dolphin/Data/User/Shaders/sunset.txt
2013-03-07 10:47:03 -06:00

10 lines
159 B
Text

uniform sampler2D samp9;
out vec4 ocol0;
in vec2 uv0;
void main()
{
vec4 c0 = texture(samp9, uv0);
ocol0 = vec4(c0.r * 1.5, c0.g * 1, c0.b * 0.5, c0.a);
}