dolphin/Source/Core/InputCommon
2018-09-08 15:16:39 +02:00
..
ControllerEmu Wiimote Emulation: Be able to trigger swings consistently by holding down buttons. This makes certain actions easier (tested with Red Steel) 2018-07-07 00:49:47 -05:00
ControllerInterface InputCommon/XInput2: Increase mouse buttons to 32 2018-08-27 08:47:32 -04:00
ControlReference THis fixes issue #08 and #16, the rumble test and slider 2018-04-19 17:48:55 -04:00
CMakeLists.txt Input: Add hotkey to cycle the wiimote profile forward or backward 2018-07-07 12:39:08 -05:00
GCAdapter.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
GCAdapter.h GCAdapter: Return input state by value 2016-08-01 21:27:51 -04:00
GCAdapter_Android.cpp Use UICommon's game list code on Android 2018-06-06 17:34:07 +02:00
GCPadStatus.h Add GCPadStatus.isConnected boolean 2017-11-19 16:01:08 +01:00
InputCommon.vcxproj Input: Add hotkey to cycle the wiimote profile forward or backward 2018-07-07 12:39:08 -05:00
InputCommon.vcxproj.filters Input: Add hotkey to cycle the wiimote profile forward or backward 2018-07-07 12:39:08 -05:00
InputConfig.cpp Fix a string not getting translated 2018-09-08 15:16:39 +02:00
InputConfig.h Input: Add hotkey to cycle the wiimote profile forward or backward 2018-07-07 12:39:08 -05:00
InputProfile.cpp Input: Allow per-game configuration to specify directories for input-profiles. If specified, the directories are searched recursively for inis 2018-07-07 13:02:39 -05:00
InputProfile.h Input: Allow per-game configuration to specify directories for input-profiles. If specified, the directories are searched recursively for inis 2018-07-07 13:02:39 -05:00
KeyboardStatus.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00