dolphin/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
degasus bbc292c210 merge Vertex and PixelShaderCache into ProgramShaderCache
this is the first step, uniform handling is still missing
2013-02-13 13:12:19 +01:00

114 lines
3.1 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Globals.h"
#include "GLUtil.h"
#include <cmath>
#include "Statistics.h"
#include "VideoConfig.h"
#include "ImageWrite.h"
#include "Common.h"
#include "Render.h"
#include "VertexShaderGen.h"
#include "ProgramShaderCache.h"
#include "PixelShaderManager.h"
#include "OnScreenDisplay.h"
#include "StringUtil.h"
#include "FileUtil.h"
#include "Debugger.h"
namespace OGL
{
void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
{
ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
for (int a = 0; a < NUM_UNIFORMS; ++a)
{
if (!strcmp(name, UniformNames[a]))
{
if (tmp.shader.UniformLocations[a] == -1)
return;
else
{
glUniform4fv(tmp.shader.UniformLocations[a] + offset, count, f);
return;
}
}
}
}
// Renderer functions
void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
float const f[4] = {f1, f2, f3, f4};
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
return;
}
for (unsigned int a = 0; a < 10; ++a)
{
if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
return;
}
}
}
void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f)
{
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
return;
}
for (unsigned int a = 0; a < 10; ++a)
{
if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
return;
}
}
}
void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, count);
return;
}
for (unsigned int a = 0; a < 10; ++a)
{
if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count);
return;
}
}
}
} // namespace OGL