dolphin/Source/Plugins/Plugin_VideoOGL/Src/Config.cpp
John Peterson a8dafb8dc5 OpenGL:
1. Reorganized display settings
2. Let render to main window also have the internal resolution setting
3. Set render to main window as default setting, it's the most common and best option used by the best emulators
4. Changed screenshot to capture the internal picture, independent of whatever the window size may be

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3335 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 13:36:33 +00:00

178 lines
7.6 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Globals.h"
#include "Common.h"
#include "IniFile.h"
#include "Config.h"
#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
Config g_Config;
Config::Config()
{
memset(this, 0, sizeof(Config));
}
void Config::Load()
{
std::string temp;
IniFile iniFile;
iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
// get resolution
iniFile.Get("Hardware", "WindowedRes", &temp, "640x480");
strncpy(iWindowedRes, temp.c_str(), 16);
// apply this to the fullscreen resolution too
strncpy(iFSResolution, temp.c_str(), 16);
iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, true);
iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true);
iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
iniFile.Get("Settings", "Crop", &bCrop, false);
iniFile.Get("Settings", "HideCursor", &bHideCursor, false);
iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
iniFile.Get("Settings", "AutoScale", &bAutoScale, true);
iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
iniFile.Get("Settings", "OverlayBlendStats", &bOverlayBlendStats, false);
iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, 0);
iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, 0);
iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
// Load common settings
iniFile.Load(FULL_CONFIG_DIR "Dolphin.ini");
bool bTmp;
iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
SetEnableAlert(bTmp);
}
void Config::GameIniLoad() {
IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
if (! iniFile)
return;
if (iniFile->Exists("Video", "ForceFiltering"))
iniFile->Get("Video", "ForceFiltering", &bForceFiltering, 0);
if (iniFile->Exists("Video", "MaxAnisotropy"))
iniFile->Get("Video", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
if (iniFile->Exists("Video", "EFBCopyDisable"))
iniFile->Get("Video", "EFBCopyDisable", &bEFBCopyDisable, 0);
if (iniFile->Exists("Video", "EFBCopyDisableHotKey"))
iniFile->Get("Video", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
if (iniFile->Exists("Video", "EFBToTextureEnable"))
iniFile->Get("Video", "EFBToTextureEnable", &bCopyEFBToRAM, 0);
if (iniFile->Exists("Video", "SafeTextureCache"))
iniFile->Get("Video", "SafeTextureCache", &bSafeTextureCache, false);
if (iniFile->Exists("Video", "MSAA"))
iniFile->Get("Video", "MSAA", &iMultisampleMode, 0);
if (iniFile->Exists("Video", "DstAlphaPass"))
iniFile->Get("Video", "DstAlphaPass", &bDstAlphaPass, false);
if (iniFile->Exists("Video", "UseXFB"))
iniFile->Get("Video", "UseXFB", &bUseXFB, 0);
if (iniFile->Exists("Video", "ProjectionHack"))
iniFile->Get("Video", "ProjectionHack", &iPhackvalue, 0);
}
void Config::Save()
{
IniFile iniFile;
iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
iniFile.Set("Hardware", "Fullscreen", bFullscreen);
iniFile.Set("Hardware", "VSync", bVSync);
iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
iniFile.Set("Settings", "StretchToFit", bNativeResolution);
iniFile.Set("Settings", "KeepAR_4_3", bKeepAR43);
iniFile.Set("Settings", "KeepAR_16_9", bKeepAR169);
iniFile.Set("Settings", "Crop", bCrop);
iniFile.Set("Settings", "HideCursor", bHideCursor);
iniFile.Set("Settings", "UseXFB", bUseXFB);
iniFile.Set("Settings", "AutoScale", bAutoScale);
iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
iniFile.Set("Settings", "ShowFPS", bShowFPS);
iniFile.Set("Settings", "OverlayStats", bOverlayStats);
iniFile.Set("Settings", "OverlayBlendStats", bOverlayBlendStats);
iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
iniFile.Set("Settings", "Show", iCompileDLsLevel);
iniFile.Set("Settings", "DumpTextures", bDumpTextures);
iniFile.Set("Settings", "HiresTextures", bHiresTextures);
iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
iniFile.Set("Settings", "DumpFrames", bDumpFrames);
iniFile.Set("Settings", "FreeLook", bFreeLook);
iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
iniFile.Set("Settings", "MSAA", iMultisampleMode);
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
iniFile.Set("Settings", "Wireframe", bWireFrame);
iniFile.Set("Settings", "DisableLighting", bDisableLighting);
iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
iniFile.Set("Settings", "DisableFog", bDisableFog);
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable);
iniFile.Set("Hacks", "EFBCopyDisableHotKey", bEFBCopyDisableHotKey);
iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM);
iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
}