgid "MMU Speed Hack"
msgstr "Hack Velocità MMU"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:534
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:568
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "File MadCatz Gameshark(*.gcs)"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73
msgid "Main Stick"
msgstr "Stick Principale"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:456
msgid "Maker ID:"
msgstr "ID Produttore:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:474
msgid "Maker:"
msgstr "Produttore:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:458
msgid "Memcard already has a save for this title"
msgstr "La Memcard possiede già un salvataggio per questo titolo"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:297
msgid "Memcard already opened"
msgstr "La Memcard è già aperta"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:220
#, c-format
msgid ""
"Memcard failed to load\n"
" Card size is invalid (%04X)"
msgstr ""
"Caricamento Memcard non riuscito\n"
"Dimensioni scheda non valide (%04X)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:75
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:226
#, fuzzy
msgid "Memory Card"
msgstr "Scheda di Memoria"
#: Source/Core/Core/Src/CoreParameter.cpp:345
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Il Nome file della Scheda di Memoria nell'Ingresso %c non è corretto\n"
"Regione non specificata\n"
"\n"
"Il percorso dell'Ingresso %c è stato cambiato in\n"
"%s\n"
"Si desidera copiare il precedente file in questa nuova locazione?\n"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47
msgid "Menu"
msgstr "Menu"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:355
msgid "Metroid Other M"
msgstr "Metroid Other M"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:76
#, fuzzy
msgid "Mic"
msgstr "Mic"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:423
msgid "Misc"
msgstr "Varie"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:690
msgid "Misc Settings"
msgstr "Impostazioni Varie"
#: Source/Core/AudioCommon/Src/Mixer.cpp:185
msgid "Mixer: Unsupported sample rate."
msgstr "Mixer: Frequenza di campionamento non supportata."
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294
msgid "Modifier"
msgstr "Modificatore"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:94
msgid ""
"Modify textures to show the format they're using.\n"
"This is only useful for debugging purposes."
msgstr ""
"Modifica le textures per mostrare il formato che stanno usando.\n"
"Utile solo per il debug."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:93
msgid "Monospaced font"
msgstr "Carattere a spaziatura fissa"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:267
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:271
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83
msgid "Motor"
msgstr "Motore"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72
msgid "Multiply"
msgstr "*"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126
msgid "NP Add"
msgstr "TN +"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121
msgid "NP Begin"
msgstr "TN Inizio"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129
msgid "NP Decimal"
msgstr "TN ."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123
msgid "NP Delete"
msgstr "TN Canc"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130
msgid "NP Divide"
msgstr "TN /"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117
msgid "NP Down"
msgstr "TN Giù"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120
msgid "NP End"
msgstr "TN Fine"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108
msgid "NP Enter"
msgstr "TN Invio"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124
msgid "NP Equal"
msgstr "TN ="
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113
msgid "NP Home"
msgstr "TN Inizio"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122
msgid "NP Insert"
msgstr "TN Ins"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114
msgid "NP Left"
msgstr "TN Sinistra"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125
msgid "NP Multiply"
msgstr "TN *"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119
msgid "NP Page Down"
msgstr "TN Pag Giù"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118
msgid "NP Page Up"
msgstr "TN Pag Su"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116
msgid "NP Right"
msgstr "TN Destra"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127
msgid "NP Separator"
msgstr "TN Separatore"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106
msgid "NP Space"
msgstr "TN Spazio"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128
msgid "NP Subtract"
msgstr "TN -"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107
msgid "NP Tab"
msgstr "TN Tab"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115
msgid "NP Up"
msgstr "TN Su"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:450
msgid "Name:"
msgstr "Nome:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16
msgid "Name: "
msgstr "Nome: "
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:567
msgid "Native GCI files(*.gci)"
msgstr "File GCI nativi(*.gci)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:196
msgid "New &Lua Console"
msgstr "Nuova Console &Lua"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149
msgid "New Scan"
msgstr "Nuova Ricerca"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:207
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:805
msgid "Next Page"
msgstr "Pagina Successiva"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153
msgid "Next Scan"
msgstr "Ricerca Successiva"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:47
msgid "Nickname :"
msgstr "Pseudonimo :"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:182
msgid "No Country (SDK)"
msgstr "Nessun Paese (SDK)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308
msgid "No ISOs or WADS found"
msgstr "Nessun ISO o WADS trovati"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:540
#, c-format
msgid "No banner file found for title %s"
msgstr "Nessun file di banner trovato per il titolo %s"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:474
msgid "No docking"
msgstr "Nessun aggancio"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:449
msgid "No free dir index entries"
msgstr "Nessuna voce di directory libera"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:533
#, c-format
msgid "No save folder found for title %s"
msgstr "Nessuna cartella di salvataggio trovata per il titolo %s"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:350
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
#: Source/Core/DolphinWX/Src/NetWindow.cpp:555
msgid "None"
msgstr "Nessuno/a"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:310
msgid "Normal"
msgstr "Normale"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300
msgid "Norwegian Bokmaal"
msgstr "Norvegese"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204
msgid "Not Equal"
msgstr "Diverso"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:361
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:913
msgid "Not Set"
msgstr "Non Impostato"
#: Source/Core/DolphinWX/Src/Main.cpp:612
msgid "Not connected"
msgstr "Non collegato"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260
msgid "Notes"
msgstr "Note"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17
msgid "Notes: "
msgstr "Note: "
#: Source/Core/DolphinWX/Src/FrameAui.cpp:82
#: Source/Core/DolphinWX/Src/FrameAui.cpp:85
#: Source/Core/DolphinWX/Src/FrameAui.cpp:540
#: Source/Core/DolphinWX/Src/FrameAui.cpp:581
#: Source/Core/DolphinWX/Src/FrameAui.cpp:589
#: Source/Core/DolphinWX/Src/LogWindow.cpp:75
msgid "Notice"
msgstr "Avviso/i"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102
msgid "Num Lock"
msgstr "Bloc Num"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80
msgid "Number Of Codes: "
msgstr "Numero Di Codici:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr "Accelerazione Nunchuk"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:102
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:68
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:29
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:79
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:35
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:37
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237
msgid "Off"
msgstr "Spento"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:446
#, c-format
msgid "Only %d blocks available"
msgstr "Solo %d blocchi disponibili"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Open"
msgstr "Apri"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:972
msgid "Open &containing folder"
msgstr "Apri &percorso"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:969
msgid "Open Wii &save folder"
msgstr "Apri cartella &salvataggi Wii"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Open file..."
msgstr "Apri file..."
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:54
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: impossibile creare il contesto per il dispositivo %s"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:66
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: impossibile trovare la periferica audio"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:60
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: impossibile aprire il dispositivo %s"
#: Source/Core/DolphinWX/Src/Main.cpp:117
msgid "Opens the debugger"
msgstr "Apri il debugger"
#: Source/Core/DolphinWX/Src/Main.cpp:121
msgid "Opens the logger"
msgstr "Apri il logger"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:124
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:279
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91
msgid "Options"
msgstr "Opzioni"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
#, fuzzy
msgid "Orange"
msgstr "Arancione"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:478
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the the saves to a new memcard\n"
msgstr ""
"L'ordine dei file nella File Directory non corrisponde con l'ordine dei "
"blocchi\n"
"Clicca col tasto destro del mouse ed esporta tutti i salvataggi,\n"
"successivamente eseguire l'importazione di questi ultimi in una nuova "
"memcard\n"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:210
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr ""
"Altro client disconnesso a gioco in corso!! NetPlay viene disabilitato. "
"Arrestare manualmente il gioco."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:499
msgid "Output"
msgstr "Output"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:138
msgid "P&lay Recording..."
msgstr "&Avvia Riproduzione Registrazione..."
#: Source/Core/Core/Src/HW/GCPad.cpp:29
#, fuzzy
msgid "Pad"
msgstr "Pad"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:557
msgid "Pad "
msgstr "Pad"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105
msgid "Page Down"
msgstr "Pag Giù"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104
msgid "Page Up"
msgstr "Pag Su"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:47
msgid "Pair Up"
msgstr "Abbina"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35
msgid "Paragraph"
msgstr "Paragrafo"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:205
#, c-format
msgid "Partition %i"
msgstr "Partizione %i"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283
msgid "Patches"
msgstr "Patches"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:444
msgid "Paths"
msgstr "Percorsi"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1401
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1402
msgid "Pause"
msgstr "Pausa"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:366
msgid "Perfect"
msgstr "Perfetto"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:569
#, c-format
msgid "Perspective %d"
msgstr "Prospettiva %d"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:218
msgid "Pixel Depth"
msgstr "Pixel Depth"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:217
msgid "Pixel Lighting"
msgstr "Pixel Lighting"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:362
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1410
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1411
msgid "Play"
msgstr "Gioca"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
msgid "Play/Pause"
msgstr "Gioca/Pausa"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365
msgid "Playable"
msgstr "Giocabile"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:282
msgid "Players"
msgstr "Giocatori"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:918
msgid "Please confirm..."
msgstr "Per favore confermare..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:539
msgid "Please create a perspective before saving"
msgstr "Si prega di creare un prospettiva prima di salvare"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:445
msgid "Plugins"
msgstr "Plugins"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36
msgid "Plus-Minus"
msgstr "Più-Meno"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301
#, fuzzy
msgid "Polish"
msgstr "Polacco"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:74
#: Source/Core/DolphinWX/Src/NetWindow.cpp:106
msgid "Port :"
msgstr "Porta :"
#: Source/Core/DolphinWX/Src/Main.cpp:210
msgid ""
"Portable Setting could not be saved\n"
" Are you running Dolphin from read only media or from a directory that "
"dolphin is not located in?"
msgstr ""
"Impossibile salvare l'Impostazione della modalità 'Mobile/Portatile'\n"
"Stai eseguendo Dolphin da un supporto in sola lettura oppure da una "
"directory in cui dolphin non è ivi presente?"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302
msgid "Portuguese (Brazilian)"
msgstr "Portoghese (Brasiliano)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:438
msgid "Post-Processing Shader:"
msgstr "Effetti di Post-Processing:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:206
msgid "Prev Page"
msgstr "Pagina Precedente"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:804
msgid "Previous Page"
msgstr "Pagina Precedente"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184
msgid "Previous Value"
msgstr "Valore Precedente"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57
msgid "Print"
msgstr "Stamp"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:914
msgid "Profile"
msgstr "Profilo"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:349
msgid "Projection Hack for: "
msgstr "Hack Proiezione per:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:372
msgid "Projection Stats"
msgstr "Statistiche di Proiezione"
#: Source/Core/DolphinWX/Src/ISOProperties.h:47
msgid "Properties"
msgstr "Proprietà"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:290
msgid "Purge Cache"
msgstr "Pulisci Cache"
#: Source/Core/Common/Src/MsgHandler.cpp:66
#, fuzzy
msgid "Question"
msgstr "Conferma"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:137
#: Source/Core/DolphinWX/Src/NetWindow.cpp:297
msgid "Quit"
msgstr "Esci"
#. i18n: Right
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40
msgid "R Button"
msgstr "Pulsante R"
#. i18n: Right-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61
msgid "R-Analog"
msgstr "R-Analogico"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:268
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:161
msgid "RUSSIA"
msgstr "RUSSIA"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:546
msgid "Range"
msgstr "Gamma"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:386
msgid "Real"
msgstr "Reale"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:43
msgid "Real Wiimote"
msgstr "Wiimote Reale"
#: Source/Core/DolphinWX/Src/Frame.cpp:175
msgid "Reconnect Wiimote Confirm"
msgstr "Conferma Ricollegamento Wiimote"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
#, fuzzy
msgid "Red"
msgstr "Leggi"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
#, fuzzy
msgid "Red Left"
msgstr "Rosso Sinistro"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
#, fuzzy
msgid "Red Right"
msgstr "Rosso Destro"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky but also heavily decreases "
"performance."
msgstr ""
"Riduce la quantità di scalettatura (aliasing) causata dalla rasterizzazione "
"grafica 3D.\n"
"Questo produce contorni e immagini meno spigolose, ma riduce pesantemente le "
"prestazioni."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:923
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:40
msgid "Refresh"
msgstr "Aggiorna"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
msgid "Refresh game list"
msgstr "Aggiorna elenco giochi"
#: Source/Core/DolphinWX/Src/Main.cpp:234
msgid "Relaunch Dolphin from the install directory and save from there"
msgstr ""
"Rilancia Dolphin dalla directory di installazione e salva da quella posizione"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:738
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434
msgid "Remove"
msgstr "Rimuovi"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86
msgid ""
"Render the scene as a wireframe.\n"
"This is only useful for debugging purposes."
msgstr ""
"Renderizza la scena in modalità vettoriale (wireframe).\n"
"Utile solo per il debug."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501
msgid "Render to Main Window"
msgstr "Rendering nella finestra Principale"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:402
msgid "Render to main window."
msgstr "Usa la finestra principale per il rendering."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:351
msgid "Rendering"
msgstr "Rendering"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:404
msgid "Required for using the Japanese ROM font."
msgstr ""
"Richiesto per visualizzare il carattere originale dalle ROM Giapponesi."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:935
msgid "Reset"
msgstr "Resetta"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178
msgid "Results"
msgstr "Risultati"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29
msgid "Return"
msgstr "Invio"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277
msgid "Right"
msgstr "Destra"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61
#, fuzzy
msgid "Right Stick"
msgstr "Stick Destro"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:270
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82
msgid "Rumble"
msgstr "Vibrazione"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:112
msgid "Run"
msgstr "Esegui"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:394
msgid "Run DSPLLE on a dedicated thread (not recommended)."
msgstr "Esegui DSPLLE in un thread dedicato (non raccomandato)"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:163
msgid "Running script...\n"
msgstr "Esecuzione script...\n"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303
msgid "Russian"
msgstr "Russo"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:156
msgid "Sa&ve State"
msgstr "Sa&lva Stato di gioco"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:304
msgid "Safe"
msgstr "Accurata"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:49
msgid "Sample Rate"
msgstr "Frequenza di Campionamento"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:945
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:991
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Save"
msgstr "Salva"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:539
#, fuzzy
msgid "Save GCI as..."
msgstr "Salva GCI come.."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:158
msgid "Save State..."
msgstr "Salva Stato di gioco..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:569
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:579
msgid "Save as..."
msgstr "Salva come..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1301
msgid "Save compressed GCM/ISO"
msgstr "Salva GCM/ISO compressi"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Save current perspective"
msgstr "Salva prospettiva corrente"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1290
msgid "Save decompressed GCM/ISO"
msgstr "Salva GCM/ISO decompressi"
#: Source/Core/Core/Src/OnFrame.cpp:281
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Il salvataggio del filmato %s è corrotto, arresto registrazione..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:243
msgid "Scale:"
msgstr "Scala:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:578
msgid "Scanning for ISOs"
msgstr "Ricerca ISO"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579
msgid "Scanning..."
msgstr "Ricerca..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "ScrShot"
msgstr "Screenshot"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103
msgid "Scroll Lock"
msgstr "Bloc Scroll"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215
msgid "Search Filter"
msgstr "Filtro di Ricerca"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:736
msgid "Search Subfolders"
msgstr "Cerca nelle Sottocartelle"
#: Source/Core/Common/Src/SysConf.h:110 Source/Core/Common/Src/SysConf.h:133
#: Source/Core/Common/Src/SysConf.h:153 Source/Core/Common/Src/SysConf.h:174
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Sezione %s non trovata in SYSCONF"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56
msgid "Select"
msgstr "Seleziona"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:649
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1004
msgid "Select The Recording File"
msgstr "Seleziona il File di Registrazione"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66
msgid ""
"Select a hardware adapter to use.\n"
"When in doubt, use the first one"
msgstr ""
"Selezionare una scheda hardware da utilizzare. \n"
"Se si è in dubbio, utilizzare la prima disponibile"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:528
msgid "Select a save file to import"
msgstr "Seleziona un file da importare"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:338
msgid "Select floating windows"
msgstr "Seleziona finestre libere/mobili"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:397
msgid "Select resolution for fullscreen mode"
msgstr "Seleziona la risoluzione per la modalità a schermo intero"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1205
msgid ""
"Select the System Menu wad extracted from the update partition of a disc"
msgstr ""
"Seleziona il Menu di Sistema wad estratto dalla partizione aggiornata di un "
"disco"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:589
msgid "Select the file to load"
msgstr "Seleziona il file da caricare"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1172
msgid "Select the save file"
msgstr "Seleziona il file di salvataggio"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:138
msgid "Select the script to load"
msgstr "Seleziona lo script da caricare"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1256
msgid "Select the state to load"
msgstr "Seleziona lo stato di gioco da caricare"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1270
msgid "Select the state to save"
msgstr "Seleziona lo stato di gioco da salvare"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio (4:3)\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to window: Stretch the picture to the window size."
msgstr ""
"Seleziona quale aspetto utilizzare per il rendering: \n"
"- Auto: Utilizza l'aspetto nativo.\n"
"- Forza 16:09: Estende l'immagine in formato 16:9.\n"
"- Forza 4:3: Estende l'immagine in formato 4:3.\n"
"- Adatta a finestra: Estendi l'immagine per adattarsi alle dimensioni della "
"finestra."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:94
msgid "Selected font"
msgstr "Carattere selezionato"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:269
msgid "Send"
msgstr "Invia"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:683
msgid "Sensor Bar Position:"
msgstr "Posizione della Barra a Sensori: "
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74
msgid "Separator"
msgstr "Separatore"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:420
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr ""
"Porta seriale 1 - Questa è la porta per i dispositivi come l' adattatore/"
"scheda di rete"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
msgid "Set"
msgstr "Imposta"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503
msgid "Set Console as NTSC-J"
msgstr "Imposta come Console NTSC-J"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:973
msgid "Set as &default ISO"
msgstr "Imposta come ISO &predefinita"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:806
#, c-format
msgid "Set as default Memcard %c"
msgstr "Imposta %c come Memcard predefinita"
#: Source/Core/DolphinWX/Src/Main.cpp:221
#, c-format
msgid ""
"Set install location to:\n"
" %s ?"
msgstr ""
"Imposta percorso di installazione in:\n"
" %s ?"
#: Source/Core/Core/Src/ActionReplay.cpp:462
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr ""
"SetARCode_IsActive: Indice troppo grande rispetto alla dimensione "
"dell'elenco dei codici AR %lu"
#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:210
msgid "SetupWiiMem: Cant find setting file"
msgstr "SetupWiiMem: Impossible trovare il file per le impostazioni"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:253
msgid "Shake"
msgstr "Scuoti"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:472
msgid "Short Name:"
msgstr "Nome breve:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:229
msgid "Show &Console"
msgstr "Mostra &Console"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:228
msgid "Show &Logwindow"
msgstr "Mostra finestra di &Log"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:225
msgid "Show &Statusbar"
msgstr "Mostra Barra di &Stato"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:223
msgid "Show &Toolbar"
msgstr "Mostra Barra degli St&rumenti"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:288
msgid "Show Drives"
msgstr "Mostra Unità a Disco"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370
msgid "Show FPS"
msgstr "Mostra FPS"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:278
msgid "Show France"
msgstr "Mostra Francia"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:264
msgid "Show GameCube"
msgstr "Mostra GameCube"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:280
msgid "Show Italy"
msgstr "Mostra Italia"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:271
msgid "Show JAP"
msgstr "Mostra JAP"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:282
msgid "Show Korea"
msgstr "Mostra Corea"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463
msgid "Show Language:"
msgstr "Mostra Lingua:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:273
msgid "Show PAL"
msgstr "Mostra PAL"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:261
msgid "Show Platforms"
msgstr "Mostra Piattaforme"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:270
msgid "Show Regions"
msgstr "Mostra Regioni"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:375
msgid "Show Shader Errors"
msgstr "Mostra Errori Shader"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:284
msgid "Show Taiwan"
msgstr "Mostra Taiwan"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:275
msgid "Show USA"
msgstr "Mostra USA"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:266
msgid "Show Wad"
msgstr "Mostra Wad"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:262
msgid "Show Wii"
msgstr "Mostra Wii"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:407
msgid "Show a confirmation box before stopping a game."
msgstr "Mostra una messaggio di conferma prima di arrestare un gioco."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:408
msgid ""
"Show a message box when a potentially serious error has occured.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin\n"
"suddenly crashes without any explanation at all."
msgstr ""
"Mostra un avviso quando si verifica un potenziale grave errore.\n"
"Disabilitando questa funzione si evita la comparsa di fastidiosi messaggi "
"non-fatali, tuttavia\n"
"potrà accadere che Dolphin improvvisamente incorra in un crash senza nessuna "
"apparente spiegazione."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:93
msgid ""
"Show projection statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
"Mostra statistiche di proiezione.\n"
"Questo è utile solo per il debug."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:815
msgid "Show save banner"
msgstr "Mostra banner salvato"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:819
msgid "Show save blocks"
msgstr "Mostra blocchi salvati"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:817
msgid "Show save comment"
msgstr "Mostra commento salvato"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:818
msgid "Show save icon"
msgstr "Mostra icona salvata"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:816
msgid "Show save title"
msgstr "Mostra titolo salvato"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91
msgid "Show the number of frames rendered per second."
msgstr "Mostra il numero di fotogrammi renderizzati al secondo"
#: Source/Core/DolphinWX/Src/Main.cpp:112
msgid "Show this help message"
msgstr "Mostra questo messaggio di aiuto"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:286
msgid "Show unknown"
msgstr "Mostra sconosciuto"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92
msgid ""
"Show various statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
"Mostra statistiche varie.\n"
"Questo è utile solo in fase di debug."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:281
#, fuzzy
msgid "Sideways Wiimote"
msgstr "Wiimote di traverso"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281
msgid "Simplified Chinese"
msgstr "Cinese Semplificato"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262
msgid "Size"
msgstr "Dimensioni"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:354
msgid "Skies of Arcadia"
msgstr "Skies of Arcadia"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:460
msgid "Skip GC BIOS"
msgstr "Salta Caricamento BIOS GC"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:174
#: Source/Core/DolphinWX/Src/FrameTools.cpp:175
msgid "Slot"
msgstr "Ingresso"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59
msgid "Snapshot"
msgstr "Stamp"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:352
msgid "Sonic and the Black Knight"
msgstr "Sonic and the Black Knight"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:38
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:39
#, fuzzy
msgid "Sound Settings"
msgstr "Impostazioni Audio"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70
#, c-format
msgid "Sound backend %s is not valid."
msgstr "L'interfaccia audio %s non è valida."
#: Source/Core/AudioCommon/Src/DSoundStream.cpp:56
#, c-format
msgid "Sound buffer creation failed: %s"
msgstr "Creazione buffer audio non riuscita: %s"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31
msgid "Space"
msgstr "Spazio"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467
msgid "Spanish"
msgstr "Spagnolo"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"Fractional: Uses your display resolution directly instead of the native "
"resolution. The quality scales with your display/window size, as does the "
"performance impact.\n"
"Integral: This is like Fractional, but rounds up to an integer multiple of "
"the native resolution. Should give a more accurate look but is usually "
"slower.\n"
"The other options are fixed resolutions for choosing a visual quality "
"independent of your display size."
msgstr ""
"Specifica la risoluzione utilizzata per il rendering. Una risoluzione "
"elevata migliora la qualità visiva, ma risulta decisamente pesante\n"
"a discapito delle prestazioni con il rischio di causare anomalie in alcuni "
"giochi.\n"
"- Frazionaria: Utilizza la risoluzione dello schermo invece della "
"risoluzione nativa. La qualità è scalata in base alle dimensioni\n"
" del monitor/finestra, così come l'impatto sulle prestazioni.\n"
"- Integrale: Questa è come la precedente, ma arrotonda in eccesso all'intero "
"successivo le dimensioni della risoluzione nativa.\n"
" Dovrebbe sembrare e apparire più accurata, ma di solito è anche più "
"lenta.\n"
"- Le altre opzioni a risoluzione fissa sono per una scelta visiva "
"qualitativamente indipendente alla dimensione del display."
#: Source/Core/DolphinWX/Src/Main.cpp:134
msgid "Specify a video plugin"
msgstr "Seleziona un plugin video"
#: Source/Core/DolphinWX/Src/Main.cpp:139
msgid "Specify an audio plugin"
msgstr "Seleziona un plugin audio"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
msgid "Speed up Disc Transfer Rate"
msgstr "Aumenta la velocità di trasferimento del Disco"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243
msgid "Square Stick"
msgstr "Stick Quadrato"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:71
msgid "Standard Controller"
msgstr "Controller Standard"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38
#: Source/Core/DolphinWX/Src/NetWindow.cpp:303
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:201
msgid "Start &NetPlay"
msgstr "Avvia &NetPlay"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:137
msgid "Start Re&cording"
msgstr "Avvia Re&gistrazione"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499
msgid "Start Renderer in Fullscreen"
msgstr "Avvia Rendering a Schermo intero"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:400
msgid "Start the rendering window in fullscreen mode."
msgstr "Avvia la finestra di gioco a tutto schermo"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263
msgid "State"
msgstr "Stato"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53
msgid "Stick"
msgstr "Stick"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:113
#: Source/Core/DolphinWX/Src/NetWindow.cpp:306
msgid "Stop"
msgstr "Stop"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:167
msgid "Stretch to Window"
msgstr "Adatta a Finestra"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43
msgid "Strum"
msgstr "Strimpellare"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75
msgid "Subtract"
msgstr "-"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:78
#, c-format
msgid "Successfully exported file to %s"
msgstr "Esportazione file in %s avvenuta con successo"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:57
#, fuzzy
msgid "Successfully imported save files"
msgstr "Seleziona il file di salvataggio"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:244
msgid "Swing"
msgstr "Ruota/Oscilla"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:561
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:695
msgid "System Language:"
msgstr "Lingua di Sistema:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:177
msgid "TAIWAN"
msgstr "TAIWAN"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:470
msgid "Tab split"
msgstr "Separatore Scheda (Tab)"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37
#, fuzzy
msgid "Table Left"
msgstr "Semipiano sinistro"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38
#, fuzzy
msgid "Table Right"
msgstr "Semipiano destro"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
#: Source/Core/DolphinWX/Src/FrameTools.cpp:327
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "Take Screenshot"
msgstr "Genera un'istantanea"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:503
msgid "Test"
msgstr "Test"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:266
msgid "Texture"
msgstr "Texture"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:373
msgid "Texture Format"
msgstr "Formato Texture"
#: Source/Core/Core/Src/CoreParameter.cpp:207
msgid "The WAD has been installed successfully"
msgstr "Installazione WAD avvenuta con successo"
#: Source/Core/Core/Src/ActionReplay.cpp:197
msgid "The address is invalid"
msgstr "L'indirizzo non è valido"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:517
msgid "The checksum was successfully fixed"
msgstr "La somma di controllo è stata ripristinata con successo"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1143
msgid "The chosen directory is already in the list"
msgstr "La directory scelta è già in lista"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1220
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1248
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314
msgid "The file "
msgstr "Il file"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:51
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
#: Source/Core/AudioCommon/Src/WaveFile.cpp:44
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"Il file %s è già stato aperto, il file di intestazione non verrà scritto."
#: Source/Core/Core/Src/Boot/Boot.cpp:279
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "Il file %s specificato non esiste"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:588
msgid "The name can not be empty"
msgstr "il nome non puo' essere nullo"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:580
msgid "The name can not contain the character ','"
msgstr "Il nome non può contenere il carattere ','"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:455
msgid "The save you are trying to copy has an invalid file size"
msgstr ""
"Il file di salvataggio che si sta provando a copiare ha una dimensione non "
"valida"
#: Source/Core/DolphinWX/Src/Main.cpp:403
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:86
#: Source/Plugins/Plugin_DSP_HLE/Src/main.cpp:95
#: Source/Plugins/Plugin_DSP_LLE/Src/main.cpp:87
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:88
#: Source/Plugins/Plugin_VideoOGL/Src/main.cpp:131
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"La lingua selezionata non è supportata dal tuo sistema. Ritorno alla "
"predefinita di sistema."
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:46
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "Le versioni del server e del client NetPlay non sono compatibili!"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:43
msgid "The server is full!"
msgstr "Il server è pieno!"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:49
msgid "The server responded: the game is currently running!"
msgstr "Il server ha risposto: il gioco è correntemente in esecuzione!"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:52
msgid "The server sent an unknown error message!"
msgstr "Il server invia un messaggio d'errore sconosciuto!"
#: Source/Core/Core/Src/CoreParameter.cpp:117
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "il file \"%s\" specificato non esiste"
#: Source/Core/Core/Src/ActionReplay.cpp:198
msgid "The value is invalid"
msgstr "Il valore non è valido"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:511
msgid "Theme"
msgstr "Tema"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:527
msgid "Theme selection went wrong"
msgstr "La selezione del Tema non era corretta"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:462
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Un punto di ingresso in 00000001/00000002 deve essere presente. Dumping NAND "
"probabilmente incompleto."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:302
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Queste impostazioni sovrascrivono quelle base di Dolphin. \n"
"'Indeterminato' significa che il gioco utilizza l'impostazione di Dolphin."
#: Source/Core/Core/Src/ActionReplay.cpp:356
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Questo simulatore di action replay non supporta codici automodificanti."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:424
msgid "This could cause slow down in Wii Menu and some games."
msgstr ""
"Ciò potrebbe causare rallentamenti all'interno del Menu Wii e in alcuni "
"giochi."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:73
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:60
msgid ""
"This is used to control game speed by sound throttle.\n"
"Disabling this could cause abnormal game speed, such as too fast.\n"
"But sometimes enabling this could cause constant noise.\n"
"\n"
"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
msgstr ""
"Questo è utilizzato per calibrare la velocità di gioco secondo "
"l'autoregolazione audio.\n"
"La disabilitazione di quest'opzione potrebbe causare una velocità di gioco "
"anomala e troppo veloce.\n"
"Ma alcune volte la sua attivazione porta a rumori e disturbi costanti "
"all'audio.\n"
"\n"
"Scorciatoia da Tastiera <TAB>: Tenere premuto per disabilitare "
"istantaneamente l'Autoregolazione."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:72
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:59
msgid "This is used to play music tracks, like BGM."
msgstr "Questo è usato per riprodurre tracce e brani musicali, come BGM."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:71
msgid "This is usually used to play voice and sound effects."
msgstr "Questo solitamente è usato per riprodurre voci ed effetti sonori."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:390
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core,\n"
"but can also cause occasional crashes/glitches."
msgstr ""
"Consente di separare il processo (thread) dedicato al Video da quello "
"adibito\n"
"ai calcoli della CPU in modo da poterli eseguire su nuclei (cores) "
"distinti.\n"
"Migliora la velocità sui PC con più di un core,\n"
"ma può anche provocare occasionali crash/difetti."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:276
msgid "This will let you Manually Edit the INI config file"
msgstr ""
"Questo vi permetterà di modificare manualmente il file di configurazione INI"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254
msgid "Threshold"
msgstr "Sensibilità"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:247
msgid "Tilt"
msgstr "Inclina"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:633
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
msgid "Title"
msgstr "Titolo"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
msgid "Toggle Fullscreen"
msgstr "Commuta a Schermo intero"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:127
msgid "Toggle all"
msgstr "Seleziona tutto"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272
msgid "Top"
msgstr "Sopra"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282
msgid "Traditional Chinese"
msgstr "Cinese Tradizionale"
#: Source/Core/Core/Src/Boot/Boot.cpp:369
msgid "Tried to load an unknown file type."
msgstr "Tentativo di caricamento di un tipo di file sconosciuto."
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77
msgid "Triggers"
msgstr "Grilletti"
#: Source/Core/Core/Src/PluginManager.cpp:224
#, c-format
msgid "Trying to load unsupported type %d"
msgstr "Tentativo di caricamento del tipo %d non supportato"
#: Source/Core/Common/Src/SysConf.h:98 Source/Core/Common/Src/SysConf.h:121
msgid "Trying to read from invalid SYSCONF"
msgstr "Tentativo di accesso da una SYSCONF non valida"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Tentativo di accesso da una SYSCONF non valida\n"
"Gli identificativi Wiimote bt non sono disponibili"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305
msgid "Turkish"
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29
#, fuzzy
msgid "Turntable"
msgstr "Giradischi DJ"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71
msgid "Type"
msgstr "Tipo"
#: Source/Core/Core/Src/PluginManager.cpp:374
#, c-format
msgid "Type %d config not supported in plugin %s"
msgstr "Tipo config %d non supportato dal plugin %s"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32
msgid "UDP Port:"
msgstr "Porta UDP:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:250
msgid "UDP Wiimote"
msgstr "Wiimote UDP"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:185
msgid "UNKNOWN"
msgstr "SCONOSCIUTO"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:164
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:170
#, fuzzy
msgid "Undo Load State"
msgstr "Annulla Caricamento Stato di gioco"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203
msgid "Unknown"
msgstr "Sconosciuto"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:895
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Comando DVD %08x sconosciuto - errore fatale"
#: Source/Core/Common/Src/SysConf.cpp:120
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Voce %i sconosciuta in SYSCONF (%s@%x)!"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:232
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Messaggio ricevuto sconosciuto avente id : %d"
#: Source/Core/DolphinWX/Src/NetPlayServer.cpp:504
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Messaggio sconosciuto avente id:%d ricevuto dal giocatore:%d Giocatore "
"espluso!!"
#: Source/Core/Core/Src/HW/Memmap.cpp:636
#, c-format
msgid ""
"Unknown pointer %#08x\n"
"Continue?"
msgstr ""
"Puntatore %#08x sconosciuto\n"
"Continuare?"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274
msgid "Up"
msgstr "Su"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
msgid "Update"
msgstr "Aggiorna"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:282
#, fuzzy
msgid "Upright Wiimote"
msgstr "Wiimote in Verticale"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:692
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "Utilizza Modalità EuRGB60 (PAL60)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:456
msgid "Use FPS For Limiting"
msgstr "Usa FPS Per la Limitazione"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560
msgid "Use Hex"
msgstr "Usa Hex"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:508
msgid "Use Panic Handlers"
msgstr "Avvisi di Errore"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344
msgid "Use XFB"
msgstr "Usa XFB"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:73
msgid ""
"Uses the high-resolution render buffer for EFB copies instead of scaling "
"them down to native resolution.\n"
"Vastly improves visual quality in games which use EFB copies but might cause "
"glitches in some games."
msgstr ""
"Utilizza il buffer di rendering ad alta risoluzione per le copie EFB invece "
"del ridimensionamento alla risoluzione nativa.\n"
"Migliora notevolmente la qualità visiva nei giochi che utilizzano copie EFB "
"ma può causare anomalie in alcuni giochi."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:409
msgid "Utility"
msgstr "Utilità"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:180
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197
msgid "Value"
msgstr "Valore"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73
msgid "Value:"
msgstr "Valore:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557
msgid "Value: "
msgstr "Valore: "
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371
msgid "Various Statistics"
msgstr "Statistiche Varie"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:82
msgid "Verbosity"
msgstr "Verboso"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:337
msgid "Video"
msgstr "Video"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:385
msgid "Virtual"
msgstr "Virtuale"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:39
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:40
msgid "Volume"
msgstr "Volume"
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:110
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:139
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:165
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "Installazione WAD non riuscita: errore nella creazione di %s"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69
msgid ""
"Wait for vertical blanks.\n"
"Reduces tearing but might also decrease performance"
msgstr ""
"Attesa per la sincronizzazione verticale. \n"
"Riduce l'effetto di tearing, ma potrebbe anche diminuire le prestazioni"
#: Source/Core/DolphinWX/Src/Frame.cpp:660
#: Source/Core/DolphinWX/Src/LogWindow.cpp:77
#: Source/Core/Common/Src/MsgHandler.cpp:67
msgid "Warning"
msgstr "Allarme/i"
#: Source/Core/Core/Src/Boot/Boot.cpp:238
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Attenzione - avvio DOL in modalità console errata!"
#: Source/Core/Core/Src/Boot/Boot.cpp:288
msgid "Warning - starting ELF in wrong console mode!"
msgstr "Attenzione - avvio ELF in modalità console errata!"
#: Source/Core/Core/Src/Boot/Boot.cpp:186
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Attenzione - avvio ISO in modalità console errata!"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:551
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Attenzione! Si consiglia di eseguire il backup di tutti i file nella "
"cartella:\n"
"%s\n"
"Vuoi proseguire?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:590
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"Avviso: Questo sovrascriverà qualsiasi salvataggio esistente nella "
"cartella:\n"
"%s\n"
"la quale presenta un nome uguale ai file sulla tua memcard\n"
"Continuare?"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:111
#: Source/Core/AudioCommon/Src/WaveFile.cpp:125
msgid "WaveFileWriter - file not open."
msgstr "WaweFileWriter - file non aperto."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Whammy"
msgstr "Tremolo"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:108
msgid ""
"When using EFB to RAM we very often need to decode RAM data to a VRAM "
"texture, which is a very time-consuming task.\n"
"With this option enabled, we'll skip decoding a texture if it didn't "
"change.\n"
"This results in a nice speedup, but possibly causes glitches.\n"
"If you have any problems with this option enabled you should either try "
"increasing the safety of the texture cache or disable this option.\n"
"(NOTE: The safier the texture cache is adjusted the lower the speedup will "
"be; accurate texture cache set to \"safe\" might actually be slower!)"
msgstr ""
"Quando si utilizza 'EFB to RAM' molto spesso è necessario decodificare i "
"dati RAM in una texture VRAM,\n"
"il quale risulta essere un procedimento che potrebbe richiedere parecchio "
"tempo.\n"
"Con questa opzione abilitata, la decodifica della texture verrà bypassata se "
"rimane immutata.\n"
"Questo si traduce in un aumento di velocità, ma potrebbe causare difetti.\n"
"Se si manifestano problemi con questa opzione attiva si dovrebbe provare ad "
"aumentare l'accuratezza\n"
"o precisione della cache texture o, in alternativa, disattivare questa "
"opzione.\n"
"(NOTA: Inferiore sarà la precisione della cache texture, maggiore risulterà "
"la velocità di emulazione;\n"
"diversamente, una cache texture impostata su \"accuarata\" potrà richiedere "
"un costo in termini di prestazioni perse!)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:178
msgid "Widescreen Hack"
msgstr "Hack Widescreen"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311
msgid "Width"
msgstr "Larghezza"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:443
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Wii Console"
msgstr "Console Wii"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:198
msgid "Wii Save Import"
msgstr "Importa Salvataggi Wii"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1174
msgid "Wii save files (*.bin)|*.bin"
msgstr "Salva i file Wii (*.bin)|*.bin"
#: Source/Core/DiscIO/Src/WiiWad.cpp:81
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: Impossibile leggere dal file"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:371
#: Source/Core/Core/Src/HW/Wiimote.cpp:15
msgid "Wiimote"
msgstr "Wiimote"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:76
#, fuzzy
msgid "Wiimote "
msgstr "Wiimote "
#: Source/Core/DolphinWX/Src/Frame.cpp:174
#, c-format
msgid ""
"Wiimote %i has been disconnected by system.\n"
"Maybe this game doesn't support multi-wiimote,\n"
"or maybe it is due to idle time out or other reason.\n"
"Do you want to reconnect immediately?"
msgstr ""
"Wiimote %i è stato disconnesso dal sistema. \n"
" Forse questo gioco non supporta il multi-wiimote, \n"
" o forse è dovuto ad altri motivi. \n"
"Vuoi riconnettersi immediatamente?"
#: Source/Core/DolphinWX/Src/Main.cpp:614
msgid "Wiimote Connected"
msgstr "Wiimote Collegato"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:687
msgid "Wiimote Motor"
msgstr "Vibrazione Wiimote"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:682
msgid "Wiimote Settings"
msgstr "Impostazioni Wiimote"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:371
msgid "Wiimote settings"
msgstr "Impostazioni Wiimote"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:403
msgid "Will enable progressive scan option if supported by software."
msgstr ""
"Abiliterà la scansione progressiva dello schermo se supportata dal gioco."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493
msgid "Window Size:"
msgstr "Dimensioni Finestra:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:399
msgid "Window height for windowed mode"
msgstr "Altezza della finestra"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:398
msgid "Window width for windowed mode"
msgstr "Larghezza della finestra"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131
msgid "Windows Left"
msgstr "Windows Sinistro"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133
msgid "Windows Menu"
msgstr "Menù Windows"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132
msgid "Windows Right"
msgstr "Windows Destro"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:103
msgid "Word Wrap"
msgstr "Adatta Testo"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1140
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1320
msgid "Working..."
msgstr "Attività in corso..."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:107
msgid "Write to Console"
msgstr "Scrivi nella Console"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:105
msgid "Write to File"
msgstr "Scrivi su File"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:109
msgid "Write to Window ->"
msgstr "Scrivi in Finestra ->"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:51
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "CreateSourceVoice XAudio2 non riuscita: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:133
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "Inizializzazione XAudio2 non riuscita: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:142
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "Creazione voce principale XAudio2 non riuscita: %#X"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:380
msgid "XFB"
msgstr "XFB"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Yellow"
msgstr "Giallo"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:84
msgid "You can't close panes that have pages in them."
msgstr "Non è possibile chiudere riquadri che hanno pagine al loro interno"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:183
msgid "You must choose a game!!"
msgstr "E' necessario selezionare un gioco!!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:601
msgid "You must enter a name!"
msgstr "E' richiesto l'inserimento di un nome!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:434
msgid "You must enter a valid decimal or hex value."
msgstr "E' necessario inserire un valore decimale o esadecimale."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:623
msgid "You must enter a valid profile name."
msgstr "E' necessario inserie un nome valido per il profilo."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:926
msgid "You must restart Dolphin in order for the change to take effect."
msgstr ""
"E' necessario il riavvio di Dolphin affinché le modifiche abbiano effetto."
#: Source/Core/Core/Src/CoreParameter.cpp:172
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Il file GCM/ISO sembra non valido (paese non valido).\n"
"Procedere con la zona PAL?"
#: Source/Core/Common/Src/SysConf.cpp:50
#, c-format
msgid ""
"Your SYSCONF file is the wrong size - should be 0x%04x (but is 0x%04llx)"
msgstr ""
"Il file SYSCONF possiede dimensioni errate - dovrebbe essere 0x%04x (invece "
"di 0x%04llx)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
msgid "ZTP hack"
msgstr "Hack ZTP"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:351
msgid "Zelda Twilight Princess Bloom hack"
msgstr "Bloom Hack Zelda Twilight Princess"
#: Source/Core/Core/Src/ActionReplay.cpp:388
msgid "Zero 3 code not supported"
msgstr "Zero 3 codice non supportato"
#: Source/Core/Core/Src/ActionReplay.cpp:410
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "Zero codice sconosciuto per dolphin: %08x"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:451
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:476
msgid "[ waiting ]"
msgstr "[ attesa ]"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:526
msgid "^ ADD"
msgstr "^ ADD"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:749
#, fuzzy
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:196
msgid "failed to read bk header"
msgstr "accesso all'intestazione bk non riuscito"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:410
#, c-format
msgid "failed to read data from file: %s"
msgstr "accesso non riuscito ai dati dal file: %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:98
msgid "failed to read header"
msgstr "accesso all'intestazione non riuscito"
#: Source/Core/Core/Src/HW/Memmap.cpp:450
#, c-format
msgid "iCacheJIT: Reading Opcode from %x. Please report."
msgstr "iCacheJIT: Lettura Opcode da %x. Per favore segnalare."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:109
#, c-format
msgid "not a wii save or read failure for file header size %x"
msgstr ""
"non un salvataggio wii oppure accesso non riuscito al file con dimensione "
"intestazione %x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:447
#, c-format
msgid "unknown cmd 0x%08x"
msgstr "cmd 0x%08x sconosciuto"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1065
msgid "wxExecute returned -1 on application run!"
msgstr "valore wxExecute ritornato -1 su applicazione in esecuzione!"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511
msgid "| OR"
msgstr "| OR"
#~ msgid " &JIT LoadStore lXz off"
#~ msgstr " &JIT LoadStore lXz spento"
#~ msgid " &JIT LoadStore lbzx off"
#~ msgstr " &JIT LoadStore lbzx spento"
#~ msgid " Play "
#~ msgstr "Gioca"
#~ msgid "&Add function"
#~ msgstr "&Aggiunge funzione"
#~ msgid "&Automatic start"
#~ msgstr "&Avvio automatico"
#~ msgid "&Clear JIT cache"
#~ msgstr "&Svuota cache JIT"
#~ msgid "&Clear symbols"
#~ msgstr "&Elimina simboli"
#~ msgid "&Create signature file..."
#~ msgstr "&Crea 'firma' file..."
#~ msgid "&Debug"
#~ msgstr "&Debug"
#~ msgid "&Disable JIT Cache"
#~ msgstr "&Disabilita Cache JIT"
#~ msgid "&Dump EXRAM"
#~ msgstr "&Salva EXRAM (dumping)"
#~ msgid "&Dump MRAM"
#~ msgstr "&Salva MRAM (dumping)"
#~ msgid "&Font..."
#~ msgstr "&Carattere..."
#~ msgid "&Generate symbol map"
#~ msgstr "&Genera simbolo mappa"
#~ msgid "&Hex"
#~ msgstr "&Hex"
#~ msgid "&Interpreter core"
#~ msgstr "&Interprete core"
#~ msgid "&JIT Block Linking off"
#~ msgstr "&JIT Block Linking spento"
#~ msgid "&JIT FloatingPoint off"
#~ msgstr "&JIT FloatingPoint spento"
#~ msgid "&JIT Integer off"
#~ msgstr "&JIT Integer spento"
#~ msgid "&JIT LoadStore Floating off"
#~ msgstr "&JIT LoadStore Floating off"
#~ msgid "&JIT LoadStore Paired off"
#~ msgstr "&JIT LoadStore Paired off"
#~ msgid "&JIT LoadStore lwz off"
#~ msgstr "&JIT LoadStore lwz off"
#~ msgid "&JIT LoadStore off"
#~ msgstr "&JIT LoadStore off"
#~ msgid "&JIT Paired off"
#~ msgstr "&JIT Paired off"
#~ msgid "&JIT SystemRegisters off"
#~ msgstr "&JIT SystemRegisters off"
#~ msgid "&JIT off (JIT core)"
#~ msgstr "&JIT off (JIT core)"
#~ msgid "&Load symbol map"
#~ msgstr "&Carica simbolo mappa"
#~ msgid "&Log JIT instruction coverage"
#~ msgstr "&Log JIT instruzioni coverage"
#~ msgid "&Open...\tCtrl+O"
#~ msgstr "&Apri...\tCtrl+O"
#~ msgid "&Patch HLE functions"
#~ msgstr "&Patch funzioni HLE "
#~ msgid "&Profile blocks"
#~ msgstr "&Profilo blocchi"
#~ msgid "&Profiler"
#~ msgstr "&Profili"
#~ msgid "&Refresh"
#~ msgstr "&Aggiorna"
#~ msgid "&Rename symbols from file..."
#~ msgstr "&Rinomina simboli dal file..."
#~ msgid "&Run To Here"
#~ msgstr "&Esegui Da Qui"
#~ msgid "&Save symbol map"
#~ msgstr "&Salva simbolo mappa"
#~ msgid "&Search for an op"
#~ msgstr "&Cerca per un op"
#~ msgid "&Symbols"
#~ msgstr "&Simboli"
#~ msgid "&Use signature file..."
#~ msgstr "&Usa 'firma' del file..."
#~ msgid "&Write to profile.txt, show"
#~ msgstr "&Scrivi in profile.txt, mostra"
#~ msgid "*.*"
#~ msgstr "*.*"
#~ msgid "A"
#~ msgstr "A"
#~ msgid "A match was found. Placing viewer at the offset."
#~ msgstr "Un risultato è stato trovato. Impostare visualizzatore su offset"
#, fuzzy
#~ msgid "AOSound"
#~ msgstr "AOSound"
#~ msgid "Accurate texture cache"
#~ msgstr "Accurate Texture Cache"
#~ msgid "Active"
#~ msgstr "Attivo"
#~ msgid "Add BP..."
#~ msgstr "Aggiunge BP..."
#~ msgid "Add BPs..."
#~ msgstr "Aggiunge BPs..."
#~ msgid "Add MC..."
#~ msgstr "Aggiunge MC..."
#~ msgid "Add MCs..."
#~ msgstr "Aggiunge MCs..."
#~ msgid "Address"
#~ msgstr "Indirizzo"
#~ msgid "Address Range"
#~ msgstr "Intervallo di Indirizzi"
#~ msgid "Apply signature file"
#~ msgstr "Applica 'firma' file"
#~ msgid "Aspect ratio:"
#~ msgstr "Aspetto:"
#~ msgid ""
#~ "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
#~ "crashing.\n"
#~ "[This option must be selected before a game is started.]"
#~ msgstr ""
#~ "Evitare qualsiasi pulizia involontaria della cahce JIT, questo potrebbe "
#~ "impedire che Zelda TP vada in crash.\n"
#~ "[Questa opzione deve essere selezionata già prima di iniziare una "
#~ "partita.]"
#~ msgid "Boot to pause"
#~ msgstr "Boot per mettere in pausa"
#~ msgid "Break On"
#~ msgstr "Break On"
#~ msgid "BreakPoint"
#~ msgstr "Punto di interruzione"
#~ msgid "Breakpoints"
#~ msgstr "Punti di interruzione"
#~ msgid "Choose the folder where to extract to"
#~ msgstr "Scegli la cartella in cui estrarre"
#~ msgid "Clear P Shaders"
#~ msgstr "Cancella Shaders P"
#~ msgid "Clear Screen"
#~ msgstr "Cancella Screen"
#~ msgid "Clear Textures"
#~ msgstr "Cancella Textures"
#~ msgid "Clear V Shaders"
#~ msgstr "Cancella Shaders V"
#~ msgid "Code"
#~ msgstr "Codice"
#~ msgid "Connected"
#~ msgstr "Collegato"
#~ msgid "Continue"
#~ msgstr "Continua"
#, fuzzy
#~ msgid "CoreAudio"
#~ msgstr "CoreAudio"
#~ msgid "Cost"
#~ msgstr "Costo"
#~ msgid "Couldn't find GameConfig/BreakPoints.ini file"
#~ msgstr "Impossibile trovare GameConfig/BreakPoints.ini file"
#~ msgid "Count"
#~ msgstr "Conteggio"
#~ msgid "Count: %i"
#~ msgstr "Totale: %i"
#~ msgid "DSP LLE Debugger"
#~ msgstr "Debugger DSP LLE"
#, fuzzy
#~ msgid "DSound"
#~ msgstr "DSound"
#~ msgid "Data Type"
#~ msgstr "Tipo Dati"
#~ msgid "Disconnected"
#~ msgstr "Scollegato"
#~ msgid "Dolphin Direct3D11"
#~ msgstr "Dolphin Direct3D11"
#~ msgid "Dolphin Direct3D9"
#~ msgstr "Dolphin Direct3D9"
#~ msgid "Dump"
#~ msgstr "Dump"
#~ msgid "DumpList"
#~ msgstr "DumpList"
#~ msgid "E&xit\tAlt+F4"
#~ msgstr "&Esci\tAlt+F4"
#~ msgid "EFB Cmd"
#~ msgstr "Cmd EFB"
#~ msgid "Flags"
#~ msgstr "Flags"
#~ msgid "Flush"
#~ msgstr "Pulisci"
#~ msgid "Fog Cmd"
#~ msgstr "Cmd Fog (nebbia)"
#~ msgid "Frame"
#~ msgstr "Fotogramma"
#~ msgid "Frame Buffer"
#~ msgstr "Frame Buffer"
#~ msgid "GFX Debugger"
#~ msgstr "Debugger GFX"
#~ msgid "Geometry data"
#~ msgstr "Giometria dati"
#~ msgid "JIT block viewer"
#~ msgstr "Visualizzatore di blocchi JIT"
#~ msgid "Last Saved State\tF11"
#~ msgstr "Ultimo Stato di gioco Salvato\tF11"
#~ msgid "Light Cmd"
#~ msgstr "Cmd Light"
#~ msgid "Matrix Cmd"
#~ msgstr "Cmd Mtrix"
#~ msgid "Memory"
#~ msgstr "Memoria"
#~ msgid "Memory Check"
#~ msgstr "Controllo Memoria"
#~ msgid "MemoryChecks.ini file"
#~ msgstr "MemoryChecks.ini file"
#~ msgid "New Texture"
#~ msgstr "Nuova Texture"
#~ msgid "Next Frame"
#~ msgstr "Fotogramma Successivo"
#~ msgid "No match was found."
#~ msgstr "Nessun risultato è stato trovato."
#~ msgid "Not implemented"
#~ msgstr "Non implementato"
#~ msgid "NumExec"
#~ msgstr "NumExec"
#, fuzzy
#~ msgid "OpenAL"
#~ msgstr "OpenAL"
#, fuzzy
#~ msgid "OpenGL"
#~ msgstr "OpenGL"
#~ msgid "PPC Size"
#~ msgstr "Sezione PPC"
#~ msgid "Pane %i"
#~ msgstr "Riquadro %i"
#~ msgid "Pane 0"
#~ msgstr "Riquadro n° 0"
#~ msgid "Pane 1"
#~ msgstr "1° Riquadro"
#~ msgid "Pause At Next"
#~ msgstr "Pausa alla prossima"
#~ msgid "PauseAtList"
#~ msgstr "PauseAtList"
#~ msgid "Pixel Shader"
#~ msgstr "Pixel Shader"
#~ msgid "Pixel Shader Constants"
#~ msgstr "Costanti Pixel Shader"
#~ msgid "Provide safer execution by not linking the JIT blocks."
#~ msgstr "Garantisce un'esecuzione affidabile, non collegare a blocchi JIT."
#~ msgid "Registers"
#~ msgstr "Registri"
#~ msgid "Save code"
#~ msgstr "Salva codice"
#~ msgid "Search"
#~ msgstr "Cerca"
#~ msgid "Set &Value"
#~ msgstr "Imposta &Valore"
#~ msgid "Set PC"
#~ msgstr "Imposta PC"
#~ msgid "Show PC"
#~ msgstr "Mostra PC"
#~ msgid "Skip"
#~ msgstr "Salta"
#~ msgid "Start the game directly instead of booting to pause"
#~ msgstr "Avviare direttamente il gioco"
#~ msgid "Statistics"
#~ msgstr "Statistiche"
#~ msgid "Step"
#~ msgstr "Step"
#~ msgid "Step &Into\tF11"
#~ msgstr "Step &Into\tF11"
#~ msgid "Step &Over\tF10"
#~ msgstr "Step &Over\tF10"
#~ msgid "Step Over"
#~ msgstr "Step Over"
#~ msgid "Symbol"
#~ msgstr "Simbolo"
#~ msgid "TLUT Cmd"
#~ msgstr "TLUT Cmd"
#~ msgid "Take Screenshot\t"
#~ msgstr "Genera uno screenshot\t"
#~ msgid "Texture Cmd"
#~ msgstr "Texture Cmd"
#~ msgid "Textures"
#~ msgstr "Textures"
#~ msgid "Toggle &Breakpoint\tF9"
#~ msgstr "Toggle &Breakpoint\tF9"
#~ msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp"
#~ msgstr ""
#~ "Spegne tutte le funzioni JIT, ma usa ancora il nucleo JIT da Jit.cpp"
#~ msgid "Update Screen"
#~ msgstr "Aggiornamento dello schermo"
#~ msgid "V"
#~ msgstr "V"
#~ msgid "Vertex Cmd"
#~ msgstr "Cmd Vertex"
#~ msgid "Vertex Description"
#~ msgstr "Descrizione Vertex"
#~ msgid "Vertex Matrices"
#~ msgstr "Matrici Vertex"
#~ msgid "Vertex Shader"
#~ msgstr "Vertex Shader"
#~ msgid "Vertex Shader Constants"
#~ msgstr "Costanti Vertex Shader"
#, fuzzy
#~ msgid "Wiimote %i %s"
#~ msgstr "Wiimote %i %s"
#~ msgid "Write"
#~ msgstr "Scrivi"
#~ msgid "XFB Cmd"
#~ msgstr "XFB Cmd"
#~ msgid "You have no "
#~ msgstr "Non c'è "
#~ msgid "You have no [BreakPoints] line in your file"
#~ msgstr "Non ci sono [BreakPoints] nel tuo file"
#~ msgid "You have no [MemoryChecks] line in your file"
#~ msgstr "Non ci sono [MemoryChecks] nel tuo file"
#~ msgid "audio_plugin"
#~ msgstr "audio_plugin"
#~ msgid "b"
#~ msgstr "b"
#~ msgid "batch"
#~ msgstr "batch"
#~ msgid "d"
#~ msgstr "d"
#~ msgid "debugger"
#~ msgstr "debugger"
#~ msgid "e"
#~ msgstr "e"
#~ msgid "exec"
#~ msgstr "exec"
#~ msgid "h"
#~ msgstr "h"
#~ msgid "help"
#~ msgstr "Aiuto"
#~ msgid "ini"
#~ msgstr "ini"
#~ msgid "l"
#~ msgstr "l"
#~ msgid "logger"
#~ msgstr "logger"
#~ msgid "lucida console windows-1252"
#~ msgstr "lucida console windows-1252"
#~ msgid "text/plain"
#~ msgstr "text/plain"
#~ msgid "video_plugin"
#~ msgstr "video_plugin"
#~ msgid "x86 Size"
#~ msgstr "Dimensione x86"