dolphin/Languages/po/pl.po
2016-05-30 20:47:43 +00:00

6301 lines
164 KiB
Text

# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Dragoon Aethis <inactive+DragoonAethis@transifex.com>, 2015
# Dragoon Aethis <inactive+DragoonAethis@transifex.com>, 2015
# Krzysztof Baszczok <baszta2@gmail.com>, 2011,2013
# M T <michtrz@gmail.com>, 2014
# Robert <Robert@10g.pl>, 2013
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2016-05-30 20:46+0000\n"
"PO-Revision-Date: 2016-05-30 20:47+0000\n"
"Last-Translator: dolphinbot <delroth@dolphin-emu.org>\n"
"Language-Team: Polish (http://www.transifex.com/delroth/dolphin-emu/language/"
"pl/)\n"
"Language: pl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2);\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:37
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"Dolphin jest darmowym i otwartoźródłowym emulatorem GameCube oraz Wii.\n"
"\n"
"To oprogramowanie nie powinno być używane do grania w tytuły których nie "
"posiadasz.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:538
msgid " (internal IP)"
msgstr "(wewnętrzne IP)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:211
msgid " (too many to display)"
msgstr "(za dużo do wyświetlenia)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:129
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:442
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:480
msgid " Game : "
msgstr "Gra :"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:598
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/Core/HW/GCMemcard.cpp:36
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" nie istnieje.\n"
"Stworzyć nową 16MB kartę pamięci?"
#: Source/Core/DiscIO/CompressedBlob.cpp:181
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:157
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" jest już skompresowane! Nie można bardziej tego skompresować."
#: Source/Core/Core/ConfigManager.cpp:711
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr ""
"\"%s\" jest niewłaściwym plikiem GMC/ISO lub nie jest prawidłowym obrazem GC/"
"Wii ISO"
#: Source/Core/DolphinWX/MemcardManager.cpp:201
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sKopiuj%1$s"
#: Source/Core/DiscIO/CompressedBlob.cpp:232
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48
#, c-format
msgid "%i%%"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:46
#, c-format
msgid "%i%% (Normal Speed)"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:74
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"nie został załadowany, gdyż posiada taką samą wewnętrzną nazwę jak "
"poprzednio wczytany zapis\n"
"%s"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:94
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:85
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:124
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:115
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:399
#, c-format
msgid "%s (Disc %i)"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:211
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:195
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:374
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s już istnieje, zastąpić?"
#: Source/Core/Core/HW/GCMemcard.cpp:61
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:76
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:56
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:224
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:218
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:207
#, c-format
msgid "%sDelete%s"
msgstr "%sUsuń%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:205
#, c-format
msgid "%sExport GCI%s"
msgstr "%sEksportuj GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:203
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImportuj GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:785
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u wolnych bloków; %u wolnych wejść katalogowych"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:875
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:941
#, c-format
msgid "%u frames"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:895
#, c-format
msgid "%u objects"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:910
#, c-format
msgid "%zu FIFO bytes"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:930
#, c-format
msgid "%zu memory bytes"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:597
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinWX/FrameTools.cpp:377
msgid "&About..."
msgstr "&O programie..."
#: Source/Core/DolphinWX/FrameTools.cpp:220
msgid "&Audio Settings"
msgstr "Ustawienia &Audio"
#: Source/Core/DolphinWX/FrameTools.cpp:125
msgid "&Boot from DVD Backup..."
msgstr "&Uruchom z kopii DVD..."
#: Source/Core/DolphinWX/FrameTools.cpp:273
msgid "&Breakpoints"
msgstr "&Breakpointy"
#: Source/Core/DolphinWX/FrameTools.cpp:235
msgid "&Cheat Manager"
msgstr "Menadżer &Cheatów"
#: Source/Core/DolphinWX/FrameTools.cpp:221
msgid "&Controller Settings"
msgstr "Ustawienia &Kontrolera"
#: Source/Core/DolphinWX/GameListCtrl.cpp:903
msgid "&Delete File..."
msgstr "&Usuń Plik..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:925
msgid "&Delete selected ISOs..."
msgstr "&Usuń wybrane ISO..."
#: Source/Core/DolphinWX/FrameTools.cpp:189
msgid "&Emulation"
msgstr "&Emulacja"
#: Source/Core/DolphinWX/FrameTools.cpp:138
msgid "&File"
msgstr "&Plik"
#: Source/Core/DolphinWX/FrameTools.cpp:412
msgid "&Frame Advance"
msgstr "&Wyprzedzanie klatek"
#: Source/Core/DolphinWX/FrameTools.cpp:429
msgid "&Fullscreen"
msgstr "&Pełny ekran"
#: Source/Core/DolphinWX/FrameTools.cpp:375
msgid "&GitHub Repository"
msgstr "Repozytorium na &GitHubie"
#: Source/Core/DolphinWX/FrameTools.cpp:219
msgid "&Graphics Settings"
msgstr "&Ustawienia graficzne"
#: Source/Core/DolphinWX/FrameTools.cpp:378
msgid "&Help"
msgstr "&Pomoc"
#: Source/Core/DolphinWX/FrameTools.cpp:222
msgid "&Hotkey Settings"
msgstr "Ustawienia &hotkey'ów"
#: Source/Core/DolphinWX/FrameTools.cpp:275
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/FrameTools.cpp:163
msgid "&Load State"
msgstr "&Wczytaj stan"
#: Source/Core/DolphinWX/FrameTools.cpp:232
msgid "&Memcard Manager (GC)"
msgstr "&Menadżer karty pamięci (GC)"
#: Source/Core/DolphinWX/FrameTools.cpp:274
msgid "&Memory"
msgstr "&Pamięć"
#: Source/Core/DolphinWX/FrameTools.cpp:213
msgid "&Movie"
msgstr "&Film"
#: Source/Core/DolphinWX/FrameTools.cpp:390
msgid "&Open..."
msgstr "&Otwórz..."
#: Source/Core/DolphinWX/FrameTools.cpp:228
msgid "&Options"
msgstr "&Opcje"
#: Source/Core/DolphinWX/FrameTools.cpp:401
msgid "&Pause"
msgstr "&Wstrzymaj"
#: Source/Core/DolphinWX/FrameTools.cpp:403
msgid "&Play"
msgstr "&Graj"
#: Source/Core/DolphinWX/GameListCtrl.cpp:884
msgid "&Properties"
msgstr "&Właściwości"
#: Source/Core/DolphinWX/FrameTools.cpp:425
msgid "&Read-Only Mode"
msgstr "Tryb Tylko Do &Odczytu"
#: Source/Core/DolphinWX/FrameTools.cpp:396
msgid "&Refresh List"
msgstr "&Odśwież listę"
#: Source/Core/DolphinWX/FrameTools.cpp:271
msgid "&Registers"
msgstr "&Rejestry"
#: Source/Core/DolphinWX/FrameTools.cpp:409
msgid "&Reset"
msgstr "&Reset"
#: Source/Core/DolphinWX/FrameTools.cpp:276
msgid "&Sound"
msgstr "&Dźwięk"
#: Source/Core/DolphinWX/FrameTools.cpp:406
msgid "&Stop"
msgstr "&Stop"
#: Source/Core/DolphinWX/FrameTools.cpp:254
msgid "&Tools"
msgstr "&Narzędzia"
#: Source/Core/DolphinWX/FrameTools.cpp:277
msgid "&Video"
msgstr "&Wideo"
#: Source/Core/DolphinWX/FrameTools.cpp:362
msgid "&View"
msgstr "&Widok"
#: Source/Core/DolphinWX/FrameTools.cpp:272
msgid "&Watch"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:373
msgid "&Website"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:885
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:55
msgid "(Error: Bad host)"
msgstr "(Błąd: Zły host)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:59
msgid "(Error: Disconnected)"
msgstr "(Błąd: Rozłączono)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:57
msgid "(Error: Dolphin too old)"
msgstr "(Błąd: Dolphin zbyt stary)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:61
msgid "(Error: Socket)"
msgstr "(Błąd: Gniazdo)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:63
msgid "(Error: Timeout)"
msgstr "(Błąd: Przekroczono Czas Oczekiwania)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:65
msgid "(Error: Unknown)"
msgstr "(Błąd: Nieznany)"
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(c) 2003-2015+ Zespół Dolphina. \"GameCube\" oraz \"Wii\" są zastrzeżonymi "
"znakami towarowymi Nintendo. Dolphin nie jest powiązany z Nintendo w "
"jakikolwiek sposób."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:722
msgid "(off)"
msgstr "(wyłączone)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:599
msgid "+ ADD"
msgstr "+ DODAJ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "1.5x Native (960x792)"
msgstr "1.5x Native (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "16-bit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "2.5x Native (1600x1320)"
msgstr "2.5x Native (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Natywna (1280x1056) dla 720p"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "32-bit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Natywna (1920x1584) dla 1080p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Natywna (2560x2112) dla 1440p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
msgid "5x Native (3200x2640)"
msgstr "5x Natywna (3200x2640)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Natywna (3840x3168) for 4K"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "7x Native (4480x3696)"
msgstr "7x Natywna (4480x3696)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "8-bit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Natywna (5120x4224) for 5K"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<Podaj nazwę>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:278
msgid "<No resolutions found>"
msgstr "<Brak rozdzielczości>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:28
msgid "<Nothing>"
msgstr "<Nic>"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:76
msgid "<System Language>"
msgstr "<Język Systemu>"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:320
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:384
msgid "A NetPlay window is already open!"
msgstr "Okno NetPlay jest już otwarte!"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:121
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:151
msgid "A game is not currently running."
msgstr "Gra nie jest aktualnie uruchomiona."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wiimotes."
msgstr ""
"Wspierane urządzenie Bluetootn nie zostało odnalezione. Musisz ręcznie "
"podłączyć swoje Wiimote'y."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:130
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wiimote support is broken in netplay and therefore disabled.\n"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:36
msgid "AM Baseboard"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:116
#: Source/Core/DolphinWX/ISOProperties.cpp:312
msgid "AR Codes"
msgstr "Kody AR"
#: Source/Core/DolphinWX/AboutDolphin.h:14
msgid "About Dolphin"
msgstr "O Dolphin"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:494
msgid "Accuracy:"
msgstr "Dokładność:"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Błąd Action Replay Code Decryption:\n"
"Błąd sprawdzania parzystości\n"
"\n"
"Kod:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:474
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Add Code "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:562
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Fill and "
"Slide (%s)"
#: Source/Core/Core/ActionReplay.cpp:354
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Ram Write "
"And Fill (%s)"
#: Source/Core/Core/ActionReplay.cpp:414
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Write To "
"Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:609
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Błąd Action Replay: Niewłaściwa wartość (%08x) w Memory Copy (%s)"
#: Source/Core/Core/ActionReplay.cpp:489
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Błąd Action Replay: Master Code and Write To CCXXXXXX nie jest "
"zaimplementowane (%s)\n"
"Master kody nie są potrzebne. Nie używaj master kodów."
#: Source/Core/Core/ActionReplay.cpp:181
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Błąd Action Replay: niewłaściwa linia kodu AR: %s"
#: Source/Core/Core/ActionReplay.cpp:725
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Conditional Code: Niewłaściwy rozmiar %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:693
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Niewłaściwy typ Normal Code %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:749
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normal Code %i: Niewłaściwy podtyp %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:645
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normal Code 0: Niewłaściwy podtyp %08x (%s)"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:43
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:68
msgid "Adapter Detected"
msgstr "Adapter Wykryty"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:31
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:70
msgid "Adapter Not Detected"
msgstr "Adapter Nie Został Wykryty"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:262
msgid "Adapter:"
msgstr "Adapter:"
#: Source/Core/DolphinWX/WXInputBase.cpp:68
#: Source/Core/DolphinWX/PatchAddEdit.cpp:80
msgid "Add"
msgstr "Dodaj"
#: Source/Core/DolphinWX/ISOProperties.cpp:1459
msgid "Add ActionReplay Code"
msgstr "Dodaj kod ActionReplay"
#: Source/Core/DolphinWX/ISOProperties.cpp:1376
msgid "Add Patch"
msgstr "Dodaj łatkę"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:424
#: Source/Core/DolphinWX/ISOProperties.cpp:445
msgid "Add..."
msgstr "Dodaj..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:317
msgid "Address"
msgstr "Adres"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:850
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "Reguluje siłę nacisku wymaganego do aktywacji przycisków."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35
msgid "Advance Game Port"
msgstr ""
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:76
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:536
msgid "Advanced"
msgstr "Zaawansowane"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:84
msgid "Advanced Settings"
msgstr "Ustawienia zaawansowane"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:675
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr "Wszystkie pliki GC/Wii (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1238
msgid "All GameCube GCM files (gcm)"
msgstr "Wszystkie Pliki GCM GameCube'a (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1584
#: Source/Core/DolphinWX/FrameTools.cpp:1598
msgid "All Save States (sav, s##)"
msgstr "Stany zapisu (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1236
msgid "All Wii ISO files (iso)"
msgstr "Wszystkie obrazy Wii (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1259
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Spakowane obrazy GC/Wii (gcz)"
#: Source/Core/Common/Assert.h:42
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Anaglyph"
msgstr "Anaglif"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:266
msgid "Analyze"
msgstr "Analizuj"
#: Source/Core/InputCommon/ControllerEmu.cpp:217
msgid "Angle"
msgstr "Kąt"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:384
msgid "Anisotropic Filtering:"
msgstr "Filtrowanie anizotropowe:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:370
msgid "Anti-Aliasing:"
msgstr "Antyaliasing:"
#: Source/Core/DolphinWX/ISOProperties.cpp:471
msgid "Apploader Date:"
msgstr ""
#: Source/Core/DiscIO/VolumeDirectory.cpp:304
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "Apploader niewłaściwego rozmiaru... Czy to rzeczywiście apploader?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:298
msgid "Apploader unable to load from file"
msgstr "Apploader nie mógł wczytać z pliku"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:77
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:123
msgid "Apply"
msgstr "Zastosuj"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Stosuje efekt post-processingowy po zakończeniu klatki.\n"
"\n"
"W razie wątpliwości, wybierz (wyłączone)."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:707
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Czy jesteś pewny by usunąc \"%s\"?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1047
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1046
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:383
msgid "Are you trying to use the same file in both slots?"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:295
msgid "Aspect Ratio:"
msgstr "Proporcje ekranu:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:197
msgid "Assign Controller Ports"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:75
msgid "At least one pane must remain open."
msgstr "Przynajmniej jeden panel musi pozostać otwarty."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62
msgid ""
"Attempt to detect and skip wait-loops.\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:72
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:67
msgid "Audio Backend:"
msgstr "Backend Audio:"
#: Source/Core/AudioCommon/AOSoundStream.cpp:29
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Błąd otwarcia urządzenia AO.\n"
#: Source/Core/DolphinWX/ISOProperties.cpp:128
msgid "Australia"
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:42
msgid "Authors"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:150
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:350
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (Wiele z 640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:350
msgid "Auto (Window Size)"
msgstr "Auto (rozmiar okna)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:314
msgid "Auto adjust Window Size"
msgstr "Auto-dopasowanie rozmiaru okna"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:99
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Automatycznie dopasowuje rozmiar okna do wewnętrznej rozdzielczości.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:537
msgid "BAT incorrect. Dolphin will now exit"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:764
msgid "BP register "
msgstr "BP rejestr"
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "Wstecz"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:72
msgid "Backend Settings"
msgstr "Ustawienia Backendu"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:61
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:234
msgid "Backend:"
msgstr "Backend:"
#: Source/Core/Core/HotkeyManager.cpp:227
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:247
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
#: Source/Core/Core/HW/GCPadEmu.cpp:84
msgid "Background Input"
msgstr "Wejście w tle"
#: Source/Core/InputCommon/ControllerEmu.cpp:199
msgid "Backward"
msgstr "W tył"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:226
msgid "Balance Board"
msgstr "Balance Board"
#: Source/Core/DolphinWX/GameListCtrl.cpp:270
#: Source/Core/DolphinWX/MemcardManager.cpp:644
#: Source/Core/DolphinWX/FrameTools.cpp:345
msgid "Banner"
msgstr "Baner"
#: Source/Core/DolphinWX/ISOProperties.cpp:584
msgid "Banner Details"
msgstr "Szczegóły banera"
#: Source/Core/DolphinWX/ISOProperties.cpp:540
msgid "Banner:"
msgstr "Baner:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:65
msgid "Bar"
msgstr "Wajcha"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:321
msgid "Basic"
msgstr "Podstawowy"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:78
msgid "Basic Settings"
msgstr "Ustawienia podstawowe"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:30
msgid "Bass"
msgstr "Bass"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308
msgid "Battery"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:152
msgid "Block Allocation Table checksum failed"
msgstr "Suma kontrolna Block Allocation Table nie powiodła się"
#: Source/Core/DolphinWX/MemcardManager.cpp:648
msgid "Blocks"
msgstr "Bloki"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Blue"
msgstr "Niebieski"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Blue Left"
msgstr "Niebieski lewo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Blue Right"
msgstr "Niebieski prawo"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:592
msgid "Borderless Fullscreen"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:281
msgid "Bottom"
msgstr "Dół"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:250
#, c-format
msgid "Bound Controls: %lu"
msgstr "Bound Controls: %lu"
#: Source/Core/DolphinWX/AboutDolphin.cpp:34
#, c-format
msgid "Branch: %s"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "Broadband Adapter"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:371
msgid "Broken"
msgstr "Zepsuty"
#: Source/Core/DolphinWX/GameListCtrl.cpp:223
msgid "Browse for a directory to add"
msgstr "Szukaj folder do dodania"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1127
msgid "Browse for output directory"
msgstr "Szukaj folderu wyjściowego"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:217
msgid "Buffer:"
msgstr "Bufor:"
#: Source/Core/DolphinWX/TASInputDlg.cpp:140
#: Source/Core/DolphinWX/TASInputDlg.cpp:265
#: Source/Core/DolphinWX/TASInputDlg.cpp:365
#: Source/Core/Core/HW/GCPadEmu.cpp:60
msgid "Buttons"
msgstr "Przyciski"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83
msgid "Bypass XFB"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:327
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Omija oczyszczanie cache'u danych przez instrukcję DCBZ. Zazwyczaj pozostaw "
"tę opcję wyłączoną."
#: Source/Core/DolphinWX/TASInputDlg.cpp:349
#: Source/Core/Core/HW/GCPadEmu.cpp:66
msgid "C Stick"
msgstr "C Stick"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775
msgid "CP register "
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59
msgid "CPU Emulator Engine"
msgstr "Silnik emulacji CPU"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:52
msgid "CPU Options"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:131
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:26
msgid "Cached Interpreter (slower)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1870
#, c-format
msgid "Can't find Wiimote by connection handle %02x"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:125
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Cancel"
msgstr "Anuluj"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:330
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/InputCommon/ControllerEmu.cpp:230
msgid "Center"
msgstr "Środek"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:20
msgid "Change"
msgstr "Zmień"
#: Source/Core/DolphinWX/GameListCtrl.cpp:912
msgid "Change &Disc"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:393
msgid "Change &Disc..."
msgstr "Zmień &dysk"
#: Source/Core/Core/HotkeyManager.cpp:16
msgid "Change Disc"
msgstr "Zmień dysk"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Change Game"
msgstr "Zmień grę"
#: Source/Core/Core/Movie.cpp:1183
#, c-format
msgid "Change the disc to %s"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Zmień język UI.\n"
"Restert wymagany."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:50
msgid "Changing this will have no effect while the emulator is running."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:155
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:48
msgid "Cheat Code"
msgstr "Cheat Code"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:166
msgid "Cheat Manager"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:119
msgid "Cheat Search"
msgstr "Szukaj cheatów"
#: Source/Core/DolphinWX/ISOProperties.cpp:713
msgid "Check Partition Integrity"
msgstr "Sprawdź integralność partycji"
#: Source/Core/DolphinWX/AboutDolphin.cpp:36
msgid "Check for updates: "
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:958
msgid "Checking integrity..."
msgstr "Sprawdzanie integralności..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:45
msgid "Choose a DVD root directory:"
msgstr "Wybierz folder źródłowy DVD"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49
msgid "Choose a NAND root directory:"
msgstr "Wybierz folder źródłowy NAND"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42
msgid "Choose a default ISO:"
msgstr "Wybierz domyślne ISO"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:128
msgid "Choose a directory to add"
msgstr "Wybierz folder do dodania"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:315
msgid "Choose a file to open"
msgstr "Wybierz plik do otwarcia"
#: Source/Core/DolphinWX/MemcardManager.cpp:222
msgid "Choose a memory card:"
msgstr "Wybierz kartę pamięci:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:46
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Wybierz plik używany jako apploader: (dotyczy dysków stworzonych tylko z "
"folderów)"
#: Source/Core/DolphinWX/ISOProperties.cpp:851
#: Source/Core/DolphinWX/ISOProperties.cpp:904
msgid "Choose the folder to extract to"
msgstr "Wybierz folder do wypakowania"
#: Source/Core/InputCommon/ControllerEmu.cpp:216
msgid "Circle Stick"
msgstr "Circle Stick"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:60
msgid "Classic"
msgstr "Classic"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
#: Source/Core/DolphinWX/InputConfigDiag.cpp:579
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1015
#: Source/Core/DolphinWX/LogWindow.cpp:133
msgid "Clear"
msgstr "Wyczyść"
#: Source/Core/Core/NetPlayServer.cpp:347
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"Klient rozłączony podczas uruchomionej gry! NetPlay wyłączony. Musisz "
"ręcznie zatrzymać grę."
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:118
#: Source/Core/DolphinWX/ISOProperties.cpp:616
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:279
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:132
#: Source/Core/DolphinWX/MemcardManager.cpp:252
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:606
msgid "Close"
msgstr "Zamknij"
#: Source/Core/DolphinWX/FrameTools.cpp:217
msgid "Co&nfigure..."
msgstr "Ko&nfiguruj..."
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:74
msgid "Code Info"
msgstr "Info kodu"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:52
msgid "Code:"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
msgid "Code: "
msgstr "Kod:"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "Command"
msgstr "Polecenie"
#: Source/Core/DolphinWX/MemcardManager.cpp:646
msgid "Comment"
msgstr "Komentarz"
#: Source/Core/DolphinWX/GameListCtrl.cpp:910
msgid "Compress ISO..."
msgstr "Kompresuj ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:927
msgid "Compress selected ISOs..."
msgstr "Kompresuj wybrane ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1136
#: Source/Core/DolphinWX/GameListCtrl.cpp:1276
msgid "Compressing ISO"
msgstr "Kompresowanie ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1374
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:477
msgid "Compute"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1239
msgid "Computing MD5 checksum"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:394
#: Source/Core/DolphinWX/FrameTools.cpp:551
msgid "Config"
msgstr "Konfig"
#: Source/Core/DolphinWX/InputConfigDiag.h:162
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:88
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:177
msgid "Configure"
msgstr "Konfiguracja"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:130
msgid "Configure Control"
msgstr "Konfiguracja sterowania"
#: Source/Core/DolphinWX/FrameTools.cpp:551
msgid "Configure..."
msgstr "Konfiguruj..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1166
#: Source/Core/DolphinWX/GameListCtrl.cpp:1194
#: Source/Core/DolphinWX/GameListCtrl.cpp:1269
msgid "Confirm File Overwrite"
msgstr "Potwierdź nadpis pliku"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:108
msgid "Confirm on Stop"
msgstr "Potwierdź przy zatrzymaniu"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:107
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:126
msgid "Connect"
msgstr "Połącz"
#: Source/Core/DolphinWX/FrameTools.cpp:446
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Connect Balance Board"
msgstr "Podłącz Balance Board"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47
msgid "Connect USB Keyboard"
msgstr "Podłącz klawiaturę USB"
#: Source/Core/DolphinWX/FrameTools.cpp:442
#, c-format
msgid "Connect Wiimote %i"
msgstr "Połącz Wiilot %i"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Connect Wiimote 1"
msgstr "Połącz Wiilot 1"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Connect Wiimote 2"
msgstr "Połącz Wiilot 2"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Connect Wiimote 3"
msgstr "Połącz Wiilot 3"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Connect Wiimote 4"
msgstr "Połącz Wiilot 4"
#: Source/Core/DolphinWX/FrameTools.cpp:246
msgid "Connect Wiimotes"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1546
msgid "Connected"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:517
msgid "Connecting..."
msgstr "Łączę..."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:57
msgid "Connection Type:"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:266
msgid "Continuous Scanning"
msgstr "Skanowanie ciągłe"
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Control"
msgstr "Sterowanie"
#: Source/Core/Core/HW/GCPadEmu.cpp:65
msgid "Control Stick"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:17
msgid "Controller Ports"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:553
msgid "Controller settings"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:553
msgid "Controllers"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:142
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:449
msgid "Convergence:"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:358
msgid "Convergence: "
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:194
msgid "Convert to GCI"
msgstr "Konwertuj do GCI"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:177
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:558
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:564
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:581
msgid "Copy"
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:902
msgid "Copy failed"
msgstr "Kopiowanie nie powiodło się"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
#, c-format
msgid "Copy to Memcard %c"
msgstr "Kopiuj do Memcard %c"
#: Source/Core/DolphinWX/ISOProperties.cpp:381
msgid "Core"
msgstr "Rdzeń"
#: Source/Core/Core/ConfigManager.cpp:706
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original GameCube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:816
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "Nie rozpoznao pliku ISO %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:645
#, c-format
msgid "Could not save %s."
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:114
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Nie można zapisać pliku karty pamięci %s.\n"
"\n"
"Uruchamiasz program z CD/DVD albo plik zapisu jest zabezpieczony przed "
"zapisem?\n"
"\n"
"Czy wiadomość ta pojawia się po przeniesieniu folderu emulatora?\n"
"Jeśli tak, należy ponownie określić ścieżki kart pamięci w opcjach programu."
#: Source/Core/Core/NetPlayClient.cpp:77
msgid "Couldn't Create Client"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:88
msgid "Couldn't create peer."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1191
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Nie odnaleziono polecenia otwarcia dla rozszerzenia 'ini'!"
#: Source/Core/Core/BootManager.cpp:382
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"Nie można zainicjować rdzenia.\n"
"Sprawdź konfigurację."
#: Source/Core/Common/TraversalClient.cpp:221
#, c-format
msgid "Couldn't look up central server %s"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "Count:"
msgstr "Ilość:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:207
#, c-format
msgid "Count: %lu"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:465
msgid "Country:"
msgstr "Kraj:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:21
msgid "Create AR Code"
msgstr "Utwórz kod AR"
#: Source/Core/DolphinWX/FrameAui.cpp:542
msgid "Create new perspective"
msgstr "Utwórz nową perspektywę"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Creator: "
msgstr "Twórca:"
#: Source/Core/Common/MsgHandler.cpp:64
msgid "Critical"
msgstr "Krytyczny"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:575
msgid "Crop"
msgstr "Obcięcie"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:137
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:56
msgid "Crossfade"
msgstr "Suwak"
#: Source/Core/DolphinWX/FrameTools.cpp:688
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "Aktualny folder zmieniono z %s na %s po wxFileSelector!"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "Custom"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:78
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49
msgid "DK Bongos"
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37
msgid "DSP Emulator Engine"
msgstr "Silnik emulacji DSP"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:33
#: Source/Core/DolphinWX/ISOProperties.cpp:334
msgid "DSP HLE emulation (fast)"
msgstr "Emulacja DSP HLE (szybka)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35
msgid "DSP LLE interpreter (slow)"
msgstr "Interpreter DSP LLE (wolny)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
msgid "DSP LLE recompiler"
msgstr "Rekompilator DSP LLE"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:74
msgid "DVD Root:"
msgstr "Źródło DVD:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48
msgid "Dance Mat"
msgstr "Mata do tańczenia"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:52
msgid "Data Size"
msgstr "Rozmiar danych"
#: Source/Core/DolphinWX/MemcardManager.cpp:536
#: Source/Core/DolphinWX/MemcardManager.cpp:575
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Pliki Datel MaxDrive/Pro(*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:164
#: Source/Core/InputCommon/ControllerEmu.cpp:179
#: Source/Core/InputCommon/ControllerEmu.cpp:187
#: Source/Core/InputCommon/ControllerEmu.cpp:201
#: Source/Core/InputCommon/ControllerEmu.cpp:215
msgid "Dead Zone"
msgstr "Dead Zone"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Debug"
msgstr "Debuguj"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107
msgid "Debug Only"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:547
msgid "Debugging"
msgstr "Debugowanie"
#: Source/Core/DolphinWX/WXInputBase.cpp:71
msgid "Decimal"
msgstr "Dziesiętnie"
#: Source/Core/DolphinWX/GameListCtrl.cpp:908
msgid "Decompress ISO..."
msgstr "Wypakuj ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:928
msgid "Decompress selected ISOs..."
msgstr "Wypakuj wybrane ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1136
#: Source/Core/DolphinWX/GameListCtrl.cpp:1276
msgid "Decompressing ISO"
msgstr "Wypakowywanie ISO"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Decrease Convergence"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Decrease Depth"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Decrease Emulation Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Decrease IR"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1014
msgid "Default"
msgstr "Domyślne"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:71
msgid "Default ISO:"
msgstr "Domyślne ISO:"
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Default font"
msgstr "Domyślna czcionka"
#: Source/Core/DolphinWX/WXInputBase.cpp:24
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1028
msgid "Delete"
msgstr "Usuń"
#: Source/Core/DolphinWX/MemcardManager.cpp:811
msgid "Delete Save"
msgstr "Usuń zapis"
#: Source/Core/VideoCommon/AVIDump.cpp:92
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Usunąć istniejący plik '%s'?"
#: Source/Core/DolphinWX/ISOProperties.cpp:351
msgid "Depth Percentage: "
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:440
msgid "Depth:"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:699
msgid "Description"
msgstr "Opis"
#: Source/Core/DolphinWX/ISOProperties.cpp:538
msgid "Description:"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Detect"
msgstr "Wykryj"
#: Source/Core/DolphinWX/ISOProperties.cpp:337
msgid "Deterministic dual core: "
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:146
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1000
msgid "Device"
msgstr "Urządzenie"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:109
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73
msgid "Device Settings"
msgstr "Ustawienia urządzenia"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:259
msgid "Device not found"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:53
msgid "Dial"
msgstr "Pokrętło"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56
msgid "Dims the screen after five minutes of inactivity."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:61
msgid "Direct Connection"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:133
msgid "Directory checksum and directory backup checksum failed"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:506
msgid "Disable"
msgstr "Wyłącz"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:521
msgid "Disable Bounding Box"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Disable Emulation Speed Limit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:417
msgid "Disable Fog"
msgstr "Wyłącz mgłę"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:126
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Wyłącz dowolną emulację XFB.\n"
"Przyspiesza znacznie emulację, ale powoduje błędy w wielu grach, które ich "
"wymagają (szczególnie homebrew).\n"
"\n"
"W razie wątpliwości, pozostaw włączone."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:606
msgid "Disc"
msgstr "Dysk"
#: Source/Core/DiscIO/DriveBlob.cpp:152
msgid "Disc Read Error"
msgstr "Dłąd odczytu dysku"
#: Source/Core/DolphinWX/FrameTools.cpp:1546
msgid "Disconnected"
msgstr ""
#: Source/Core/Common/TraversalClient.cpp:227
msgid "Disconnected from traversal server"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:325
msgid "Display"
msgstr "Ekran"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:124
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:72
msgid "Divide"
msgstr "Podziel"
#: Source/Core/DolphinWX/FrameTools.cpp:1135
msgid "Do you want to stop the current emulation?"
msgstr "Zatrzymać aktualną emulację?"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:38
msgid "Dolby Pro Logic II decoder"
msgstr "Dekoder Dolby Pro Logic II"
#: Source/Core/DolphinWX/AboutDolphin.cpp:31
#: Source/Core/DolphinWX/FrameTools.cpp:989
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:210
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Ustawienia graficzne %s"
#: Source/Core/DolphinWX/Config/ConfigMain.h:20
msgid "Dolphin Configuration"
msgstr "Konfiguracja Dolphin'a"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:41
msgid "Dolphin Controller Configuration"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:368
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Konfiguracja emulowanego Wiilota"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:377
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1333
msgid "Dolphin Hotkeys"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:113
msgid "Dolphin NetPlay"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:43
msgid "Dolphin NetPlay Setup"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:812
#: Source/Core/DolphinWX/FrameTools.cpp:1257
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Filmy TAS (*.dtm)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:333
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory..."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:329
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
#: Source/Core/Common/TraversalClient.cpp:224
msgid "Dolphin too old for traversal server"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1207
#: Source/Core/DolphinWX/GameListCtrl.cpp:1298
msgid "Dolphin was unable to complete the requested action."
msgstr "Program nie był w stanie zakończyć żądanej akcji."
#: Source/Core/DiscIO/CompressedBlob.cpp:326
msgid "Done compressing disc image."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:50
#: Source/Core/InputCommon/ControllerEmu.cpp:195
msgid "Down"
msgstr "Dół"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:58
msgid "Download Codes (WiiRD Database)"
msgstr "Ściągnij kody (baza WiiRD)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:288
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "Pobrano %lu kodów. (dodano %lu)"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:118
msgid "Drawn Object Range"
msgstr ""
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:37
msgid "Driver Not Detected"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39
msgid "Drums"
msgstr "Perkusja"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:29
msgid "Dummy"
msgstr "Atrapa"
#: Source/Core/DolphinWX/FrameTools.cpp:211
msgid "Dump Audio"
msgstr "Zrzut audio"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:560
msgid "Dump EFB Target"
msgstr "Zrzut EFB Target"
#: Source/Core/DolphinWX/FrameTools.cpp:209
msgid "Dump Frames"
msgstr "Zrzut klatek"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:104
msgid "Dump Objects"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:112
msgid "Dump TEV Stages"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
msgid "Dump Texture Fetches"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:556
msgid "Dump Textures"
msgstr "Zrzut tekstur"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:129
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:132
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37
#: Source/Core/DolphinWX/ISOProperties.cpp:512
msgid "Dutch"
msgstr "Holenderski"
#: Source/Core/DolphinWX/FrameTools.cpp:137
msgid "E&xit"
msgstr "&Wyjście"
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"BŁĄD: Ta wersja programu wymaga sterownika TAP-Win32 w wersji przynajmniej "
"%d. %d -- Jeśli ostatnio aktualizowałeś program, ponowne uruchomienie "
"systemu jest wymagane aby sterownik zaczął działać."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:138
msgid "Early Memory Updates"
msgstr "Early Memory Updates"
#: Source/Core/DolphinWX/ARCodeAddEdit.h:21
msgid "Edit ActionReplay Code"
msgstr "Edytuj kody ActionReplay"
#: Source/Core/DolphinWX/ISOProperties.cpp:299
msgid "Edit Config"
msgstr "Edytuj konfigurację"
#: Source/Core/DolphinWX/PatchAddEdit.h:25
msgid "Edit Patch"
msgstr "Edytuj patch"
#: Source/Core/DolphinWX/ISOProperties.cpp:423
#: Source/Core/DolphinWX/ISOProperties.cpp:444
msgid "Edit..."
msgstr "Edytuj..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52
msgid "Effect"
msgstr "Efekt"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:472
msgid "Embedded Frame Buffer (EFB)"
msgstr ""
#: Source/Core/Core/State.cpp:466
msgid "Empty"
msgstr ""
#: Source/Core/Core/Core.cpp:232
msgid "Emu Thread already running"
msgstr "Wątek emulacji jest już uruchomiony"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:128
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Emuluje XFB dokładnie.\n"
"Spowalnia znacznie emulację i zabrania renderowania w wysokich "
"rozdzielczościach, ale jest wymagane do prawidłowej emulacji niektórych "
"gier.\n"
"\n"
"W razie wątpliwości, włącz wirtualną emulację XFB."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:127
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Emuluje XFB używając obiektów tekstur GPU.\n"
"Naprawia wiele gier, które nie działają bez emulacji XFB, nie będąc "
"jednakowo wolne jak rzeczywista emulacja XFB. Jednak może wciąż zawodzić dla "
"pozostałej większości gier (szczególnie homebrew).\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163
msgid "Emulated Wiimote"
msgstr "Emulowany Wiilot"
#: Source/Core/DolphinWX/ISOProperties.cpp:369
msgid "Emulation State: "
msgstr "Stan emulacji:"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99
msgid "Enable AR Logging"
msgstr "Włącz log AR"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:24
msgid "Enable CPU Clock Override"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "Enable Cheats"
msgstr "Włącz kody"
#: Source/Core/DolphinWX/ISOProperties.cpp:322
msgid "Enable Dual Core"
msgstr "Włącz 2 rdzenie"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:54
msgid "Enable Dual Core (speedup)"
msgstr "Włącz 2 rdzenie (przyspieszenie)"
#: Source/Core/DolphinWX/ISOProperties.cpp:328
msgid "Enable FPRF"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:323
msgid "Enable Idle Skipping"
msgstr "Włącz Idle Skipping"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:55
msgid "Enable Idle Skipping (speedup)"
msgstr "Włącz Idle Skipping (przyspieszenie)"
#: Source/Core/DolphinWX/ISOProperties.cpp:324
msgid "Enable MMU"
msgstr "Włącz MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:579
msgid "Enable Progressive Scan"
msgstr "Włącz Progressive Scan"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42
msgid "Enable Screen Saver"
msgstr "Włącz wygaszacz ekranu"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:287
msgid "Enable Speaker Data"
msgstr "Włącz dane głosu"
#: Source/Core/DolphinWX/ISOProperties.cpp:347
msgid "Enable WideScreen"
msgstr "Włącz WideScreen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:543
msgid "Enable Wireframe"
msgstr "Włącz Wireframe"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:107
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:333
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:824
msgid "Enable pages"
msgstr "Włącz strony"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:98
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Włącz jeśli chcesz by cały ekran był używany do renderingu.\n"
"Jeśli wyłączone, zostanie utworzone okno renderingu.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Włącz jeśli chcesz by główne okno Dolphina było używane do renderingu "
"zamiast osobnego okna.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:53
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OS "
"X."
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:55
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL or Pulse "
"backends only."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:329
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Włącza progressive scan jeśli wspierane przez emulowane oprogramowanie.\n"
"Większość gier nie obchodzi to ustawienie.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/ISOProperties.cpp:325
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Włącza Memory Management Unit, wymagane dla niektórych gier. (ON = "
"kompatybilny, OFF = szybko)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:63
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:134
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Koduj zrzuty klatek używając kodeka FFV1.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/WXInputBase.cpp:45
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:124
msgid "End"
msgstr "Koniec"
#: Source/Core/Core/NetPlayServer.cpp:64
msgid "Enet Didn't Initialize"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:49
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:32
#: Source/Core/DolphinWX/ISOProperties.cpp:497
msgid "English"
msgstr "Angielski"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:342
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:419
msgid "Enhancements"
msgstr "Ulepszenia"
#: Source/Core/DolphinWX/FrameAui.cpp:541
msgid "Enter a name for the new perspective:"
msgstr "Wprowadź nazwę nowej perspektywy:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:193
#, c-format
msgid "Entry %d/%d"
msgstr "Wejście %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:92
#, c-format
msgid "Entry 1/%d"
msgstr "Wejście 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82
msgid "Equal"
msgstr "Równy"
#: Source/Core/DolphinWX/Main.cpp:331 Source/Core/DolphinWX/Main.cpp:337
#: Source/Core/DolphinWX/MemcardManager.cpp:566
#: Source/Core/DolphinWX/PatchAddEdit.cpp:229
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/WxUtils.cpp:60
msgid "Error"
msgstr "Błąd"
#: Source/Core/DolphinWX/Main.cpp:331
msgid "Error loading selected language. Falling back to system default."
msgstr "Błąd wczytywania wybranego języka. Ustawienia domyślne."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:389
msgid "Error saving file."
msgstr ""
#: Source/Core/Common/ChunkFile.h:309
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Błąd: Po \"%s\", znaleziono %d (0x%X) zamiast save maker'a %d (0x%X). "
"Anulowanie wczytywania zapisanego stanu..."
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:383
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Błąd: Próba dostępu do czcionek %s ale nie są one wczytane. Gry mogą "
"pokazywać czcionki niewłaściwie lub zawieścić się."
#: Source/Core/DolphinWX/WXInputBase.cpp:22
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:34
msgid "Euphoria"
msgstr "Euforia"
#: Source/Core/DolphinWX/ISOProperties.cpp:131
msgid "Europe"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:53
msgid "Execute"
msgstr "Wykonaj"
#: Source/Core/DolphinWX/FrameTools.cpp:435
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Exit"
msgstr "Wyjdź"
#: Source/Core/DolphinWX/FrameTools.cpp:234
msgid "Export All Wii Saves"
msgstr "Eksportuj wszystkie zapisy Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:726
msgid "Export File"
msgstr "Eksportuj plik"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Export Recording"
msgstr "Eksportuj nagranie"
#: Source/Core/DolphinWX/FrameTools.cpp:422
msgid "Export Recording..."
msgstr "Eksportuj nagranie..."
#: Source/Core/DolphinWX/MemcardManager.cpp:813
msgid "Export Save"
msgstr "Eksportuj zapis"
#: Source/Core/DolphinWX/GameListCtrl.cpp:891
msgid "Export Wii save (Experimental)"
msgstr "Eksportuj zapis Wii (eksperymentalne)"
#: Source/Core/DolphinWX/MemcardManager.cpp:814
msgid "Export all saves"
msgstr "Eksportuj wszystkie zapisy"
#: Source/Core/DolphinWX/MemcardManager.cpp:464
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:61
msgid "Export failed"
msgstr "Eksportowanie nieudane"
#: Source/Core/DolphinWX/MemcardManager.cpp:570
msgid "Export save as..."
msgstr "Eksportuj zapis jako..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Extension"
msgstr "Rozszerzenie"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:504
msgid "External Frame Buffer (XFB)"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:698
msgid "Extract All Files..."
msgstr "Wypakuj wszystkie pliki..."
#: Source/Core/DolphinWX/ISOProperties.cpp:705
msgid "Extract Apploader..."
msgstr "Wypakuj Apploader'a..."
#: Source/Core/DolphinWX/ISOProperties.cpp:706
msgid "Extract DOL..."
msgstr "Wypakuj DOL..."
#: Source/Core/DolphinWX/ISOProperties.cpp:691
msgid "Extract Directory..."
msgstr "Wypakuj folder..."
#: Source/Core/DolphinWX/ISOProperties.cpp:695
msgid "Extract File..."
msgstr "Wypakuj plik..."
#: Source/Core/DolphinWX/ISOProperties.cpp:687
msgid "Extract Partition..."
msgstr "Wypakuj partycję..."
#: Source/Core/DolphinWX/ISOProperties.cpp:809
#, c-format
msgid "Extracting %s"
msgstr "Wypakowywanie %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:792
msgid "Extracting All Files"
msgstr "Wypakowywanie wszystkich plików"
#: Source/Core/DolphinWX/ISOProperties.cpp:792
msgid "Extracting Directory"
msgstr "Wypakowywanie folderu"
#: Source/Core/DolphinWX/ISOProperties.cpp:795
msgid "Extracting..."
msgstr "Wypakowywanie..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:46
#: Source/Core/DolphinWX/FrameTools.cpp:242
msgid "FIFO Player"
msgstr "FIFO Player"
#: Source/Core/DolphinWX/ISOProperties.cpp:473
msgid "FST Size:"
msgstr "Rozmiar FST:"
#: Source/Core/Core/NetPlayClient.cpp:159
msgid "Failed To Connect!"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:103
msgid "Failed to Connect!"
msgstr "Połączenie nieudane!"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:301
msgid "Failed to download codes."
msgstr "Pobieranie kodów nieudane!"
#: Source/Core/DolphinWX/ISOProperties.cpp:930
#, c-format
msgid "Failed to extract to %s!"
msgstr "Wypakowanie do %s nie udało się!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:585
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:375
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:373
msgid ""
"Failed to listen. Someone is probably already listening on the port you "
"specified."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:164
#: Source/Core/DiscIO/CompressedBlob.cpp:342
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:171
#: Source/Core/DiscIO/CompressedBlob.cpp:350
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
#: Source/Core/Core/Movie.cpp:944
#, c-format
msgid "Failed to read %s"
msgstr "Nieudany odczyt %s"
#: Source/Core/Core/HW/GCMemcard.cpp:189
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memcard may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:114
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Błąd poprawnego odczytu block allocation table backup\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:108
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Błąd poprawnego odczytu block allocation table\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:678
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:102
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Błąd poprawnego odczytu folderu zapasowego\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:96
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Błąd poprawnego odczytu folderu\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:85
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Błąd poprawnego odczytu nagłówka\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:56
msgid "Failed to read unique ID from disc image"
msgstr "Błąd odczytu unikalnego ID z obrazu dysku"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:135
msgid "Failed to update country code in SYSCONF"
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:103
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Błąd zapisu BT.DINF do SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:291
#: Source/Core/DiscIO/CompressedBlob.cpp:381
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:498
msgid "Fast"
msgstr "Szybki"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:520
msgid "Fast Depth Calculation"
msgstr ""
#: Source/Core/Core/Movie.cpp:1213
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Fatal desync. Anulowanie playback'u. (Błąd w PlayWiimote: %u != %u, byte "
"%u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:274
msgid "File"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:81
msgid "File Info"
msgstr "Informacja o pliku"
#: Source/Core/DolphinWX/FrameTools.cpp:349
msgid "File Name"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:355
msgid "File Size"
msgstr ""
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:296
msgid "File contained no codes."
msgstr "Plik nie zawiera kodów."
#: Source/Core/DolphinWX/MemcardManager.cpp:418
msgid "File converted to .gci"
msgstr "Plik skonwertowany do .gci."
#: Source/Core/DolphinWX/MemcardManager.cpp:433
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Nie można otworzyć pliku\n"
"lub posiada niewłaściwe rozszerzenie"
#: Source/Core/Core/HW/GCMemcard.cpp:50
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:430
msgid "File is not recognized as a memcard"
msgstr "Plik nierozpoznany jako karta pamięci"
#: Source/Core/DiscIO/CompressedBlob.cpp:335
msgid "File not compressed"
msgstr "Plik nie skompresowany"
#: Source/Core/DolphinWX/MemcardManager.cpp:424
#: Source/Core/DolphinWX/MemcardManager.cpp:470
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "File write failed"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:195
msgid "Files opened, ready to compress."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:595
msgid "Filesystem"
msgstr "System plików"
#: Source/Core/DolphinWX/ISOProperties.cpp:1183
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Nieznany plik typu 'ini'! Nie otworzy się!"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:248
msgid "Find next"
msgstr "Następny"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:249
msgid "Find previous"
msgstr "Poprzedni"
#: Source/Core/DolphinWX/MemcardManager.cpp:649
msgid "First Block"
msgstr "Blok pierwszy"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
msgid "Fix Checksums"
msgstr "Napraw sumy kontrolne"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Force 16:9"
msgstr "Wymuś 16:9"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Force 4:3"
msgstr "Wymuś 4:3"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid "Force Console as NTSC-J"
msgstr "Wymuś konsolę jako NTSC-J"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:164
msgid "Force Listen Port: "
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:415
msgid "Force Texture Filtering"
msgstr "Wymuś filtrowanie tekstur"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:64
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:38
msgid ""
"Format as ASCII (NTSC\\PAL)?\n"
"Choose no for Shift JIS (NTSC-J)"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:198
msgid "Forward"
msgstr "W przód"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:188
msgid "Forward port (UPnP)"
msgstr "Przekieruj port (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:496
#, c-format
msgid "Found %u results for '"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:94
#, c-format
msgid "Found %zu save files"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:885
#, c-format
msgid "Frame %u"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:861
#, c-format
msgid "Frame %zu"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:22
msgid "Frame Advance"
msgstr "Frame Advance"
#: Source/Core/Core/HotkeyManager.cpp:23
msgid "Frame Advance Decrease Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:24
msgid "Frame Advance Increase Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Frame Advance Reset Speed"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:563
msgid "Frame Dumps use FFV1"
msgstr "Zrzuty klatek używają FFV1"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:210
msgid "Frame Info"
msgstr "Frame Info"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:98
msgid "Frame Range"
msgstr "Zasięg klatki"
#: Source/Core/DolphinWX/FrameTools.cpp:150
msgid "Frame S&kipping"
msgstr "Frame S&kipping"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:186
msgid "Frames To Record"
msgstr "Klatki do nagrania"
#: Source/Core/DolphinWX/ISOProperties.cpp:134
msgid "France"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:561
msgid "Free Look"
msgstr "Free Look"
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Freelook Decrease Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Freelook Increase Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Freelook Move Down"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Freelook Move Left"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:63
msgid "Freelook Move Right"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Freelook Move Up"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Freelook Reset"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Freelook Reset Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:64
msgid "Freelook Zoom In"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Freelook Zoom Out"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:51
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties.cpp:503
msgid "French"
msgstr "Francuski"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:46
msgid "Frets"
msgstr "Gryfy"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:100
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:119
msgid "From"
msgstr "Z"
#: Source/Core/DolphinWX/FrameTools.cpp:548
msgid "FullScr"
msgstr "Pełny Ekran"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:279
msgid "Fullscreen Resolution:"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
msgid "GBA"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:32
msgid "GC Port "
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:542
msgid "GCI File(*.gci)"
msgstr "Plik GCI(*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:32
msgid "GCI Folder"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:63
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:368
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
#: Source/Core/VideoCommon/OpcodeDecoding.cpp:81
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:319
msgid "Game Boy Advance Carts (*.gba)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:351
msgid "Game ID"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:463
msgid "Game ID:"
msgstr "ID gry:"
#: Source/Core/Core/NetPlayClient.cpp:696
msgid "Game is already running!"
msgstr "Gra jest już uruchomiona!"
#: Source/Core/Core/NetPlayClient.cpp:1029
msgid "Game isn't running!"
msgstr "Gra nie jest uruchomiona!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:301
msgid "Game not found!"
msgstr "Nie znaleziono gry!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:437
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:406
msgid "Game-Specific Settings"
msgstr "Specyficzne ustawienia gry"
#: Source/Core/DolphinWX/ISOProperties.cpp:308
msgid "GameConfig"
msgstr "Konfiguracja gry"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:73
msgid "GameCube"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:46
msgid "GameCube Adapter for Wii U"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:509
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:519
msgid "GameCube Controller Configuration"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:75
msgid "GameCube Controllers"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:319
#: Source/Core/DolphinWX/MemcardManager.cpp:223
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:533
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "Pliki zapisu GameCube(*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:118
#: Source/Core/DolphinWX/ISOProperties.cpp:314
msgid "Gecko Codes"
msgstr "Kody Gecko"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:114
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:70
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:225
msgid "General"
msgstr "Główne"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:331
msgid "General Settings"
msgstr "Ustawienia ogólne"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:50
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:33
#: Source/Core/DolphinWX/ISOProperties.cpp:500
msgid "German"
msgstr "Niemiecki"
#: Source/Core/DolphinWX/ISOProperties.cpp:140
msgid "Germany"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:256
#, c-format
msgid "GetARCode: Index is greater than ar code list size %zu"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "Graphics"
msgstr "Grafika"
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "Graphics settings"
msgstr "Ustawienia graficzne"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:83
msgid "Greater Than"
msgstr "Większy niż"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:30
msgid "Green"
msgstr "Zielony"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Left"
msgstr "Zielony lewo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Green Right"
msgstr "Zielony prawo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:43
msgid "Guitar"
msgstr "Gitara"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:468
msgid "Hacks"
msgstr "Hacki"
#: Source/Core/Core/HW/GCMemcard.cpp:124
msgid "Header checksum failed"
msgstr "Suma kontrolna nagłówka nie powiodła się"
#: Source/Core/InputCommon/ControllerEmu.cpp:232
msgid "Height"
msgstr "Wysokość"
#: Source/Core/DolphinWX/WXInputBase.cpp:56
msgid "Help"
msgstr "Pomoc"
#: Source/Core/InputCommon/ControllerEmu.cpp:228
msgid "Hide"
msgstr "Ukryj"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:316
msgid "Hide Mouse Cursor"
msgstr "Ukryj kursor myszy"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:109
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:176
msgid "Host"
msgstr "Host"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:113
msgid "Host Code :"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:111
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Hotkeys"
msgstr "Skróty klawiszowe"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163
msgid "Hybrid Wiimote"
msgstr "Hybrydowy Wiilot"
#: Source/Core/DolphinWX/GameListCtrl.cpp:275
msgid "ID"
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:649
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS: Próba otrzymania danych z nieznanego ticket'u: %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:934
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
"IOCTL_ES_LAUNCH: Gra próbowała ponownie wczytać tytuł, który jest "
"niedostępny w Twoim zrzucie NAND\n"
"TitleID %016<PRIx64>.\n"
"Program teraz chyba się zawiesi :C"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:915
msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:107
msgid "IPL Settings"
msgstr "Ustawienia IPL"
#: Source/Core/Core/Boot/Boot.cpp:205
#, c-format
msgid "IPL with unknown hash %x"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:133
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:292
msgid "IR Sensitivity:"
msgstr "Czułość IR"
#: Source/Core/DolphinWX/ISOProperties.cpp:567
msgid "ISO Details"
msgstr "Szczegóły ISO"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66
msgid "ISO Directories"
msgstr "Foldery ISO"
#: Source/Core/DolphinWX/MemcardManager.cpp:647
msgid "Icon"
msgstr "Ikona"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:475
msgid "Ignore Format Changes"
msgstr "Ignoruj zmiany formatu"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:117
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:812
msgid "Import Save"
msgstr "Importuj zapis"
#: Source/Core/DolphinWX/FrameTools.cpp:233
msgid "Import Wii Save"
msgstr "Importuj zapis Wii"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:127
msgid "Import failed"
msgstr "Importowanie nieudane"
#: Source/Core/DolphinWX/MemcardManager.cpp:459
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:447
msgid "Imported file has invalid length."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:456
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:373
msgid "In Game"
msgstr "W grze"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Increase Convergence"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Increase Depth"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Increase Emulation Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Increase IR"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:316
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:61
msgid "Information"
msgstr "Informacja"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:570
msgid "Input"
msgstr "Wejście"
#: Source/Core/DolphinWX/WXInputBase.cpp:55
msgid "Insert"
msgstr "Wstaw"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:46
msgid "Insert SD Card"
msgstr "Włóż kartę SD"
#: Source/Core/DolphinWX/FrameTools.cpp:239
msgid "Install WAD"
msgstr "Zainstaluj WAD"
#: Source/Core/DolphinWX/GameListCtrl.cpp:917
msgid "Install to Wii Menu"
msgstr "Zainstaluj do Wii Menu"
#: Source/Core/DolphinWX/FrameTools.cpp:1487
msgid "Installing WAD..."
msgstr "Instalacja WAD..."
#: Source/Core/DolphinWX/ISOProperties.cpp:980
msgid "Integrity Check Error"
msgstr "Błąd sprawdzania integralności"
#: Source/Core/DolphinWX/ISOProperties.cpp:986
msgid "Integrity check completed"
msgstr "Sprawdzanie integralności zakończone"
#: Source/Core/DolphinWX/ISOProperties.cpp:985
msgid "Integrity check completed. No errors have been found."
msgstr "Sprawdzanie integralności zakończone. Nie znaleziono błędów."
#: Source/Core/DolphinWX/ISOProperties.cpp:977
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:71
msgid "Interface"
msgstr "Interfejs"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:134
msgid "Interface Settings"
msgstr "Ustawienia interfejsu"
#: Source/Core/Core/State.cpp:381
msgid "Internal LZO Error - compression failed"
msgstr "Wewnętrzny błąd LZO - kompresja nie powiodła się"
#: Source/Core/Core/State.cpp:517
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Wewnętrzny błąd LZO - dekompresja nie powiodła się (%d) (%li, %li) \n"
"Wczytaj stan ponownie"
#: Source/Core/Core/State.cpp:651
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Wewnętrzny błąd LZO - lzo_init() nie powiodło się"
#: Source/Core/DolphinWX/ISOProperties.cpp:461
msgid "Internal Name:"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:363
msgid "Internal Resolution:"
msgstr "Wewnętrzna rozdzielczość:"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:25
msgid "Interpreter (slowest)"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:372
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/MemcardManager.cpp:467
msgid "Invalid bat.map or dir entry."
msgstr ""
#: Source/Core/Core/CoreTiming.cpp:496
#, c-format
msgid "Invalid event type %i"
msgstr "Niewłaściwy typ zdarzenia %i"
#: Source/Core/Core/HW/DVDInterface.cpp:473
msgid "Invalid file"
msgstr "Niewłaściwy plik"
#: Source/Core/Core/NetPlayClient.cpp:841
msgid "Invalid host"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:566
msgid "Invalid index"
msgstr ""
#: Source/Core/Core/Movie.cpp:885
msgid "Invalid recording file"
msgstr "Newłaściwy plik nagrania"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:466
msgid "Invalid search parameters (no object selected)"
msgstr "Niewłaściwy parametr przeszukiwania (nie wybrano obiektu)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:449
msgid "Invalid search string (couldn't convert to number)"
msgstr "Niewłaściwy łańcuch przeszukiwania (nie udało się zamienić na liczbę)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:437
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"Niewłaściwy łańcuch przeszukiwania (wspierane są tylko równe długości "
"łańcucha)"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:72
msgid "Invalid value."
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36
#: Source/Core/DolphinWX/ISOProperties.cpp:509
msgid "Italian"
msgstr "Włoski"
#: Source/Core/DolphinWX/ISOProperties.cpp:137
msgid "Italy"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:228
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:248
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306
#: Source/Core/Core/HW/GCPadEmu.cpp:85
msgid "Iterative Input"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31
msgid "JIT Arm64 (experimental)"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:28
msgid "JIT Recompiler (recommended)"
msgstr "Rekompilator JIT (zalecany)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29
msgid "JITIL Recompiler (slow, experimental)"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:155
msgid "Japan"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:31
#: Source/Core/DolphinWX/ISOProperties.cpp:494
msgid "Japanese"
msgstr "Japoński"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:315
msgid "Keep Window on Top"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Utrzymuj okno gry na wierzchu.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
#: Source/Core/Core/HW/GCKeyboard.cpp:18
msgid "Keyboard"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:221
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:220
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:224
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:228
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:232
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:236
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:240
msgid "Keys"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:192
msgid "Kick Player"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:158
msgid "Korea"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40
#: Source/Core/DolphinWX/ISOProperties.cpp:521
msgid "Korean"
msgstr "Koreański"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:46
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:31
msgid "L Button"
msgstr "L Button"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:50
msgid "L-Analog"
msgstr "L-Analog"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:129
msgid "Language:"
msgstr "Język:"
#: Source/Core/DolphinWX/FrameTools.cpp:491
#, c-format
msgid "Last %i"
msgstr "Ostatni %i"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:69
msgid "Latency:"
msgstr "Opóźnienie:"
#: Source/Core/DolphinWX/WXInputBase.cpp:47
#: Source/Core/InputCommon/ControllerEmu.cpp:196
msgid "Left"
msgstr "Lewo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:68
msgid "Left Stick"
msgstr "Gałka lewa"
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
msgid "Left stick"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:784
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"LPM by wykryć wejście.\n"
"ŚPM by wyczyścic.\n"
"PPM więcej opcji."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:789
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"LPM/PPM więcej opcji.\n"
"ŚPM by wyczyścić."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:84
msgid "Less Than"
msgstr "Mniej niż"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:61
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:41
msgid "License"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:65
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch to prevent audio from stuttering."
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1026
msgid "Load"
msgstr "Wczytaj"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:557
msgid "Load Custom Textures"
msgstr "Wczytaj własne tekstury"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Load State"
msgstr "Wczytaj stan"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Load State Last 1"
msgstr "Wczytaj stan Ostatni 1"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Load State Last 10"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Load State Last 2"
msgstr "Wczytaj stan Ostatni 2"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Load State Last 3"
msgstr "Wczytaj stan Ostatni 3"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Load State Last 4"
msgstr "Wczytaj stan Ostatni 4"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Load State Last 5"
msgstr "Wczytaj stan Ostatni 5"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Load State Last 6"
msgstr "Wczytaj stan Ostatni 6"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Load State Last 7"
msgstr "Wczytaj stan Ostatni 7"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Load State Last 8"
msgstr "Wczytaj stan Ostatni 8"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Load State Last 9"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Load State Slot 1"
msgstr "Wczytaj stan Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Load State Slot 10"
msgstr "Wczytaj stan Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Load State Slot 2"
msgstr "Wczytaj stan Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Load State Slot 3"
msgstr "Wczytaj stan Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Load State Slot 4"
msgstr "Wczytaj stan Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Load State Slot 5"
msgstr "Wczytaj stan Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Load State Slot 6"
msgstr "Wczytaj stan Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Load State Slot 7"
msgstr "Wczytaj stan Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Load State Slot 8"
msgstr "Wczytaj stan Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Load State Slot 9"
msgstr "Wczytaj stan Slot 9"
#: Source/Core/DolphinWX/FrameTools.cpp:495
msgid "Load State..."
msgstr "Wczytaj stan..."
#: Source/Core/DolphinWX/FrameTools.cpp:1522
msgid "Load Wii System Menu"
msgstr "Wczytaj Wii System Menu"
#: Source/Core/DolphinWX/FrameTools.cpp:1517
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Wczytaj Wii System Menu %d %c"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Load from selected slot"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:507
msgid "Load state from selected slot"
msgstr ""
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:358
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:540
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:546
msgid "Localhost"
msgstr ""
#: Source/Core/DolphinWX/LogWindow.h:33
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:24
msgid "Log Configuration"
msgstr "Konfiguracja Logu"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:313
msgid "Log Render Time to File"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:75
msgid "Log Types"
msgstr "Typy logów"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:70
msgid "Logger Outputs"
msgstr "Logger Outputs"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:120
#: Source/Core/DolphinWX/Frame.cpp:430
msgid "Logging"
msgstr "Logging"
#: Source/Core/Core/NetPlayClient.cpp:566
msgid "Lost connection to server!"
msgstr "Połączenie z serwerem przerwane!"
#: Source/Core/DolphinWX/WXInputBase.cpp:34
msgid "M Button"
msgstr "M Button"
#: Source/Core/DolphinWX/ISOProperties.cpp:475
msgid "MD5 Checksum:"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:535
#: Source/Core/DolphinWX/MemcardManager.cpp:574
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Pliki MadCatz Gameshark(*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:346
msgid "Main Stick"
msgstr "Główna gałka"
#: Source/Core/DolphinWX/GameListCtrl.cpp:273
#: Source/Core/DolphinWX/FrameTools.cpp:347
msgid "Maker"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:467
msgid "Maker ID:"
msgstr "ID twórcy:"
#: Source/Core/DolphinWX/ISOProperties.cpp:536
msgid "Maker:"
msgstr "Twórca:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:121
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Sprawia, że odległe obiekty są bardziej widoczne przez usunięcie mgły, "
"wyostrzając ogólne szczegóły.\n"
"Wyłącznie mgły może zepsuć niektóre gry, które opierają się na poprawnej "
"emulacji mgły.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:294
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:297
msgid "Max"
msgstr "Max"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60
msgid "May cause slow down in Wii Menu and some games."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:453
msgid "Memcard already has a save for this title."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:296
msgid "Memcard already opened"
msgstr "Karta pamięci już otwarta"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:31
#: Source/Core/DolphinWX/MemcardManager.cpp:230
msgid "Memory Card"
msgstr "Karta pamięci"
#: Source/Core/DolphinWX/MemcardManager.cpp:105
msgid "Memory Card Manager"
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:894
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Nazwa karty pamięci w slocie %c jest niewłaściwa\n"
"Region nieokreślony\n"
"\n"
"Ścieżka slotu %c została zmieniona na\n"
"%s\n"
"Czy chcesz skopiować stary plik do nowej lokacji?\n"
#: Source/Core/Core/HW/GCMemcard.cpp:90
msgid "Memory card file size does not match the header size"
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:184
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:154
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:167
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "Menu"
msgstr "Menu"
#: Source/Core/Core/HW/GCPadEmu.cpp:40
msgid "Mic"
msgstr "Mikrofon"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:33
msgid "Microphone"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:293
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:296
msgid "Min"
msgstr "Min"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:596
msgid "Misc"
msgstr "Różne"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70
msgid "Misc Settings"
msgstr "Ustawienia różne"
#: Source/Core/InputCommon/ControllerEmu.cpp:162
#: Source/Core/InputCommon/ControllerEmu.cpp:213
msgid "Modifier"
msgstr "Zmiennik"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modyfikuje tekstury by pokazały się w formacie w jakim są zakodowane. "
"Wymagany reset emulacji w większości przypadków.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/ISOProperties.cpp:365
msgid "Monoscopic Shadows"
msgstr ""
#: Source/Core/DolphinWX/LogWindow.cpp:104
msgid "Monospaced font"
msgstr "Nieproporcjonalna czcionka"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
#: Source/Core/Core/HW/GCPadEmu.cpp:75
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:682
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"Przesuń kursor myszy nad opcję by wyświetlić szczegółowy opis.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:67
msgid "Multiply"
msgstr "Pomnóż"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:632
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"Notka: Wielkość strumienia nie zgadza się z właściwą długością danych\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:121
msgid "NP Add"
msgstr "NP Add"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "NP Begin"
msgstr "NP Begin"
#: Source/Core/DolphinWX/WXInputBase.cpp:124
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "NP Delete"
msgstr "NP Delete"
#: Source/Core/DolphinWX/WXInputBase.cpp:125
msgid "NP Divide"
msgstr "NP Divide"
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "NP Down"
msgstr "NP Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:115
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/WXInputBase.cpp:103
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/WXInputBase.cpp:119
msgid "NP Equal"
msgstr "NP Equal"
#: Source/Core/DolphinWX/WXInputBase.cpp:108
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/DolphinWX/WXInputBase.cpp:117
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/DolphinWX/WXInputBase.cpp:109
msgid "NP Left"
msgstr "NP Left"
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "NP Multiply"
msgstr "NP Multiply"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:113
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:111
msgid "NP Right"
msgstr "NP Right"
#: Source/Core/DolphinWX/WXInputBase.cpp:122
msgid "NP Separator"
msgstr "NP Separator"
#: Source/Core/DolphinWX/WXInputBase.cpp:101
msgid "NP Space"
msgstr "NP Space"
#: Source/Core/DolphinWX/WXInputBase.cpp:123
msgid "NP Subtract"
msgstr "NP Subtract"
#: Source/Core/DolphinWX/WXInputBase.cpp:102
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "NP Up"
msgstr "NP Up"
#: Source/Core/DolphinWX/ISOProperties.cpp:534
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:51
#: Source/Core/DolphinWX/PatchAddEdit.cpp:57
msgid "Name:"
msgstr "Nazwa:"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:24
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:73
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:213
msgid "Name: "
msgstr "Nazwa:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "Native (640x528)"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:534
#: Source/Core/DolphinWX/MemcardManager.cpp:573
msgid "Native GCI files(*.gci)"
msgstr "Natywne pliki GCI(*.gci)"
#: Source/Core/DolphinWX/ISOProperties.cpp:143
msgid "Netherlands"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1014
msgid "Netplay has desynced. There is no way to recover from this."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:42
msgid "New Scan"
msgstr "Nowe skanowanie"
#: Source/Core/DolphinWX/MemcardManager.cpp:211
#: Source/Core/DolphinWX/MemcardManager.cpp:822
msgid "Next Page"
msgstr "Następna strona"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:46
msgid "Next Scan"
msgstr "Następne skanowanie"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:76
msgid "Nickname:"
msgstr ""
#: Source/Core/Core/ConfigManager.h:18
msgid "No audio output"
msgstr "Brak wyjścia audio"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:769
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:783
msgid "No description available"
msgstr "Brak opisu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:877
msgid "No file loaded"
msgstr "Nie wczytano żadnego pliku"
#: Source/Core/DolphinWX/MemcardManager.cpp:444
msgid "No free directory index entries."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:913
msgid "No recorded file"
msgstr "Brak nagranego pliku"
#: Source/Core/Core/State.cpp:744
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:233
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:759
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:25
msgid "None"
msgstr "Żadne"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:81
msgid "Not Equal"
msgstr "Nie równe"
#: Source/Core/DolphinWX/ISOProperties.cpp:338
#: Source/Core/DolphinWX/ISOProperties.cpp:370
#: Source/Core/DolphinWX/GameListCtrl.cpp:816
msgid "Not Set"
msgstr "Nie ustawiono"
#: Source/Core/DolphinWX/Main.cpp:516
msgid "Not connected"
msgstr "Nie połączono"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Notes: "
msgstr "Notatki:"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
#: Source/Core/DolphinWX/FrameAui.cpp:76 Source/Core/DolphinWX/FrameAui.cpp:81
#: Source/Core/DolphinWX/FrameAui.cpp:512
#: Source/Core/DolphinWX/FrameAui.cpp:559
#: Source/Core/DolphinWX/FrameAui.cpp:567
msgid "Notice"
msgstr "Uwagi"
#: Source/Core/DolphinWX/WXInputBase.cpp:97
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:76
msgid "Number Of Codes: "
msgstr "Liczba kodów:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:24
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/TASInputDlg.cpp:190
msgid "Nunchuk orientation"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:185
msgid "Nunchuk stick"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Nvidia 3D Vision"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:598
#, c-format
msgid "Object %zu"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:117
msgid "Object Range"
msgstr "Zasięg objektu"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Off"
msgstr "Wyłączone"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:61
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:110
msgid "On-Screen Display Messages"
msgstr "Wiadomości na ekranie"
#: Source/Core/DolphinWX/FrameTools.cpp:374
msgid "Online &Documentation"
msgstr "&Dokumentacja online"
#: Source/Core/DolphinWX/MemcardManager.cpp:441
#, c-format
msgid "Only %d blocks available"
msgstr "Dostępnych tylko %d bloków"
#: Source/Core/DolphinWX/FrameTools.cpp:543
#: Source/Core/Core/HotkeyManager.cpp:15
msgid "Open"
msgstr "Otwórz"
#: Source/Core/DolphinWX/GameListCtrl.cpp:893
msgid "Open &containing folder"
msgstr "Otwórz &folder zawartości"
#: Source/Core/DolphinWX/GameListCtrl.cpp:890
msgid "Open Wii &save folder"
msgstr "Otwórz folder &zapisów Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:543
msgid "Open file..."
msgstr "Otwórz plik..."
#: Source/Core/AudioCommon/OpenALStream.cpp:56
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: nie można utworzyć kontekstu dla urządzenia %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:66
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: nie można odnaleźć urządzeń dźwiękowych"
#: Source/Core/AudioCommon/OpenALStream.cpp:61
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: nie można otworzyć urządzenia %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:303
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
"Otwiera domyślną konfigurację dla tej gry (tylko do odczytu) w zewnętrznym "
"edytorze tekstowym."
#: Source/Core/Core/HotkeyManager.cpp:226
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:246
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
#: Source/Core/Core/HW/GCPadEmu.cpp:83
msgid "Options"
msgstr "Opcje"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:30
msgid "Orange"
msgstr "Pomarańczowy"
#: Source/Core/DolphinWX/MemcardManager.cpp:473
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
"Kolejność plików w folderze niezgodna z kolejnością bloków\n"
"PPM i wyeksportuj wszystkie zapisy,\n"
"następnie zaimportuj te zapisy do nowej karty pamięci\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:138
msgid "Orientation"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:329
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:523
msgid "Other"
msgstr "Pozostałe"
#: Source/Core/Core/NetPlayClient.cpp:413
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"must manually stop the game."
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:570
msgid "Output"
msgstr "Wyjście"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:88
msgid "Overlay Information"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:60
msgid "Override Language on NTSC Games"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:419
msgid "P&lay Input Recording..."
msgstr ""
#: Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "Pad"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:42
msgid "Pads"
msgstr "Pady"
#: Source/Core/DolphinWX/WXInputBase.cpp:100
msgid "Page Down"
msgstr "Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:99
msgid "Page Up"
msgstr "Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Paragraph"
msgstr "Paragraf"
#: Source/Core/DolphinWX/ISOProperties.cpp:205
#, c-format
msgid "Partition %i"
msgstr "Partycja %i"
#: Source/Core/DolphinWX/ISOProperties.cpp:310
msgid "Patches"
msgstr "Patche"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:75
msgid "Paths"
msgstr "Ścieżki"
#: Source/Core/DolphinWX/WXInputBase.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:1780
#: Source/Core/DolphinWX/FrameTools.cpp:1782
msgid "Pause"
msgstr "Pause"
#: Source/Core/DolphinWX/FrameTools.cpp:199
msgid "Pause at End of Movie"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:111
msgid "Pause on Focus Lost"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:125
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:414
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Lighting"
#: Source/Core/DolphinWX/ISOProperties.cpp:375
msgid "Perfect"
msgstr "Perfekcyjny"
#: Source/Core/DolphinWX/FrameAui.cpp:543
#, c-format
msgid "Perspective %d"
msgstr "Perspekrtywa %d"
#: Source/Core/DolphinWX/FrameTools.cpp:343
msgid "Platform"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:147
#: Source/Core/DolphinWX/FrameTools.cpp:546
#: Source/Core/DolphinWX/FrameTools.cpp:1787
#: Source/Core/DolphinWX/FrameTools.cpp:1789
msgid "Play"
msgstr "Play"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Play Recording"
msgstr "Odtwórz nagranie"
#: Source/Core/DolphinWX/ISOProperties.cpp:374
msgid "Playable"
msgstr "Grywalny"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:136
msgid "Playback Options"
msgstr "Opcje playback'u"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:161
msgid "Players"
msgstr "Gracze"
#: Source/Core/DolphinWX/FrameTools.cpp:1136
msgid "Please confirm..."
msgstr "Potwierdź..."
#: Source/Core/DolphinWX/FrameAui.cpp:511
msgid "Please create a perspective before saving"
msgstr "Proszę utworzyć perspektywę przed zapisem"
#: Source/Core/DolphinWX/WXInputBase.cpp:28
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:83
#, c-format
msgid "Port %i"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:119
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:157
msgid "Port :"
msgstr "Port :"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:24
msgid "Post Processing Shader Configuration"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:401
msgid "Post-Processing Effect:"
msgstr "Post-Processing Effect:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:558
msgid "Prefetch Custom Textures"
msgstr ""
#: Source/Core/Core/Movie.cpp:1095
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "Premature movie end in PlayController. %u + 8 > %u"
#: Source/Core/Core/Movie.cpp:1223
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Premature movie end in PlayWiimote. %u + %d > %u"
#: Source/Core/Core/Movie.cpp:1202
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Premature movie end in PlayWiimote. %u > %u"
#: Source/Core/DolphinWX/MemcardManager.cpp:210
msgid "Prev Page"
msgstr "Poprzednia strona"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Previous Page"
msgstr "Poprzednia strona"
#: Source/Core/DolphinWX/WXInputBase.cpp:52
msgid "Print"
msgstr "Drukuj"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:996
msgid "Profile"
msgstr "Profil"
#: Source/Core/DolphinWX/ISOProperties.h:65
msgid "Properties"
msgstr "Właściwości"
#: Source/Core/DolphinWX/FrameTools.cpp:339
msgid "Purge Game List Cache"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:75
msgid "Put BIOS roms in User/GC/{region}."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:62
msgid "Question"
msgstr "Pytanie"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:207
msgid "Quit"
msgstr "Zamknij"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:207
msgid "Quit Netplay"
msgstr ""
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:48
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:32
msgid "R Button"
msgstr "R Button"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:52
msgid "R-Analog"
msgstr "R-Analog"
#: Source/Core/InputCommon/ControllerEmu.cpp:163
msgid "Radius"
msgstr "Zasięg"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:618
msgid "Range"
msgstr "Zasięg"
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Read-only mode"
msgstr "Tryb tylko do odczytu"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:508
msgid "Real"
msgstr "Prawdziwy"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:233
msgid "Real Balance Board"
msgstr "Prawdziwy Balance Board"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163
msgid "Real Wiimote"
msgstr "Prawdziwy Wiilot"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:259
msgid "Real Wiimotes"
msgstr "Prawdziwe Wiiloty"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:175
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:200
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:405
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:807
msgid "Record"
msgstr "Nagranie"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:229
msgid "Record inputs"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:156
msgid "Recording Info"
msgstr "Informacje nagrywania"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:184
msgid "Recording Options"
msgstr "Opcje nagrywania"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Red"
msgstr "Czerwony"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Red Left"
msgstr "Czerwony lewo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Red Right"
msgstr "Czerwony prawo"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:256
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1005
#: Source/Core/DolphinWX/FrameTools.cpp:544
msgid "Refresh"
msgstr "Odśwież"
#: Source/Core/Core/HotkeyManager.cpp:17
msgid "Refresh List"
msgstr "Odśwież listę"
#: Source/Core/DolphinWX/FrameTools.cpp:544
msgid "Refresh game list"
msgstr "Odśwież listę gier"
#: Source/Core/DolphinWX/FrameTools.cpp:353
msgid "Region"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties.cpp:425
#: Source/Core/DolphinWX/ISOProperties.cpp:446
#: Source/Core/DolphinWX/PatchAddEdit.cpp:83
msgid "Remove"
msgstr "Usuń"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:120
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Generuje scene jako wireframe.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:317
msgid "Render to Main Window"
msgstr "Generuj w oknie głównym"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:55
msgid "Rendering"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:348
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1017
#: Source/Core/Core/HotkeyManager.cpp:21
msgid "Reset"
msgstr "Reset"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:68
msgid "Reset Traversal Settings"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66
msgid "Results"
msgstr "Wynik"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:571
msgid "Retry"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Return"
msgstr "Enter"
#: Source/Core/DolphinWX/ISOProperties.cpp:469
msgid "Revision:"
msgstr "Rewizja:"
#: Source/Core/DolphinWX/AboutDolphin.cpp:35
#, c-format
msgid "Revision: %s"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:49
#: Source/Core/InputCommon/ControllerEmu.cpp:197
msgid "Right"
msgstr "Prawo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:69
msgid "Right Stick"
msgstr "Gałka prawa"
#: Source/Core/DolphinWX/TASInputDlg.cpp:254
msgid "Right stick"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:169
msgid "Room ID:"
msgstr ""
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:23
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:293
#: Source/Core/Core/HW/GCPadEmu.cpp:74
msgid "Rumble"
msgstr "Wibracje"
#: Source/Core/DolphinWX/ISOProperties.cpp:146
msgid "Russia"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:164
msgid "Sa&ve State"
msgstr "Zapisz &stan"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:496
msgid "Safe"
msgstr "Bezpieczny"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:178
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1027
msgid "Save"
msgstr "Zapisz"
#: Source/Core/DolphinWX/MemcardManager.cpp:540
msgid "Save GCI as..."
msgstr "Zapisz GCI jako..."
#: Source/Core/DolphinWX/FrameTools.cpp:498
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Save Oldest State"
msgstr "Zapisz najstarszy stan"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Save State"
msgstr "Zapisz stan"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Save State Slot 1"
msgstr "Zapisz stan Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Save State Slot 10"
msgstr "Zapisz stan Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Save State Slot 2"
msgstr "Zapisz stan Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Save State Slot 3"
msgstr "Zapisz stan Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Save State Slot 4"
msgstr "Zapisz stan Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Save State Slot 5"
msgstr "Zapisz stan Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Save State Slot 6"
msgstr "Zapisz stan Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Save State Slot 7"
msgstr "Zapisz stan Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Save State Slot 8"
msgstr "Zapisz stan Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Save State Slot 9"
msgstr "Zapisz stan Slot 9"
#: Source/Core/DolphinWX/FrameTools.cpp:478
msgid "Save State..."
msgstr "Zapisz stan..."
#: Source/Core/DolphinWX/ISOProperties.cpp:659
#: Source/Core/DolphinWX/ISOProperties.cpp:669
msgid "Save as..."
msgstr "Zapisz jako..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1255
msgid "Save compressed GCM/ISO"
msgstr "Zapisz spakowany GCM/ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1241
msgid "Save decompressed GCM/ISO"
msgstr "Zapisz wypakowany GCM/ISO"
#: Source/Core/DolphinWX/FrameTools.cpp:503
msgid "Save state to selected slot"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Save to selected slot"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr ""
#: Source/Core/Core/Movie.cpp:953
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Stan zapisu filmu %s jest uszkodzony, nagrywanie zatrzymane..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:413
msgid "Scaled EFB Copy"
msgstr "Scaled EFB Copy"
#: Source/Core/DolphinWX/GameListCtrl.cpp:542
#, c-format
msgid "Scanning %s"
msgstr "Sknauję %s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:525
msgid "Scanning for ISOs"
msgstr "Przeszukuję obrazy ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:526
msgid "Scanning..."
msgstr "Przeszukuję..."
#: Source/Core/DolphinWX/FrameTools.cpp:549
msgid "ScrShot"
msgstr "ScrShot"
#: Source/Core/VideoCommon/ImageWrite.cpp:47
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:98
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:247
msgid "Search"
msgstr "Szukaj"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:89
msgid "Search (clear to use previous value)"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
msgid "Search Subfolders"
msgstr "Przeszukuj podfoldery"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Search current Object"
msgstr "Przeszukaj bieżący obiekt"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:237
msgid "Search for hex Value:"
msgstr "Szukaj wartości hex:"
#: Source/Core/Common/SysConf.h:96 Source/Core/Common/SysConf.h:119
#: Source/Core/Common/SysConf.h:139 Source/Core/Common/SysConf.h:160
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Nie odnaleziono sekcji %s w SYSCONF"
#: Source/Core/DolphinWX/WXInputBase.cpp:51
#: Source/Core/DolphinWX/InputConfigDiag.cpp:581
msgid "Select"
msgstr "Select"
#: Source/Core/DolphinWX/FrameTools.cpp:342
msgid "Select Columns"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:520
#, c-format
msgid "Select Slot %i - %s"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:165
msgid "Select State Slot"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Select State Slot 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Select State Slot 10"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Select State Slot 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Select State Slot 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Select State Slot 4"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Select State Slot 5"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Select State Slot 6"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Select State Slot 7"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Select State Slot 8"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Select State Slot 9"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:810
#: Source/Core/DolphinWX/FrameTools.cpp:1255
msgid "Select The Recording File"
msgstr "Wybierz plik nagrania"
#: Source/Core/DolphinWX/FrameTools.cpp:1475
msgid "Select a Wii WAD file to install"
msgstr "Wybierz plik Wii WAD do zainstalowania"
#: Source/Core/DolphinWX/MemcardManager.cpp:528
msgid "Select a save file to import"
msgstr "Wybierz plik zapisu do importowania"
#: Source/Core/DolphinWX/FrameAui.cpp:327
msgid "Select floating windows"
msgstr "Select floating windows"
#: Source/Core/DolphinWX/FrameTools.cpp:673
msgid "Select the file to load"
msgstr "Wybierz plik do wczytania"
#: Source/Core/DolphinWX/FrameTools.cpp:1435
msgid "Select the save file"
msgstr "Wybierz plik do zapisu"
#: Source/Core/DolphinWX/FrameTools.cpp:1582
msgid "Select the state to load"
msgstr "Wybierz stan do wczytania"
#: Source/Core/DolphinWX/FrameTools.cpp:1596
msgid "Select the state to save"
msgstr "Wybierz stan do zapisu"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
#: Source/Core/InputCommon/InputConfig.cpp:53
msgid "Selected controller profile does not exist"
msgstr "Wybrany progil kontrolera nie istnieje"
#: Source/Core/DolphinWX/LogWindow.cpp:105
msgid "Selected font"
msgstr "Wybrana czcionka"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:96
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:140
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:94
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:92
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:148
msgid "Send"
msgstr "Wyślij"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
msgid "Sensor Bar Position:"
msgstr "Pozycja Sensor Bar'a"
#: Source/Core/DolphinWX/WXInputBase.cpp:69
msgid "Separator"
msgstr "Separator"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:92
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:838
msgid "Server rejected traversal attempt"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:896
msgid "Set as &default ISO"
msgstr "Ustaw jako domyślne ISO"
#: Source/Core/DolphinWX/MemcardManager.cpp:823
#, c-format
msgid "Set as default Memcard %c"
msgstr "Ustaw jako domyślną kartę pamięci %c"
#: Source/Core/Core/ActionReplay.cpp:267
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %zu"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57
msgid "Sets the GameCube system language."
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58
msgid "Sets the Wii system language."
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:51
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:238
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276
msgid "Shake"
msgstr "Wstrząs"
#: Source/Core/DolphinWX/TASInputDlg.cpp:259
#: Source/Core/DolphinWX/TASInputDlg.cpp:351
msgid "Shoulder Buttons"
msgstr "Przyciski tylnie"
#: Source/Core/DolphinWX/FrameTools.cpp:262
msgid "Show &Log"
msgstr "Pokaż &Log"
#: Source/Core/DolphinWX/FrameTools.cpp:259
msgid "Show &Status Bar"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:257
msgid "Show &Toolbar"
msgstr "Pokaż pasek &narzędzi"
#: Source/Core/DolphinWX/FrameTools.cpp:314
msgid "Show Australia"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:302
msgid "Show Defaults"
msgstr "Pokaż domyślne"
#: Source/Core/DolphinWX/FrameTools.cpp:337
msgid "Show Drives"
msgstr "Pokaż napędy"
#: Source/Core/DolphinWX/FrameTools.cpp:302
msgid "Show ELF/DOL"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:312
msgid "Show FPS"
msgstr "Pokaż FPS"
#: Source/Core/DolphinWX/FrameTools.cpp:203
msgid "Show Frame Counter"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:316
msgid "Show France"
msgstr "Pokaż Francję"
#: Source/Core/DolphinWX/FrameTools.cpp:298
msgid "Show GameCube"
msgstr "Pokaż GameCube"
#: Source/Core/DolphinWX/FrameTools.cpp:318
msgid "Show Germany"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:206
msgid "Show Input Display"
msgstr "Pokaż wejścia ekranu"
#: Source/Core/DolphinWX/FrameTools.cpp:320
msgid "Show Italy"
msgstr "Pokaż Włochy"
#: Source/Core/DolphinWX/FrameTools.cpp:307
msgid "Show JAP"
msgstr "Pokaż Japonię"
#: Source/Core/DolphinWX/FrameTools.cpp:322
msgid "Show Korea"
msgstr "Pokaż Koreę"
#: Source/Core/DolphinWX/FrameTools.cpp:201
msgid "Show Lag Counter"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:479
msgid "Show Language:"
msgstr "Pokaż język:"
#: Source/Core/DolphinWX/FrameTools.cpp:263
msgid "Show Log &Configuration"
msgstr "Pokaż &konfigurację logu"
#: Source/Core/DolphinWX/FrameTools.cpp:324
msgid "Show Netherlands"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:309
msgid "Show PAL"
msgstr "Pokaż PAL"
#: Source/Core/DolphinWX/FrameTools.cpp:295
msgid "Show Platforms"
msgstr "Pokaż platformy"
#: Source/Core/DolphinWX/FrameTools.cpp:306
msgid "Show Regions"
msgstr "Pokaż regiony"
#: Source/Core/DolphinWX/FrameTools.cpp:326
msgid "Show Russia"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:328
msgid "Show Spain"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:544
msgid "Show Statistics"
msgstr "Pokaż statystyki"
#: Source/Core/DolphinWX/FrameTools.cpp:330
msgid "Show Taiwan"
msgstr "Pokaż Taiwan"
#: Source/Core/DolphinWX/FrameTools.cpp:311
msgid "Show USA"
msgstr "Pokaż USA"
#: Source/Core/DolphinWX/FrameTools.cpp:334
msgid "Show Unknown"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:300
msgid "Show WAD"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:296
msgid "Show Wii"
msgstr "Pokaż Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:332
msgid "Show World"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:122
msgid "Show a confirmation box before stopping a game."
msgstr "Pokazuje okno potwierdzenia przed zatrzymaniem gry."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:123
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:837
msgid "Show first block"
msgstr "Pokaż pierwszy blok"
#: Source/Core/DolphinWX/MemcardManager.cpp:836
msgid "Show save blocks"
msgstr "Pokaż bloki zapisu"
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show save comment"
msgstr "Pokaż komentarz zapisu"
#: Source/Core/DolphinWX/MemcardManager.cpp:835
msgid "Show save icon"
msgstr "Pokaż ikonę zapisu"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save title"
msgstr "Pokaż tytuł zapisu"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Pokaż liczbę renderowanych klatek na sekundę jako miara szybkości emulacji.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Side-by-Side"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304
msgid "Sideways Wiimote"
msgstr "Willot bokiem"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:515
msgid "Simplified Chinese"
msgstr "Chiński uproszczony"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:27
msgid "Simulate DK Bongos"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:277
msgid "Size"
msgstr "Rozmiar"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64
msgid "Skip BIOS"
msgstr "Pomiń BIOS"
#: Source/Core/DolphinWX/ISOProperties.cpp:326
msgid "Skip DCBZ clearing"
msgstr "Pomiń oczyszczanie DCBZ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:474
msgid "Skip EFB Access from CPU"
msgstr "Pomiń EFB Access z CPU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:139
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:458
#: Source/Core/DolphinWX/FrameTools.cpp:473
#, c-format
msgid "Slot %i - %s"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:81
msgid "Slot A"
msgstr "Slot A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:82
msgid "Slot B"
msgstr "Slot B"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Snapshot"
msgstr "Snapshot"
#: Source/Core/Common/TraversalClient.cpp:230
msgid "Socket error sending to traversal server"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.h:92
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Renderowanie programowe jest znacznie wolniejsze niż pozostałe opcje.\n"
"Użyteczne tylko w przypadku debugowania.\n"
"Czy na pewno chcesz włączyć renderowanie programowe? W razie wątpliwości, "
"wybierz 'Nie'."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:58
msgid "Sound Settings"
msgstr "Ustawienia dźwięku"
#: Source/Core/AudioCommon/AudioCommon.cpp:84
#, c-format
msgid "Sound backend %s is not valid."
msgstr "Niewłaściwy sound beckend %s."
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Space"
msgstr "Space"
#: Source/Core/DolphinWX/ISOProperties.cpp:149
msgid "Spain"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:35
#: Source/Core/DolphinWX/ISOProperties.cpp:506
msgid "Spanish"
msgstr "Hiszpański"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:307
msgid "Speaker Pan"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:295
msgid "Speaker Volume:"
msgstr "Poziom głośnika:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:115
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games.\n"
"\"Multiple of 640x528\" will result in a size slightly larger than \"Window "
"Size\" but yield fewer issues. Generally speaking, the lower the internal "
"resolution is, the better your performance will be. Auto (Window Size), "
"1.5x, and 2.5x may cause issues in some games.\n"
"\n"
"If unsure, select Native."
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:75
msgid "Speed Limit:"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:332
msgid "Speed up Disc Transfer Rate"
msgstr "Przyspiesz Disc Transfer Rate"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:61
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:45
msgid "Standard Controller"
msgstr "Standardowy kontroler"
#: Source/Core/DolphinWX/WXInputBase.cpp:30
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:213
#: Source/Core/Core/HW/GCPadEmu.cpp:39
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/FrameTools.cpp:237
msgid "Start &NetPlay"
msgstr "Start &NetPlay"
#: Source/Core/DolphinWX/FrameTools.cpp:416
msgid "Start Re&cording Input"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Start Recording"
msgstr "Rozpocznij nagrywanie"
#: Source/Core/DolphinWX/GameListCtrl.cpp:278
#: Source/Core/DolphinWX/FrameTools.cpp:357
msgid "State"
msgstr "Stan"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:47
msgid "Steering Wheel"
msgstr "Kierownica"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:429
msgid "Stereoscopic 3D Mode:"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:401
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:454
msgid "Stereoscopy"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61
msgid "Stick"
msgstr "Gałka"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:413
#: Source/Core/DolphinWX/FrameTools.cpp:547
#: Source/Core/Core/HotkeyManager.cpp:20
msgid "Stop"
msgstr "Stop"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:476
msgid "Store EFB Copies to Texture Only"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Stretch to Window"
msgstr "Rozciągnij do okna"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51
msgid "Strum"
msgstr "Struny"
#: Source/Core/DolphinWX/WXInputBase.cpp:70
msgid "Subtract"
msgstr "Wyciągnij"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:103
#, c-format
msgid "Successfully exported %u saves to %s"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:56
#, c-format
msgid "Successfully exported file to %s"
msgstr "Sukcesywnie wyeksportowano plik do %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:123
msgid "Successfully imported save files"
msgstr "Importowanie zapisów zakończone powodzeniem"
#: Source/Core/DolphinWX/AboutDolphin.cpp:43
msgid "Support"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:452
msgid "Swap Eyes"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:143
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270
msgid "Swing"
msgstr "Zamach"
#: Source/Core/DolphinWX/ISOProperties.cpp:330
msgid "Synchronize GPU thread"
msgstr "Synchronizuj wątek GPU"
#: Source/Core/DolphinWX/ISOProperties.cpp:331
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synchronizuje wątki GPU i CPU by zapobiec zawieszaniu w trybie dwóch rdzeni "
"(ON = zgodne, OFF = szybkie)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:256
msgid "Syntax error"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:102
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67
msgid "System Language:"
msgstr "Język systemu:"
#: Source/Core/DolphinWX/TASInputDlg.h:26
#: Source/Core/DolphinWX/FrameTools.cpp:197
msgid "TAS Input"
msgstr "Wejście TAS"
#: Source/Core/DolphinWX/FrameTools.cpp:717
#, c-format
msgid "TAS Input - Controller %d"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:724
#, c-format
msgid "TAS Input - Wiimote %d"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:20
msgid "Tab"
msgstr "Tab"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:45
msgid "Table Left"
msgstr "Talerz lewo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:46
msgid "Table Right"
msgstr "Talerz prawo"
#: Source/Core/DolphinWX/ISOProperties.cpp:161
msgid "Taiwan"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:432
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Take Screenshot"
msgstr "Zrób zdjęcie"
#: Source/Core/DolphinWX/FrameTools.cpp:549
msgid "Take screenshot"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Test"
msgstr "Test"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:482
msgid "Texture Cache"
msgstr "Cache tekstur"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:545
msgid "Texture Format Overlay"
msgstr "Format pokrycia tekstur"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:777
msgid "The WAD has been installed successfully"
msgstr "WAD zainstalowany poprawnie"
#: Source/Core/Core/ActionReplay.cpp:184
msgid "The address is invalid"
msgstr "Nieprawidłowy adres"
#: Source/Core/DolphinWX/MemcardManager.cpp:514
msgid "The checksum was successfully fixed."
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:135
msgid "The chosen directory is already in the list."
msgstr ""
#: Source/Core/Core/HW/DVDInterface.cpp:493
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
#: Source/Core/Core/HW/DVDThread.cpp:145
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:111
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:102
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1164
#: Source/Core/DolphinWX/GameListCtrl.cpp:1192
#: Source/Core/DolphinWX/GameListCtrl.cpp:1268
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Plik %s już istnieje.\n"
"Zastąpić?"
#: Source/Core/AudioCommon/WaveFile.cpp:35
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Nie można otworzyć pliku %s do zapisu. Sprawdź czy nie jest używany przez "
"inny program."
#: Source/Core/AudioCommon/WaveFile.cpp:28
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "Plik %s jest już otwarty, nagłówek pliku nie zostanie zapisany."
#: Source/Core/DolphinWX/FrameAui.cpp:566
msgid "The name cannot be empty"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:558
msgid "The name cannot contain the character ','"
msgstr ""
#: Source/Core/Core/Movie.cpp:195
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr ""
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:150
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Wynikowy odszyfrowany kod AR nie zawiera żadnych linii."
#: Source/Core/DolphinWX/MemcardManager.cpp:450
msgid "The save you are trying to copy has an invalid file size."
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:337
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"Wybrany język nie jest wspierany przez Twój system. Ustawienia domyślne."
#: Source/Core/Core/NetPlayClient.cpp:197
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "Wersje NetPlay klienta i serwera są niekompatybilne!"
#: Source/Core/Core/NetPlayClient.cpp:194
msgid "The server is full!"
msgstr "Serwer pełny!"
#: Source/Core/Core/NetPlayClient.cpp:200
msgid "The server responded: the game is currently running!"
msgstr "Odpowiedź serwera: gra aktualnie uruchomiona!"
#: Source/Core/Core/NetPlayClient.cpp:203
msgid "The server sent an unknown error message!"
msgstr "Serwer odesłał nieznany błąd!"
#: Source/Core/Core/ConfigManager.cpp:688
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Wskazany plik \"%s\" nie istnieje."
#: Source/Core/Core/ActionReplay.cpp:187
msgid "The value is invalid"
msgstr "Niewłaściwa wartość"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:131
msgid "Theme:"
msgstr "Motyw:"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:175
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
#: Source/Core/Core/State.cpp:749
msgid "There is nothing to undo!"
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:590
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Tutaj musi być ticket dla 00000001/00000002. Twój zrzut NAND jes "
"prawdopodobnie niekompletny."
#: Source/Core/DolphinWX/ISOProperties.cpp:319
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Te ustawienia przewyższaja źródłowe ustawienia programu.\n"
"Nieokreślone ustawienia odczytywane są ze źródłowych."
#: Source/Core/Core/ActionReplay.cpp:850
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Ten symulator action replay nie wspiera kodów, które modyfikują Action "
"Replay'a."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:136
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:94
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:88
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:361
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:353
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:300
msgid "This will let you manually edit the INI config file."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:169
#: Source/Core/InputCommon/ControllerEmu.cpp:174
msgid "Threshold"
msgstr "Threshold"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:273
msgid "Tilt"
msgstr "Przechylenie"
#: Source/Core/Common/TraversalClient.cpp:233
msgid "Timeout connecting to traversal server"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:271
#: Source/Core/DolphinWX/MemcardManager.cpp:645
msgid "Title"
msgstr "Tytuł"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:107
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:126
msgid "To"
msgstr "Do"
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Toggle 3D Anaglyph"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Toggle 3D Side-by-side"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:69
msgid "Toggle 3D Top-bottom"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Toggle 3D Vision"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:61
msgid "Toggle All Log Types"
msgstr "Przełącz wszystkie typy logów"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Toggle Aspect Ratio"
msgstr "Przełącz proporcje obrazu"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Toggle Crop"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Toggle EFB Copies"
msgstr "Przełącz EFB Copies"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Toggle Fog"
msgstr "Przełącz mgłę"
#: Source/Core/Core/HotkeyManager.cpp:32
msgid "Toggle Fullscreen"
msgstr "Przełącz na pełny ekran"
#: Source/Core/Core/HotkeyManager.cpp:19
msgid "Toggle Pause"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:548
msgid "Toggle fullscreen"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:281
msgid "Top"
msgstr "Góra"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Top-and-Bottom"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties.cpp:518
msgid "Traditional Chinese"
msgstr "Chiński tradycyjny"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:62
msgid "Traversal Server"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:102
msgid "Traversal Server:"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:835
msgid "Traversal server timed out connecting to the host"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:403
msgid "Traversal: "
msgstr ""
#: Source/Core/DiscIO/VolumeGC.cpp:36 Source/Core/DiscIO/VolumeDirectory.cpp:79
#: Source/Core/DiscIO/VolumeWad.cpp:49
msgid "Tried to decrypt data from a non-Wii volume"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:463
msgid "Tried to load an unknown file type."
msgstr "Próbowano odczytać nieznany typ pliku."
#: Source/Core/Core/HW/GCPadEmu.cpp:69
msgid "Triggers"
msgstr "Spusty"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:91
msgid "Trying to create invalid memory card index."
msgstr ""
#: Source/Core/Common/SysConf.h:84 Source/Core/Common/SysConf.h:107
msgid "Trying to read from invalid SYSCONF"
msgstr "Próba odczytu z niewłaściwego SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:60
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Próba odczytu z niewłaściwego SYSCONF\n"
"bt id Wiilota niedostępne"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:37
msgid "Turntable"
msgstr "DJ Gramofon"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:73
msgid "Type"
msgstr "Typ"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:765
#, c-format
msgid "UNKNOWN_%02X"
msgstr "Nieznany_%X"
#: Source/Core/DolphinWX/ISOProperties.cpp:152
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37
msgid "USB Gecko"
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:229
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"Nie można utworzyć patcha z podanych wartości.\n"
"Wejście nie zostało zmienione."
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:132
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Nie można przeanalizować %u linii wprowadzonego kodu AR jako poprawnego "
"zaszyfrowanego/odszyfrowanego kodu. Sprawdź poprawność wpisanego kodu.\n"
"Czy chcesz pominąć linię i kontynuować analizę?"
#: Source/Core/DolphinWX/FrameTools.cpp:527
#, c-format
msgid "Undefined %i"
msgstr "Niezdefiniowane %i"
#: Source/Core/DolphinWX/FrameTools.cpp:499
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Undo Load State"
msgstr "Cofnij wczytywanie stanu"
#: Source/Core/DolphinWX/FrameTools.cpp:500
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Undo Save State"
msgstr "Cofnij zapisywanie stanu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:723
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Nieoczekiwane wywołanie 0x80? Przerywanie..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:80
#: Source/Core/DolphinWX/ISOProperties.cpp:168
#: Source/Core/DolphinWX/ISOProperties.cpp:525 Source/Core/Core/State.cpp:470
msgid "Unknown"
msgstr "Nieznany"
#: Source/Core/Core/HW/DVDInterface.cpp:1251
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Nieznane polecenie DVD %08x - poważny błąd"
#: Source/Core/Common/SysConf.cpp:157
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Nieznany typ wejścia %i w SYSCONF (%s@%x)!"
#: Source/Core/Core/NetPlayClient.cpp:844
#, c-format
msgid "Unknown error %x"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:438
#: Source/Core/DolphinWX/MemcardManager.cpp:477
msgid "Unknown memory card error"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:484
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Nieznana wiadomość o ID: %d"
#: Source/Core/Core/NetPlayServer.cpp:657
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr "Nieznana wiadomość o ID: %d od gracza: %d Gracz wylatuje!"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:42
msgid "Unlimited"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:369
msgid "Unpacking"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:48
#: Source/Core/InputCommon/ControllerEmu.cpp:194
msgid "Up"
msgstr "Góra"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:96
msgid "Update"
msgstr "Aktualizuj"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:305
msgid "Upright Wiimote"
msgstr "Willot pionowo"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid "Use Fullscreen"
msgstr "Użyj trybu pełnoekranowego"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:34
msgid "Use Hex"
msgstr "Użyj HEX"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43
msgid "Use PAL60 Mode (EuRGB60)"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:109
msgid "Use Panic Handlers"
msgstr "Użyj Panic Handlers"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:366
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:98
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:566
msgid "Utility"
msgstr "Narzędzie"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:303
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:318
msgid "Value"
msgstr "Wartość"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:320
msgid "Value (double)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:319
msgid "Value (float)"
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:76
msgid "Value:"
msgstr "Wartość:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:31
msgid "Value: "
msgstr "Wartość:"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93
msgid "Various Statistics"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:49
msgid "Verbosity"
msgstr "Verbosity"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:507
msgid "Virtual"
msgstr "Wirtualny"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:62
msgid "Volume"
msgstr "Poziom"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Volume Down"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Volume Toggle Mute"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Volume Up"
msgstr ""
#: Source/Core/DiscIO/NANDContentLoader.cpp:462
#: Source/Core/DiscIO/NANDContentLoader.cpp:486
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "Instalacja WAD nie powiodła się: błąd tworzenia %s"
#: Source/Core/DiscIO/NANDContentLoader.cpp:501
msgid "WAD installation failed: error creating ticket"
msgstr "Instalacja WAD nie powiodła się: błąd tworzenia biletu"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Czekaj na sygnał wertykalny by zapobiec rozdarciu.\n"
"Obniża wydajność jeśli szybkość emulacji jest poniżej 100%.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1049
#: Source/Core/DolphinWX/GameListCtrl.cpp:1375
#: Source/Core/DolphinWX/MemcardManager.cpp:598
#: Source/Core/DolphinWX/VideoConfigDiag.h:93
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
#: Source/Core/Common/MsgHandler.cpp:63
msgid "Warning"
msgstr "Ostrzeżenie"
#: Source/Core/Core/Boot/Boot.cpp:332
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Ostrzeżenie - uruchomienie DOL w złym trybie konsoli!"
#: Source/Core/Core/Boot/Boot.cpp:269
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Ostrzeżenie - uruchomienie ISO w złym trybie konsoli!"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:608
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Ostrzeżenie! Zaleca się wykonać kopię wszystkich plików w folderze:\n"
"%s\n"
"Kontynuować?"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:546
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:597
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"Ostrzeżenie: Wszystkie zapisy zostaną nadpisane w folderze:\n"
"%s\n"
"i mają taką samą nazwę jak plik na Twojej karcie pamięci\n"
"Kontynuować?"
#: Source/Core/Core/Movie.cpp:999
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
"Ostrzeżenie: Wczytano zapis, który jest pod koniec obecnego filmu. (bajt %u "
"> %u) (klatka %u > %u). Powinien zostać wczytany inny zapis przed "
"kontynuacją lub wczytaj ten stan z wyłączonym trybem tylko do odczytu."
#: Source/Core/Core/Movie.cpp:976
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
#: Source/Core/Core/Movie.cpp:1016
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Ostrzeżenie: Wczytano zapis, którego film nie zgadza się na %d (0x%X) "
"bajcie. Powinien zostać wczytany inny zapis przed kontynuacją lub wczytaj "
"ten stan z wyłączonym trybem tylko do odczytu. W przeciwnym razie może "
"nastąpić desynchronizacja."
#: Source/Core/Core/Movie.cpp:1026
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"Ostrzeżenie: Wczytano zapis, którwgo film nie zgadza się na %d klatce. "
"Powinien zostać wczytany inny zapis przed kontynuacją lub wczytaj ten stan z "
"wyłączonym trybem tylko do odczytu. W przeciwnym razie może nastąpić "
"desynchronizacja.\n"
"\n"
"Dodatkowe informacje: Obecny film składa się z %d klatek, a film zapiu %d.\n"
"\n"
"Na %d klatce obecny film używa:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"Na %d klatce film zapisu używa:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#: Source/Core/AudioCommon/WaveFile.cpp:92
#: Source/Core/AudioCommon/WaveFile.cpp:115
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - plik nie jest otwarty."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:416
msgid "Widescreen Hack"
msgstr "Widescreen Hack"
#: Source/Core/InputCommon/ControllerEmu.cpp:231
msgid "Width"
msgstr "Szerokość"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:74
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:392
msgid "Wii Console"
msgstr "Konsola Wii"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:80
msgid "Wii NAND Root:"
msgstr "Źródło Wii NAND:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:514
msgid "Wii U Gamecube Controller Adapter Configuration"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1477
msgid "Wii WAD files (*.wad)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1437
msgid "Wii save files (*.bin)"
msgstr ""
#: Source/Core/DiscIO/WiiWad.cpp:47
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: nie moża odczytać z pliku"
#: Source/Core/Core/HW/Wiimote.cpp:17
msgid "Wiimote"
msgstr "Wiilot"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:160
#, c-format
msgid "Wiimote %i"
msgstr "Wiilot %i"
#: Source/Core/DolphinWX/FrameTools.cpp:1545
#, c-format
msgid "Wiimote %i %s"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:518
msgid "Wiimote Connected"
msgstr "Wiilot połączony"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:285
msgid "Wiimote Motor"
msgstr "Wiilot Motor"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:192
msgid "Wiimotes"
msgstr "Wiiloty"
#: Source/Core/DolphinWX/WXInputBase.cpp:126
msgid "Windows Left"
msgstr "Windows Left"
#: Source/Core/DolphinWX/WXInputBase.cpp:128
msgid "Windows Menu"
msgstr "Windows Menu"
#: Source/Core/DolphinWX/WXInputBase.cpp:127
msgid "Windows Right"
msgstr "Windows Right"
#: Source/Core/DolphinWX/LogWindow.cpp:120
msgid "Word Wrap"
msgstr "Zawijanie wierszy"
#: Source/Core/DolphinWX/ISOProperties.cpp:958
#: Source/Core/DolphinWX/ISOProperties.cpp:1240
#: Source/Core/DolphinWX/GameListCtrl.cpp:1137
#: Source/Core/DolphinWX/GameListCtrl.cpp:1277
#: Source/Core/DolphinWX/FrameTools.cpp:1488
msgid "Working..."
msgstr "Pracuję..."
#: Source/Core/DolphinWX/ISOProperties.cpp:164
msgid "World"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:56
msgid "Write to Console"
msgstr "Zapisz do konsoli"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Write to File"
msgstr "Zapisz do pliku"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:58
msgid "Write to Window"
msgstr "Wpisz do okna"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:224
msgid "Write to memcards/SD"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:454
msgid "X"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779
msgid "XF register "
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:455
msgid "Y"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Yellow"
msgstr "Żółty"
#: Source/Core/DolphinWX/FrameAui.cpp:80
msgid "You can't close panes that have pages in them."
msgstr "Nie możesz zamknąć paneli jeśli są w nich strony."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:326
msgid "You must choose a game!"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:64
msgid "You must enter a name."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:330
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr ""
"Musisz wprowadzić poprawną wartość dziesiętną, szestnastkową lub ósemkową."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:695
msgid "You must enter a valid profile name."
msgstr "Musisz wprowadzić poprawną nazwę profilu."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:207
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Musisz ponownie uruchomić program w celu zaaplikowania zmian."
#: Source/Core/Core/DSP/DSPCore.cpp:71
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Twoje romy DSP mają niewłaściwe hashe.\n"
"Czy chcesz zatrzymać i naprawić problrm?\n"
"Jeśli wybierzesz \"Nie\", audio będzie zniekształcone."
#: Source/Core/Core/ConfigManager.cpp:725
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Twój plik GMC/ISO wygląda na niewłaściwy (niewłaściwy kraj).\n"
"Kontynuować w regionie PAL?"
#: Source/Core/Common/SysConf.cpp:60
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"Twój plik SYSCONF posiada niewłaściwy rozmiar.\n"
"Powinno być 0x%04x (jest 0x%04<PRIx64>)\n"
"Czy chcesz wygenerować nowy?"
#: Source/Core/DolphinWX/TASInputDlg.cpp:456
msgid "Z"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:882
msgid "Zero 3 code not supported"
msgstr "Kod 3 zero niewspierany"
#: Source/Core/Core/ActionReplay.cpp:903
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:496
#: Source/Core/DolphinWX/InputConfigDiag.cpp:540
msgid "[ waiting ]"
msgstr "[ czekam ]"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:47
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/ISOProperties.cpp:339
msgid "auto"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:341
msgid "fake-completion"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:340
msgid "none"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1204
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute zwrócił -1 przy uruchamianiu programu!"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:584
msgid "| OR"
msgstr "| OR"