dolphin/Source/Core/DolphinQt/MainWindow.h
JosJuice 40571cf13c DolphinQt: Add GBA TAS input window
When emulated GBAs were added to Dolphin, it was possible to control them
using the GC TAS input window. (Z was mapped to Select.) Unaware of this,
I broke the functionality in b296248.

To make it possible to control emulated GBAs using TAS input again,
I'm adding a proper TAS input window for GBAs, with a real Select button
and no analog controls.
2022-11-21 19:16:30 +01:00

248 lines
6.3 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QMainWindow>
#include <QStringList>
#include <array>
#include <memory>
#include <optional>
#include <string>
#include "Core/Boot/Boot.h"
class QStackedWidget;
class QString;
class BreakpointWidget;
struct BootParameters;
class CheatsManager;
class CodeWidget;
class ControllersWindow;
class DiscordHandler;
class DragEnterEvent;
class FIFOPlayerWindow;
class FreeLookWindow;
class GameList;
class GBATASInputWindow;
class GCTASInputWindow;
class GraphicsWindow;
class HotkeyScheduler;
class JITWidget;
class LogConfigWidget;
class LogWidget;
class MappingWindow;
class MemoryWidget;
class MenuBar;
class NetPlayDialog;
class NetPlaySetupDialog;
class NetworkWidget;
class RegisterWidget;
class RenderWidget;
class SearchBar;
class SettingsWindow;
class ThreadWidget;
class ToolBar;
class WatchWidget;
class WiiTASInputWindow;
namespace DiscIO
{
enum class Region;
}
namespace UICommon
{
class GameFile;
}
namespace X11Utils
{
class XRRConfiguration;
}
class MainWindow final : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(std::unique_ptr<BootParameters> boot_parameters,
const std::string& movie_path);
~MainWindow();
void Show();
bool eventFilter(QObject* object, QEvent* event) override;
signals:
void ReadOnlyModeChanged(bool read_only);
void RecordingStatusChanged(bool recording);
private:
void Open();
void RefreshGameList();
void Play(const std::optional<std::string>& savestate_path = {});
void Pause();
void TogglePause();
// May ask for confirmation. Returns whether or not it actually stopped.
bool RequestStop();
void ForceStop();
void Reset();
void FrameAdvance();
void StateLoad();
void StateSave();
void StateLoadSlot();
void StateSaveSlot();
void StateLoadSlotAt(int slot);
void StateSaveSlotAt(int slot);
void StateLoadLastSavedAt(int slot);
void StateLoadUndo();
void StateSaveUndo();
void StateSaveOldest();
void SetStateSlot(int slot);
void IncrementSelectedStateSlot();
void DecrementSelectedStateSlot();
void BootWiiSystemMenu();
void PerformOnlineUpdate(const std::string& region);
void SetFullScreenResolution(bool fullscreen);
void FullScreen();
void UnlockCursor();
void ScreenShot();
void CreateComponents();
void ConnectGameList();
void ConnectHost();
void ConnectHotkeys();
void ConnectMenuBar();
void ConnectRenderWidget();
void ConnectStack();
void ConnectToolBar();
void InitControllers();
void ShutdownControllers();
void InitCoreCallbacks();
enum class ScanForSecondDisc
{
Yes,
No,
};
void ScanForSecondDiscAndStartGame(const UICommon::GameFile& game,
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(const QString& path, ScanForSecondDisc scan,
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(const std::string& path, ScanForSecondDisc scan,
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(const std::vector<std::string>& paths,
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(std::unique_ptr<BootParameters>&& parameters);
void ShowRenderWidget();
void HideRenderWidget(bool reinit = true, bool is_exit = false);
void ShowSettingsWindow();
void ShowGeneralWindow();
void ShowAudioWindow();
void ShowControllersWindow();
void ShowGraphicsWindow();
void ShowFreeLookWindow();
void ShowAboutDialog();
void ShowHotkeyDialog();
void ShowNetPlaySetupDialog();
void ShowNetPlayBrowser();
void ShowFIFOPlayer();
void ShowMemcardManager();
void ShowResourcePackManager();
void ShowCheatsManager();
void ShowRiivolutionBootWidget(const UICommon::GameFile& game);
void NetPlayInit();
bool NetPlayJoin();
bool NetPlayHost(const UICommon::GameFile& game);
void NetPlayQuit();
void OnBootGameCubeIPL(DiscIO::Region region);
void OnImportNANDBackup();
void OnConnectWiiRemote(int id);
#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
void OnSignal();
#endif
void OnPlayRecording();
void OnStartRecording();
void OnStopRecording();
void OnExportRecording();
void OnActivateChat();
void OnRequestGolfControl();
void ShowTASInput();
void ChangeDisc();
void EjectDisc();
QStringList PromptFileNames();
void UpdateScreenSaverInhibition();
void OnStopComplete();
void dragEnterEvent(QDragEnterEvent* event) override;
void dropEvent(QDropEvent* event) override;
QSize sizeHint() const override;
#ifdef HAVE_XRANDR
std::unique_ptr<X11Utils::XRRConfiguration> m_xrr_config;
#endif
QStackedWidget* m_stack;
ToolBar* m_tool_bar;
MenuBar* m_menu_bar;
SearchBar* m_search_bar;
GameList* m_game_list;
RenderWidget* m_render_widget = nullptr;
bool m_rendering_to_main;
bool m_stop_confirm_showing = false;
bool m_stop_requested = false;
bool m_exit_requested = false;
bool m_fullscreen_requested = false;
bool m_is_screensaver_inhibited = false;
int m_state_slot = 1;
std::unique_ptr<BootParameters> m_pending_boot;
ControllersWindow* m_controllers_window = nullptr;
SettingsWindow* m_settings_window = nullptr;
GraphicsWindow* m_graphics_window = nullptr;
FIFOPlayerWindow* m_fifo_window = nullptr;
MappingWindow* m_hotkey_window = nullptr;
FreeLookWindow* m_freelook_window = nullptr;
HotkeyScheduler* m_hotkey_scheduler;
NetPlayDialog* m_netplay_dialog;
DiscordHandler* m_netplay_discord;
NetPlaySetupDialog* m_netplay_setup_dialog;
static constexpr int num_gc_controllers = 4;
std::array<GCTASInputWindow*, num_gc_controllers> m_gc_tas_input_windows{};
std::array<GBATASInputWindow*, num_gc_controllers> m_gba_tas_input_windows{};
static constexpr int num_wii_controllers = 4;
std::array<WiiTASInputWindow*, num_wii_controllers> m_wii_tas_input_windows{};
BreakpointWidget* m_breakpoint_widget;
CodeWidget* m_code_widget;
JITWidget* m_jit_widget;
LogWidget* m_log_widget;
LogConfigWidget* m_log_config_widget;
MemoryWidget* m_memory_widget;
NetworkWidget* m_network_widget;
RegisterWidget* m_register_widget;
ThreadWidget* m_thread_widget;
WatchWidget* m_watch_widget;
CheatsManager* m_cheats_manager;
QByteArray m_render_widget_geometry;
};