dolphin/Source/Core/DolphinWX/FrameTools.cpp
Léo Lam 3124f3c4d8 WX: Add the ability to uninstall WADs from the game list
Simple quality-of-life addition that allows "uninstalling" WADs
(removing the corresponding installed title) from the NAND.

The option is only enabled when the WAD can be uninstalled

The motivation for this is actually to encourage proper usage of the
WAD launch feature (installing it to the NAND first), so we can
drop the "direct WAD title launch" hack.
2017-04-25 23:34:32 +02:00

1734 lines
55 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <array>
#include <cstdarg>
#include <cstdio>
#include <mutex>
#include <string>
#include <vector>
#include <wx/app.h>
#include <wx/aui/framemanager.h>
#include <wx/bitmap.h>
#include <wx/filedlg.h>
#include <wx/filefn.h>
#include <wx/menu.h>
#include <wx/msgdlg.h>
#include <wx/panel.h>
#include <wx/progdlg.h>
#include <wx/statusbr.h>
#include <wx/thread.h>
#include <wx/toolbar.h>
#include <wx/toplevel.h>
#include "Common/CDUtils.h"
#include "Common/CommonTypes.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Core/BootManager.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/CPU.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/SI/SI_Device.h"
#include "Core/HW/WiiSaveCrypted.h"
#include "Core/HW/Wiimote.h"
#include "Core/Host.h"
#include "Core/HotkeyManager.h"
#include "Core/IOS/IPC.h"
#include "Core/IOS/STM/STM.h"
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
#include "Core/Movie.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/State.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/NANDImporter.h"
#include "DiscIO/VolumeCreator.h"
#include "DiscIO/VolumeWad.h"
#include "DolphinWX/AboutDolphin.h"
#include "DolphinWX/Cheats/CheatsWindow.h"
#include "DolphinWX/Config/ConfigMain.h"
#include "DolphinWX/ControllerConfigDiag.h"
#include "DolphinWX/Debugger/BreakpointWindow.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/Debugger/WatchWindow.h"
#include "DolphinWX/FifoPlayerDlg.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/Input/HotkeyInputConfigDiag.h"
#include "DolphinWX/Input/InputConfigDiag.h"
#include "DolphinWX/LogWindow.h"
#include "DolphinWX/MainMenuBar.h"
#include "DolphinWX/MainToolBar.h"
#include "DolphinWX/MemcardManager.h"
#include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
#include "DolphinWX/NetPlay/NetWindow.h"
#include "DolphinWX/TASInputDlg.h"
#include "DolphinWX/WxEventUtils.h"
#include "DolphinWX/WxUtils.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
class InputConfig;
class wxFrame;
// This override allows returning a fake menubar object while removing the real one from the screen
wxMenuBar* CFrame::GetMenuBar() const
{
if (m_frameMenuBar)
{
return m_frameMenuBar;
}
else
{
return m_menubar_shadow;
}
}
// Create menu items
// ---------------------
wxMenuBar* CFrame::CreateMenuBar() const
{
const auto menu_type =
UseDebugger ? MainMenuBar::MenuType::Debug : MainMenuBar::MenuType::Regular;
return new MainMenuBar{menu_type};
}
void CFrame::BindMenuBarEvents()
{
// File menu
Bind(wxEVT_MENU, &CFrame::OnOpen, this, wxID_OPEN);
Bind(wxEVT_MENU, &CFrame::OnChangeDisc, this, IDM_CHANGE_DISC);
Bind(wxEVT_MENU, &CFrame::OnBootDrive, this, IDM_DRIVE1, IDM_DRIVE24);
Bind(wxEVT_MENU, &CFrame::OnRefresh, this, wxID_REFRESH);
Bind(wxEVT_MENU, &CFrame::OnQuit, this, wxID_EXIT);
// Emulation menu
Bind(wxEVT_MENU, &CFrame::OnPlay, this, IDM_PLAY);
Bind(wxEVT_MENU, &CFrame::OnStop, this, IDM_STOP);
Bind(wxEVT_MENU, &CFrame::OnReset, this, IDM_RESET);
Bind(wxEVT_MENU, &CFrame::OnToggleFullscreen, this, IDM_TOGGLE_FULLSCREEN);
Bind(wxEVT_MENU, &CFrame::OnFrameStep, this, IDM_FRAMESTEP);
Bind(wxEVT_MENU, &CFrame::OnScreenshot, this, IDM_SCREENSHOT);
Bind(wxEVT_MENU, &CFrame::OnLoadStateFromFile, this, IDM_LOAD_STATE_FILE);
Bind(wxEVT_MENU, &CFrame::OnLoadCurrentSlot, this, IDM_LOAD_SELECTED_SLOT);
Bind(wxEVT_MENU, &CFrame::OnUndoLoadState, this, IDM_UNDO_LOAD_STATE);
Bind(wxEVT_MENU, &CFrame::OnLoadState, this, IDM_LOAD_SLOT_1, IDM_LOAD_SLOT_10);
Bind(wxEVT_MENU, &CFrame::OnLoadLastState, this, IDM_LOAD_LAST_1, IDM_LOAD_LAST_10);
Bind(wxEVT_MENU, &CFrame::OnSaveStateToFile, this, IDM_SAVE_STATE_FILE);
Bind(wxEVT_MENU, &CFrame::OnSaveCurrentSlot, this, IDM_SAVE_SELECTED_SLOT);
Bind(wxEVT_MENU, &CFrame::OnSaveFirstState, this, IDM_SAVE_FIRST_STATE);
Bind(wxEVT_MENU, &CFrame::OnUndoSaveState, this, IDM_UNDO_SAVE_STATE);
Bind(wxEVT_MENU, &CFrame::OnSaveState, this, IDM_SAVE_SLOT_1, IDM_SAVE_SLOT_10);
Bind(wxEVT_MENU, &CFrame::OnSelectSlot, this, IDM_SELECT_SLOT_1, IDM_SELECT_SLOT_10);
// Movie menu
Bind(wxEVT_MENU, &CFrame::OnRecord, this, IDM_RECORD);
Bind(wxEVT_MENU, &CFrame::OnPlayRecording, this, IDM_PLAY_RECORD);
Bind(wxEVT_MENU, &CFrame::OnStopRecording, this, IDM_STOP_RECORD);
Bind(wxEVT_MENU, &CFrame::OnRecordExport, this, IDM_RECORD_EXPORT);
Bind(wxEVT_MENU, &CFrame::OnRecordReadOnly, this, IDM_RECORD_READ_ONLY);
Bind(wxEVT_MENU, &CFrame::OnTASInput, this, IDM_TAS_INPUT);
Bind(wxEVT_MENU, &CFrame::OnTogglePauseMovie, this, IDM_TOGGLE_PAUSE_MOVIE);
Bind(wxEVT_MENU, &CFrame::OnShowLag, this, IDM_SHOW_LAG);
Bind(wxEVT_MENU, &CFrame::OnShowFrameCount, this, IDM_SHOW_FRAME_COUNT);
Bind(wxEVT_MENU, &CFrame::OnShowInputDisplay, this, IDM_SHOW_INPUT_DISPLAY);
Bind(wxEVT_MENU, &CFrame::OnShowRTCDisplay, this, IDM_SHOW_RTC_DISPLAY);
Bind(wxEVT_MENU, &CFrame::OnToggleDumpFrames, this, IDM_TOGGLE_DUMP_FRAMES);
Bind(wxEVT_MENU, &CFrame::OnToggleDumpAudio, this, IDM_TOGGLE_DUMP_AUDIO);
// Options menu
Bind(wxEVT_MENU, &CFrame::OnConfigMain, this, wxID_PREFERENCES);
Bind(wxEVT_MENU, &CFrame::OnConfigGFX, this, IDM_CONFIG_GFX_BACKEND);
Bind(wxEVT_MENU, &CFrame::OnConfigAudio, this, IDM_CONFIG_AUDIO);
Bind(wxEVT_MENU, &CFrame::OnConfigControllers, this, IDM_CONFIG_CONTROLLERS);
Bind(wxEVT_MENU, &CFrame::OnConfigHotkey, this, IDM_CONFIG_HOTKEYS);
// Tools menu
Bind(wxEVT_MENU, &CFrame::OnMemcard, this, IDM_MEMCARD);
Bind(wxEVT_MENU, &CFrame::OnImportSave, this, IDM_IMPORT_SAVE);
Bind(wxEVT_MENU, &CFrame::OnExportAllSaves, this, IDM_EXPORT_ALL_SAVE);
Bind(wxEVT_MENU, &CFrame::OnShowCheatsWindow, this, IDM_CHEATS);
Bind(wxEVT_MENU, &CFrame::OnNetPlay, this, IDM_NETPLAY);
Bind(wxEVT_MENU, &CFrame::OnInstallWAD, this, IDM_MENU_INSTALL_WAD);
Bind(wxEVT_MENU, &CFrame::OnLoadWiiMenu, this, IDM_LOAD_WII_MENU);
Bind(wxEVT_MENU, &CFrame::OnImportBootMiiBackup, this, IDM_IMPORT_NAND);
Bind(wxEVT_MENU, &CFrame::OnExtractCertificates, this, IDM_EXTRACT_CERTIFICATES);
Bind(wxEVT_MENU, &CFrame::OnFifoPlayer, this, IDM_FIFOPLAYER);
Bind(wxEVT_MENU, &CFrame::OnConnectWiimote, this, IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD);
// View menu
Bind(wxEVT_MENU, &CFrame::OnToggleToolbar, this, IDM_TOGGLE_TOOLBAR);
Bind(wxEVT_MENU, &CFrame::OnToggleStatusbar, this, IDM_TOGGLE_STATUSBAR);
Bind(wxEVT_MENU, &CFrame::OnToggleWindow, this, IDM_LOG_WINDOW, IDM_VIDEO_WINDOW);
Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_LIST_WAD, IDM_LIST_DRIVES);
Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_PURGE_GAME_LIST_CACHE);
Bind(wxEVT_MENU, &CFrame::OnChangeColumnsVisible, this, IDM_SHOW_SYSTEM, IDM_SHOW_STATE);
// Help menu
Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_WEBSITE);
Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_ONLINE_DOCS);
Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_GITHUB);
Bind(wxEVT_MENU, &CFrame::OnHelp, this, wxID_ABOUT);
if (UseDebugger)
BindDebuggerMenuBarEvents();
}
void CFrame::BindDebuggerMenuBarEvents()
{
// Debug menu
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_SAVE_PERSPECTIVE);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_EDIT_PERSPECTIVES);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_TOP);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_BOTTOM);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_LEFT);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_RIGHT);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_CENTER);
Bind(wxEVT_MENU, &CFrame::OnSelectPerspective, this, IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_ADD_PERSPECTIVE);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_TAB_SPLIT);
Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_NO_DOCKING);
BindDebuggerMenuBarUpdateEvents();
}
void CFrame::BindDebuggerMenuBarUpdateEvents()
{
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEP);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOUT);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOVER);
Bind(wxEVT_UPDATE_UI, &CFrame::OnUpdateInterpreterMenuItem, this, IDM_INTERPRETER);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LS_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLXZ_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLWZ_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLBZX_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSF_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSP_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_FP_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_I_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_P_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_SR_OFF);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_CLEAR_CODE_CACHE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SEARCH_INSTRUCTION);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_CLEAR_SYMBOLS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_FUNCTIONS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_SIGNATURES);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_RSO);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_MAP_FILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVEMAPFILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_MAP_FILE_AS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVE_MAP_FILE_AS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_BAD_MAP_FILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVE_MAP_FILE_WITH_CODES);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_CREATE_SIGNATURE_FILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_APPEND_SIGNATURE_FILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_COMBINE_SIGNATURE_FILES);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_RENAME_SYMBOLS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_USE_SIGNATURE_FILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_USE_MEGA_SIGNATURE_FILE);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_PATCH_HLE_FUNCTIONS);
Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreUninitialized, IDM_JIT_NO_BLOCK_CACHE);
}
wxToolBar* CFrame::OnCreateToolBar(long style, wxWindowID id, const wxString& name)
{
const auto type =
UseDebugger ? MainToolBar::ToolBarType::Debug : MainToolBar::ToolBarType::Regular;
return new MainToolBar{type, this, id, wxDefaultPosition, wxDefaultSize, style};
}
void CFrame::OpenGeneralConfiguration(wxWindowID tab_id)
{
if (!m_main_config_dialog)
m_main_config_dialog = new CConfigMain(this);
if (tab_id > wxID_ANY)
m_main_config_dialog->SetSelectedTab(tab_id);
m_main_config_dialog->Show();
m_main_config_dialog->SetFocus();
}
// Menu items
// Start the game or change the disc.
// Boot priority:
// 1. Show the game list and boot the selected game.
// 2. Default ISO
// 3. Boot last selected game
void CFrame::BootGame(const std::string& filename)
{
std::string bootfile = filename;
SConfig& StartUp = SConfig::GetInstance();
if (Core::GetState() != Core::State::Uninitialized)
return;
// Start filename if non empty.
// Start the selected ISO, or try one of the saved paths.
// If all that fails, ask to add a dir and don't boot
if (bootfile.empty())
{
if (m_GameListCtrl->GetSelectedISO() != nullptr)
{
if (m_GameListCtrl->GetSelectedISO()->IsValid())
bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
}
else if (!StartUp.m_strDefaultISO.empty() && File::Exists(StartUp.m_strDefaultISO))
{
bootfile = StartUp.m_strDefaultISO;
}
else
{
if (!SConfig::GetInstance().m_LastFilename.empty() &&
File::Exists(SConfig::GetInstance().m_LastFilename))
{
bootfile = SConfig::GetInstance().m_LastFilename;
}
else
{
m_GameListCtrl->BrowseForDirectory();
return;
}
}
}
if (!bootfile.empty())
{
StartGame(bootfile);
}
}
// Open file to boot
void CFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
{
if (Core::GetState() == Core::State::Uninitialized)
DoOpen(true);
}
void CFrame::DoOpen(bool Boot)
{
std::string currentDir = File::GetCurrentDir();
wxString path = wxFileSelector(
_("Select the file to load"), wxEmptyString, wxEmptyString, wxEmptyString,
_("All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)") +
wxString::Format(
"|*.elf;*.dol;*.gcm;*.iso;*.tgc;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s",
wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
if (path.IsEmpty())
return;
std::string currentDir2 = File::GetCurrentDir();
if (currentDir != currentDir2)
{
PanicAlertT("Current directory changed from %s to %s after wxFileSelector!", currentDir.c_str(),
currentDir2.c_str());
File::SetCurrentDir(currentDir);
}
// Should we boot a new game or just change the disc?
if (Boot && !path.IsEmpty())
{
BootGame(WxStrToStr(path));
}
else
{
DVDInterface::ChangeDiscAsHost(WxStrToStr(path));
}
}
void CFrame::OnRecordReadOnly(wxCommandEvent& event)
{
Movie::SetReadOnly(event.IsChecked());
}
void CFrame::OnTASInput(wxCommandEvent& event)
{
for (int i = 0; i < 4; ++i)
{
if (SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_NONE &&
SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_GC_GBA)
{
m_tas_input_dialogs[i]->CreateGCLayout();
m_tas_input_dialogs[i]->Show();
m_tas_input_dialogs[i]->SetTitle(
wxString::Format(_("TAS Input - GameCube Controller %d"), i + 1));
}
if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU &&
!(Core::IsRunning() && !SConfig::GetInstance().bWii))
{
m_tas_input_dialogs[i + 4]->CreateWiiLayout(i);
m_tas_input_dialogs[i + 4]->Show();
m_tas_input_dialogs[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1));
}
}
}
void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleDumpFrames(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_DumpFrames = !SConfig::GetInstance().m_DumpFrames;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleDumpAudio(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_DumpAudio = !SConfig::GetInstance().m_DumpAudio;
}
void CFrame::OnShowLag(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowFrameCount(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_ShowFrameCount = !SConfig::GetInstance().m_ShowFrameCount;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowInputDisplay(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_ShowInputDisplay = !SConfig::GetInstance().m_ShowInputDisplay;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowRTCDisplay(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_ShowRTC = !SConfig::GetInstance().m_ShowRTC;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnFrameStep(wxCommandEvent& event)
{
bool wasPaused = Core::GetState() == Core::State::Paused;
Movie::DoFrameStep();
bool isPaused = Core::GetState() == Core::State::Paused;
if (isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when
// pausing next frame
UpdateGUI();
}
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
{
DoOpen(false);
}
void CFrame::OnRecord(wxCommandEvent& WXUNUSED(event))
{
if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() ||
Movie::IsPlayingInput())
return;
int controllers = 0;
if (Movie::IsReadOnly())
{
// The user just chose to record a movie, so that should take precedence
Movie::SetReadOnly(false);
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(false);
}
for (int i = 0; i < 4; i++)
{
if (SerialInterface::SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
controllers |= (1 << i);
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
controllers |= (1 << (i + 4));
}
if (Movie::BeginRecordingInput(controllers))
BootGame("");
}
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED(event))
{
wxString path =
wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
if (path.IsEmpty())
return;
if (!Movie::IsReadOnly())
{
// let's make the read-only flag consistent at the start of a movie.
Movie::SetReadOnly(true);
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check();
}
if (Movie::PlayInput(WxStrToStr(path)))
BootGame("");
}
void CFrame::OnStopRecording(wxCommandEvent& WXUNUSED(event))
{
if (Movie::IsRecordingInput())
{
const bool was_paused = Core::GetState() == Core::State::Paused;
DoRecordingSave();
const bool is_paused = Core::GetState() == Core::State::Paused;
if (is_paused && !was_paused)
CPU::EnableStepping(false);
}
Movie::EndPlayInput(false);
GetMenuBar()->FindItem(IDM_STOP_RECORD)->Enable(Movie::IsMovieActive());
GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsMovieActive());
}
void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED(event))
{
DoRecordingSave();
}
void CFrame::OnPlay(wxCommandEvent& event)
{
if (Core::IsRunning())
{
// Core is initialized and emulator is running
if (UseDebugger)
{
bool was_stopped = CPU::IsStepping();
CPU::EnableStepping(!was_stopped);
// When the CPU stops it generates a IDM_UPDATE_DISASM_DIALOG which automatically refreshes
// the UI, the UI only needs to be refreshed manually when unpausing.
if (was_stopped)
{
g_pCodeWindow->Repopulate();
UpdateGUI();
}
}
else
{
DoPause();
}
}
else
{
// Core is uninitialized, start the game
BootGame(WxStrToStr(event.GetString()));
}
}
void CFrame::OnRenderParentClose(wxCloseEvent& event)
{
// Before closing the window we need to shut down the emulation core.
// We'll try to close this window again once that is done.
if (Core::GetState() != Core::State::Uninitialized)
{
DoStop();
if (event.CanVeto())
{
event.Veto();
}
return;
}
event.Skip();
}
void CFrame::OnRenderParentMove(wxMoveEvent& event)
{
if (Core::GetState() != Core::State::Uninitialized && !RendererIsFullscreen() &&
!m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
{
SConfig::GetInstance().iRenderWindowXPos = m_RenderFrame->GetPosition().x;
SConfig::GetInstance().iRenderWindowYPos = m_RenderFrame->GetPosition().y;
}
event.Skip();
}
void CFrame::OnRenderParentResize(wxSizeEvent& event)
{
if (Core::GetState() != Core::State::Uninitialized)
{
int width, height;
if (!SConfig::GetInstance().bRenderToMain && !RendererIsFullscreen() &&
!m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
{
m_RenderFrame->GetClientSize(&width, &height);
SConfig::GetInstance().iRenderWindowWidth = width;
SConfig::GetInstance().iRenderWindowHeight = height;
}
m_LogWindow->Refresh();
m_LogWindow->Update();
// We call Renderer::ChangeSurface here to indicate the size has changed,
// but pass the same window handle. This is needed for the Vulkan backend,
// otherwise it cannot tell that the window has been resized on some drivers.
if (g_renderer)
g_renderer->ChangeSurface(GetRenderHandle());
}
event.Skip();
}
void CFrame::ToggleDisplayMode(bool bFullscreen)
{
#ifdef _WIN32
if (bFullscreen && SConfig::GetInstance().strFullscreenResolution != "Auto")
{
DEVMODE dmScreenSettings;
memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
sscanf(SConfig::GetInstance().strFullscreenResolution.c_str(), "%dx%d",
&dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
dmScreenSettings.dmBitsPerPel = 32;
dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
}
else
{
// Change to default resolution
ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
}
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
if (SConfig::GetInstance().strFullscreenResolution != "Auto")
m_XRRConfig->ToggleDisplayMode(bFullscreen);
#endif
}
// Prepare the GUI to start the game.
void CFrame::StartGame(const std::string& filename)
{
if (m_bGameLoading)
return;
m_bGameLoading = true;
GetToolBar()->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
if (SConfig::GetInstance().bRenderToMain)
{
// Game has been started, hide the game list
m_GameListCtrl->Disable();
m_GameListCtrl->Hide();
m_RenderParent = m_Panel;
m_RenderFrame = this;
if (SConfig::GetInstance().bKeepWindowOnTop)
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
else
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
// No, I really don't want TAB_TRAVERSAL being set behind my back,
// thanks. (Note that calling DisableSelfFocus would prevent this flag
// from being set for new children, but wouldn't reset the existing
// flag.)
m_RenderParent->SetWindowStyle(m_RenderParent->GetWindowStyle() & ~wxTAB_TRAVERSAL);
}
else
{
wxRect window_geometry(
SConfig::GetInstance().iRenderWindowXPos, SConfig::GetInstance().iRenderWindowYPos,
SConfig::GetInstance().iRenderWindowWidth, SConfig::GetInstance().iRenderWindowHeight);
// Set window size in framebuffer pixels since the 3D rendering will be operating at
// that level.
wxSize default_size{wxSize(640, 480) * (1.0 / GetContentScaleFactor())};
m_RenderFrame =
new CRenderFrame(nullptr, wxID_ANY, _("Dolphin"), wxDefaultPosition, default_size);
// Convert ClientSize coordinates to frame sizes.
wxSize decoration_fudge = m_RenderFrame->GetSize() - m_RenderFrame->GetClientSize();
default_size += decoration_fudge;
if (!window_geometry.IsEmpty())
window_geometry.SetSize(window_geometry.GetSize() + decoration_fudge);
WxUtils::SetWindowSizeAndFitToScreen(m_RenderFrame, window_geometry.GetPosition(),
window_geometry.GetSize(), default_size);
if (SConfig::GetInstance().bKeepWindowOnTop)
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
else
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
m_RenderFrame->SetBackgroundColour(*wxBLACK);
m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
#ifdef _WIN32
// The renderer should use a top-level window for exclusive fullscreen support.
m_RenderParent = m_RenderFrame;
#else
// To capture key events on Linux and Mac OS X the frame needs at least one child.
m_RenderParent = new wxPanel(m_RenderFrame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
#endif
m_RenderFrame->Show();
}
#if defined(__APPLE__)
m_RenderFrame->EnableFullScreenView(true);
#endif
wxBusyCursor hourglass;
DoFullscreen(SConfig::GetInstance().bFullscreen);
if (!BootManager::BootCore(filename))
{
DoFullscreen(false);
// Destroy the renderer frame when not rendering to main
if (!SConfig::GetInstance().bRenderToMain)
m_RenderFrame->Destroy();
m_RenderFrame = nullptr;
m_RenderParent = nullptr;
m_bGameLoading = false;
UpdateGUI();
}
else
{
#if defined(HAVE_X11) && HAVE_X11
if (SConfig::GetInstance().bDisableScreenSaver)
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), true);
#endif
#ifdef _WIN32
// Prevents Windows from sleeping, turning off the display, or idling
EXECUTION_STATE shouldScreenSave =
SConfig::GetInstance().bDisableScreenSaver ? ES_DISPLAY_REQUIRED : 0;
SetThreadExecutionState(ES_CONTINUOUS | shouldScreenSave | ES_SYSTEM_REQUIRED);
#endif
// We need this specifically to support setting the focus properly when using
// the 'render to main window' feature on Windows
if (auto panel = wxDynamicCast(m_RenderParent, wxPanel))
{
panel->SetFocusIgnoringChildren();
}
else
{
m_RenderParent->SetFocus();
}
wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
}
}
void CFrame::OnBootDrive(wxCommandEvent& event)
{
const auto* menu = static_cast<wxMenu*>(event.GetEventObject());
BootGame(WxStrToStr(menu->GetLabelText(event.GetId())));
}
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED(event))
{
UpdateGameList();
}
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED(event))
{
Core::SaveScreenShot();
}
// Pause the emulation
void CFrame::DoPause()
{
if (Core::GetState() == Core::State::Running)
{
Core::SetState(Core::State::Paused);
if (SConfig::GetInstance().bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
Core::UpdateTitle();
}
else
{
Core::SetState(Core::State::Running);
if (SConfig::GetInstance().bHideCursor && RendererHasFocus())
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
UpdateGUI();
}
// Stop the emulation
void CFrame::DoStop()
{
if (!Core::IsRunningAndStarted())
return;
if (m_confirmStop)
return;
// don't let this function run again until it finishes, or is aborted.
m_confirmStop = true;
m_bGameLoading = false;
if (Core::GetState() != Core::State::Uninitialized || m_RenderParent != nullptr)
{
#if defined __WXGTK__
wxMutexGuiLeave();
std::lock_guard<std::recursive_mutex> lk(keystate_lock);
wxMutexGuiEnter();
#endif
// Pause the state during confirmation and restore it afterwards
Core::State state = Core::GetState();
// Ask for confirmation in case the user accidentally clicked Stop / Escape
if (SConfig::GetInstance().bConfirmStop)
{
// Exit fullscreen to ensure it does not cover the stop dialog.
DoFullscreen(false);
// Do not pause if netplay is running as CPU thread might be blocked
// waiting on inputs
bool should_pause = !NetPlayDialog::GetNetPlayClient();
if (should_pause)
{
Core::SetState(Core::State::Paused);
}
wxMessageDialog m_StopDlg(
this, !m_tried_graceful_shutdown ? _("Do you want to stop the current emulation?") :
_("A shutdown is already in progress. Unsaved data "
"may be lost if you stop the current emulation "
"before it completes. Force stop?"),
_("Please confirm..."), wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION, wxDefaultPosition);
HotkeyManagerEmu::Enable(false);
int Ret = m_StopDlg.ShowModal();
HotkeyManagerEmu::Enable(true);
if (Ret != wxID_YES)
{
if (should_pause)
Core::SetState(state);
m_confirmStop = false;
return;
}
}
if (UseDebugger && g_pCodeWindow)
{
PowerPC::watches.Clear();
PowerPC::breakpoints.Clear();
PowerPC::memchecks.Clear();
if (g_pCodeWindow->HasPanel<CBreakPointWindow>())
g_pCodeWindow->GetPanel<CBreakPointWindow>()->NotifyUpdate();
g_symbolDB.Clear();
Host_NotifyMapLoaded();
Core::SetState(state);
}
// TODO: Show the author/description dialog here
if (Movie::IsRecordingInput())
DoRecordingSave();
if (Movie::IsMovieActive())
Movie::EndPlayInput(false);
if (NetPlayDialog::GetNetPlayClient())
NetPlayDialog::GetNetPlayClient()->Stop();
if (!m_tried_graceful_shutdown && TriggerSTMPowerEvent())
{
m_tried_graceful_shutdown = true;
return;
}
Core::Stop();
UpdateGUI();
}
}
bool CFrame::TriggerSTMPowerEvent()
{
const auto stm = IOS::HLE::GetDeviceByName("/dev/stm/eventhook");
if (!stm || !std::static_pointer_cast<IOS::HLE::Device::STMEventHook>(stm)->HasHookInstalled())
return false;
Core::DisplayMessage("Shutting down", 30000);
// Unpause because gracefully shutting down needs the game to actually request a shutdown.
// Do not unpause in debug mode to allow debugging until the complete shutdown.
if (Core::GetState() == Core::State::Paused && !UseDebugger)
DoPause();
ProcessorInterface::PowerButton_Tap();
m_confirmStop = false;
return true;
}
void CFrame::OnStopped()
{
m_confirmStop = false;
m_tried_graceful_shutdown = false;
#if defined(HAVE_X11) && HAVE_X11
if (SConfig::GetInstance().bDisableScreenSaver)
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), false);
#endif
#ifdef _WIN32
// Allow windows to resume normal idling behavior
SetThreadExecutionState(ES_CONTINUOUS);
#endif
m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str));
// Destroy the renderer frame when not rendering to main
m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
// Keyboard
wxTheApp->Unbind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
// Mouse
wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);
if (SConfig::GetInstance().bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
DoFullscreen(false);
if (!SConfig::GetInstance().bRenderToMain)
{
m_RenderFrame->Destroy();
}
else
{
#if defined(__APPLE__)
// Disable the full screen button when not in a game.
m_RenderFrame->EnableFullScreenView(false);
#endif
// Make sure the window is not longer set to stay on top
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
}
m_RenderParent = nullptr;
m_bRendererHasFocus = false;
m_RenderFrame = nullptr;
// Clean framerate indications from the status bar.
GetStatusBar()->SetStatusText(" ", 0);
// Clear Wii Remote connection status from the status bar.
GetStatusBar()->SetStatusText(" ", 1);
// If batch mode was specified on the command-line or we were already closing, exit now.
if (m_bBatchMode || m_bClosing)
Close(true);
// If using auto size with render to main, reset the application size.
if (SConfig::GetInstance().bRenderToMain && SConfig::GetInstance().bRenderWindowAutoSize)
SetSize(SConfig::GetInstance().iWidth, SConfig::GetInstance().iHeight);
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
m_GameListCtrl->SetFocus();
UpdateGUI();
}
void CFrame::DoRecordingSave()
{
bool paused = Core::GetState() == Core::State::Paused;
if (!paused)
DoPause();
wxString path =
wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT, this);
if (path.IsEmpty())
return;
Movie::SaveRecording(WxStrToStr(path));
if (!paused)
DoPause();
}
void CFrame::OnStop(wxCommandEvent& WXUNUSED(event))
{
DoStop();
}
void CFrame::OnReset(wxCommandEvent& WXUNUSED(event))
{
if (Movie::IsRecordingInput())
Movie::SetReset(true);
ProcessorInterface::ResetButton_Tap();
}
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED(event))
{
OpenGeneralConfiguration();
}
void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED(event))
{
HotkeyManagerEmu::Enable(false);
if (g_video_backend)
g_video_backend->ShowConfig(this);
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnConfigAudio(wxCommandEvent& WXUNUSED(event))
{
OpenGeneralConfiguration(CConfigMain::ID_AUDIOPAGE);
}
void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED(event))
{
ControllerConfigDiag config_dlg(this);
HotkeyManagerEmu::Enable(false);
config_dlg.ShowModal();
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED(event))
{
InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
// check if game is running
bool game_running = false;
if (Core::GetState() == Core::State::Running)
{
Core::SetState(Core::State::Paused);
game_running = true;
}
HotkeyManagerEmu::Enable(false);
HotkeyInputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"), UseDebugger);
m_ConfigFrame.ShowModal();
// Update references in case controllers were refreshed
Wiimote::LoadConfig();
Keyboard::LoadConfig();
Pad::LoadConfig();
HotkeyManagerEmu::LoadConfig();
HotkeyManagerEmu::Enable(true);
// if game isn't running
if (game_running)
{
Core::SetState(Core::State::Running);
}
// Update the GUI in case menu accelerators were changed
UpdateGUI();
}
void CFrame::OnHelp(wxCommandEvent& event)
{
switch (event.GetId())
{
case wxID_ABOUT:
{
AboutDolphin frame(this);
HotkeyManagerEmu::Enable(false);
frame.ShowModal();
HotkeyManagerEmu::Enable(true);
}
break;
case IDM_HELP_WEBSITE:
WxUtils::Launch("https://dolphin-emu.org/");
break;
case IDM_HELP_ONLINE_DOCS:
WxUtils::Launch("https://dolphin-emu.org/docs/guides/");
break;
case IDM_HELP_GITHUB:
WxUtils::Launch("https://github.com/dolphin-emu/dolphin");
break;
}
}
void CFrame::OnReloadThemeBitmaps(wxCommandEvent& WXUNUSED(event))
{
wxCommandEvent reload_event{DOLPHIN_EVT_RELOAD_TOOLBAR_BITMAPS};
reload_event.SetEventObject(this);
wxPostEvent(GetToolBar(), reload_event);
UpdateGameList();
}
void CFrame::OnReloadGameList(wxCommandEvent& WXUNUSED(event))
{
UpdateGameList();
}
void CFrame::OnUpdateInterpreterMenuItem(wxUpdateUIEvent& event)
{
WxEventUtils::OnEnableIfCorePaused(event);
if (GetMenuBar()->FindItem(IDM_INTERPRETER)->IsChecked())
return;
event.Check(SConfig::GetInstance().iCPUCore == PowerPC::CORE_INTERPRETER);
}
void CFrame::OnUpdateLoadWiiMenuItem(wxCommandEvent& WXUNUSED(event))
{
UpdateLoadWiiMenuItem();
}
void CFrame::ClearStatusBar()
{
if (this->GetStatusBar()->IsEnabled())
{
this->GetStatusBar()->SetStatusText("", 0);
}
}
void CFrame::StatusBarMessage(const char* Text, ...)
{
const int MAX_BYTES = 1024 * 10;
char Str[MAX_BYTES];
va_list ArgPtr;
va_start(ArgPtr, Text);
vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
va_end(ArgPtr);
if (this->GetStatusBar()->IsEnabled())
{
this->GetStatusBar()->SetStatusText(StrToWxStr(Str), 0);
}
}
// Miscellaneous menus
// ---------------------
// NetPlay stuff
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED(event))
{
if (!g_NetPlaySetupDiag)
{
if (NetPlayDialog::GetInstance() != nullptr)
NetPlayDialog::GetInstance()->Raise();
else
g_NetPlaySetupDiag = new NetPlaySetupFrame(this, m_GameListCtrl);
}
else
{
g_NetPlaySetupDiag->Raise();
}
}
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED(event))
{
CMemcardManager MemcardManager(this);
HotkeyManagerEmu::Enable(false);
MemcardManager.ShowModal();
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED(event))
{
CWiiSaveCrypted::ExportAllSaves();
}
void CFrame::OnImportSave(wxCommandEvent& WXUNUSED(event))
{
wxString path =
wxFileSelector(_("Select the save file"), wxEmptyString, wxEmptyString, wxEmptyString,
_("Wii save files (*.bin)") + "|*.bin|" + wxGetTranslation(wxALL_FILES),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
if (!path.IsEmpty())
CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path));
}
void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED(event))
{
if (!m_cheats_window)
m_cheats_window = new wxCheatsWindow(this);
m_cheats_window->Show();
m_cheats_window->Raise();
}
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
{
BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT));
}
void CFrame::OnInstallWAD(wxCommandEvent& event)
{
std::string fileName;
switch (event.GetId())
{
case IDM_LIST_INSTALL_WAD:
{
const GameListItem* iso = m_GameListCtrl->GetSelectedISO();
if (!iso)
return;
fileName = iso->GetFileName();
break;
}
case IDM_MENU_INSTALL_WAD:
{
wxString path = wxFileSelector(
_("Select a Wii WAD file to install"), wxEmptyString, wxEmptyString, wxEmptyString,
_("Wii WAD files (*.wad)") + "|*.wad|" + wxGetTranslation(wxALL_FILES),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
fileName = WxStrToStr(path);
break;
}
default:
return;
}
wxProgressDialog dialog(_("Installing WAD..."), _("Working..."), 1000, this,
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
wxPD_REMAINING_TIME | wxPD_SMOOTH);
u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName);
if (titleID == TITLEID_SYSMENU)
{
UpdateLoadWiiMenuItem();
}
}
void CFrame::OnUninstallWAD(wxCommandEvent&)
{
const GameListItem* file = m_GameListCtrl->GetSelectedISO();
if (!file)
return;
if (!AskYesNoT("Uninstalling the WAD will remove the currently installed version "
"of this title from the NAND without deleting its save data. Continue?"))
{
return;
}
const auto volume = DiscIO::CreateVolumeFromFilename(file->GetFileName());
u64 title_id;
volume->GetTitleID(&title_id);
if (!DiscIO::CNANDContentManager::Access().RemoveTitle(title_id, Common::FROM_CONFIGURED_ROOT))
{
PanicAlertT("Failed to remove this title from the NAND.");
return;
}
if (title_id == TITLEID_SYSMENU)
UpdateLoadWiiMenuItem();
}
void CFrame::OnImportBootMiiBackup(wxCommandEvent& WXUNUSED(event))
{
if (!AskYesNoT("Merging a new NAND over your currently selected NAND will overwrite any channels "
"and savegames that already exist. This process is not reversible, so it is "
"recommended that you keep backups of both NANDs. Are you sure you want to "
"continue?"))
return;
wxString path = wxFileSelector(
_("Select a BootMii NAND backup to import"), wxEmptyString, wxEmptyString, wxEmptyString,
_("BootMii NAND backup file (*.bin)") + "|*.bin|" + wxGetTranslation(wxALL_FILES),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
const std::string file_name = WxStrToStr(path);
if (file_name.empty())
return;
wxProgressDialog dialog(_("Importing NAND backup"), _("Working..."), 100, this,
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_SMOOTH);
DiscIO::NANDImporter().ImportNANDBin(file_name,
[&dialog](size_t current_entry, size_t total_entries) {
dialog.SetRange(total_entries);
dialog.Update(current_entry);
});
UpdateLoadWiiMenuItem();
}
void CFrame::OnExtractCertificates(wxCommandEvent& WXUNUSED(event))
{
DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX));
}
void CFrame::UpdateLoadWiiMenuItem() const
{
GetMenuBar()->Refresh(true, nullptr);
}
void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED(event))
{
if (m_FifoPlayerDlg)
{
m_FifoPlayerDlg->Show();
m_FifoPlayerDlg->SetFocus();
}
else
{
m_FifoPlayerDlg = new FifoPlayerDlg(this);
}
}
void CFrame::ConnectWiimote(int wm_idx, bool connect)
{
if (Core::IsRunning() && SConfig::GetInstance().bWii &&
!SConfig::GetInstance().m_bt_passthrough_enabled)
{
bool was_unpaused = Core::PauseAndLock(true);
const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
IOS::HLE::GetDeviceByName("/dev/usb/oh1/57e/305"));
if (bt)
bt->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
const char* message = connect ? "Wii Remote %i connected" : "Wii Remote %i disconnected";
Core::DisplayMessage(StringFromFormat(message, wm_idx + 1), 3000);
Host_UpdateMainFrame();
Core::PauseAndLock(false, was_unpaused);
}
}
void CFrame::OnConnectWiimote(wxCommandEvent& event)
{
if (SConfig::GetInstance().m_bt_passthrough_enabled)
return;
bool was_unpaused = Core::PauseAndLock(true);
const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
IOS::HLE::GetDeviceByName("/dev/usb/oh1/57e/305"));
const bool is_connected =
bt && bt->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected();
ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !is_connected);
Core::PauseAndLock(false, was_unpaused);
}
// Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to
// cover
// the entire screen (when we render to the main window).
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED(event))
{
DoFullscreen(!RendererIsFullscreen());
}
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().bCPUThread = !SConfig::GetInstance().bCPUThread;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED(event))
{
wxString path =
wxFileSelector(_("Select the state to load"), wxEmptyString, wxEmptyString, wxEmptyString,
_("All Save States (sav, s##)") +
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
if (!path.IsEmpty())
State::LoadAs(WxStrToStr(path));
}
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED(event))
{
wxString path =
wxFileSelector(_("Select the state to save"), wxEmptyString, wxEmptyString, wxEmptyString,
_("All Save States (sav, s##)") +
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
wxFD_SAVE, this);
if (!path.IsEmpty())
State::SaveAs(WxStrToStr(path));
}
void CFrame::OnLoadLastState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_LOAD_LAST_1 + 1;
State::LoadLastSaved(slot);
}
}
void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
{
if (Core::IsRunningAndStarted())
State::SaveFirstSaved();
}
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED(event))
{
if (Core::IsRunningAndStarted())
State::UndoLoadState();
}
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED(event))
{
if (Core::IsRunningAndStarted())
State::UndoSaveState();
}
void CFrame::OnLoadState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_LOAD_SLOT_1 + 1;
State::Load(slot);
}
}
void CFrame::OnSaveState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_SAVE_SLOT_1 + 1;
State::Save(slot);
}
}
void CFrame::OnSelectSlot(wxCommandEvent& event)
{
m_saveSlot = event.GetId() - IDM_SELECT_SLOT_1 + 1;
Core::DisplayMessage(StringFromFormat("Selected slot %d - %s", m_saveSlot,
State::GetInfoStringOfSlot(m_saveSlot, false).c_str()),
2500);
}
void CFrame::OnLoadCurrentSlot(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
State::Load(m_saveSlot);
}
}
void CFrame::OnSaveCurrentSlot(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
State::Save(m_saveSlot);
}
}
// GUI
// ---------------------
// Update the enabled/disabled status
void CFrame::UpdateGUI()
{
// Save status
bool Initialized = Core::IsRunning();
bool Running = Core::GetState() == Core::State::Running;
bool Paused = Core::GetState() == Core::State::Paused;
bool Stopping = Core::GetState() == Core::State::Stopping;
GetToolBar()->Refresh(false);
GetMenuBar()->Refresh(false);
// File
GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
// Emulation
GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_STOP_RECORD)->Enable(Movie::IsMovieActive());
GetMenuBar()->FindItem(IDM_RECORD_EXPORT)->Enable(Movie::IsMovieActive());
GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_LOAD_STATE)->Enable(Initialized);
GetMenuBar()->FindItem(IDM_SAVE_STATE)->Enable(Initialized);
// Misc
GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized);
if (DiscIO::CNANDContentManager::Access()
.GetNANDLoader(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT)
.IsValid())
GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
// Tools
GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().bEnableCheats);
const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
IOS::HLE::GetDeviceByName("/dev/usb/oh1/57e/305"));
bool ShouldEnableWiimotes = Running && bt && !SConfig::GetInstance().m_bt_passthrough_enabled;
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(ShouldEnableWiimotes);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(ShouldEnableWiimotes);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(ShouldEnableWiimotes);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(ShouldEnableWiimotes);
GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(ShouldEnableWiimotes);
if (ShouldEnableWiimotes)
{
bool was_unpaused = Core::PauseAndLock(true);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(bt->AccessWiiMote(0x0100)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(bt->AccessWiiMote(0x0101)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(bt->AccessWiiMote(0x0102)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(bt->AccessWiiMote(0x0103)->IsConnected());
GetMenuBar()
->FindItem(IDM_CONNECT_BALANCEBOARD)
->Check(bt->AccessWiiMote(0x0104)->IsConnected());
Core::PauseAndLock(false, was_unpaused);
}
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Enable(Running || Paused);
if (!Initialized && !m_bGameLoading)
{
if (m_GameListCtrl->IsEnabled())
{
// Prepare to load Default ISO, enable play button
if (!SConfig::GetInstance().m_strDefaultISO.empty())
{
GetToolBar()->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
}
// Prepare to load last selected file, enable play button
else if (!SConfig::GetInstance().m_LastFilename.empty() &&
File::Exists(SConfig::GetInstance().m_LastFilename))
{
GetToolBar()->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
}
else
{
// No game has been selected yet, disable play button
GetToolBar()->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(false);
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(false);
}
}
// Game has not started, show game list
if (!m_GameListCtrl->IsShown())
{
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
}
// Game has been selected but not started, enable play button
if (m_GameListCtrl->GetSelectedISO() != nullptr && m_GameListCtrl->IsEnabled())
{
GetToolBar()->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
}
// Reset the stop playing/recording input menu item
GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing/Recording Input"));
}
else if (Initialized)
{
// Game has been loaded, enable the pause button
GetToolBar()->EnableTool(IDM_PLAY, !Stopping);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping);
// Reset game loading flag
m_bGameLoading = false;
// Rename the stop playing/recording menu item depending on current movie state
if (Movie::IsRecordingInput())
GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Recording Input"));
else if (Movie::IsPlayingInput())
GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing Input"));
else
GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing/Recording Input"));
}
GetToolBar()->Refresh(false);
// Commit changes to manager
m_Mgr->Update();
// Update non-modal windows
if (m_cheats_window)
{
if (SConfig::GetInstance().bEnableCheats)
m_cheats_window->UpdateGUI();
else
m_cheats_window->Hide();
}
}
void CFrame::UpdateGameList()
{
wxCommandEvent event{DOLPHIN_EVT_RELOAD_GAMELIST, GetId()};
event.SetEventObject(this);
wxPostEvent(m_GameListCtrl, event);
}
void CFrame::GameListChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_LIST_WII:
SConfig::GetInstance().m_ListWii = event.IsChecked();
break;
case IDM_LIST_GC:
SConfig::GetInstance().m_ListGC = event.IsChecked();
break;
case IDM_LIST_WAD:
SConfig::GetInstance().m_ListWad = event.IsChecked();
break;
case IDM_LIST_ELFDOL:
SConfig::GetInstance().m_ListElfDol = event.IsChecked();
break;
case IDM_LIST_JAP:
SConfig::GetInstance().m_ListJap = event.IsChecked();
break;
case IDM_LIST_PAL:
SConfig::GetInstance().m_ListPal = event.IsChecked();
break;
case IDM_LIST_USA:
SConfig::GetInstance().m_ListUsa = event.IsChecked();
break;
case IDM_LIST_AUSTRALIA:
SConfig::GetInstance().m_ListAustralia = event.IsChecked();
break;
case IDM_LIST_FRANCE:
SConfig::GetInstance().m_ListFrance = event.IsChecked();
break;
case IDM_LIST_GERMANY:
SConfig::GetInstance().m_ListGermany = event.IsChecked();
break;
case IDM_LIST_ITALY:
SConfig::GetInstance().m_ListItaly = event.IsChecked();
break;
case IDM_LIST_KOREA:
SConfig::GetInstance().m_ListKorea = event.IsChecked();
break;
case IDM_LIST_NETHERLANDS:
SConfig::GetInstance().m_ListNetherlands = event.IsChecked();
break;
case IDM_LIST_RUSSIA:
SConfig::GetInstance().m_ListRussia = event.IsChecked();
break;
case IDM_LIST_SPAIN:
SConfig::GetInstance().m_ListSpain = event.IsChecked();
break;
case IDM_LIST_TAIWAN:
SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
break;
case IDM_LIST_WORLD:
SConfig::GetInstance().m_ListWorld = event.IsChecked();
break;
case IDM_LIST_UNKNOWN:
SConfig::GetInstance().m_ListUnknown = event.IsChecked();
break;
case IDM_LIST_DRIVES:
SConfig::GetInstance().m_ListDrives = event.IsChecked();
break;
case IDM_PURGE_GAME_LIST_CACHE:
std::vector<std::string> rFilenames =
Common::DoFileSearch({".cache"}, {File::GetUserPath(D_CACHE_IDX)});
for (const std::string& rFilename : rFilenames)
{
File::Delete(rFilename);
}
break;
}
UpdateGameList();
}
// Enable and disable the toolbar
void CFrame::OnToggleToolbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
DoToggleToolbar(event.IsChecked());
}
void CFrame::DoToggleToolbar(bool _show)
{
GetToolBar()->Show(_show);
m_Mgr->Update();
}
// Enable and disable the status bar
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
GetStatusBar()->Show(event.IsChecked());
SendSizeEvent();
}
void CFrame::OnChangeColumnsVisible(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_SHOW_SYSTEM:
SConfig::GetInstance().m_showSystemColumn = !SConfig::GetInstance().m_showSystemColumn;
break;
case IDM_SHOW_BANNER:
SConfig::GetInstance().m_showBannerColumn = !SConfig::GetInstance().m_showBannerColumn;
break;
case IDM_SHOW_TITLE:
SConfig::GetInstance().m_showTitleColumn = !SConfig::GetInstance().m_showTitleColumn;
break;
case IDM_SHOW_MAKER:
SConfig::GetInstance().m_showMakerColumn = !SConfig::GetInstance().m_showMakerColumn;
break;
case IDM_SHOW_FILENAME:
SConfig::GetInstance().m_showFileNameColumn = !SConfig::GetInstance().m_showFileNameColumn;
break;
case IDM_SHOW_ID:
SConfig::GetInstance().m_showIDColumn = !SConfig::GetInstance().m_showIDColumn;
break;
case IDM_SHOW_REGION:
SConfig::GetInstance().m_showRegionColumn = !SConfig::GetInstance().m_showRegionColumn;
break;
case IDM_SHOW_SIZE:
SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn;
break;
case IDM_SHOW_STATE:
SConfig::GetInstance().m_showStateColumn = !SConfig::GetInstance().m_showStateColumn;
break;
default:
return;
}
UpdateGameList();
SConfig::GetInstance().SaveSettings();
}