dolphin/Source/Core/VideoBackends/OGL/GLExtensions
Ryan Houdek 9f91769def Improve GLExtensions compile time.
This changes from using logical and to bitwise and, which causes the compile time to drop from an absurd amount of time to around five seconds on my
crappy laptop.
2014-02-08 15:04:17 -06:00
..
ARB_blend_func_extended.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
ARB_buffer_storage.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
ARB_debug_output.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
ARB_draw_elements_base_vertex.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
ARB_ES2_compatibility.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
ARB_framebuffer_object.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
ARB_get_program_binary.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
ARB_map_buffer_range.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
ARB_sample_shading.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
ARB_sampler_objects.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
ARB_sync.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
ARB_uniform_buffer_object.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
ARB_vertex_array_object.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
ARB_viewport_array.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
gl_1_1.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
gl_1_2.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
gl_1_3.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
gl_1_4.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
gl_1_5.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
gl_2_0.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
gl_3_0.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
gl_3_1.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
gl_3_2.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
gl_common.h [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
GLExtensions.cpp Improve GLExtensions compile time. 2014-02-08 15:04:17 -06:00
GLExtensions.h Move GLInterface.h into GLInterface directory 2014-01-20 00:46:21 -07:00
KHR_debug.h [GLExtensions] KHR_debug on OpenGL ES 3 has a KHR suffix on their function pointers. In Desktop OpenGL there is no suffix. So handle this correctly. Make the GrabFunction macro slightly less evil, so update the init_* to reflect it. Thanks Bh44L for the suggestion. 2014-01-17 15:56:28 +01:00
NV_framebuffer_multisample_coverage.h [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
NV_primitive_restart.h [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00