dolphin/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
XTra.KrazzY 7419475959 One step closer to fixing D3D. Now textures are set properly.
Still, memory leak exists for some unknown reason (we don't allocate more pages and we release every texture)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2601 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 18:05:29 +00:00

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _TEXTURECACHE_H
#define _TEXTURECACHE_H
#include <map>
#include "D3DBase.h"
#include "BPMemory.h"
class TextureCache
{
public:
struct TCacheEntry
{
LPDIRECT3DTEXTURE9 texture;
u32 addr;
u32 hash;
u32 paletteHash;
u32 hashoffset;
u32 oldpixel;
bool isRenderTarget;
bool isNonPow2;
int frameCount;
int w,h,fmt;
TexMode0 mode; // current filter and clamp modes that texture is set to
TCacheEntry()
{
texture=0;
isRenderTarget=0;
hash=0;
}
void Destroy(bool shutdown);
};
private:
typedef std::map<u32,TCacheEntry> TexCache;
static u8 *temp;
static TexCache textures;
public:
static void Init();
static void Cleanup();
static void Shutdown();
static void Invalidate(bool shutdown);
static TCacheEntry *Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt);
static void CopyEFBToRenderTarget(u32 address, RECT *source);
};
#endif