dolphin/Source/Core/DolphinWX/Src/ISOProperties.cpp
Glenn Rice a4dd8c41a8 Add a little hack to make it so panic alerts and questions can be translated if they are in the wxWidgets portion of the code, as well as make a few strings in the config dialog translatable.
Add Hungarian translations by Delirious.
Update Italian translations by RebuMan.
Update German translations by JackyCola and LucasX.
Update Greek translations by Gpower2.
Update Frensh translations by Pascal.
Make sure the game list is refreshed when the GC language is changed.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6826 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 13:14:50 +00:00

1286 lines
48 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "CommonPaths.h"
#include "Globals.h"
#include "VolumeCreator.h"
#include "Filesystem.h"
#include "ISOProperties.h"
#include "PatchAddEdit.h"
#include "ARCodeAddEdit.h"
#include "GeckoCodeDiag.h"
#include "ConfigManager.h"
#include "StringUtil.h"
#include "../resources/isoprop_file.xpm"
#include "../resources/isoprop_folder.xpm"
#include "../resources/isoprop_disc.xpm"
struct WiiPartition
{
DiscIO::IVolume *Partition;
DiscIO::IFileSystem *FileSystem;
std::vector<const DiscIO::SFileInfo *> Files;
};
std::vector<WiiPartition> WiiDisc;
DiscIO::IVolume *OpenISO = NULL;
DiscIO::IFileSystem *pFileSystem = NULL;
std::vector<PatchEngine::Patch> onFrame;
std::vector<ActionReplay::ARCode> arCodes;
BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
EVT_CLOSE(CISOProperties::OnClose)
EVT_BUTTON(ID_CLOSE, CISOProperties::OnCloseClick)
EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig)
EVT_CHOICE(ID_EMUSTATE, CISOProperties::SetRefresh)
EVT_CHOICE(ID_EMU_ISSUES, CISOProperties::SetRefresh)
EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_REMOVEPATCH, CISOProperties::PatchButtonClicked)
EVT_LISTBOX(ID_CHEATS_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_ADDCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_REMOVECHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_MENU(IDM_BNRSAVEAS, CISOProperties::OnBannerImageSave)
EVT_TREE_ITEM_RIGHT_CLICK(ID_TREECTRL, CISOProperties::OnRightClickOnTree)
EVT_MENU(IDM_EXTRACTFILE, CISOProperties::OnExtractFile)
EVT_MENU(IDM_EXTRACTDIR, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTALL, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTAPPLOADER, CISOProperties::OnExtractDataFromHeader)
EVT_MENU(IDM_EXTRACTDOL, CISOProperties::OnExtractDataFromHeader)
EVT_CHOICE(ID_LANG, CISOProperties::OnChangeBannerLang)
END_EVENT_TABLE()
CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
OpenISO = DiscIO::CreateVolumeFromFilename(fileName);
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
for (u32 i = 0; i < 0xFFFFFFFF; i++) // yes, technically there can be OVER NINE THOUSAND partitions...
{
WiiPartition temp;
if ((temp.Partition = DiscIO::CreateVolumeFromFilename(fileName, 0, i)) != NULL)
{
if ((temp.FileSystem = DiscIO::CreateFileSystem(temp.Partition)) != NULL)
{
temp.FileSystem->GetFileList(temp.Files);
WiiDisc.push_back(temp);
}
}
else
break;
}
}
else
{
// TODO : Should we add a way to browse the wad file ?
if (!DiscIO::IsVolumeWadFile(OpenISO))
{
GCFiles.clear();
pFileSystem = DiscIO::CreateFileSystem(OpenISO);
if (pFileSystem)
pFileSystem->GetFileList(GCFiles);
}
}
OpenGameListItem = new GameListItem(fileName);
bRefreshList = false;
CreateGUIControls(DiscIO::IsVolumeWadFile(OpenISO));
std::string _iniFilename = OpenISO->GetUniqueID();
if (!_iniFilename.length())
{
char tmp[17];
u8 _tTitleID[8];
if(OpenISO->GetTitleID(_tTitleID))
{
snprintf(tmp, 17, "%016llx", Common::swap64(_tTitleID));
_iniFilename = tmp;
}
}
GameIniFile = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + _iniFilename + ".ini";
if (GameIni.Load(GameIniFile.c_str()))
LoadGameConfig();
else
{
// Will fail out if GameConfig folder doesn't exist
FILE *f = fopen(GameIniFile.c_str(), "w");
if (f)
{
fprintf(f, "# %s - %s\n", OpenISO->GetUniqueID().c_str(), OpenISO->GetName().c_str());
fprintf(f, "[Core] Values set here will override the main dolphin settings.\n");
fprintf(f, "[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.\n");
fprintf(f, "[OnFrame] Add memory patches to be applied every frame here.\n");
fprintf(f, "[ActionReplay] Add action replay cheats here.\n");
fclose(f);
}
if (GameIni.Load(GameIniFile.c_str()))
LoadGameConfig();
else
wxMessageBox(wxString::Format(_("Could not create %s"), wxString::From8BitData(GameIniFile.c_str()).c_str()), _("Error"), wxOK|wxICON_ERROR, this);
}
// Disk header and apploader
m_Name->SetValue(wxString(OpenISO->GetName().c_str(), wxConvUTF8));
m_GameID->SetValue(wxString(OpenISO->GetUniqueID().c_str(), wxConvUTF8));
switch (OpenISO->GetCountry())
{
case DiscIO::IVolume::COUNTRY_EUROPE:
m_Country->SetValue(_("EUROPE"));
break;
case DiscIO::IVolume::COUNTRY_FRANCE:
m_Country->SetValue(_("FRANCE"));
break;
case DiscIO::IVolume::COUNTRY_ITALY:
m_Country->SetValue(_("ITALY"));
break;
case DiscIO::IVolume::COUNTRY_RUSSIA:
m_Country->SetValue(_("RUSSIA"));
break;
case DiscIO::IVolume::COUNTRY_USA:
m_Country->SetValue(_("USA"));
m_Lang->SetSelection(0);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_JAPAN:
m_Country->SetValue(_("JAPAN"));
m_Lang->SetSelection(-1);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_KOREA:
m_Country->SetValue(_("KOREA"));
break;
case DiscIO::IVolume::COUNTRY_TAIWAN:
m_Country->SetValue(_("TAIWAN"));
m_Lang->SetSelection(-1);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_SDK:
m_Country->SetValue(_("No Country (SDK)"));
break;
default:
m_Country->SetValue(_("UNKNOWN"));
break;
}
wxString temp = _T("0x") + wxString::From8BitData(OpenISO->GetMakerID().c_str());
m_MakerID->SetValue(temp);
m_Date->SetValue(wxString::From8BitData(OpenISO->GetApploaderDate().c_str()));
m_FST->SetValue(wxString::Format(wxT("%u"), OpenISO->GetFSTSize()));
// Here we set all the info to be shown (be it SJIS or Ascii) + we set the window title
ChangeBannerDetails((int)SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage);
m_Banner->SetBitmap(OpenGameListItem->GetImage());
m_Banner->Connect(wxID_ANY, wxEVT_RIGHT_DOWN,
wxMouseEventHandler(CISOProperties::RightClickOnBanner), (wxObject*)NULL, this);
// Filesystem browser/dumper
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
for (u32 i = 0; i < WiiDisc.size(); i++)
{
WiiPartition partition = WiiDisc.at(i);
wxTreeItemId PartitionRoot = m_Treectrl->AppendItem(RootId, wxString::Format(_("Partition %i"), i), 0, 0, 0);
CreateDirectoryTree(PartitionRoot, partition.Files, 1, partition.Files.at(0)->m_FileSize);
if (i == 1)
m_Treectrl->Expand(PartitionRoot);
}
}
else
{
// TODO : Should we add a way to browse the wad file ?
if (!DiscIO::IsVolumeWadFile(OpenISO))
{
if (!GCFiles.empty())
CreateDirectoryTree(RootId, GCFiles, 1, GCFiles.at(0)->m_FileSize);
}
}
m_Treectrl->Expand(RootId);
}
CISOProperties::~CISOProperties()
{
if (!IsVolumeWiiDisc(OpenISO))
if (!IsVolumeWadFile(OpenISO))
if (pFileSystem)
delete pFileSystem;
// two vector's items are no longer valid after deleting filesystem
WiiDisc.clear();
GCFiles.clear();
delete OpenGameListItem;
delete OpenISO;
}
size_t CISOProperties::CreateDirectoryTree(wxTreeItemId& parent,
std::vector<const DiscIO::SFileInfo*> fileInfos,
const size_t _FirstIndex,
const size_t _LastIndex)
{
size_t CurrentIndex = _FirstIndex;
while (CurrentIndex < _LastIndex)
{
const DiscIO::SFileInfo *rFileInfo = fileInfos[CurrentIndex];
char *name = (char*)rFileInfo->m_FullPath;
if (rFileInfo->IsDirectory()) name[strlen(name) - 1] = '\0';
char *itemName = strrchr(name, DIR_SEP_CHR);
if(!itemName)
itemName = name;
else
itemName++;
// check next index
if (rFileInfo->IsDirectory())
{
wxTreeItemId item = m_Treectrl->AppendItem(parent, wxString::From8BitData(itemName), 1, 1);
CurrentIndex = CreateDirectoryTree(item, fileInfos, CurrentIndex + 1, (size_t)rFileInfo->m_FileSize);
}
else
{
m_Treectrl->AppendItem(parent, wxString::From8BitData(itemName), 2, 2);
CurrentIndex++;
}
}
return CurrentIndex;
}
void CISOProperties::CreateGUIControls(bool IsWad)
{
m_Close = new wxButton(this, ID_CLOSE, _("Close"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
EditConfig = new wxButton(this, ID_EDITCONFIG, _("Edit Config"), wxDefaultPosition, wxDefaultSize);
EditConfig->SetToolTip(_("This will let you Manually Edit the INI config file"));
// Notebook
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
m_GameConfig = new wxPanel(m_Notebook, ID_GAMECONFIG, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_GameConfig, _("GameConfig"));
m_PatchPage = new wxPanel(m_Notebook, ID_PATCH_PAGE, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_PatchPage, _("Patches"));
m_CheatPage = new wxPanel(m_Notebook, ID_ARCODE_PAGE, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_CheatPage, _("AR Codes"));
m_geckocode_panel = new Gecko::CodeConfigPanel(m_Notebook);
m_Notebook->AddPage(m_geckocode_panel, _("Gecko Codes"));
m_Information = new wxPanel(m_Notebook, ID_INFORMATION, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Information, _("Info"));
m_Filesystem = new wxPanel(m_Notebook, ID_FILESYSTEM, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Filesystem, _("Filesystem"));
wxBoxSizer* sButtons;
sButtons = new wxBoxSizer(wxHORIZONTAL);
sButtons->Add(EditConfig, 0, wxALL, 5);
sButtons->Add(0, 0, 1, wxEXPAND, 5);
sButtons->Add(m_Close, 0, wxALL, 5);
// GameConfig editing - Overrides and emulation state
sbGameConfig = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings"));
OverrideText = new wxStaticText(m_GameConfig, ID_OVERRIDE_TEXT, _("These settings override core Dolphin settings.\nUndetermined means the game uses Dolphin's setting."), wxDefaultPosition, wxDefaultSize);
// Core
sbCoreOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
MMU->SetToolTip(_("Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
MMUBAT = new wxCheckBox(m_GameConfig, ID_MMUBAT, _("Enable BAT"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
MMUBAT->SetToolTip(_("Enables Block Address Translation (BAT); a function of the Memory Management Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = Fast)"));
TLBHack = new wxCheckBox(m_GameConfig, ID_TLBHACK, _("MMU Speed Hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
TLBHack->SetToolTip(_("Fast version of the MMU. Does not work for every game."));
AlternateRFI = new wxCheckBox(m_GameConfig, ID_RFI, _("Alternate RFI"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
AlternateRFI->SetToolTip(_("If a game hangs, works only in the Interpreter or Dolphin crashes, this option may fix the game."));
FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)"));
BlockMerging = new wxCheckBox(m_GameConfig, ID_MERGEBLOCKS, _("Enable Block Merging"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
// Wii Console
sbWiiOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console"));
EnableProgressiveScan = new wxCheckBox(m_GameConfig, ID_ENABLEPROGRESSIVESCAN, _("Enable Progressive Scan"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
if (!DiscIO::IsVolumeWiiDisc(OpenISO) && !DiscIO::IsVolumeWadFile(OpenISO))
{
sbWiiOverrides->ShowItems(false);
EnableProgressiveScan->Hide();
EnableWideScreen->Hide();
}
else
{
// Progressive Scan is not used by Dolphin itself, and changing it on a per-game
// basis would have the side-effect of changing the SysConf, making this setting
// rather useless.
EnableProgressiveScan->Disable();
}
// Video
sbVideoOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Video"));
ForceFiltering = new wxCheckBox(m_GameConfig, ID_FORCEFILTERING, _("Force Filtering"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EFBCopyEnable = new wxCheckBox(m_GameConfig, ID_EFBCOPYENABLE, _("Enable Copy to EFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EFBAccessEnable = new wxCheckBox(m_GameConfig, ID_EFBACCESSENABLE, _("Enable CPU Access"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EFBToTextureEnable = new wxCheckBox(m_GameConfig, ID_EFBTOTEXTUREENABLE, _("Enable EFB To Texture"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
SafeTextureCache = new wxCheckBox(m_GameConfig, ID_SAFETEXTURECACHE, _("Accurate Texture Cache"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
DstAlphaPass = new wxCheckBox(m_GameConfig, ID_DSTALPHAPASS, _("Distance Alpha Pass"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
UseXFB = new wxCheckBox(m_GameConfig, ID_USEXFB, _("Use XFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
UseZTPSpeedupHack = new wxCheckBox(m_GameConfig, ID_ZTP_SPEEDUP, _("ZTP hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
UseZTPSpeedupHack->SetToolTip(_("Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for ANY other game."));
DListCache = new wxCheckBox(m_GameConfig, ID_DLISTCACHE, _("DList Cache"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
// Hack
Hacktext = new wxStaticText(m_GameConfig, ID_HACK_TEXT, _("Projection Hack for: "), wxDefaultPosition, wxDefaultSize);
arrayStringFor_Hack.Add(_("None"));
arrayStringFor_Hack.Add(_("Zelda Twilight Princess Bloom hack"));
arrayStringFor_Hack.Add(_("Sonic and the Black Knight"));
arrayStringFor_Hack.Add(_("Bleach Versus Crusade"));
arrayStringFor_Hack.Add(_("Skies of Arcadia"));
arrayStringFor_Hack.Add(_("Metroid Other M"));
Hack = new wxChoice(m_GameConfig, ID_HACK, wxDefaultPosition, wxDefaultSize, arrayStringFor_Hack, 0, wxDefaultValidator);
// Emulation State
sEmuState = new wxBoxSizer(wxHORIZONTAL);
EmuStateText = new wxStaticText(m_GameConfig, ID_EMUSTATE_TEXT, _("Emulation State: "), wxDefaultPosition, wxDefaultSize);
arrayStringFor_EmuState.Add(_("Not Set"));
arrayStringFor_EmuState.Add(_("Broken"));
arrayStringFor_EmuState.Add(_("Intro"));
arrayStringFor_EmuState.Add(_("In Game"));
arrayStringFor_EmuState.Add(_("Playable"));
arrayStringFor_EmuState.Add(_("Perfect"));
EmuState = new wxChoice(m_GameConfig, ID_EMUSTATE, wxDefaultPosition, wxDefaultSize, arrayStringFor_EmuState, 0, wxDefaultValidator);
EmuIssues = new wxTextCtrl(m_GameConfig, ID_EMU_ISSUES, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
wxBoxSizer* sConfigPage;
sConfigPage = new wxBoxSizer(wxVERTICAL);
sbGameConfig->Add(OverrideText, 0, wxEXPAND|wxALL, 5);
sbCoreOverrides->Add(CPUThread, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(SkipIdle, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(MMU, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(MMUBAT, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(TLBHack, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(AlternateRFI, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(FastDiscSpeed, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(BlockMerging, 0, wxEXPAND|wxLEFT, 5);
sbWiiOverrides->Add(EnableProgressiveScan, 0, wxEXPAND|wxLEFT, 5);
sbWiiOverrides->Add(EnableWideScreen, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(ForceFiltering, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(EFBCopyEnable, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(EFBAccessEnable, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(EFBToTextureEnable, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(SafeTextureCache, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(DstAlphaPass, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(UseXFB, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(UseZTPSpeedupHack, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(DListCache, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(Hacktext, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(Hack, 0, wxEXPAND|wxLEFT, 5);
sbGameConfig->Add(sbCoreOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbWiiOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbVideoOverrides, 0, wxEXPAND);
sConfigPage->Add(sbGameConfig, 0, wxEXPAND|wxALL, 5);
sEmuState->Add(EmuStateText, 0, wxALIGN_CENTER_VERTICAL);
sEmuState->Add(EmuState, 0, wxEXPAND);
sEmuState->Add(EmuIssues,1,wxEXPAND);
sConfigPage->Add(sEmuState, 0, wxEXPAND|wxALL, 5);
m_GameConfig->SetSizer(sConfigPage);
// Patches
sPatches = new wxBoxSizer(wxVERTICAL);
Patches = new wxCheckListBox(m_PatchPage, ID_PATCHES_LIST, wxDefaultPosition, wxDefaultSize, arrayStringFor_Patches, wxLB_HSCROLL, wxDefaultValidator);
sPatchButtons = new wxBoxSizer(wxHORIZONTAL);
EditPatch = new wxButton(m_PatchPage, ID_EDITPATCH, _("Edit..."), wxDefaultPosition, wxDefaultSize, 0);
AddPatch = new wxButton(m_PatchPage, ID_ADDPATCH, _("Add..."), wxDefaultPosition, wxDefaultSize, 0);
RemovePatch = new wxButton(m_PatchPage, ID_REMOVEPATCH, _("Remove"), wxDefaultPosition, wxDefaultSize, 0);
EditPatch->Enable(false);
RemovePatch->Enable(false);
wxBoxSizer* sPatchPage;
sPatchPage = new wxBoxSizer(wxVERTICAL);
sPatches->Add(Patches, 1, wxEXPAND|wxALL, 0);
sPatchButtons->Add(EditPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->AddStretchSpacer();
sPatchButtons->Add(AddPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->Add(RemovePatch, 0, wxEXPAND|wxALL, 0);
sPatches->Add(sPatchButtons, 0, wxEXPAND|wxALL, 0);
sPatchPage->Add(sPatches, 1, wxEXPAND|wxALL, 5);
m_PatchPage->SetSizer(sPatchPage);
// Action Replay Cheats
sCheats = new wxBoxSizer(wxVERTICAL);
Cheats = new wxCheckListBox(m_CheatPage, ID_CHEATS_LIST, wxDefaultPosition, wxDefaultSize, arrayStringFor_Cheats, wxLB_HSCROLL, wxDefaultValidator);
sCheatButtons = new wxBoxSizer(wxHORIZONTAL);
EditCheat = new wxButton(m_CheatPage, ID_EDITCHEAT, _("Edit..."), wxDefaultPosition, wxDefaultSize, 0);
AddCheat = new wxButton(m_CheatPage, ID_ADDCHEAT, _("Add..."), wxDefaultPosition, wxDefaultSize, 0);
RemoveCheat = new wxButton(m_CheatPage, ID_REMOVECHEAT, _("Remove"), wxDefaultPosition, wxDefaultSize, 0);
EditCheat->Enable(false);
RemoveCheat->Enable(false);
wxBoxSizer* sCheatPage;
sCheatPage = new wxBoxSizer(wxVERTICAL);
sCheats->Add(Cheats, 1, wxEXPAND|wxALL, 0);
sCheatButtons->Add(EditCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->AddStretchSpacer();
sCheatButtons->Add(AddCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->Add(RemoveCheat, 0, wxEXPAND|wxALL, 0);
sCheats->Add(sCheatButtons, 0, wxEXPAND|wxALL, 0);
sCheatPage->Add(sCheats, 1, wxEXPAND|wxALL, 5);
m_CheatPage->SetSizer(sCheatPage);
m_NameText = new wxStaticText(m_Information, ID_NAME_TEXT, _("Name:"), wxDefaultPosition, wxDefaultSize);
m_Name = new wxTextCtrl(m_Information, ID_NAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_GameIDText = new wxStaticText(m_Information, ID_GAMEID_TEXT, _("Game ID:"), wxDefaultPosition, wxDefaultSize);
m_GameID = new wxTextCtrl(m_Information, ID_GAMEID, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_CountryText = new wxStaticText(m_Information, ID_COUNTRY_TEXT, _("Country:"), wxDefaultPosition, wxDefaultSize);
m_Country = new wxTextCtrl(m_Information, ID_COUNTRY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_MakerIDText = new wxStaticText(m_Information, ID_MAKERID_TEXT, _("Maker ID:"), wxDefaultPosition, wxDefaultSize);
m_MakerID = new wxTextCtrl(m_Information, ID_MAKERID, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_DateText = new wxStaticText(m_Information, ID_DATE_TEXT, _("Date:"), wxDefaultPosition, wxDefaultSize);
m_Date = new wxTextCtrl(m_Information, ID_DATE, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_FSTText = new wxStaticText(m_Information, ID_FST_TEXT, _("FST Size:"), wxDefaultPosition, wxDefaultSize);
m_FST = new wxTextCtrl(m_Information, ID_FST, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_LangText = new wxStaticText(m_Information, ID_LANG_TEXT, _("Show Language:"), wxDefaultPosition, wxDefaultSize);
arrayStringFor_Lang.Add(_("English"));
arrayStringFor_Lang.Add(_("German"));
arrayStringFor_Lang.Add(_("French"));
arrayStringFor_Lang.Add(_("Spanish"));
arrayStringFor_Lang.Add(_("Italian"));
arrayStringFor_Lang.Add(_("Dutch"));
m_Lang = new wxChoice(m_Information, ID_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_Lang, 0, wxDefaultValidator);
m_Lang->SetSelection((int)SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage);
m_ShortText = new wxStaticText(m_Information, ID_SHORTNAME_TEXT, _("Short Name:"), wxDefaultPosition, wxDefaultSize);
m_ShortName = new wxTextCtrl(m_Information, ID_SHORTNAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_MakerText = new wxStaticText(m_Information, ID_MAKER_TEXT, _("Maker:"), wxDefaultPosition, wxDefaultSize);
m_Maker = new wxTextCtrl(m_Information, ID_MAKER, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_CommentText = new wxStaticText(m_Information, ID_COMMENT_TEXT, _("Comment:"), wxDefaultPosition, wxDefaultSize);
m_Comment = new wxTextCtrl(m_Information, ID_COMMENT, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE|wxTE_READONLY);
m_BannerText = new wxStaticText(m_Information, ID_BANNER_TEXT, _("Banner:"), wxDefaultPosition, wxDefaultSize);
m_Banner = new wxStaticBitmap(m_Information, ID_BANNER, wxNullBitmap, wxDefaultPosition, wxSize(96, 32), 0);
// ISO Details
sISODetails = new wxGridBagSizer(0, 0);
sISODetails->Add(m_NameText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Name, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_GameIDText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_GameID, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_CountryText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Country, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_MakerIDText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_MakerID, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_DateText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Date, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_FSTText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_FST, wxGBPosition(5, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->AddGrowableCol(1);
sbISODetails = new wxStaticBoxSizer(wxVERTICAL, m_Information, _("ISO Details"));
sbISODetails->Add(sISODetails, 0, wxEXPAND, 5);
// Banner Details
sBannerDetails = new wxGridBagSizer(0, 0);
sBannerDetails->Add(m_LangText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Lang, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_ShortText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_ShortName, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_MakerText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Maker, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_CommentText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Comment, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_BannerText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Banner, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->AddGrowableCol(1);
sbBannerDetails = new wxStaticBoxSizer(wxVERTICAL, m_Information, _("Banner Details"));
sbBannerDetails->Add(sBannerDetails, 0, wxEXPAND, 5);
wxBoxSizer* sInfoPage;
sInfoPage = new wxBoxSizer(wxVERTICAL);
sInfoPage->Add(sbISODetails, 0, wxEXPAND|wxALL, 5);
sInfoPage->Add(sbBannerDetails, 0, wxEXPAND|wxALL, 5);
m_Information->SetSizer(sInfoPage);
// Filesystem icons
m_iconList = new wxImageList(16, 16);
m_iconList->Add(wxBitmap(disc_xpm), wxNullBitmap); // 0
m_iconList->Add(wxBitmap(folder_xpm), wxNullBitmap); // 1
m_iconList->Add(wxBitmap(file_xpm), wxNullBitmap); // 2
// Filesystem tree
m_Treectrl = new wxTreeCtrl(m_Filesystem, ID_TREECTRL, wxDefaultPosition, wxDefaultSize, wxTR_DEFAULT_STYLE, wxDefaultValidator);
m_Treectrl->AssignImageList(m_iconList);
RootId = m_Treectrl->AddRoot(_("Disc"), 0, 0, 0);
wxBoxSizer* sTreePage;
sTreePage = new wxBoxSizer(wxVERTICAL);
sTreePage->Add(m_Treectrl, 1, wxEXPAND|wxALL, 5);
m_Filesystem->SetSizer(sTreePage);
// It's a wad file, so we remove the FileSystem page
if (IsWad)
m_Notebook->RemovePage(4);
// Add notebook and buttons to the dialog
wxBoxSizer* sMain;
sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5);
sMain->Add(sButtons, 0, wxEXPAND, 5);
sMain->SetMinSize(wxSize(550, 600));
SetSizerAndFit(sMain);
Layout();
}
void CISOProperties::OnClose(wxCloseEvent& WXUNUSED (event))
{
if (!SaveGameConfig())
PanicAlert(_wxt("Could not save %s"), GameIniFile.c_str());
EndModal(bRefreshList ? wxID_OK : wxID_CANCEL);
}
void CISOProperties::OnCloseClick(wxCommandEvent& WXUNUSED (event))
{
Close();
}
void CISOProperties::RightClickOnBanner(wxMouseEvent& event)
{
wxMenu* popupMenu = new wxMenu;
popupMenu->Append(IDM_BNRSAVEAS, _("Save as..."));
PopupMenu(popupMenu);
event.Skip();
}
void CISOProperties::OnBannerImageSave(wxCommandEvent& WXUNUSED (event))
{
wxString dirHome;
wxFileDialog dialog(this, _("Save as..."), wxGetHomeDir(&dirHome), wxString::Format(wxT("%s.png"), m_GameID->GetLabel().c_str()),
wxALL_FILES_PATTERN, wxFD_SAVE|wxFD_OVERWRITE_PROMPT, wxDefaultPosition, wxDefaultSize);
if (dialog.ShowModal() == wxID_OK)
{
m_Banner->GetBitmap().ConvertToImage().SaveFile(dialog.GetPath());
}
}
void CISOProperties::OnRightClickOnTree(wxTreeEvent& event)
{
m_Treectrl->SelectItem(event.GetItem());
wxMenu* popupMenu = new wxMenu;
if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0
&& m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection())
popupMenu->Append(IDM_EXTRACTDIR, _("Extract Partition..."));
else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 1)
popupMenu->Append(IDM_EXTRACTDIR, _("Extract Directory..."));
else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 2)
popupMenu->Append(IDM_EXTRACTFILE, _("Extract File..."));
popupMenu->Append(IDM_EXTRACTALL, _("Extract All Files..."));
popupMenu->AppendSeparator();
popupMenu->Append(IDM_EXTRACTAPPLOADER, _("Extract Apploader..."));
popupMenu->Append(IDM_EXTRACTDOL, _("Extract DOL..."));
PopupMenu(popupMenu);
event.Skip();
}
void CISOProperties::OnExtractFile(wxCommandEvent& WXUNUSED (event))
{
wxString Path;
wxString File;
File = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
Path = wxFileSelector(
_("Export File"),
wxEmptyString, File, wxEmptyString,
wxGetTranslation(wxALL_FILES),
wxFD_SAVE,
this);
if (!Path || !File)
return;
while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
{
wxString temp;
temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
File = temp + wxT(DIR_SEP_CHR) + File;
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
int partitionNum = wxAtoi(File.SubString(10, 11));
File.Remove(0, 12); // Remove "Partition x/"
WiiDisc.at(partitionNum).FileSystem->ExportFile(File.mb_str(), Path.mb_str());
}
else
pFileSystem->ExportFile(File.mb_str(), Path.mb_str());
}
void CISOProperties::ExportDir(const char* _rFullPath, const char* _rExportFolder, const int partitionNum)
{
char exportName[512];
u32 index[2] = {0, 0}, offsetShift = 0;
std::vector<const DiscIO::SFileInfo *> fst;
DiscIO::IFileSystem *FS = 0;
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
FS = WiiDisc.at(partitionNum).FileSystem;
offsetShift = 2;
}
else
FS = pFileSystem;
FS->GetFileList(fst);
if (!_rFullPath) // Extract all
{
index[0] = 0;
index[1] = (u32)fst.size();
FS->ExportApploader(_rExportFolder);
if (!DiscIO::IsVolumeWiiDisc(OpenISO))
FS->ExportDOL(_rExportFolder);
}
else // Look for the dir we are going to extract
{
for(index[0] = 0; index[0] < fst.size(); index[0]++)
{
if (!strcmp(fst.at(index[0])->m_FullPath, _rFullPath))
{
DEBUG_LOG(DISCIO, "Found the Dir at %u", index[0]);
index[1] = (u32)fst.at(index[0])->m_FileSize;
break;
}
}
DEBUG_LOG(DISCIO,"Dir found from %u to %u\nextracting to:\n%s",index[0],index[1],_rExportFolder);
}
wxString dialogTitle = index[0] ? _("Extracting Directory") : _("Extracting All Files");
wxProgressDialog dialog(dialogTitle,
_("Extracting..."),
index[1], // range
this, // parent
wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_CAN_ABORT |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH // - makes indeterminate mode bar on WinXP very small
);
dialog.CenterOnParent();
// Extraction
for (u32 i = index[0]; i < index[1]; i++)
{
dialog.SetTitle(wxString::Format(wxT("%s : %d%%"), dialogTitle.c_str(),
(u32)(((float)(i - index[0]) / (float)(index[1] - index[0])) * 100)));
if (!dialog.Update(i, wxString::Format(_("Extracting %s"), wxString(fst[i]->m_FullPath, *wxConvCurrent).c_str())))
break;
if (fst[i]->IsDirectory())
{
snprintf(exportName, sizeof(exportName), "%s/%s/", _rExportFolder, fst[i]->m_FullPath);
DEBUG_LOG(DISCIO, "%s", exportName);
if (!File::Exists(exportName) && !File::CreateFullPath(exportName))
{
ERROR_LOG(DISCIO, "Could not create the path %s", exportName);
}
else
{
if (!File::IsDirectory(exportName))
ERROR_LOG(DISCIO, "%s already exists and is not a directory", exportName);
DEBUG_LOG(DISCIO, "folder %s already exists", exportName);
}
}
else
{
snprintf(exportName, sizeof(exportName), "%s/%s", _rExportFolder, fst[i]->m_FullPath);
DEBUG_LOG(DISCIO, "%s", exportName);
if (!File::Exists(exportName) && !FS->ExportFile(fst[i]->m_FullPath, exportName))
{
ERROR_LOG(DISCIO, "Could not export %s", exportName);
}
else
{
DEBUG_LOG(DISCIO, "%s already exists", exportName);
}
}
}
}
void CISOProperties::OnExtractDir(wxCommandEvent& event)
{
wxString Directory = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
wxString Path = wxDirSelector(_("Choose the folder to extract to"));
if (!Path || !Directory)
return;
if (event.GetId() == IDM_EXTRACTALL)
{
if (DiscIO::IsVolumeWiiDisc(OpenISO))
for (u32 i = 0; i < WiiDisc.size(); i++)
ExportDir(NULL, Path.mb_str(), i);
else
ExportDir(NULL, Path.mb_str());
return;
}
while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
{
wxString temp;
temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
Directory = temp + wxT(DIR_SEP_CHR) + Directory;
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
int partitionNum = wxAtoi(Directory.SubString(10, 11));
Directory.Remove(0, 12); // Remove "Partition x/"
ExportDir(Directory.mb_str(), Path.mb_str(), partitionNum);
}
else
ExportDir(Directory.mb_str(), Path.mb_str());
}
void CISOProperties::OnExtractDataFromHeader(wxCommandEvent& event)
{
std::vector<const DiscIO::SFileInfo *> fst;
DiscIO::IFileSystem *FS = 0;
wxString Path = wxDirSelector(_("Choose the folder to extract to"));
if (Path.empty())
return;
if (DiscIO::IsVolumeWiiDisc(OpenISO))
FS = WiiDisc.at(1).FileSystem;
else
FS = pFileSystem;
bool ret = false;
if (event.GetId() == IDM_EXTRACTAPPLOADER)
{
ret = FS->ExportApploader(Path.mb_str());
}
else if (event.GetId() == IDM_EXTRACTDOL)
{
ret = FS->ExportDOL(Path.mb_str());
}
if (!ret)
PanicAlert(_wxt("Failed to extract to %s!"), (const char *)Path.mb_str());
}
void CISOProperties::SetRefresh(wxCommandEvent& event)
{
bRefreshList = true;
if (event.GetId() == ID_EMUSTATE)
EmuIssues->Enable(event.GetSelection() != 0);
}
void CISOProperties::LoadGameConfig()
{
bool bTemp;
int iTemp;
std::string sTemp;
if (GameIni.Get("Core", "CPUThread", &bTemp))
CPUThread->Set3StateValue((wxCheckBoxState)bTemp);
else
CPUThread->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "SkipIdle", &bTemp))
SkipIdle->Set3StateValue((wxCheckBoxState)bTemp);
else
SkipIdle->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "MMU", &bTemp))
MMU->Set3StateValue((wxCheckBoxState)bTemp);
else
MMU->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "BAT", &bTemp))
MMUBAT->Set3StateValue((wxCheckBoxState)bTemp);
else
MMUBAT->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "TLBHack", &bTemp))
TLBHack->Set3StateValue((wxCheckBoxState)bTemp);
else
TLBHack->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "AlternateRFI", &bTemp))
AlternateRFI->Set3StateValue((wxCheckBoxState)bTemp);
else
AlternateRFI->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "FastDiscSpeed", &bTemp))
FastDiscSpeed->Set3StateValue((wxCheckBoxState)bTemp);
else
FastDiscSpeed->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "BlockMerging", &bTemp))
BlockMerging->Set3StateValue((wxCheckBoxState)bTemp);
else
BlockMerging->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Display", "ProgressiveScan", &bTemp))
EnableProgressiveScan->Set3StateValue((wxCheckBoxState)bTemp);
else
EnableProgressiveScan->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Wii", "Widescreen", &bTemp))
EnableWideScreen->Set3StateValue((wxCheckBoxState)bTemp);
else
EnableWideScreen->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "ForceFiltering", &bTemp))
ForceFiltering->Set3StateValue((wxCheckBoxState)bTemp);
else
ForceFiltering->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "EFBCopyEnable", &bTemp))
EFBCopyEnable->Set3StateValue((wxCheckBoxState)bTemp);
else
EFBCopyEnable->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "EFBAccessEnable", &bTemp))
EFBAccessEnable->Set3StateValue((wxCheckBoxState)bTemp);
else
EFBAccessEnable->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "EFBToTextureEnable", &bTemp))
EFBToTextureEnable->Set3StateValue((wxCheckBoxState)bTemp);
else
EFBToTextureEnable->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "SafeTextureCache", &bTemp))
SafeTextureCache->Set3StateValue((wxCheckBoxState)bTemp);
else
SafeTextureCache->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "DstAlphaPass", &bTemp))
DstAlphaPass->Set3StateValue((wxCheckBoxState)bTemp);
else
DstAlphaPass->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "UseXFB", &bTemp))
UseXFB->Set3StateValue((wxCheckBoxState)bTemp);
else
UseXFB->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "ZTPSpeedupHack", &bTemp))
UseZTPSpeedupHack->Set3StateValue((wxCheckBoxState)bTemp);
else
UseZTPSpeedupHack->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "DlistCachingEnable", &bTemp))
DListCache->Set3StateValue((wxCheckBoxState)bTemp);
else
DListCache->Set3StateValue(wxCHK_UNDETERMINED);
GameIni.Get("Video", "ProjectionHack", &iTemp, 0/*None*/);
Hack->SetSelection(iTemp);
GameIni.Get("EmuState", "EmulationStateId", &iTemp, 0/*Not Set*/);
EmuState->SetSelection(iTemp);
GameIni.Get("EmuState", "EmulationIssues", &sTemp);
if (!sTemp.empty())
{
EmuIssues->SetValue(wxString(sTemp.c_str(), *wxConvCurrent));
bRefreshList = true;
}
EmuIssues->Enable(EmuState->GetSelection() != 0);
PatchList_Load();
ActionReplayList_Load();
m_geckocode_panel->LoadCodes(GameIni, OpenISO->GetUniqueID());
}
bool CISOProperties::SaveGameConfig()
{
if (CPUThread->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "CPUThread");
else
GameIni.Set("Core", "CPUThread", CPUThread->Get3StateValue());
if (SkipIdle->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "SkipIdle");
else
GameIni.Set("Core", "SkipIdle", SkipIdle->Get3StateValue());
if (MMU->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "MMU");
else
GameIni.Set("Core", "MMU", MMU->Get3StateValue());
if (MMUBAT->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "BAT");
else
GameIni.Set("Core", "BAT", MMUBAT->Get3StateValue());
if (TLBHack->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "TLBHack");
else
GameIni.Set("Core", "TLBHack", TLBHack->Get3StateValue());
if (AlternateRFI->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "AlternateRFI");
else
GameIni.Set("Core", "AlternateRFI", AlternateRFI->Get3StateValue());
if (FastDiscSpeed->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "FastDiscSpeed");
else
GameIni.Set("Core", "FastDiscSpeed", FastDiscSpeed->Get3StateValue());
if (BlockMerging->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "BlockMerging");
else
GameIni.Set("Core", "BlockMerging", BlockMerging->Get3StateValue());
if (EnableProgressiveScan->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Display", "ProgressiveScan");
else
GameIni.Set("Display", "ProgressiveScan", EnableProgressiveScan->Get3StateValue());
if (EnableWideScreen->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Wii", "Widescreen");
else
GameIni.Set("Wii", "Widescreen", EnableWideScreen->Get3StateValue());
if (ForceFiltering->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "ForceFiltering");
else
GameIni.Set("Video", "ForceFiltering", ForceFiltering->Get3StateValue());
if (EFBCopyEnable->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "EFBCopyEnable");
else
GameIni.Set("Video", "EFBCopyEnable", EFBCopyEnable->Get3StateValue());
if (EFBAccessEnable->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "EFBAccessEnable");
else
GameIni.Set("Video", "EFBAccessEnable", EFBAccessEnable->Get3StateValue());
if (EFBToTextureEnable->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "EFBToTextureEnable");
else
GameIni.Set("Video", "EFBToTextureEnable", EFBToTextureEnable->Get3StateValue());
if (SafeTextureCache->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "SafeTextureCache");
else
GameIni.Set("Video", "SafeTextureCache", SafeTextureCache->Get3StateValue());
if (DstAlphaPass->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "DstAlphaPass");
else
GameIni.Set("Video", "DstAlphaPass", DstAlphaPass->Get3StateValue());
if (UseXFB->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "UseXFB");
else
GameIni.Set("Video", "UseXFB", UseXFB->Get3StateValue());
if (UseZTPSpeedupHack->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "ZTPSpeedupHack");
else
GameIni.Set("Video", "ZTPSpeedupHack", UseZTPSpeedupHack->Get3StateValue());
if (DListCache->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "DlistCachingEnable");
else
GameIni.Set("Video", "DlistCachingEnable", DListCache->Get3StateValue());
GameIni.Set("Video", "ProjectionHack", Hack->GetSelection());
GameIni.Set("EmuState", "EmulationStateId", EmuState->GetSelection());
GameIni.Set("EmuState", "EmulationIssues", (const char*)EmuIssues->GetValue().mb_str(*wxConvCurrent));
PatchList_Save();
ActionReplayList_Save();
Gecko::SaveCodes(GameIni, m_geckocode_panel->GetCodes());
return GameIni.Save(GameIniFile.c_str());
}
void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
{
if (wxFileExists(wxString::From8BitData(GameIniFile.c_str())))
{
SaveGameConfig();
wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension(_T("ini"));
if(filetype == NULL) // From extension failed, trying with MIME type now
{
filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType(_T("text/plain"));
if(filetype == NULL) // MIME type failed, aborting mission
{
PanicAlert("%s", _wxt("Filetype 'ini' is unknown! Will not open!"));
return;
}
}
wxString OpenCommand;
OpenCommand = filetype->GetOpenCommand(wxString::From8BitData(GameIniFile.c_str()));
if(OpenCommand.IsEmpty())
PanicAlert("%s", _wxt("Couldn't find open command for extension 'ini'!"));
else
if(wxExecute(OpenCommand, wxEXEC_SYNC) == -1)
PanicAlert("%s", _wxt("wxExecute returned -1 on application run!"));
GameIni.Load(GameIniFile.c_str());
LoadGameConfig();
bRefreshList = true; // Just in case
}
// Once we're done with the ini edit, give the focus back to Dolphin
SetFocus();
}
void CISOProperties::ListSelectionChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_PATCHES_LIST:
if (Patches->GetSelection() != wxNOT_FOUND)
{
EditPatch->Enable();
RemovePatch->Enable();
}
break;
case ID_CHEATS_LIST:
if (Cheats->GetSelection() != wxNOT_FOUND)
{
EditCheat->Enable();
RemoveCheat->Enable();
}
break;
}
}
void CISOProperties::PatchList_Load()
{
onFrame.clear();
Patches->Clear();
PatchEngine::LoadPatchSection("OnFrame", onFrame, GameIni);
u32 index = 0;
for (std::vector<PatchEngine::Patch>::const_iterator it = onFrame.begin(); it != onFrame.end(); ++it)
{
PatchEngine::Patch p = *it;
Patches->Append(wxString(p.name.c_str(), *wxConvCurrent));
Patches->Check(index, p.active);
++index;
}
}
void CISOProperties::PatchList_Save()
{
std::vector<std::string> lines;
u32 index = 0;
for (std::vector<PatchEngine::Patch>::const_iterator onFrame_it = onFrame.begin(); onFrame_it != onFrame.end(); ++onFrame_it)
{
lines.push_back(Patches->IsChecked(index) ? "+$" + onFrame_it->name : "$" + onFrame_it->name);
for (std::vector<PatchEngine::PatchEntry>::const_iterator iter2 = onFrame_it->entries.begin(); iter2 != onFrame_it->entries.end(); ++iter2)
{
std::string temp = StringFromFormat("0x%08X:%s:0x%08X", iter2->address, PatchEngine::PatchTypeStrings[iter2->type], iter2->value);
lines.push_back(temp);
}
++index;
}
GameIni.SetLines("OnFrame", lines);
lines.clear();
}
void CISOProperties::PatchButtonClicked(wxCommandEvent& event)
{
int selection = Patches->GetSelection();
switch (event.GetId())
{
case ID_EDITPATCH:
{
CPatchAddEdit dlg(selection, this);
dlg.ShowModal();
}
break;
case ID_ADDPATCH:
{
CPatchAddEdit dlg(-1, this, 1, _("Add Patch"));
if (dlg.ShowModal() == wxID_OK)
{
Patches->Append(wxString(onFrame.back().name.c_str(), *wxConvCurrent));
Patches->Check((unsigned int)(onFrame.size() - 1), onFrame.back().active);
}
}
break;
case ID_REMOVEPATCH:
onFrame.erase(onFrame.begin() + Patches->GetSelection());
Patches->Delete(Cheats->GetSelection());
break;
}
PatchList_Save();
Patches->Clear();
PatchList_Load();
EditPatch->Enable(false);
RemovePatch->Enable(false);
}
void CISOProperties::ActionReplayList_Load()
{
arCodes.clear();
Cheats->Clear();
ActionReplay::LoadCodes(arCodes, GameIni);
u32 index = 0;
for (std::vector<ActionReplay::ARCode>::const_iterator it = arCodes.begin(); it != arCodes.end(); ++it)
{
ActionReplay::ARCode arCode = *it;
Cheats->Append(wxString(arCode.name.c_str(), *wxConvCurrent));
Cheats->Check(index, arCode.active);
++index;
}
}
void CISOProperties::ActionReplayList_Save()
{
std::vector<std::string> lines;
u32 index = 0;
for (std::vector<ActionReplay::ARCode>::const_iterator iter = arCodes.begin(); iter != arCodes.end(); ++iter)
{
ActionReplay::ARCode code = *iter;
lines.push_back(Cheats->IsChecked(index) ? "+$" + code.name : "$" + code.name);
for (std::vector<ActionReplay::AREntry>::const_iterator iter2 = code.ops.begin(); iter2 != code.ops.end(); ++iter2)
{
lines.push_back(std::string(wxString::Format(wxT("%08X %08X"), iter2->cmd_addr, iter2->value).mb_str()));
}
++index;
}
GameIni.SetLines("ActionReplay", lines);
}
void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
{
int selection = Cheats->GetSelection();
switch (event.GetId())
{
case ID_EDITCHEAT:
{
CARCodeAddEdit dlg(selection, this);
dlg.ShowModal();
}
break;
case ID_ADDCHEAT:
{
CARCodeAddEdit dlg(-1, this, 1, _("Add ActionReplay Code"));
if (dlg.ShowModal() == wxID_OK)
{
Cheats->Append(wxString::From8BitData(arCodes.back().name.c_str()));
Cheats->Check((unsigned int)(arCodes.size() - 1), arCodes.back().active);
}
}
break;
case ID_REMOVECHEAT:
arCodes.erase(arCodes.begin() + Cheats->GetSelection());
Cheats->Delete(Cheats->GetSelection());
break;
}
ActionReplayList_Save();
Cheats->Clear();
ActionReplayList_Load();
EditCheat->Enable(false);
RemoveCheat->Enable(false);
}
void CISOProperties::OnChangeBannerLang(wxCommandEvent& event)
{
ChangeBannerDetails(event.GetSelection());
}
void CISOProperties::ChangeBannerDetails(int lang)
{
if (OpenGameListItem->GetCountry() == DiscIO::IVolume::COUNTRY_JAPAN
|| OpenGameListItem->GetCountry() == DiscIO::IVolume::COUNTRY_TAIWAN
|| OpenGameListItem->GetPlatform() == GameListItem::WII_WAD)
{
#ifdef _WIN32
wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
#else
wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_EUC_JP));
#endif
wxString name = wxString(OpenGameListItem->GetName(0).c_str(), SJISConv);
// Updates the informations shown in the window
m_ShortName->SetValue(name);
m_Comment->SetValue(wxString(OpenGameListItem->GetDescription(0).c_str(), SJISConv));
m_Maker->SetValue(wxString(OpenGameListItem->GetCompany().c_str(), SJISConv));//dev too
std::string filename, extension;
SplitPath(OpenGameListItem->GetFileName(), 0, &filename, &extension);
// Also sets the window's title
SetTitle(wxString::Format(wxT("%s%s"),
wxString(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(), OpenGameListItem->GetUniqueID().c_str()).c_str(), *wxConvCurrent).c_str(),
name.c_str()));
}
else // Do the same for PAL/US Games (assuming ISO 8859-1)
{
wxString name = wxString::From8BitData(OpenGameListItem->GetName(lang).c_str());
m_ShortName->SetValue(name);
m_Comment->SetValue(wxString::From8BitData(OpenGameListItem->GetDescription(lang).c_str()));
m_Maker->SetValue(wxString::From8BitData(OpenGameListItem->GetCompany().c_str()));//dev too
std::string filename, extension;
SplitPath(OpenGameListItem->GetFileName(), 0, &filename, &extension);
SetTitle(wxString::Format(wxT("%s%s"),
wxString::From8BitData(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(), OpenGameListItem->GetUniqueID().c_str()).c_str()).c_str(),
name.c_str()));
}
}