dolphin/Source/Core/DolphinWX/Src/BootManager.cpp
Glenn Rice a4dd8c41a8 Add a little hack to make it so panic alerts and questions can be translated if they are in the wxWidgets portion of the code, as well as make a few strings in the config dialog translatable.
Add Hungarian translations by Delirious.
Update Italian translations by RebuMan.
Update German translations by JackyCola and LucasX.
Update Greek translations by Gpower2.
Update Frensh translations by Pascal.
Make sure the game list is refreshed when the GC language is changed.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6826 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 13:14:50 +00:00

189 lines
6 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// File description
// -------------
// Purpose of this file: Collect boot settings for Core::Init()
// Call sequence: This file has one of the first function called when a game is booted,
// the boot sequence in the code is:
// DolphinWX: GameListCtrl.cpp OnActivated
// BootManager.cpp BootCore
// Core Core.cpp Init Thread creation
// EmuThread Calls CBoot::BootUp
// Boot.cpp CBoot::BootUp()
// CBoot::EmulatedBS2_Wii() / GC() or Load_BS2()
// Includes
// ----------------
#include <string>
#include <vector>
#include "Common.h"
#include "IniFile.h"
#include "BootManager.h"
#include "ISOFile.h"
#include "Volume.h"
#include "VolumeCreator.h"
#include "ConfigManager.h"
#include "SysConf.h"
#include "Core.h"
#if defined(HAVE_WX) && HAVE_WX
#include "Globals.h"
#include "ConfigMain.h"
#include "Frame.h"
#include "CodeWindow.h"
#include "Setup.h"
#endif
#if defined(HAVE_WX) && HAVE_WX
extern CFrame* main_frame;
#endif
namespace BootManager
{
#ifdef _WIN32
extern "C" HINSTANCE wxGetInstance();
#endif
// TODO this is an ugly hack which allows us to restore values trampled by per-game settings
// Apply fire liberally
struct ConfigCache
{
bool valid, bCPUThread, bSkipIdle, bEnableFPRF, bMMU, bMMUBAT,
bAlternateRFI, bFastDiscSpeed, bMergeBlocks;
int iTLBHack;
};
static ConfigCache config_cache;
// Boot the ISO or file
bool BootCore(const std::string& _rFilename)
{
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
// Use custom settings for debugging mode
#if defined(HAVE_WX) && HAVE_WX
if (main_frame->g_pCodeWindow)
{
StartUp.bBootToPause = main_frame->g_pCodeWindow->BootToPause();
StartUp.bAutomaticStart = main_frame->g_pCodeWindow->AutomaticStart();
StartUp.bJITNoBlockCache = main_frame->g_pCodeWindow->JITNoBlockCache();
StartUp.bJITBlockLinking = main_frame->g_pCodeWindow->JITBlockLinking();
}
StartUp.bEnableDebugging = main_frame->g_pCodeWindow ? true : false; // RUNNING_DEBUG
#endif
StartUp.m_BootType = SCoreStartupParameter::BOOT_ISO;
StartUp.m_strFilename = _rFilename;
SConfig::GetInstance().m_LastFilename = _rFilename;
StartUp.bRunCompareClient = false;
StartUp.bRunCompareServer = false;
#ifdef _WIN32
StartUp.hInstance = wxGetInstance();
#ifdef _M_X64
StartUp.bUseFastMem = true;
#endif
#endif
// If for example the ISO file is bad we return here
if (!StartUp.AutoSetup(SCoreStartupParameter::BOOT_DEFAULT)) return false;
// Load game specific settings
IniFile game_ini;
std::string unique_id = StartUp.GetUniqueID();
StartUp.m_strGameIni = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + unique_id + ".ini";
if (unique_id.size() == 6 && game_ini.Load(StartUp.m_strGameIni.c_str()))
{
config_cache.valid = true;
config_cache.bCPUThread = StartUp.bCPUThread;
config_cache.bSkipIdle = StartUp.bSkipIdle;
config_cache.bEnableFPRF = StartUp.bEnableFPRF;
config_cache.bMMU = StartUp.bMMU;
config_cache.bMMUBAT = StartUp.bMMUBAT;
config_cache.iTLBHack = StartUp.iTLBHack;
config_cache.bAlternateRFI = StartUp.bAlternateRFI;
config_cache.bFastDiscSpeed = StartUp.bFastDiscSpeed;
config_cache.bMergeBlocks = StartUp.bMergeBlocks;
// General settings
game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
game_ini.Get("Core", "MMU", &StartUp.bMMU, StartUp.bMMU);
game_ini.Get("Core", "BAT", &StartUp.bMMUBAT, StartUp.bMMUBAT);
game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
game_ini.Get("Core", "AlternateRFI", &StartUp.bAlternateRFI, StartUp.bAlternateRFI);
game_ini.Get("Core", "FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
game_ini.Get("Core", "BlockMerging", &StartUp.bMergeBlocks, StartUp.bMergeBlocks);
// Wii settings
if (StartUp.bWii)
{
// Flush possible changes to SYSCONF to file
SConfig::GetInstance().m_SYSCONF->Save();
}
}
// Run the game
#if defined(HAVE_WX) && HAVE_WX
if(main_frame)
{
// Save the window handle of the eventual parent to the rendering window
StartUp.hMainWindow = main_frame->GetRenderHandle();
}
#endif
// Init the core
if (!Core::Init())
{
PanicAlert(_wxt("Couldn't init the core.\nCheck your configuration."));
return false;
}
#if defined(HAVE_WX) && HAVE_WX
// Boot to pause or not
Core::SetState((main_frame->g_pCodeWindow && StartUp.bBootToPause) ? Core::CORE_PAUSE : Core::CORE_RUN);
#else
Core::SetState(Core::CORE_RUN);
#endif
return true;
}
void Stop()
{
Core::Stop();
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
if (config_cache.valid)
{
config_cache.valid = false;
StartUp.bCPUThread = config_cache.bCPUThread;
StartUp.bSkipIdle = config_cache.bSkipIdle;
StartUp.bEnableFPRF = config_cache.bEnableFPRF;
StartUp.bMMU = config_cache.bMMU;
StartUp.bMMUBAT = config_cache.bMMUBAT;
StartUp.iTLBHack = config_cache.iTLBHack;
StartUp.bAlternateRFI = config_cache.bAlternateRFI;
StartUp.bFastDiscSpeed = config_cache.bFastDiscSpeed;
StartUp.bMergeBlocks = config_cache.bMergeBlocks;
}
}
} // namespace