dolphin/Source/Core/UICommon/UICommon.cpp
Pokechu22 37806472e1 GCAdapter: Defer initialization until MainWindow::InitControllers
If libusb fails to initialize, an assertion fails, but if that happens before the main window is created, then Dolphin just dies.  Now, the panic alert is properly shown and the user can ignore it.
2022-03-10 10:35:45 -08:00

437 lines
14 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "UICommon/UICommon.h"
#include <algorithm>
#include <clocale>
#include <cmath>
#include <iomanip>
#include <locale>
#include <memory>
#include <sstream>
#ifdef _WIN32
#include <shlobj.h> // for SHGetFolderPath
#endif
#include "Common/Common.h"
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Logging/LogManager.h"
#include "Common/MathUtil.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigLoaders/BaseConfigLoader.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/Wiimote.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/STM/STM.h"
#include "Core/WiiRoot.h"
#include "InputCommon/GCAdapter.h"
#include "UICommon/DiscordPresence.h"
#include "UICommon/USBUtils.h"
#ifdef HAVE_X11
#include "UICommon/X11Utils.h"
#endif
#ifdef __APPLE__
#include <IOKit/pwr_mgt/IOPMLib.h>
#endif
#include "VideoCommon/VideoBackendBase.h"
namespace UICommon
{
static void CreateDumpPath(std::string path)
{
if (!path.empty())
File::SetUserPath(D_DUMP_IDX, std::move(path));
File::CreateFullPath(File::GetUserPath(D_DUMPAUDIO_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPFRAMES_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPOBJECTS_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
}
static void CreateLoadPath(std::string path)
{
if (!path.empty())
File::SetUserPath(D_LOAD_IDX, std::move(path));
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_RIIVOLUTION_IDX));
}
static void CreateResourcePackPath(std::string path)
{
if (!path.empty())
File::SetUserPath(D_RESOURCEPACK_IDX, std::move(path));
}
static void CreateWFSPath(const std::string& path)
{
if (!path.empty())
File::SetUserPath(D_WFSROOT_IDX, path + '/');
}
static void InitCustomPaths()
{
File::SetUserPath(D_WIIROOT_IDX, Config::Get(Config::MAIN_FS_PATH));
CreateLoadPath(Config::Get(Config::MAIN_LOAD_PATH));
CreateDumpPath(Config::Get(Config::MAIN_DUMP_PATH));
CreateResourcePackPath(Config::Get(Config::MAIN_RESOURCEPACK_PATH));
CreateWFSPath(Config::Get(Config::MAIN_WFS_PATH));
File::SetUserPath(F_WIISDCARD_IDX, Config::Get(Config::MAIN_SD_PATH));
#ifdef HAS_LIBMGBA
File::SetUserPath(F_GBABIOS_IDX, Config::Get(Config::MAIN_GBA_BIOS_PATH));
File::SetUserPath(D_GBASAVES_IDX, Config::Get(Config::MAIN_GBA_SAVES_PATH));
File::CreateFullPath(File::GetUserPath(D_GBASAVES_IDX));
#endif
}
void Init()
{
Core::RestoreWiiSettings(Core::RestoreReason::CrashRecovery);
Config::Init();
Config::AddConfigChangedCallback(InitCustomPaths);
Config::AddLayer(ConfigLoaders::GenerateBaseConfigLoader());
SConfig::Init();
Discord::Init();
Common::Log::LogManager::Init();
VideoBackendBase::ActivateBackend(Config::Get(Config::MAIN_GFX_BACKEND));
Common::SetEnableAlert(Config::Get(Config::MAIN_USE_PANIC_HANDLERS));
Common::SetAbortOnPanicAlert(Config::Get(Config::MAIN_ABORT_ON_PANIC_ALERT));
}
void Shutdown()
{
GCAdapter::Shutdown();
WiimoteReal::Shutdown();
Common::Log::LogManager::Shutdown();
Discord::Shutdown();
SConfig::Shutdown();
Config::Shutdown();
}
void SetLocale(std::string locale_name)
{
auto set_locale = [](const std::string& locale) {
#ifdef __linux__
std::string adjusted_locale = locale;
if (!locale.empty())
adjusted_locale += ".UTF-8";
#else
const std::string& adjusted_locale = locale;
#endif
// setlocale sets the C locale, and global sets the C and C++ locales, so the call to setlocale
// would be redundant if it wasn't for not having any other good way to check whether
// the locale name is valid. (Constructing a std::locale object for an unsupported
// locale name throws std::runtime_error, and exception handling is disabled in Dolphin.)
if (!std::setlocale(LC_ALL, adjusted_locale.c_str()))
return false;
std::locale::global(std::locale(adjusted_locale));
return true;
};
#ifdef _WIN32
constexpr char PREFERRED_SEPARATOR = '-';
constexpr char OTHER_SEPARATOR = '_';
#else
constexpr char PREFERRED_SEPARATOR = '_';
constexpr char OTHER_SEPARATOR = '-';
#endif
// Users who use a system language other than English are unlikely to prefer American date and
// time formats, so let's explicitly request "en_GB" if Dolphin's language is set to "en".
// (The settings window only allows setting "en", not anything like "en_US" or "en_GB".)
// Users who prefer the American formats are likely to have their system language set to en_US,
// and are thus likely to leave Dolphin's language as the default value "" (<System Language>).
if (locale_name == "en")
locale_name = "en_GB";
std::replace(locale_name.begin(), locale_name.end(), OTHER_SEPARATOR, PREFERRED_SEPARATOR);
// Use the specified locale if supported.
if (set_locale(locale_name))
return;
// Remove subcodes until we get a supported locale. If that doesn't give us a supported locale,
// "" is passed to set_locale in order to get the system default locale.
while (!locale_name.empty())
{
const size_t separator_index = locale_name.rfind(PREFERRED_SEPARATOR);
locale_name.erase(separator_index == std::string::npos ? 0 : separator_index);
if (set_locale(locale_name))
return;
}
// If none of the locales tried above are supported, we just keep using whatever locale is set
// (which is the classic locale by default).
}
void CreateDirectories()
{
File::CreateFullPath(File::GetUserPath(D_RESOURCEPACK_IDX));
File::CreateFullPath(File::GetUserPath(D_USER_IDX));
File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
File::CreateFullPath(File::GetUserPath(D_COVERCACHE_IDX));
File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
File::CreateFullPath(File::GetUserPath(D_MAPS_IDX));
File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX) + ANAGLYPH_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
#ifndef ANDROID
File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
File::CreateFullPath(File::GetUserPath(D_STYLES_IDX));
#else
// Disable media scanning in directories with a .nomedia file
File::CreateEmptyFile(File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP NOMEDIA_FILE);
#endif
}
void SetUserDirectory(std::string custom_path)
{
if (!custom_path.empty())
{
File::CreateFullPath(custom_path + DIR_SEP);
File::SetUserPath(D_USER_IDX, std::move(custom_path));
return;
}
std::string user_path;
#ifdef _WIN32
// Detect where the User directory is. There are five different cases
// (on top of the command line flag, which overrides all this):
// 1. GetExeDirectory()\portable.txt exists
// -> Use GetExeDirectory()\User
// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
// -> Use GetExeDirectory()\User
// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
// -> Use this as the user directory path
// 4. My Documents exists
// -> Use My Documents\Dolphin Emulator as the User directory path
// 5. Default
// -> Use GetExeDirectory()\User
// Check our registry keys
// TODO: Maybe use WIL when it's available?
HKEY hkey;
DWORD local = 0;
std::unique_ptr<TCHAR[]> configPath;
if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE,
&hkey) == ERROR_SUCCESS)
{
DWORD size = 4;
if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr,
reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
{
local = 0;
}
size = 0;
RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, nullptr, &size);
configPath = std::make_unique<TCHAR[]>(size / sizeof(TCHAR));
if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr,
reinterpret_cast<LPBYTE>(configPath.get()), &size) != ERROR_SUCCESS)
{
configPath.reset();
}
RegCloseKey(hkey);
}
local = local != 0 || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt");
// Get Documents path in case we need it.
// TODO: Maybe use WIL when it's available?
PWSTR my_documents = nullptr;
bool my_documents_found =
SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, KF_FLAG_DEFAULT, nullptr, &my_documents));
if (local) // Case 1-2
user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
else if (configPath) // Case 3
user_path = TStrToUTF8(configPath.get());
else if (my_documents_found) // Case 4
user_path = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
else // Case 5
user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
CoTaskMemFree(my_documents);
#else
if (File::IsDirectory(ROOT_DIR DIR_SEP USERDATA_DIR))
{
user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
}
else
{
const char* env_path = getenv("DOLPHIN_EMU_USERPATH");
const char* home = getenv("HOME");
if (!home)
home = getenv("PWD");
if (!home)
home = "";
std::string home_path = std::string(home) + DIR_SEP;
#if defined(__APPLE__) || defined(ANDROID)
if (env_path)
{
user_path = env_path;
}
else
{
user_path = home_path + DOLPHIN_DATA_DIR DIR_SEP;
}
#else
// We are on a non-Apple and non-Android POSIX system, there are 4 cases:
// 1. GetExeDirectory()/portable.txt exists
// -> Use GetExeDirectory()/User
// 2. $DOLPHIN_EMU_USERPATH is set
// -> Use $DOLPHIN_EMU_USERPATH
// 3. ~/.dolphin-emu directory exists
// -> Use ~/.dolphin-emu
// 4. Default
// -> Use XDG basedir, see
// http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
user_path = home_path + "." DOLPHIN_DATA_DIR DIR_SEP;
std::string exe_path = File::GetExeDirectory();
if (File::Exists(exe_path + DIR_SEP "portable.txt"))
{
user_path = exe_path + DIR_SEP "User" DIR_SEP;
}
else if (env_path)
{
user_path = env_path;
}
else if (!File::Exists(user_path))
{
const char* data_home = getenv("XDG_DATA_HOME");
std::string data_path =
std::string(data_home && data_home[0] == '/' ? data_home :
(home_path + ".local" DIR_SEP "share")) +
DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
const char* config_home = getenv("XDG_CONFIG_HOME");
std::string config_path =
std::string(config_home && config_home[0] == '/' ? config_home :
(home_path + ".config")) +
DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
const char* cache_home = getenv("XDG_CACHE_HOME");
std::string cache_path =
std::string(cache_home && cache_home[0] == '/' ? cache_home : (home_path + ".cache")) +
DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
File::SetUserPath(D_USER_IDX, data_path);
File::SetUserPath(D_CONFIG_IDX, config_path);
File::SetUserPath(D_CACHE_IDX, cache_path);
return;
}
#endif
}
#endif
File::SetUserPath(D_USER_IDX, std::move(user_path));
}
bool TriggerSTMPowerEvent()
{
const auto ios = IOS::HLE::GetIOS();
if (!ios)
return false;
const auto stm = ios->GetDeviceByName("/dev/stm/eventhook");
if (!stm || !std::static_pointer_cast<IOS::HLE::STMEventHookDevice>(stm)->HasHookInstalled())
return false;
Core::DisplayMessage("Shutting down", 30000);
ProcessorInterface::PowerButton_Tap();
return true;
}
#ifdef HAVE_X11
void InhibitScreenSaver(Window win, bool inhibit)
#else
void InhibitScreenSaver(bool inhibit)
#endif
{
// Inhibit the screensaver. Depending on the operating system this may also
// disable low-power states and/or screen dimming.
#ifdef HAVE_X11
X11Utils::InhibitScreensaver(win, inhibit);
#endif
#ifdef _WIN32
// Prevents Windows from sleeping, turning off the display, or idling
SetThreadExecutionState(ES_CONTINUOUS |
(inhibit ? (ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED) : 0));
#endif
#ifdef __APPLE__
static IOPMAssertionID s_power_assertion = kIOPMNullAssertionID;
if (inhibit)
{
CFStringRef reason_for_activity = CFSTR("Emulation Running");
if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep,
kIOPMAssertionLevelOn, reason_for_activity,
&s_power_assertion) != kIOReturnSuccess)
{
s_power_assertion = kIOPMNullAssertionID;
}
}
else
{
if (s_power_assertion != kIOPMNullAssertionID)
{
IOPMAssertionRelease(s_power_assertion);
s_power_assertion = kIOPMNullAssertionID;
}
}
#endif
}
std::string FormatSize(u64 bytes, int decimals)
{
// i18n: The symbol for the unit "bytes"
const char* const unit_symbols[] = {_trans("B"), _trans("KiB"), _trans("MiB"), _trans("GiB"),
_trans("TiB"), _trans("PiB"), _trans("EiB")};
// Find largest power of 2 less than size.
// div 10 to get largest named unit less than size
// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
// Max value is 63 / 10 = 6
const int unit = IntLog2(std::max<u64>(bytes, 1)) / 10;
// Don't need exact values, only 5 most significant digits
const double unit_size = std::pow(2, unit * 10);
std::ostringstream ss;
ss << std::fixed << std::setprecision(decimals);
ss << bytes / unit_size << ' ' << Common::GetStringT(unit_symbols[unit]);
return ss.str();
}
} // namespace UICommon