dolphin/Externals/wxWidgets3/include/wx/listbox.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/listbox.h
// Purpose: wxListBox class interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 22.10.99
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_LISTBOX_H_BASE_
#define _WX_LISTBOX_H_BASE_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#if wxUSE_LISTBOX
#include "wx/ctrlsub.h" // base class
// forward declarations are enough here
class WXDLLIMPEXP_FWD_BASE wxArrayInt;
class WXDLLIMPEXP_FWD_BASE wxArrayString;
// ----------------------------------------------------------------------------
// global data
// ----------------------------------------------------------------------------
extern WXDLLIMPEXP_DATA_CORE(const char) wxListBoxNameStr[];
// ----------------------------------------------------------------------------
// wxListBox interface is defined by the class wxListBoxBase
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxListBoxBase : public wxControlWithItems
{
public:
wxListBoxBase() { }
virtual ~wxListBoxBase();
void InsertItems(unsigned int nItems, const wxString *items, unsigned int pos)
{ Insert(nItems, items, pos); }
void InsertItems(const wxArrayString& items, unsigned int pos)
{ Insert(items, pos); }
// multiple selection logic
virtual bool IsSelected(int n) const = 0;
virtual void SetSelection(int n);
void SetSelection(int n, bool select) { DoSetSelection(n, select); }
void Deselect(int n) { DoSetSelection(n, false); }
void DeselectAll(int itemToLeaveSelected = -1);
virtual bool SetStringSelection(const wxString& s, bool select);
virtual bool SetStringSelection(const wxString& s)
{
return SetStringSelection(s, true);
}
// works for single as well as multiple selection listboxes (unlike
// GetSelection which only works for listboxes with single selection)
virtual int GetSelections(wxArrayInt& aSelections) const = 0;
// set the specified item at the first visible item or scroll to max
// range.
void SetFirstItem(int n) { DoSetFirstItem(n); }
void SetFirstItem(const wxString& s);
// ensures that the given item is visible scrolling the listbox if
// necessary
virtual void EnsureVisible(int n);
// a combination of Append() and EnsureVisible(): appends the item to the
// listbox and ensures that it is visible i.e. not scrolled out of view
void AppendAndEnsureVisible(const wxString& s);
// return true if the listbox allows multiple selection
bool HasMultipleSelection() const
{
return (m_windowStyle & wxLB_MULTIPLE) ||
(m_windowStyle & wxLB_EXTENDED);
}
// override wxItemContainer::IsSorted
virtual bool IsSorted() const { return HasFlag( wxLB_SORT ); }
// emulate selecting or deselecting the item event.GetInt() (depending on
// event.GetExtraLong())
void Command(wxCommandEvent& event);
// return the index of the item at this position or wxNOT_FOUND
int HitTest(const wxPoint& point) const { return DoListHitTest(point); }
int HitTest(int x, int y) const { return DoListHitTest(wxPoint(x, y)); }
protected:
virtual void DoSetFirstItem(int n) = 0;
virtual void DoSetSelection(int n, bool select) = 0;
// there is already wxWindow::DoHitTest() so call this one differently
virtual int DoListHitTest(const wxPoint& WXUNUSED(point)) const
{ return wxNOT_FOUND; }
// Helper for the code generating events in single selection mode: updates
// m_oldSelections and return true if the selection really changed.
// Otherwise just returns false.
bool DoChangeSingleSelection(int item);
// Helper for generating events in multiple and extended mode: compare the
// current selections with the previously recorded ones (in
// m_oldSelections) and send the appropriate event if they differ,
// otherwise just return false.
bool CalcAndSendEvent();
// Send a listbox (de)selection or double click event.
//
// Returns true if the event was processed.
bool SendEvent(wxEventType evtType, int item, bool selected);
// Array storing the indices of all selected items that we already notified
// the user code about for multi selection list boxes.
//
// For single selection list boxes, we reuse this array to store the single
// currently selected item, this is used by DoChangeSingleSelection().
//
// TODO-OPT: wxSelectionStore would be more efficient for big list boxes.
wxArrayInt m_oldSelections;
// Update m_oldSelections with currently selected items (does nothing in
// single selection mode on platforms other than MSW).
void UpdateOldSelections();
private:
wxDECLARE_NO_COPY_CLASS(wxListBoxBase);
};
// ----------------------------------------------------------------------------
// include the platform-specific class declaration
// ----------------------------------------------------------------------------
#if defined(__WXUNIVERSAL__)
#include "wx/univ/listbox.h"
#elif defined(__WXMSW__)
#include "wx/msw/listbox.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/listbox.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/listbox.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/listbox.h"
#elif defined(__WXMAC__)
#include "wx/osx/listbox.h"
#elif defined(__WXPM__)
#include "wx/os2/listbox.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/listbox.h"
#endif
#endif // wxUSE_LISTBOX
#endif
// _WX_LISTBOX_H_BASE_