dolphin/Source/Core/DiscIO/FileMonitor.cpp
JosJuice ace060748b Don't read from disk when checking volume type
Should be faster than relying on the OS to cache the magic words.
Also gets rid of the odd recursive call in VolumeDirectory.
2015-01-17 13:21:02 +01:00

178 lines
3.9 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <algorithm>
#include <cctype>
#include <cstring>
#include <string>
#include <unordered_set>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#include "Common/Logging/LogManager.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Boot/Boot.h"
#include "DiscIO/FileMonitor.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
namespace FileMon
{
static DiscIO::IVolume *OpenISO = nullptr;
static DiscIO::IFileSystem *pFileSystem = nullptr;
static std::vector<const DiscIO::SFileInfo *> DiscFiles;
static std::string ISOFile = "", CurrentFile = "";
static bool FileAccess = true;
// Filtered files
bool IsSoundFile(const std::string& filename)
{
std::string extension;
SplitPath(filename, nullptr, nullptr, &extension);
std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
static std::unordered_set<std::string> extensions = {
".adp", // 1080 Avalanche, Crash Bandicoot, etc.
".adx", // Sonic Adventure 2 Battle, etc.
".afc", // Zelda WW
".ast", // Zelda TP, Mario Kart
".brstm", // Wii Sports, Wario Land, etc.
".dsp", // Metroid Prime
".hps", // SSB Melee
".ogg", // Tony Hawk's Underground 2
".sad", // Disaster
".snd", // Tales of Symphonia
".song", // Tales of Symphonia
".ssm", // Custom Robo, Kirby Air Ride, etc.
".str", // Harry Potter & the Sorcerer's Stone
};
return extensions.find(extension) != extensions.end();
}
// Read the file system
void ReadFileSystem(const std::string& filename)
{
// Should have an actual Shutdown procedure or something
if (OpenISO != nullptr)
{
delete OpenISO;
OpenISO = nullptr;
}
if (pFileSystem != nullptr)
{
delete pFileSystem;
pFileSystem = nullptr;
}
// DiscFiles' pointers are no longer valid after pFileSystem is cleared
DiscFiles.clear();
OpenISO = DiscIO::CreateVolumeFromFilename(filename);
if (!OpenISO)
return;
if (!OpenISO->IsWadFile())
{
pFileSystem = DiscIO::CreateFileSystem(OpenISO);
if (!pFileSystem)
return;
pFileSystem->GetFileList(DiscFiles);
}
FileAccess = true;
}
// Check if we should play this file
void CheckFile(const std::string& file, u64 size)
{
// Don't do anything if the log is unselected
if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON))
return;
// Do nothing if we found the same file again
if (CurrentFile == file)
return;
if (size > 0)
size = (size / 1000);
std::string str = StringFromFormat("%s kB %s", ThousandSeparate(size, 7).c_str(), file.c_str());
if (IsSoundFile(file))
{
INFO_LOG(FILEMON, "%s", str.c_str());
}
else
{
WARN_LOG(FILEMON, "%s", str.c_str());
}
// Update the current file
CurrentFile = file;
}
// Find the filename
void FindFilename(u64 offset)
{
// Don't do anything if a game is not running
if (Core::GetState() != Core::CORE_RUN)
return;
// Or if the log is unselected
if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON))
return;
// Or if we don't have file access
if (!FileAccess)
return;
if (!pFileSystem || ISOFile != SConfig::GetInstance().m_LastFilename)
{
FileAccess = false;
ReadFileSystem(SConfig::GetInstance().m_LastFilename);
ISOFile = SConfig::GetInstance().m_LastFilename;
INFO_LOG(FILEMON, "Opening '%s'", ISOFile.c_str());
return;
}
const std::string filename = pFileSystem->GetFileName(offset);
if (filename.empty())
return;
CheckFile(filename, pFileSystem->GetFileSize(filename));
}
void Close()
{
if (OpenISO != nullptr)
{
delete OpenISO;
OpenISO = nullptr;
}
if (pFileSystem != nullptr)
{
delete pFileSystem;
pFileSystem = nullptr;
}
// DiscFiles' pointers are no longer valid after pFileSystem is cleared
DiscFiles.clear();
ISOFile = "";
CurrentFile = "";
FileAccess = true;
}
} // FileMon