dolphin/Source/Plugins/Plugin_VideoOGL/Src
magumagu9 a32e29aaa5 Attempt at fixing Linux build. The OpenGL configuration dialog is
broken, though, so I'm not sure if this is quite right.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2378 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:04:31 +00:00
..
Debugger The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
GUI Fix crash clearing the texture cache on shutdown. 2009-02-22 20:21:56 +00:00
OS Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h. 2009-02-22 21:16:12 +00:00
BPStructs.cpp small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink 2009-02-21 23:56:10 +00:00
BPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
cocoaGL.h Fix compile on osx 2008-12-18 21:40:50 +00:00
cocoaGL.m first step to get cocoa events 2009-01-12 20:52:45 +00:00
Config.cpp OpenGL: Fixed the screen size adjustment by moving it to Render::Swap(), where the final version of the picture is placed 2009-02-21 20:59:30 +00:00
Config.h delete unused variables, rename some functions - minor stuff. 2009-02-21 13:53:26 +00:00
Globals.cpp Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h. 2009-02-22 21:16:12 +00:00
Globals.h OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least. 2009-02-22 05:21:54 +00:00
GLUtil.cpp Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h. 2009-02-22 21:16:12 +00:00
GLUtil.h compile fix thanks olejl 2008-12-23 19:50:34 +00:00
GLWindow.h OpenGL GUI: Made the resolution wxComboBox() read only, it's better if they don't accept custom values. 2009-02-19 10:29:53 +00:00
main.cpp Attempt at fixing Linux build. The OpenGL configuration dialog is 2009-02-22 22:04:31 +00:00
main.h OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes. 2009-02-19 06:52:01 +00:00
NativeVertexFormat.cpp temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes 2009-01-31 19:48:31 +00:00
nGLUtil.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nGLUtil.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nmain.cpp remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
OnScreenDisplay.cpp linux compile fixes 2009-02-22 21:37:36 +00:00
OnScreenDisplay.h Move the message display thing out of Render.cpp 2009-02-21 12:53:10 +00:00
PixelShaderCache.cpp remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
PixelShaderCache.h More renaming. 2008-12-26 17:33:53 +00:00
rasterfont.cpp Some warning and code cleanup. 2009-01-24 00:45:46 +00:00
rasterfont.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Render.cpp Fix crash clearing the texture cache on shutdown. 2009-02-22 20:21:56 +00:00
Render.h Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings. 2009-02-22 12:43:25 +00:00
SConscript Move the message display thing out of Render.cpp 2009-02-21 12:53:10 +00:00
SDLWindow.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
SDLWindow.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
stdafx.cpp Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
TextureConversionShader.cpp delete unused variables, rename some functions - minor stuff. 2009-02-21 13:53:26 +00:00
TextureConversionShader.h delete unused variables, rename some functions - minor stuff. 2009-02-21 13:53:26 +00:00
TextureConverter.cpp delete unused variables, rename some functions - minor stuff. 2009-02-21 13:53:26 +00:00
TextureConverter.h delete unused variables, rename some functions - minor stuff. 2009-02-21 13:53:26 +00:00
TextureMngr.cpp Fix crash clearing the texture cache on shutdown. 2009-02-22 20:21:56 +00:00
TextureMngr.h Fix crash clearing the texture cache on shutdown. 2009-02-22 20:21:56 +00:00
VertexLoaderManager.cpp Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games. 2009-02-15 12:38:25 +00:00
VertexManager.cpp Use glMultiDrawArrays instead of glDrawArrays, which significantly 2009-02-06 03:41:33 +00:00
VertexManager.h Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon. 2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago) 2009-02-04 17:33:59 +00:00
VertexShaderCache.h More renaming. 2008-12-26 17:33:53 +00:00
Win32Window.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
Win32Window.h compile fix 2009-01-31 20:31:19 +00:00
WXGLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
WXGLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
X11Window.cpp compile fix 2009-02-07 19:17:20 +00:00
X11Window.h Some testgl work 2009-01-06 20:54:47 +00:00
XFB.cpp delete unused variables, rename some functions - minor stuff. 2009-02-21 13:53:26 +00:00
XFB.h 1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky. 2009-01-24 14:43:17 +00:00
XFStructs.cpp Some cleanup in OGL plugin and VideoCommon 2009-02-21 02:42:35 +00:00
XFStructs.h Forgot these 2008-12-26 11:33:15 +00:00