dolphin/Languages/po/cs.po
2018-04-30 22:52:45 +02:00

10633 lines
319 KiB
Text

# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Zbyněk Schwarz <zbynek.schwarz@gmail.com>, 2011-2016
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-04-30 22:51+0200\n"
"PO-Revision-Date: 2018-04-30 20:52+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Czech (http://www.transifex.com/delroth/dolphin-emu/language/"
"cs/)\n"
"Language: cs\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
#: Source/Core/DolphinQt2/MenuBar.cpp:813
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%1\n"
"Launching these titles may also fix the issues."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1361
#, c-format
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%s\n"
"Launching these titles may also fix the issues."
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:36
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"Dolphin je svobodný emulátor GameCube a Wii s otevřeným zdrojovým kódem.\n"
"\n"
"Tento software by neměl být používán k hraní her, které opravdu "
"nevlastníte.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:765
msgid " (internal IP)"
msgstr "(vnitřní IP adresa)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:315
msgid " (too many to display)"
msgstr "(příliš mnoho pro zobrazení)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:118
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:540
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:646
msgid " Game : "
msgstr " Hra : "
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:53
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:770
msgid "! NOT"
msgstr "! NE"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:188
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "\"%s\" nelze vyčistit. Obraz je pravděpodobně poškozen."
#: Source/Core/DiscIO/CompressedBlob.cpp:163
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" již je zkomprimováno! Nelze ho dále komprimovat."
#: Source/Core/Core/Boot/Boot.cpp:104
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" je neplatný soubor GCM/ISO, nebo není GC/Wii ISO."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:263
msgid "%1 %"
msgstr ""
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:137
msgid "%1 % (%2 MHz)"
msgstr ""
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt2/Config/PatchesWidget.cpp:93
msgid "%1 (Copy)"
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:42
msgid "%1 (Disc %2, Revision %3)"
msgstr ""
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:260
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:237
msgid "%1 Free Blocks; %2 Free Dir Entries"
msgstr ""
#: Source/Core/DolphinQt2/CheatsManager.cpp:487
msgid "%1 Match(es)"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:174
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:114
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:117
msgid "%1 doesn't support this feature."
msgstr ""
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:240
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:183
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:226
msgid "%1 ms"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:172
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sKopírovat%1$s"
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:110
msgid "%1[%2]: %3"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:98
msgid "%1[%2]: %3 %"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:240
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i z %i bloků. Poměr komprese %i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50
#, c-format
msgid "%i%%"
msgstr "%i%%"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:132
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48
#, c-format
msgid "%i%% (Normal Speed)"
msgstr "%i%% (Normální rychlost)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:51
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"nebylo načteno protože má stejný vnitřní název souboru jako předtím načtená "
"pozice\n"
"%s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:73
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"nebylo načteno protože je to neplatné GCI.\n"
"Velikost souboru (0x%<PRIx64>) neodpovídá velikosti zaznamenané v hlavičce "
"(0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:64
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"nebylo načteno protože je to neplatné GCI.\n"
"Sdělený počet bloků byl %u"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:104
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"nebylo načteno protože na virtuální paměťové kartě není dostatek volných "
"bloků"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:93
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"nebylo načteno protože v paměťové kartě je méně než 10%% volných bloků\n"
"Bloků celkem: %d, Volných bloků: %d"
#: Source/Core/DolphinWX/GameListCtrl.cpp:537
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (Disk %i)"
#: Source/Core/Core/Boot/Boot.cpp:254
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr "%s IPL nalezeno v adresáři %s. Disk nemusí být rozpoznán"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:186
#, c-format
msgid ""
"%s already exists. Consider making a backup of the current save files before "
"overwriting.\n"
"Overwrite now?"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s nelze načíst jako paměťovou kartu.\n"
"Velikost souboru karty je neplatná (0x%x bajtů)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s nelze načíst jako paměťovou kartu.\n"
"Velikost karty je neplatná (0x%x bajtů)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s nelze načíst jako paměťovou kartu.\n"
"Soubor není dostatečně velký, aby byl platným souborem paměťové karty (0x%x "
"bajtů)"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:194
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s není adresář, nelze přejmenovat na *.original.\n"
" Zkontrolujte zda máte oprávnění k zápisu nebo soubor přesuňte mimo Dolphin."
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:188
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s není adresář, přesunuto do *.original"
#: Source/Core/DolphinWX/MemcardManager.cpp:178
#, c-format
msgid "%sDelete%s"
msgstr "%sVymazat%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:176
#, c-format
msgid "%sExport GCI%s"
msgstr "%sExportovat GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:174
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImportovat GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:780
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u Volných Bloků; %u Volných Záznamů Adr"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946
#, c-format
msgid "%u frames"
msgstr "%u snímků"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900
#, c-format
msgid "%u objects"
msgstr "%u objektů"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915
#, c-format
msgid "%zu FIFO bytes"
msgstr "%zu bajtů FIFO"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935
#, c-format
msgid "%zu memory bytes"
msgstr "%zu bajtů paměti"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:51
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:769
msgid "&& AND"
msgstr "&& A"
#: Source/Core/DolphinQt2/MenuBar.cpp:473
#: Source/Core/DolphinWX/MainMenuBar.cpp:525
msgid "&About"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:241
msgid "&Add Memory Breakpoint"
msgstr ""
#: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:45
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:65
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106
msgid "&Add New Code..."
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:252
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:449
msgid "&Add function"
msgstr ""
#: Source/Core/DolphinQt2/Config/PatchesWidget.cpp:38
msgid "&Add..."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:451
msgid "&Address"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:433
#: Source/Core/DolphinWX/MainMenuBar.cpp:179
msgid "&Audio Settings"
msgstr "Nastavení &zvuku"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:149
msgid "&Auto Update:"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:447
#: Source/Core/DolphinWX/MainMenuBar.cpp:195
msgid "&Automatic Start"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:136
#: Source/Core/DolphinWX/MainMenuBar.cpp:87
msgid "&Boot from DVD Backup"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:396
#: Source/Core/DolphinWX/MainMenuBar.cpp:339
msgid "&Breakpoints"
msgstr "&Body přerušení"
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:77
msgid "&Browse..."
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:98
msgid "&Cancel"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:235
msgid "&Cheat Manager"
msgstr "Správce &cheatů"
#: Source/Core/DolphinQt2/MenuBar.cpp:174
msgid "&Cheats Manager"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:385
msgid "&Clear JIT Cache"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:661
#: Source/Core/DolphinWX/MainMenuBar.cpp:448
msgid "&Clear Symbols"
msgstr ""
#: Source/Core/DolphinQt2/Config/PatchesWidget.cpp:178
msgid "&Clone..."
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:371
msgid "&Code"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:434
#: Source/Core/DolphinWX/MainMenuBar.cpp:180
msgid "&Controller Settings"
msgstr "&Nastavení ovladače"
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:234
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:438
msgid "&Copy address"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:680
#: Source/Core/DolphinWX/MainMenuBar.cpp:488
msgid "&Create Signature File..."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:57
msgid "&Debug"
msgstr ""
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:65
msgid "&Delete"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:873
msgid "&Delete File..."
msgstr "&Smazat soubor..."
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:240
msgid "&Delete Watch"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:915
msgid "&Delete selected ISOs..."
msgstr "&Smazat vybraná ISO..."
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:266
msgid "&Delete watch"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:381
msgid "&Disable JIT Cache"
msgstr ""
#: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:46
#: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:98
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:66
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "&Edit Code..."
msgstr ""
#: Source/Core/DolphinQt2/Config/PatchesWidget.cpp:178
msgid "&Edit..."
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:156
msgid "&Eject Disc"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:252
#: Source/Core/DolphinWX/MainMenuBar.cpp:48
msgid "&Emulation"
msgstr "&Emulace"
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:66
msgid "&Export..."
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:149
#: Source/Core/DolphinWX/MainMenuBar.cpp:47
msgid "&File"
msgstr "&Soubor"
#: Source/Core/DolphinQt2/MenuBar.cpp:454
#: Source/Core/DolphinWX/MainMenuBar.cpp:203
msgid "&Font..."
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:258
#: Source/Core/DolphinWX/MainMenuBar.cpp:130
msgid "&Frame Advance"
msgstr "&Postup snímkem"
#: Source/Core/DolphinQt2/MenuBar.cpp:663
#: Source/Core/DolphinWX/MainMenuBar.cpp:459
msgid "&Generate Symbols From"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:467
#: Source/Core/DolphinWX/MainMenuBar.cpp:523
msgid "&GitHub Repository"
msgstr "Ú&ložiště Github"
#: Source/Core/DolphinQt2/MenuBar.cpp:432
#: Source/Core/DolphinWX/MainMenuBar.cpp:178
msgid "&Graphics Settings"
msgstr "&Grafická nastavení"
#: Source/Core/DolphinQt2/MenuBar.cpp:459
#: Source/Core/DolphinWX/MainMenuBar.cpp:62
msgid "&Help"
msgstr "&Nápověda"
#: Source/Core/DolphinQt2/MenuBar.cpp:435
#: Source/Core/DolphinWX/MainMenuBar.cpp:181
msgid "&Hotkey Settings"
msgstr "Nastavení &klávesových zkratek"
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:68
msgid "&Import..."
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:254
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:451
msgid "&Insert blr"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:370
msgid "&Interpreter Core"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:56
#: Source/Core/DolphinWX/MainMenuBar.cpp:341
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:377
msgid "&JIT Block Linking Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:401
msgid "&JIT FloatingPoint Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:402
msgid "&JIT Integer Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:399
msgid "&JIT LoadStore Floating Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:395
msgid "&JIT LoadStore Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:400
msgid "&JIT LoadStore Paired Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:397
msgid "&JIT LoadStore lXz Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:396
msgid "&JIT LoadStore lbzx Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:398
msgid "&JIT LoadStore lwz Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:392
msgid "&JIT Off (JIT Core)"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:403
msgid "&JIT Paired Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:404
msgid "&JIT SystemRegisters Off"
msgstr ""
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:103
msgid "&Language:"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:272
#: Source/Core/DolphinWX/MainMenuBar.cpp:134
msgid "&Load State"
msgstr "&Nahrát Stav"
#: Source/Core/DolphinQt2/MenuBar.cpp:669
#: Source/Core/DolphinWX/MainMenuBar.cpp:461
msgid "&Load Symbol Map"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:363
msgid "&Lock Widgets In Place"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:387
msgid "&Log JIT Instruction Coverage"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:405
#: Source/Core/DolphinWX/MainMenuBar.cpp:340
msgid "&Memory"
msgstr "Pa&měť"
#: Source/Core/DolphinQt2/MenuBar.cpp:170
#: Source/Core/DolphinWX/MainMenuBar.cpp:221
msgid "&Memory Card Manager (GC)"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:588
#: Source/Core/DolphinWX/MainMenuBar.cpp:49
msgid "&Movie"
msgstr "&Video"
#: Source/Core/DolphinQt2/MenuBar.cpp:150
#: Source/Core/DolphinWX/MainMenuBar.cpp:84
msgid "&Open..."
msgstr "&Otevřít..."
#: Source/Core/DolphinQt2/MenuBar.cpp:429
#: Source/Core/DolphinWX/MainMenuBar.cpp:50
msgid "&Options"
msgstr "V&olby"
#: Source/Core/DolphinQt2/MenuBar.cpp:683
#: Source/Core/DolphinWX/MainMenuBar.cpp:501
msgid "&Patch HLE Functions"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:254
#: Source/Core/DolphinWX/MainMenuBar.cpp:554
msgid "&Pause"
msgstr "&Pauza"
#: Source/Core/DolphinQt2/MenuBar.cpp:253
#: Source/Core/DolphinWX/MainMenuBar.cpp:556
msgid "&Play"
msgstr "&Přehrát"
#. i18n: "Profile" is used as a verb, not a noun.
#: Source/Core/DolphinWX/MainMenuBar.cpp:511
msgid "&Profile Blocks"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:59
msgid "&Profiler"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:169
#: Source/Core/DolphinWX/GameListCtrl.cpp:842
msgid "&Properties"
msgstr "&Vlastnosti"
#: Source/Core/DolphinWX/MainMenuBar.cpp:457
msgid "&RSO Modules"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:603
#: Source/Core/DolphinWX/MainMenuBar.cpp:150
msgid "&Read-Only Mode"
msgstr "&Režim pouze pro čtení"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44
msgid "&Refresh"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:89
msgid "&Refresh Game List"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:379
#: Source/Core/DolphinWX/MainMenuBar.cpp:335
msgid "&Registers"
msgstr "&Registry"
#: Source/Core/DolphinQt2/Config/PatchesWidget.cpp:40
msgid "&Remove"
msgstr ""
#: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:47
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:67
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108
msgid "&Remove Code"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:502
msgid "&Rename Symbols from File..."
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:243
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:444
msgid "&Rename symbol"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:256
#: Source/Core/DolphinWX/MainMenuBar.cpp:127
msgid "&Reset"
msgstr "&Resetovat"
#: Source/Core/DolphinQt2/MenuBar.cpp:670
#: Source/Core/DolphinWX/MainMenuBar.cpp:464
msgid "&Save Symbol Map"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:388
msgid "&Search for an Instruction"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:454
msgid "&Signature Database"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:342
msgid "&Sound"
msgstr "&Zvuk"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:137
msgid "&Speed Limit:"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:255
#: Source/Core/DolphinWX/MainMenuBar.cpp:126
msgid "&Stop"
msgstr "Za&stavit"
#: Source/Core/DolphinWX/MainMenuBar.cpp:58
msgid "&Symbols"
msgstr ""
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:107
msgid "&Theme:"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:168
#: Source/Core/DolphinWX/MainMenuBar.cpp:51
msgid "&Tools"
msgstr "Nás&troje"
#: Source/Core/DolphinWX/MainMenuBar.cpp:343
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinQt2/MenuBar.cpp:337
#: Source/Core/DolphinWX/MainMenuBar.cpp:52
msgid "&View"
msgstr "&Zobrazit"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt2/MenuBar.cpp:388
#: Source/Core/DolphinWX/MainMenuBar.cpp:338
msgid "&Watch"
msgstr "&Sledování"
#: Source/Core/DolphinQt2/MenuBar.cpp:460
#: Source/Core/DolphinWX/MainMenuBar.cpp:521
msgid "&Website"
msgstr "&Internetová stránka"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:170
#: Source/Core/DolphinWX/GameListCtrl.cpp:843
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/MainMenuBar.cpp:513
msgid "&Write to profile.txt, Show"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:912
msgid "'%1' not found, no symbol names generated"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:956
msgid "'%1' not found, scanning for common functions instead"
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:29
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" a \"Wii\" jsou obchodní značky "
"společnosti Nintendo. Dolphin není žádným způsobem spjat se společností "
"Nintendo."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:157
msgid "(off)"
msgstr "(vypnuto)"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:52
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:771
msgid "+ ADD"
msgstr "+ PŘIDAT"
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:132
msgid "--> %1"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:366
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:82
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:83
msgid "..."
msgstr ""
#: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:97
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "16-bit"
msgstr "16-bitové"
#: Source/Core/DolphinQt2/CheatsManager.cpp:288
msgid "16-bit Integer"
msgstr ""
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:103
msgid "16:9"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:555
msgid "16x"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:555
msgid "1x"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:555
msgid "2x"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:521
msgid "2x Native (1280x1056) for 720p"
msgstr "2x původní (1280x1056) pro 720p"
#: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:98
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "32-bit"
msgstr "32-bitové"
#: Source/Core/DolphinQt2/CheatsManager.cpp:288
msgid "32-bit Integer"
msgstr ""
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:256
#: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:291
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123
msgid "3D"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:257
#: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:24
msgid "3D Depth"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:48
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:521
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x původní (1920x1584) pro 1080p"
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:102
msgid "4:3"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:555
msgid "4x"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:49
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:522
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x původní (2560x2112) pro 1440p"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:522
msgid "5x Native (3200x2640)"
msgstr "5x původní (3200x2640)"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:523
msgid "6x Native (3840x3168) for 4K"
msgstr "6x původní (3840x3168) pro 4K"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:523
msgid "7x Native (4480x3696)"
msgstr "7x původní (4480x3696)"
#: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:96
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "8-bit"
msgstr "8-bitové"
#: Source/Core/DolphinQt2/CheatsManager.cpp:288
msgid "8-bit Integer"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:555
msgid "8x"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:524
msgid "8x Native (5120x4224) for 5K"
msgstr "8x původní (5120x4224) pro 5K"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<Zde vložte jméno>"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:88
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "<Nothing>"
msgstr "<Nic>"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:61
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:55
msgid "<System Language>"
msgstr "<Jazyk systému>"
#: Source/Core/DolphinQt2/Updater.cpp:38
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:884
#: Source/Core/DolphinQt2/MainWindow.cpp:941
msgid "A NetPlay Session is already in progress!"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22
msgid "A NetPlay window is already open!"
msgstr "Okno NetPlay již je otevřené!"
#: Source/Core/Core/WiiUtils.cpp:130
#, c-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: %u\n"
"WAD version: %u\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:487
msgid "A disc is already about to be inserted."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:185
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:216
msgid "A game is not currently running."
msgstr "Hra v současnosti neběží!"
#: Source/Core/DolphinQt2/MainWindow.cpp:561
#: Source/Core/DolphinWX/FrameTools.cpp:861
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:357
msgid ""
"A supported Bluetooth device could not be found,\n"
"so you must connect Wii Remotes manually."
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:343
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:546
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:89
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:168
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and should not be expected to "
"work.\n"
msgstr ""
#: Source/Core/DolphinQt2/CheatsManager.cpp:83
msgid "AR Code"
msgstr ""
#: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:44
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:128
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:252
msgid "AR Codes"
msgstr "Kódy AR"
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:101
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:117
msgid "ASCII"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:312
msgid "Abort"
msgstr ""
#: Source/Core/DolphinQt2/AboutDialog.cpp:15
#: Source/Core/DolphinWX/AboutDolphin.h:13
msgid "About Dolphin"
msgstr "O Dolphinu"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:723
msgid "Accuracy:"
msgstr "Přesnost:"
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:89
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:81
msgid "Action"
msgstr ""
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Chyba Rozšifrování Kódu Action Replay:\n"
"Kontrola Parity Selhala\n"
"\n"
"Viníkem je Kód:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:491
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Kódu Přidat "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:581
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Naplnit a "
"Sesunout (%s)"
#: Source/Core/Core/ActionReplay.cpp:369
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Ram Zápisu A "
"Naplnění (%s)"
#: Source/Core/Core/ActionReplay.cpp:429
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Zápisu Do "
"Ukazatele (%s)"
#: Source/Core/Core/ActionReplay.cpp:635
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Chyba Action Replay: Neplatná hodnota (%08x) v Kopii Paměti (%s)"
#: Source/Core/Core/ActionReplay.cpp:506
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Chyba Action Replay: Hlavní Kód a Zápis do CCXXXXXX nejsou zavedeny (%s)\n"
"Hlavní kódy nejsou potřeba, nepoužívejte je."
#: Source/Core/Core/ActionReplay.cpp:215
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Chyba Action Replay: neplatný řádek kódu AR: %s"
#: Source/Core/Core/ActionReplay.cpp:746
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Podmínkový kód: Neplatná Velikost %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:714
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Neplatný Normální Kód Typu %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:770
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normální Kód %i: Neplatný podtyp %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:672
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normální Kód 0: Neplatný Podtyp %08x (%s)"
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:122
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33
msgid "Active"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76
msgid "Adapter Detected"
msgstr "Zjištěn adaptér"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:68
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:378
msgid "Adapter:"
msgstr "Adaptér:"
#: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:52
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:107
#: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:44
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:132
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
msgid "Add"
msgstr "Přidat"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247
msgid "Add ActionReplay Code"
msgstr "Přidat kód ActionReplay"
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20
msgid "Add Breakpoint"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:429
msgid "Add New Pane To"
msgstr ""
#: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:42
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23
msgid "Add New USB Device"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:784
msgid "Add Patch"
msgstr "Přidat Záplatu"
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Add a Breakpoint"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:63
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21
msgid "Add a Memory Breakpoint"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:141
msgid "Add address"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:491
msgid ""
"Add any named functions missing from a .dsy file, so that these additional "
"functions can also be recognized in other games."
msgstr ""
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:271
msgid "Add memory &breakpoint"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:133
msgid "Add the specified address manually."
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:121
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:320
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:508
msgid "Add to &watch"
msgstr ""
#: Source/Core/DolphinQt2/CheatsManager.cpp:156
msgid "Add to Watch"
msgstr ""
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:142
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:79
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:385
msgid "Add..."
msgstr "Přidat..."
#: Source/Core/DolphinQt2/CheatsManager.cpp:476
#: Source/Core/DolphinQt2/CheatsManager.cpp:477
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:122
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:49
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:163
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:175
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:124
#: Source/Core/DolphinQt2/MenuBar.cpp:664
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:84
msgid "Address"
msgstr "Adresa"
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:550
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:450
msgid "Address Out of Range"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:246
#, c-format
msgid ""
"Address too large (greater than RAM size).\n"
"Did you mean to strip the cheat opcode (0x%08X)?"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:43
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:135
msgid "Address:"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1073
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "Upravte tlak analogového ovládání potřebný k aktivaci tlačítek."
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:55
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:50
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:94
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41
msgid "Advance Game Port"
msgstr "Port Advance Game"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:196
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:76
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:102
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:50
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:90
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:810
msgid "Advanced"
msgstr "Pokročilé"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:173
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:122
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:239
msgid "Advanced Settings"
msgstr "Pokročilá Nastavení"
#: Source/Core/DolphinQt2/MainWindow.cpp:446
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:43
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;"
"All Files (*)"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:352
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1218
msgid "All GameCube GCM files (gcm)"
msgstr "Všechny soubory GameCube GCM )gcm)"
#: Source/Core/DolphinQt2/MainWindow.cpp:792
#: Source/Core/DolphinQt2/MainWindow.cpp:799
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1548
#: Source/Core/DolphinWX/FrameTools.cpp:1560
msgid "All Save States (sav, s##)"
msgstr "Všechny Uložené Stavy (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1216
msgid "All Wii ISO files (iso)"
msgstr "Všechny soubory Wii ISO (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1231
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Všechny komprimované soubory GC/WII ISO (gcz)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:235
msgid ""
"Allows manual editing of the user configuration INI file for this game. "
"Settings in the user config INI override default config INI settings."
msgstr ""
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:100
msgid "Always Connected"
msgstr ""
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:147
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Always Hide Mouse Cursor"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:129
msgid ""
"An address to add manually. The 0x prefix is optional - all addresses are "
"always in hexadecimal."
msgstr ""
#: Source/Core/Common/Assert.h:60
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Nastala chyba.\n"
"\n"
" Řádek: %d\n"
" Soubor: %s\n"
"\n"
"Ignorovat a pokračovat?"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:162
msgid "An inserted disc was expected but not found."
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:102
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:627
msgid "Anaglyph"
msgstr "Anaglyf"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274
msgid "Analyze"
msgstr "Analyzovat"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31
msgid "Angle"
msgstr "Úhel"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:82
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:556
msgid "Anisotropic Filtering:"
msgstr "Anizotropní Filtrování:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:80
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "Anti-Aliasing:"
msgstr "Vyhlazení okrajů"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383
msgid "Append signature to"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:490
msgid "Append to &Existing Signature File..."
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:62
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:234
msgid "Apploader Date:"
msgstr "Datum zavaděče aplikace:"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:58
msgid "Apply"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:497
msgid "Apply Signat&ure File..."
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:251
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Použít efekt následného zpracování po dokončení snímku.\n"
"\n"
" Pokud si nejste jisti, zvolte (vypnuto)."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:259
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select Off."
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:317
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:401
msgid "Apply signature file"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:161
msgid "Are you sure that you want to delete '%1'?"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:897
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Jste si jisti, že chcete smazat \"%s\"?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1018
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr "Jste si jisti, že chcete tyto soubory smazat? Budou navždy ztraceny!"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:399
msgid "Are you sure you want to delete this file?"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1017
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "Opravdu chcete smazat tento soubor? Bude navždy ztracen!"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:281
msgid "Are you sure you want to quit NetPlay?"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:287
msgid "Are you sure?"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:421
msgid "Are you trying to use the same file in both slots?"
msgstr "Snažíte se použít stejný soubor v obou pozicích?"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:72
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:100
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:102
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:392
msgid "Aspect Ratio:"
msgstr "Poměr Stran:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:125
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:233
msgid "Assign Controller Ports"
msgstr "Přidělit porty ovladače"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:454
msgid "Asynchronous (Skip Drawing)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:453
msgid "Asynchronous (Ubershaders)"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:82
msgid "At least one pane must remain open."
msgstr "Alespoň jeden panel musí být otevřen."
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:39
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:86
msgid "Audio"
msgstr "Zvuk"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:71
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:81
msgid "Audio Backend:"
msgstr "Podpůrná vrstva zvuku:"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:93
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:121
msgid "Audio Stretching Settings"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:33
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:100
msgid "Australia"
msgstr "Austrálie"
#: Source/Core/DolphinQt2/AboutDialog.cpp:51
#: Source/Core/DolphinWX/AboutDolphin.cpp:41
msgid "Authors"
msgstr "Autoři"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:53
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:389
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:520
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (Násobek 640x528)"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:142
msgid "Auto Update Settings"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:86
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:122
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:422
msgid "Auto-Adjust Window Size"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:262
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Automaticky upravuje velikost okna na Vaše vnitřní rozlišení.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/MainMenuBar.cpp:196
msgid ""
"Automatically load the Default ISO when Dolphin starts, or the last game you "
"loaded, if you have not given it an elf file with the --elf command line. "
"[This can be convenient if you are bug-testing with a certain game and want "
"to rebuild and retry it several times, either with changes to Dolphin or if "
"you are developing a homebrew game.]"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:116
msgid ""
"Automatically progress one button after another during configuration. Useful "
"for first-time setup."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:382
msgid ""
"Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n"
"[This option must be selected before a game is started.]"
msgstr ""
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:400
msgid "B"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:505
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT nesprávné. Dolphin bude nyní ukončen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773
msgid "BP register "
msgstr "Registr BP"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:68
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:96
msgid "Backend Settings"
msgstr "Nastavení podpůrné vrstvy"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:64
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:43
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:60
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:348
msgid "Backend:"
msgstr "Podpůrná vrstva:"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:198
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:234
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:60
msgid "Background Input"
msgstr "Zadní Vstup"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
msgid "Backward"
msgstr "Dozadu"
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:376
msgid "Bad address provided."
msgstr ""
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:400
msgid "Bad value provided."
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:493
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:118
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:154
#: Source/Core/DolphinQt2/MenuBar.cpp:500
#: Source/Core/DolphinWX/GameListCtrl.cpp:423
#: Source/Core/DolphinWX/MainMenuBar.cpp:308
#: Source/Core/DolphinWX/MemcardManager.cpp:626
msgid "Banner"
msgstr "Plakát"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:71
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:308
msgid "Banner Details"
msgstr "Detaily Plakátu"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:94
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:284
msgid "Banner:"
msgstr "Plakát:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:92
msgid "Bar"
msgstr "Vibráto"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:48
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:471
msgid "Basic"
msgstr "Základní"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:109
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:103
msgid "Basic Settings"
msgstr "Základní nastavení"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:37
msgid "Bass"
msgstr "Basy"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:322
msgid "Battery"
msgstr "Baterie"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:152
msgid "Beta (once a month)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159
msgid "Block Allocation Table checksum failed"
msgstr "Kontrolní součet Alokační Tabulky Bloku selhal"
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:154
#: Source/Core/DolphinWX/MemcardManager.cpp:630
msgid "Blocks"
msgstr "Bloky"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:50
msgid "Blue"
msgstr "Modrá"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:40
msgid "Blue Left"
msgstr "Modrá vlevo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43
msgid "Blue Right"
msgstr "Modrá vpravo"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:19
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:142
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:440
#: Source/Core/DolphinWX/MainMenuBar.cpp:190
msgid "Boot to Pause"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1299
msgid "BootMii NAND backup file (*.bin)"
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:1072
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1312
msgid "BootMii keys file (*.bin)"
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:1100
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:95
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:901
msgid "Borderless Fullscreen"
msgstr "Celá obrazovka bez okrajů"
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:162
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67
#: Source/Core/DolphinWX/MainMenuBar.cpp:415
msgid "Bottom"
msgstr "Dole"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:343
#, c-format
msgid "Bound Controls: %lu"
msgstr "Spojené ovladače: %lu"
#: Source/Core/DolphinQt2/AboutDialog.cpp:27
msgid "Branch: "
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:31
#, c-format
msgid "Branch: %s"
msgstr "Větev: %s"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:67
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:52
msgid "Break"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:251
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyDebugging.cpp:28
msgid "Breakpoint"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:448
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:411
msgid "Breakpoint encountered! Step out aborted."
msgstr ""
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:27
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:19
msgid "Breakpoints"
msgstr ""
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:102
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40
msgid "Broadband Adapter"
msgstr "Adaptér širokopásmového připojení"
#: Source/Core/DolphinWX/GameListCtrl.cpp:360
msgid "Browse for a directory to add"
msgstr "Procházet pro přidání adresáře"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1118
msgid "Browse for output directory"
msgstr "Procházet pro výstupní adresář"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:98
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:56
msgid "Buffer Size:"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:490
msgid "Buffer size changed to %1"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:67
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:252
msgid "Buffer:"
msgstr "Vyrovnávací paměť:"
#: Source/Core/Core/HW/GCPadEmu.cpp:85
msgid "Button"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:97
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:60
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:26
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:34
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:57
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:95
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:137
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:33
#: Source/Core/DolphinQt2/TAS/GCTASInputWindow.cpp:75
#: Source/Core/DolphinWX/TASInputDlg.cpp:241
#: Source/Core/DolphinWX/TASInputDlg.cpp:326
#: Source/Core/DolphinWX/TASInputDlg.cpp:438
msgid "Buttons"
msgstr "Tlačítka"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:274
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Potlačit čištění mezipaměti dat vyvolaných instrukcí DCBZ. Tato volba je "
"standardně vypnutá. "
#: Source/Core/Core/HW/GCPadEmu.cpp:66
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:30
#: Source/Core/DolphinQt2/TAS/GCTASInputWindow.cpp:22
#: Source/Core/DolphinWX/TASInputDlg.cpp:397
msgid "C Stick"
msgstr "Kruhová páčka"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:785
msgid "CP register "
msgstr "Registr CP"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:179
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:70
msgid "CPU Emulation Engine"
msgstr ""
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:35
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:80
msgid "CPU Options"
msgstr "Možnosti procesoru"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:152
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:235
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Při spuštění uloží vlastní textury do RAM systému.\n"
"Toto může vyžadovat mnohem více RAM, ale opravuje možné zasekávání.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:185
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30
msgid "Cached Interpreter (slower)"
msgstr "Převaděč s mezipamětí (pomalejší)"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:260
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:153
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Vypočítává osvětlení 3D objektů podle pixelu, raději než podle vertexu, čímž "
"vyhladí vzhled osvětlených polygonů a tím budou jednotlivé trojúhelníky méně "
"nápadné.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:87
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98
msgid "Callstack"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1759
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:877
#: Source/Core/DolphinQt2/MainWindow.cpp:934
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:189
msgid "Cancel"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:33
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:408
msgid "Cannot find the GC IPL."
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:231
msgid "Cannot set uninitialized memory."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:406
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr ""
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:184
msgid ""
"Cannot use that file as a memory card.\n"
"%1\n"
"is not a valid GameCube memory card file"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:368
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
"Nelze použít tento soubor jako paměťovou kartu.\n"
"%s\n"
"není platný soubor paměťové karty GameCube"
#: Source/Core/DolphinWX/MainMenuBar.cpp:418
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34
msgid "Center"
msgstr "Střed"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:183
#: Source/Core/DolphinWX/GameListCtrl.cpp:882
msgid "Change &Disc"
msgstr "Vyměnit &disk"
#: Source/Core/DolphinQt2/MenuBar.cpp:155
#: Source/Core/DolphinWX/MainMenuBar.cpp:85
msgid "Change &Disc..."
msgstr "Vyměnit &Disk..."
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "Vyměnit Disk"
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:451
msgid "Change instruction"
msgstr ""
#: Source/Core/Core/Movie.cpp:1192
#, c-format
msgid "Change the disc to %s"
msgstr "Změnit disk na %s"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:132
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Změní jazyk uživatelského rozhraní.\n"
"Vyžaduje restart."
#: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:65
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:159
msgid "Changing cheats will only take effect when the game is restarted."
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:98
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:159
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39
msgid "Cheat Code"
msgstr "Cheat Kód"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:174
msgid "Cheat Manager"
msgstr "Správce cheatů"
#: Source/Core/DolphinQt2/CheatsManager.cpp:97
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:130
msgid "Cheat Search"
msgstr "Hledání Cheatů"
#: Source/Core/DolphinQt2/CheatsManager.cpp:44
msgid "Cheats Manager"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:209
#: Source/Core/DolphinWX/MainMenuBar.cpp:242
msgid "Check NAND..."
msgstr ""
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:196
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:210
msgid "Check Partition Integrity"
msgstr "Zkontrolovat celistvost oddílu"
#: Source/Core/DolphinQt2/AboutDialog.cpp:32
#: Source/Core/DolphinWX/AboutDolphin.cpp:34
msgid "Check for updates: "
msgstr "Zkontrolovat aktualizace:"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:421
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:318
msgid "Checking integrity..."
msgstr "Kontrolování celistvosti..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:48
msgid "Choose a NAND root directory:"
msgstr "Zvolte kořenový adresář NAND:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42
msgid "Choose a default ISO:"
msgstr "Zvolte výchozí ISO:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:151
msgid "Choose a directory to add"
msgstr "Zvolte adresář k přidání"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:51
msgid "Choose a dump directory:"
msgstr ""
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:169
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:357
msgid "Choose a file to open"
msgstr "Zvolte soubor k otevření"
#: Source/Core/DolphinWX/MemcardManager.cpp:194
msgid "Choose a memory card:"
msgstr "Zvolte paměťovou kartu:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54
msgid "Choose an SD Card file:"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:417
msgid "Choose priority input file"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:424
msgid "Choose secondary input file"
msgstr ""
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:138
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:235
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:243
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:270
msgid "Choose the folder to extract to"
msgstr "Zvolte adresář pro umístění extrakce"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Circle Stick"
msgstr "Kruhová páčka"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:94
msgid "Classic"
msgstr "Klasické"
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:226
msgid "Classic Buttons"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:31
msgid "Classic Controller"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:93
msgid "Classic Controller Configuration"
msgstr ""
#: Source/Core/DolphinQt2/Config/LogWidget.cpp:118
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:57
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:97
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:89
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:43
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:751
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1215
#: Source/Core/DolphinWX/LogWindow.cpp:104
msgid "Clear"
msgstr "Vyčistit"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:116
msgid "Clear Pixel Shaders"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102
msgid "Clear Screen"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105
msgid "Clear Textures"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109
msgid "Clear Vertex Shaders"
msgstr ""
#: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:98
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "Clone and &Edit Code..."
msgstr ""
#: Source/Core/DolphinQt2/SearchBar.cpp:24
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:433
#: Source/Core/DolphinWX/MemcardManager.cpp:233
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:147
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:923
msgid "Close"
msgstr "Zavřít"
#: Source/Core/DolphinQt2/MenuBar.cpp:430
#: Source/Core/DolphinWX/MainMenuBar.cpp:176
msgid "Co&nfiguration"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:29
#: Source/Core/DolphinWX/Debugger/CodeWindow.h:82
msgid "Code"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77
msgid "Code Info"
msgstr "Informace o kódu"
#: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:98
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43
msgid "Code:"
msgstr "Kód:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23
msgid "Code: "
msgstr "Kód:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:493
msgid "Combine Two Signature Files..."
msgstr ""
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:154
#: Source/Core/DolphinWX/MemcardManager.cpp:628
msgid "Comment"
msgstr "Komentář"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:124
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:464
msgid "Compile Shaders Before Starting"
msgstr ""
#: Source/Core/VideoCommon/ShaderCache.cpp:154
msgid "Compiling shaders..."
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:181
#: Source/Core/DolphinWX/GameListCtrl.cpp:880
msgid "Compress ISO..."
msgstr "Komprimovat ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:917
msgid "Compress selected ISOs..."
msgstr "Komprimovat vybraná ISO..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:306
msgid "Compressed GC/Wii images (*.gcz)"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1127
#: Source/Core/DolphinWX/GameListCtrl.cpp:1246
msgid "Compressing ISO"
msgstr "Komprimuji ISO"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:289
#: Source/Core/DolphinWX/GameListCtrl.cpp:1327
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Komprimováním obrazu disku Wii bude kopie nenávratně změněna, jelikož budou "
"odstraněna vyplňující data. Váš obraz disku bude stále fungovat. Chcete "
"pokračovat?"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:311
msgid "Compressing..."
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:168
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:255
msgid "Compute"
msgstr "Spočítat"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:189
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:190
msgid "Computing MD5 Checksum"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27
#, c-format
msgid ""
"Computing MD5 Checksum for:\n"
"%s"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:335
msgid "Computing MD5 checksum"
msgstr "Vypočítávání kontrolního součtu MD5"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41
msgid "Computing..."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79
msgid "Computing: "
msgstr ""
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:80
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:75
msgid "Condition"
msgstr ""
#: Source/Core/DolphinQt2/ToolBar.cpp:94
#: Source/Core/DolphinWX/MainToolBar.cpp:176
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:569
msgid "Config"
msgstr "Nastavení"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:81
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:175
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:67
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:166
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:338
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:235
msgid "Configure"
msgstr "Nastavit"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:197
msgid "Configure Control"
msgstr "Nastavit Ovládání"
#: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:42
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:110
msgid "Configure Dolphin"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37
msgid "Configure Input"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37
msgid "Configure Output"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:176
msgid "Configure..."
msgstr "Nastavit..."
#: Source/Core/DolphinQt2/MainWindow.cpp:559
#: Source/Core/DolphinQt2/MainWindow.cpp:1040
#: Source/Core/DolphinQt2/WiiUpdate.cpp:134
msgid "Confirm"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1151
#: Source/Core/DolphinWX/GameListCtrl.cpp:1176
#: Source/Core/DolphinWX/GameListCtrl.cpp:1241
msgid "Confirm File Overwrite"
msgstr "Potvrdit Přepsání Souboru"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:142
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:87
msgid "Confirm on Stop"
msgstr "Při zastavení Potvrdit"
#: Source/Core/DolphinQt2/MenuBar.cpp:879
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:280
msgid "Confirmation"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:79
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:142
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:145
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:163
msgid "Connect"
msgstr "Připojit"
#: Source/Core/Core/HotkeyManager.cpp:70 Source/Core/DolphinQt2/MenuBar.cpp:246
#: Source/Core/DolphinWX/MainMenuBar.cpp:218
msgid "Connect Balance Board"
msgstr "Připojit Rola-Bola"
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:99
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:76
msgid "Connect USB Keyboard"
msgstr "Připojit USB Klávesnici"
#: Source/Core/DolphinQt2/MenuBar.cpp:238
msgid "Connect Wii Remote %1"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:215
#, c-format
msgid "Connect Wii Remote %i"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Connect Wii Remote 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:67
msgid "Connect Wii Remote 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Connect Wii Remote 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:69
msgid "Connect Wii Remote 4"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:231
#: Source/Core/DolphinWX/MainMenuBar.cpp:255
msgid "Connect Wii Remotes"
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:135
#: Source/Core/DolphinWX/FrameTools.cpp:1485
msgid "Connect to the Internet and perform an online system update?"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:133
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:91
msgid "Connection Type:"
msgstr "Typ připojení:"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82
msgid "Continue"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:148
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:348
msgid "Continuous Scanning"
msgstr "Průběžné skenování"
#: Source/Core/Core/HW/GCPadEmu.cpp:65
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:28
msgid "Control Stick"
msgstr "Ovládací páčka"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18
msgid "Controller Ports"
msgstr "Porty ovladače"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:59
msgid "Controller Settings"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:180
msgid "Controller settings"
msgstr "Nastavení ovladače:"
#: Source/Core/DolphinQt2/ToolBar.cpp:96
#: Source/Core/DolphinWX/MainToolBar.cpp:179
msgid "Controllers"
msgstr "Ovladače"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:283
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:274
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Ovládá vzdálenost roviny sblížení. To je vzdálenost, při které se bude zdát, "
"že virtuální objekty jsou v přední části obrazovky.\n"
"Vyšší hodnota vytváří silnější dojmy vyskakování objektů z obrazovky, "
"zatímco nižší hodnoty jsou pohodlnější."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:280
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:271
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Ovládá odstup mezi virtuálními kamerami.\n"
"Vyšší hodnota vytváří silnější dojmy hloubky, zatímco nižší hodnoty jsou "
"pohodlnější."
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:116
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:112
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:323
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Convergence:"
msgstr "Sblížení:"
#: Source/Core/DolphinWX/MemcardManager.cpp:165
msgid "Convert to GCI"
msgstr "Převést na GCI"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:122
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:375
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:392
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:211
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:785
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:793
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:812
msgid "Copy"
msgstr "Kopírovat"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:313
msgid "Copy &address"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:236
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:439
msgid "Copy &function"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:239
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:441
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:314
msgid "Copy &hex"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/MemoryViewWidget.cpp:335
msgid "Copy Address"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/MemoryViewWidget.cpp:337
msgid "Copy Hex"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:238
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:440
msgid "Copy code &line"
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:1030
msgid "Copy failed"
msgstr "Kopírování selhalo"
#: Source/Core/DolphinWX/MemcardManager.cpp:806
#, c-format
msgid "Copy to Memory Card %c"
msgstr ""
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:58
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:337
msgid "Core"
msgstr "Jádro"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:185
msgid "Cost"
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:46
#: Source/Core/DolphinWX/FrameTools.cpp:1426
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:41
#: Source/Core/DolphinWX/FrameTools.cpp:1421
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:51
#: Source/Core/DolphinWX/FrameTools.cpp:1431
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:266
#, c-format
msgid ""
"Could not launch IOS %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:286
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:291
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:96
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:115
#, c-format
msgid "Could not recognize file %s"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:465
#, c-format
msgid "Could not save %s."
msgstr "Nelze uložit %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:119
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Nelze zapsat soubor paměťové karty %s.\n"
"\n"
"Spouštíte Dolphina z CD/DVD, nebo je snad soubor s uložením chráněný proti "
"zápisu?\n"
"\n"
"Objevila se tato chyba po přesunu adresáře s emulátorem?\n"
"Pokud ano, pak je třeba znovu zadat umístění vaší paměťové karty v nastavení."
#: Source/Core/Core/NetPlayClient.cpp:93
msgid "Couldn't Create Client"
msgstr "Nelze vytvořit klienta"
#: Source/Core/Core/NetPlayClient.cpp:104
msgid "Couldn't create peer."
msgstr "Nelze vytvořit vrstevníka."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:634
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Nelze najít příkaz pro otevření přípony 'ini'!"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:67
#, c-format
msgid "Couldn't initialise libusb for Bluetooth passthrough: %s"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:511
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:468
msgid "Couldn't look up central server"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86
msgid "Count"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82
msgid "Count:"
msgstr "Počet:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:312
#, c-format
msgid "Count: %lu"
msgstr "Počet: %lu"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:60
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:231
msgid "Country:"
msgstr "Země:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17
msgid "Create AR Code"
msgstr "Vytvořit AR kód"
#: Source/Core/DolphinWX/MainMenuBar.cpp:426
msgid "Create New Perspective"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:489
msgid ""
"Create a .dsy file that can be used to recognise these same functions in "
"other games."
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:158
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:242
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:538
msgid "Create new perspective"
msgstr "Vytvořit novou perspektivu"
#: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:87
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:84
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Creator:"
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "Kritické"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:86
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:884
msgid "Crop"
msgstr "Oříznout"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:176
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:256
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Oříznout obraz z původního poměru na 4:3 nebo 16:9.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:80
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:151
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinQt2/MenuBar.cpp:219
#: Source/Core/DolphinWX/MainMenuBar.cpp:245
msgid "Current Region"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:364
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "Současný adresář se změnil z %s na %s po wxFileSelector!"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134
msgid "Current game"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:56
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:524
msgid "Custom"
msgstr "Vlastní"
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:65
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:95
msgid "Custom RTC Options"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:120
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:31
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:43
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:35
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:85
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "DK Bongos"
msgstr "DK Bongos"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:39
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:40
msgid "DSP Emulation Engine"
msgstr ""
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:67
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:43
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291
msgid "DSP HLE Emulation (fast)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34
msgid "DSP LLE Debugger"
msgstr ""
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:45
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37
msgid "DSP LLE Interpreter (slow)"
msgstr ""
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:44
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36
msgid "DSP LLE Recompiler"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:85
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Dance Mat"
msgstr "Taneční podložka"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62
msgid "Data Size"
msgstr "Velikost dat"
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:110
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:91
msgid "Data Type"
msgstr ""
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:284
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:318
#: Source/Core/DolphinWX/MemcardManager.cpp:525
#: Source/Core/DolphinWX/MemcardManager.cpp:560
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Soubory Datel MaxDrive/Pro(*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21
msgid "Dead Zone"
msgstr "Mrtvá Zóna"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Debug"
msgstr "Ladění"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:65
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
msgid "Debug Only"
msgstr "Pouze ladění"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:40
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:288
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:166
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:116
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:830
msgid "Debugging"
msgstr "Ladění"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt2/CheatsManager.cpp:304
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:124
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:89
msgid "Decimal"
msgstr "Desetinné"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:179
#: Source/Core/DolphinWX/GameListCtrl.cpp:878
msgid "Decompress ISO..."
msgstr "Dekomprimovat ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:918
msgid "Decompress selected ISOs..."
msgstr "Dekomprimovat vybraná ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1127
#: Source/Core/DolphinWX/GameListCtrl.cpp:1246
msgid "Decompressing ISO"
msgstr "Dekomprimuji ISO"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:311
msgid "Decompressing..."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Decrease Convergence"
msgstr "Snížit sblížení"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Decrease Depth"
msgstr "Snížit hloubku"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Decrease Emulation Speed"
msgstr "Snížit rychlost emulace"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Decrease IR"
msgstr "Snížit vnitřní rozlišení"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:98
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1213
msgid "Default"
msgstr "Výchozí"
#: Source/Core/DolphinQt2/Config/LogWidget.cpp:120
#: Source/Core/DolphinWX/LogWindow.cpp:67
msgid "Default Font"
msgstr ""
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:143
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:73
msgid "Default ISO:"
msgstr "Výchozí ISO:"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:77
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:88
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:40
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1238
msgid "Delete"
msgstr "Smazat"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:231
msgid "Delete File..."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:807
msgid "Delete Save"
msgstr "Smazat Uloženou Hru"
#: Source/Core/AudioCommon/WaveFile.cpp:34
#: Source/Core/VideoCommon/AVIDump.cpp:111
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Vymazat existující soubor '%s'?"
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:114
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:314
msgid "Depth Percentage:"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:110
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:642
msgid "Depth:"
msgstr "Hloubka:"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:37
#: Source/Core/DolphinQt2/GameList/GameList.cpp:495
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:120
#: Source/Core/DolphinQt2/MenuBar.cpp:502
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1176
msgid "Description"
msgstr "Popis"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:85
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:85
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:281
msgid "Description:"
msgstr "Popis:"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:49
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749
msgid "Detect"
msgstr "Zjistit"
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:89
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:296
msgid "Deterministic dual core:"
msgstr ""
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:152
msgid "Dev (multiple times a day)"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:59
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:214
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1187
msgid "Device"
msgstr "Zařízení"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:92
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63
msgid "Device PID (e.g., 0305)"
msgstr ""
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:74
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:120
msgid "Device Settings"
msgstr "Nastavení Zařízení"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:90
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61
msgid "Device VID (e.g., 057e)"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:352
msgid "Device not found"
msgstr "Zařízení nenalezeno"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:77
msgid "Dial"
msgstr "Kruhová stupnice"
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:119
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:89
msgid "Dims the screen after five minutes of inactivity."
msgstr "Ztmaví obrazovku po pěti minutách nečinnosti."
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:130
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:95
msgid "Direct Connection"
msgstr "Přímé spojení"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140
msgid "Directory checksum and directory backup checksum failed"
msgstr "Kontrolní součet adresáře i záložní kontrolní součet adresáře selhaly"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:89
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:784
msgid "Disable Bounding Box"
msgstr "Zakázat ohraničující rámeček"
#: Source/Core/DolphinWX/MainMenuBar.cpp:431
msgid "Disable Docking"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Disable Emulation Speed Limit"
msgstr "Zakázat limit rychlosti emulace"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:74
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:601
msgid "Disable Fog"
msgstr "Zakázat Mlhu"
#: Source/Core/DolphinWX/MainMenuBar.cpp:432
msgid "Disable docking of perspective panes to main window"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:216
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:161
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Zakázat emulaci ohraničujícího rámečku.\n"
"Toto může značným způsobem zvýšit výkon grafického procesoru, ale některé "
"hry mohou přestat fungovat.\n"
"\n"
"Pokud si nejste jisti, nechejte toto zaškrtnuté."
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79
msgid "Disassembly"
msgstr ""
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:77
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:140
msgid "Disc"
msgstr "Disk"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "Chyba čtení disku"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:476
msgid "Display"
msgstr "Obraz"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:121
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"Zobrazit zprávy v oblasti obrazovky emulace.\n"
"Tyto zprávy zahrnují zápisy do paměťových karet, podpůrné vrstvy videa a "
"informace o CPU a čištění mezipaměti JIT."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:200
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:196
msgid ""
"Displays the XFB copies as soon as they are created, without waiting for "
"scanout. Can cause graphical defects in some games if the game doesn't "
"expect all XFB copies to be displayed. However, turning this setting on "
"reduces latency.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:241
msgid ""
"Displays the default configuration INI file(s) for this game. These defaults "
"are recommended settings from the developers to avoid known issues. Changes "
"should be made to the user config INI files only, not to default config INI "
"files."
msgstr ""
#: Source/Core/DolphinQt2/Main.cpp:161
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:1041
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:880
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:183
msgid "Do you want to clear the list of symbol names?"
msgstr ""
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:364
msgid "Do you want to delete the %1 selected save files?"
msgstr ""
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:363
msgid "Do you want to delete the selected save file?"
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:564
#: Source/Core/DolphinWX/FrameTools.cpp:860
msgid "Do you want to stop the current emulation?"
msgstr "Chcete současnou emulaci zastavit?"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:73
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:42
msgid "Dolby Pro Logic II Decoder"
msgstr ""
#: Source/Core/DolphinQt2/AboutDialog.cpp:23
#: Source/Core/DolphinWX/AboutDolphin.cpp:26
#: Source/Core/DolphinWX/FrameTools.cpp:689
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:89
msgid "Dolphin %1 Graphics Configuration"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:37
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:322
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s Grafická Nastavení"
#: Source/Core/DolphinWX/Config/ConfigMain.h:22
msgid "Dolphin Configuration"
msgstr "Dolphin Nastavení"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49
msgid "Dolphin Controller Configuration"
msgstr "Nastavení ovladače Dolphin"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:527
#, c-format
msgid "Dolphin Emulated Wii Remote Configuration Port %i"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:378
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:170
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:181
msgid "Dolphin FIFO Log (*.dff)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1059
msgid "Dolphin Hotkeys"
msgstr "Klávesové zkratky Dolphin"
#: Source/Core/DolphinQt2/MenuBar.cpp:983
#: Source/Core/DolphinQt2/MenuBar.cpp:999
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:263
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:279
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:298
msgid "Dolphin Map File (*.map)"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:46
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:72
msgid "Dolphin NetPlay"
msgstr "Dolphin NetPlay"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:26
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40
msgid "Dolphin NetPlay Setup"
msgstr "Nastavení Dolphin NetPlay"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:169
msgid "Dolphin Signature CSV File (*.csv)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:168
msgid "Dolphin Signature File (*.dsy)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:318
msgid "Dolphin Symbol Rename File (*.sym)"
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:1118
#: Source/Core/DolphinQt2/MainWindow.cpp:1189
#: Source/Core/DolphinWX/FrameTools.cpp:503
#: Source/Core/DolphinWX/FrameTools.cpp:994
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Doplhin Filmy TAS (*.dtm)"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:131
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:482
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory..."
msgstr ""
"Dolphin nemohl nalézt žádná ISO GameCube/Wii, nebo WAD. Klikněte zde dvakrát "
"pro nastavení adresáře her..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:337
msgid "Dolphin failed to complete the requested action."
msgstr ""
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt2/AboutDialog.cpp:39
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:478
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
"Dolphin je nyní nastaven aby skrýval všechny hry. Pro jejich zobrazení "
"dvakrát klikněte na toto místo..."
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:516
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:471
msgid "Dolphin is too old for traversal server"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1188
#: Source/Core/DolphinWX/GameListCtrl.cpp:1261
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin nemohl dokončit požadovanou činnost."
#: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:72
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:153
msgid "Dolphin's cheat system is currently disabled."
msgstr ""
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:151
msgid "Don't Update"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:332
msgid "Done compressing disc image."
msgstr "Komprimace obrazu disku dokončena."
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt2/CheatsManager.cpp:289
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:137
msgid "Double"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78
#: Source/Core/DolphinWX/TASInputDlg.cpp:122
#: Source/Core/DolphinWX/TASInputDlg.cpp:274
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Down"
msgstr "Dolů"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:68
msgid "Download Codes"
msgstr ""
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:60
msgid "Download Codes (WiiRD Database)"
msgstr "Stáhnout kódy (Databáze WiiRD)"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:70
msgid "Download Codes from the WiiRD Database"
msgstr ""
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:277
msgid "Download complete"
msgstr ""
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:278
msgid "Downloaded %1 codes. (added %2)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:199
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "Stáhnuto %lu kódů. (přídáno %lu)"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:80
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:130
msgid "Drawn Object Range"
msgstr "Rozsah vykreslovaného objektu"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36
msgid "Driver Not Detected"
msgstr "Nebyl zjištěn ovladač"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:45
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:54
msgid "Drums"
msgstr "Bubny"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:106
msgid "Drums Configuration"
msgstr ""
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:89
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35
msgid "Dummy"
msgstr "Atrapa"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:96
msgid "Dump"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:91
msgid "Dump &ExRAM"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:92
msgid "Dump &FakeVMEM"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:90
msgid "Dump &MRAM"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:650
#: Source/Core/DolphinWX/MainMenuBar.cpp:167
msgid "Dump Audio"
msgstr "Vypsat Zvuk"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:67
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:857
msgid "Dump EFB Target"
msgstr "Vypsat Cíl EFB"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:136
msgid "Dump EXRAM"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:145
msgid "Dump FakeVMEM"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:644
#: Source/Core/DolphinWX/MainMenuBar.cpp:165
msgid "Dump Frames"
msgstr "Vypsat Snímky"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:133
msgid "Dump MRAM"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:59
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:109
msgid "Dump Objects"
msgstr "Vypsat objekty"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:161
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:79
msgid "Dump Path:"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:67
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:121
msgid "Dump TEV Stages"
msgstr "Vypsat fáze TEV"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:69
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123
msgid "Dump Texture Fetches"
msgstr "Vypsat získávání textur"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:61
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:58
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:842
msgid "Dump Textures"
msgstr "Vypsat Textury"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:860
msgid "Dump XFB Target"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:146
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:161
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:230
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Vypíše dekódované textury hry do User/Dump/Textures/<id hry>/.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:155
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:238
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Vypíše obsah EFB kopií do User/Dump/Textures/.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:240
msgid ""
"Dump the contents of XFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262
msgid "Duplicate Bundled ActionReplay Code"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:112
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:74
msgid "Dutch"
msgstr "Nizozemština"
#: Source/Core/DolphinQt2/MenuBar.cpp:162
#: Source/Core/DolphinWX/MainMenuBar.cpp:91
msgid "E&xit"
msgstr "O&dejít"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57
msgid "EFB Cmd"
msgstr ""
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"CHYBA: Tato verze Dolphinu vyžaduje ovladač TAP-Win32 verze alespoň %d.%d -- "
"Pokud jste nedávno vaši instalaci Dolphin aktualizovali, je v tomto bodě "
"pravděpodobně třeba restartovat, aby Windows uviděl nový ovladač."
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:110
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101
msgid "Early Memory Updates"
msgstr "Předčasné Aktualizace Paměti"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17
msgid "Edit ActionReplay Code"
msgstr "Upravit kód ActionReplay"
#: Source/Core/DolphinWX/PatchAddEdit.h:23
msgid "Edit Patch"
msgstr "Upravit záplatu"
#: Source/Core/DolphinWX/MainMenuBar.cpp:423
#: Source/Core/DolphinWX/MainMenuBar.cpp:440
msgid "Edit Perspectives"
msgstr ""
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:54
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:233
msgid "Edit User Config"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:384
msgid "Edit..."
msgstr "Upravit"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:75
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:141
msgid "Effect"
msgstr "Efekt"
#: Source/Core/UICommon/UICommon.cpp:401
msgid "EiB"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:26
#: Source/Core/DolphinWX/MainMenuBar.cpp:86
msgid "Eject Disc"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:48
msgid ""
"Eliminate items from the current scan results that do not match the current "
"Search settings."
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:35
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:682
msgid "Embedded Frame Buffer (EFB)"
msgstr "Vestavěná vyrovnávací paměť snímků (EFB)"
#: Source/Core/Core/State.cpp:446
msgid "Empty"
msgstr "Prázdné"
#: Source/Core/Core/Core.cpp:199
msgid "Emu Thread already running"
msgstr "Vlákno Emulace již běží"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:262
msgid "Emulate the Wii's Bluetooth Adapter"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:147
msgid "Emulate the Wii's Bluetooth adapter"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:177
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:312
msgid "Emulated Wii Remote"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:246
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:28
msgid "Emulation Speed"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:49
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:825
msgid "Enable API Validation Layers"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102
msgid "Enable AR Logging"
msgstr "Povolit protokolování AR"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:95
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:55
msgid "Enable Audio Stretching"
msgstr ""
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:117
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid "Enable Cheats"
msgstr "Povolit Cheaty"
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:69
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:38
msgid "Enable Custom RTC"
msgstr ""
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:62
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:266
msgid "Enable Dual Core"
msgstr "Povolit dvojité jádro"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:114
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "Enable Dual Core (speedup)"
msgstr "Zapnout dvojité jádro (zrychlení)"
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:40
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:33
msgid "Enable Emulated CPU Clock Override"
msgstr ""
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:64
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:276
msgid "Enable FPRF"
msgstr "Povolit FPRF"
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:63
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:268
msgid "Enable MMU"
msgstr "Zapnout MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
msgid "Enable Multi-threading"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:88
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:889
msgid "Enable Progressive Scan"
msgstr "Povolit Progresivní Skenování"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:31
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22
msgid "Enable Rumble"
msgstr ""
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:97
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70
msgid "Enable Screen Saver"
msgstr "Povolit Spořič Obrazovky"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:150
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:368
msgid "Enable Speaker Data"
msgstr "Povolit data reproduktorů"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:164
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59
msgid "Enable Usage Statistics Reporting"
msgstr "Povolit hlášení statistik o užívání"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:308
msgid "Enable WideScreen"
msgstr "Povolit Širokoúhlou obrazovku"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:44
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:817
msgid "Enable Wireframe"
msgstr "Povolit Drátěný Model"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:247
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:140
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Povolí anizotropní filtrování.\n"
"Zlepší obrazovou kvalitu textur, které jsou v zorných úhlech šikmé.\n"
"Může způsobit problémy v malém počtu her.\n"
"\n"
"Pokud si nejste jisti, zvolte 1x."
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:80
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Povolit rychlý přístup k disku. Může v některých hrách způsobovat pády a "
"jiné problémy. (ZAPNUTO = rychlé, VYPNUTO = Kompatibilní)"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Enable pages"
msgstr "Zapnout stránky"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:259
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Toto povolte, pokud chcete, aby celá obrazovka byla použita pro "
"vykreslování.\n"
"Pokud je toto zakázáno, bude místo toho vytvořeno vykreslovací okno.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:270
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:121
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Toto zapněte, pokud chcete použít hlavní okno Dolphin pro vykreslování "
"raději, než oddělené vykreslovací okno.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:86
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:68
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:76
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:279
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Povolí výpočet příznaku výsledku plovoucí řadové čárky, nutné u některých "
"her (ZAPNUTO = Kompatibilní, VYPNUTO = Rychlé)"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:93
msgid "Enables Wii Remote vibration."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:284
msgid ""
"Enables multi-threading in the video backend, which may result in "
"performance gains in some scenarios.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:179
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Povolí progresivní skenování, pokud je podporováno emulovaným softwarem.\n"
"Většinu her toto nezajímá.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:104
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:69
msgid "Enables stretching of the audio to match emulation speed."
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:207
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:295
msgid ""
"Enables texture decoding using the GPU instead of the CPU. This may result "
"in performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:74
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:271
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Povolí Jednotku Správy Paměti, potřebnou v nějakých hrách. (ZAPNUTO = "
"Kompatibilní, VYPNUTO = Rychlé)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79
msgid ""
"Enables the collection and sharing of usage statistics data with the Dolphin "
"development team. This data is used to improve the emulator and help us "
"understand how our users interact with the system. No private data is ever "
"collected."
msgstr ""
"Povolí shromáždění statistických dat o používání, které jsou pak sdílena s "
"vývojářským týmem Dolphin. Tato data jsou použita pro vylepšení emulátoru a "
"pomáhají nám porozumět jak uživatelé využívají systém. Nejsou ukládána žádná "
"soukromá data."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:76
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr "Umožní použít kódy Gecko a Action Replay"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:143
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:281
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:165
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:248
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Kódovat výpisy snímků použitím kodeku FFV1.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:139
msgid "End"
msgstr "End"
#: Source/Core/Core/NetPlayServer.cpp:76
msgid "Enet Didn't Initialize"
msgstr "Enet nebyl uaveden"
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:107
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:59
msgid "English"
msgstr "Angličtina"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:42
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:74
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:100
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:509
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:609
msgid "Enhancements"
msgstr "Vylepšení"
#: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:51
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39
msgid "Enter USB device ID"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:537
msgid "Enter a name for the new perspective:"
msgstr "Zadejte jméno nové perspektivy:"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:315
msgid "Enter instruction code:"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:402
#, c-format
msgid "Enter symbol (%s) end address:"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:379
#, c-format
msgid "Enter symbol (%s) size:"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:920
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:213
msgid "Enter the RSO module address:"
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:207
#, c-format
msgid "Entry %d/%d"
msgstr "Záznam %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:96
#, c-format
msgid "Entry 1/%d"
msgstr "Záznam 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109
msgid "Equal"
msgstr "Rovná se"
#: Source/Core/DolphinQt2/CheatsManager.cpp:294
msgid "Equals to"
msgstr ""
#: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:210
#: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:274
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:238
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:286
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:309
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:251
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:257
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:45
#: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:195
#: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:211
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:376
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:382
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:400
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:433
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:440
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:141
#: Source/Core/DolphinQt2/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:302
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:191
#: Source/Core/DolphinQt2/Main.cpp:137
#: Source/Core/DolphinQt2/MainWindow.cpp:658
#: Source/Core/DolphinQt2/MainWindow.cpp:876
#: Source/Core/DolphinQt2/MainWindow.cpp:883
#: Source/Core/DolphinQt2/MainWindow.cpp:917
#: Source/Core/DolphinQt2/MainWindow.cpp:933
#: Source/Core/DolphinQt2/MainWindow.cpp:940
#: Source/Core/DolphinQt2/MainWindow.cpp:1025
#: Source/Core/DolphinQt2/MenuBar.cpp:844
#: Source/Core/DolphinQt2/MenuBar.cpp:911
#: Source/Core/DolphinQt2/MenuBar.cpp:926
#: Source/Core/DolphinQt2/MenuBar.cpp:938
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:380
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:236
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:183
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:203
#: Source/Core/DolphinQt2/Translation.cpp:298
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
#: Source/Core/DolphinWX/Main.cpp:335 Source/Core/DolphinWX/Main.cpp:343
#: Source/Core/DolphinWX/MemcardManager.cpp:554
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
#: Source/Core/DolphinWX/WxUtils.cpp:72
msgid "Error"
msgstr "Chyba"
#: Source/Core/DolphinQt2/Translation.cpp:299
#: Source/Core/DolphinWX/Main.cpp:334
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Chyba při nahrávání zvoleného jazyka. Vracím se na výchozí jazyk systému."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:390
msgid "Error saving file."
msgstr "Chyba při ukládání souboru:"
#: Source/Core/Common/ChunkFile.h:247
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Chyba: Po \"%s\", nalezeno %d (0x%X) místo značky uložení %d (0x%X). "
"Ukončuji načtení uloženého stavu..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:393
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:388
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:61
msgid "Euphoria"
msgstr "Euforie"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt2/MenuBar.cpp:222
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:102
#: Source/Core/DolphinWX/MainMenuBar.cpp:247
msgid "Europe"
msgstr "Evropa"
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Exit"
msgstr "Ukončit"
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:67
msgid "Export &All..."
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:183
#: Source/Core/DolphinWX/MainMenuBar.cpp:223
msgid "Export All Wii Saves"
msgstr "Exportovat všechny uložené hry Wii"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Export Recording"
msgstr "Exportovat Nahrávku"
#: Source/Core/DolphinQt2/MenuBar.cpp:596
#: Source/Core/DolphinWX/MainMenuBar.cpp:149
msgid "Export Recording..."
msgstr "Exportovat Nahrávku..."
#: Source/Core/DolphinWX/MemcardManager.cpp:809
msgid "Export Save"
msgstr "Exportovat Uloženou hru"
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:279
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:316
msgid "Export Save File"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:226
#: Source/Core/DolphinWX/GameListCtrl.cpp:851
msgid "Export Wii save (Experimental)"
msgstr "Exportovat uloženou hru Wii (Experimentální)"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
msgid "Export all saves"
msgstr "Exportovat všechny Uložené hry"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:55
#: Source/Core/DolphinWX/MemcardManager.cpp:451
msgid "Export failed"
msgstr "Export selhal"
#: Source/Core/DolphinWX/MemcardManager.cpp:558
msgid "Export save as..."
msgstr "Exportovat Uloženou hru jako..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:280
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:40
msgid "Extension"
msgstr "Rozšíření"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:70
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:760
msgid "External Frame Buffer (XFB)"
msgstr "Externí vyrovnávací paměť snímků (XFB)"
#: Source/Core/DolphinQt2/MenuBar.cpp:210
#: Source/Core/DolphinWX/MainMenuBar.cpp:243
msgid "Extract Certificates from NAND"
msgstr ""
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:172
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:203
msgid "Extract Entire Disc..."
msgstr ""
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:190
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:205
msgid "Extract Entire Partition..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:223
msgid "Extract File"
msgstr ""
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:208
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:193
msgid "Extract File..."
msgstr "Extrahovat Soubor..."
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:200
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:195
msgid "Extract Files..."
msgstr ""
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:161
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:200
msgid "Extract System Data..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:381
#, c-format
msgid "Extracting %s"
msgstr "Extrahuji %s"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:370
msgid "Extracting All Files"
msgstr "Extrahuji Všechny Soubory"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:262
msgid "Extracting All Files..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:370
msgid "Extracting Directory"
msgstr "Extrahuji Adresář"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:262
msgid "Extracting Directory..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:371
msgid "Extracting..."
msgstr "Extrahuji..."
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:31
#: Source/Core/DolphinQt2/MenuBar.cpp:200
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:48
#: Source/Core/DolphinWX/MainMenuBar.cpp:237
msgid "FIFO Player"
msgstr "Přehrávač FIFO"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:324
msgid "FP value"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:174
msgid "Failed To Connect!"
msgstr "Nelze se připojit!"
#: Source/Core/Core/NetPlayClient.cpp:119
msgid "Failed to Connect!"
msgstr "Připojení Selhalo!"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:582
msgid "Failed to claim interface for BT passthrough"
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:918
msgid "Failed to connect to server"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:420
msgid "Failed to delete the selected file."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:576
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr ""
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:251
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:166
msgid "Failed to download codes."
msgstr "Stahování kódů selhalo."
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:434
msgid "Failed to dump %1: Can't open file"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:441
msgid "Failed to dump %1: Failed to write to file"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:265
msgid "Failed to export save files!"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:844
msgid "Failed to extract certificates from NAND"
msgstr ""
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:286
msgid "Failed to extract file."
msgstr ""
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:238
msgid "Failed to extract system data."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:264
#, c-format
msgid "Failed to extract to %s!"
msgstr "Nelze extrahovat do %s!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:556
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"Nelze najít nový název souboru.\n"
"%s\n"
"bude přepsán"
#: Source/Core/DolphinQt2/MainWindow.cpp:658
msgid "Failed to init core"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:349
#: Source/Core/DolphinQt2/MenuBar.cpp:751
msgid "Failed to install this title to the NAND."
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:966
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:33
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr "Nelze naslouchat. Je spuštěna jiná instance serveru NetPlay?"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:116
#, c-format
msgid ""
"Failed to load %s. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:938
msgid "Failed to load RSO module at %1"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:349
msgid "Failed to load the executable to memory."
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:1025
msgid "Failed to open '%1'"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:566
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:964
msgid "Failed to open server"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:354
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Nelze otevřít vstupní soubor \"%s\"."
#: Source/Core/DiscIO/CompressedBlob.cpp:176
#: Source/Core/DiscIO/CompressedBlob.cpp:361
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Nelze otevřít výstupní soubor \"%s\".\n"
"Zkontrolujte zda máte oprávnění k zápisu do cílové složky a že na médium lze "
"zapisovat."
#: Source/Core/Core/Movie.cpp:934
#, c-format
msgid "Failed to read %s"
msgstr "Nelze přečíst %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Nelze správně číst zálohu alokační tabulky bloku\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Nelze správně číst alokační tabulku bloku\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:654
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Čtení dat ze souboru GCI %s selhalo"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Nelze správně číst zálohu adresáře\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Nelze správně číst adresář\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Nelze správně číst hlavičku\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:68
msgid "Failed to read unique ID from disc image"
msgstr "Nelze přečíst jedinečné ID z obrazu disku"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:371
#: Source/Core/DolphinWX/FrameTools.cpp:1281
msgid "Failed to remove this title from the NAND."
msgstr ""
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:191
msgid "Failed to save FIFO log."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:84
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Selhal zápis BT.DINF do SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:298
#: Source/Core/DiscIO/CompressedBlob.cpp:392
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Nelze otevřít výstupní soubor \"%s\".\n"
"Zkontrolujte zda na cílové jednotce je dostatek volného místa."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:66
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:729
msgid "Fast"
msgstr "Rychlá"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:87
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:781
msgid "Fast Depth Calculation"
msgstr "Rychlý výpočet hloubky"
#: Source/Core/Core/Movie.cpp:1224
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"závažná desynchronizace. Přehrávání ukončeno. (Chyba v PlayWiimote: %u != "
"%u, bajt %u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:427
msgid "File"
msgstr "Soubor"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:68
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103
msgid "File Info"
msgstr "Informace o souboru"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:497
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:124
#: Source/Core/DolphinQt2/MenuBar.cpp:504
#: Source/Core/DolphinWX/MainMenuBar.cpp:314
msgid "File Name"
msgstr "Název souboru"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:500
#: Source/Core/DolphinQt2/MenuBar.cpp:507
#: Source/Core/DolphinWX/MainMenuBar.cpp:320
msgid "File Size"
msgstr "Velikost souboru"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:257
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:172
msgid "File contained no codes."
msgstr "Soubor neobsahoval žádné kódy"
#: Source/Core/DolphinWX/MemcardManager.cpp:401
msgid "File converted to .gci"
msgstr "Soubor převeden na .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:417
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Soubor nelze otevřít\n"
"nebo nemá platnou příponu"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"Soubor má příponu \"%s\".\n"
"Platné přípony jsou (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:414
msgid "File is not recognized as a memory card"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:345
msgid "File not compressed"
msgstr "Soubor není komprimovaný"
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:326
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:347
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:382
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:394
#: Source/Core/DolphinWX/MemcardManager.cpp:408
#: Source/Core/DolphinWX/MemcardManager.cpp:457
#: Source/Core/DolphinWX/MemcardManager.cpp:508
msgid "File write failed"
msgstr "Zápis soubor uselhal"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:58
msgid "File:"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:200
msgid "Files opened, ready to compress."
msgstr "Soubory otevřeny, připraveno ke komprimaci."
#: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:51
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:427
msgid "Filesystem"
msgstr "Souborový systém"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:626
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Typ souboru 'ini' je neznámý! Nelze otevřít!"
#: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:84
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83
msgid "Filter Symbols"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:294
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:164
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Filtruje všechny textury, včetně těch, které hra výslovně určila jako "
"nefiltrované.\n"
"Může zlepšit kvalitu některých textur v některých hrách, ale v ostatních "
"způsobuje problémy.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84
msgid "Filter the symbol list by name. This is case-sensitive."
msgstr ""
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:99
msgid "Find &Next"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:100
msgid "Find &Previous"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:156
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:234
msgid "Find Next"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:159
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:235
msgid "Find Previous"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:458
msgid "Find functions based on RSO modules (experimental)..."
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:103
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:154
#: Source/Core/DolphinWX/MemcardManager.cpp:631
msgid "First Block"
msgstr "První blok"
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:69
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Fix Checksums"
msgstr "Spravit Kontrolní Součty"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:122
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:181
msgid "Flags"
msgstr ""
#. i18n: A floating point number
#: Source/Core/DolphinQt2/CheatsManager.cpp:289
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:118
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:135
msgid "Float"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:152
msgid "Flow Control"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49
msgid "Flush"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63
msgid "Fog Cmd"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:230
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:434
msgid "Follow &branch"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:53
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:389
msgid "Force 16:9"
msgstr "Vynutit 16:9"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:76
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:603
msgid "Force 24-Bit Color"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:53
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:389
msgid "Force 4:3"
msgstr "Vynutit 4:3"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:106
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:202
msgid "Force Listen Port:"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:72
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:596
msgid "Force Texture Filtering"
msgstr "Vynutit Filtrování Textur"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:264
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:132
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Donutí hru vykreslovat grafiku pro všechny poměry stran.\n"
"Použijte s \"Poměr stran\" nastaveným na \"Vynutit 16:9\", aby hry v poměru "
"4:3 běželi na 16:9.\n"
"Málokdy má dobré výsledky a často částečně způsobuje chyby v rozhraní a "
"grafice her.\n"
"Zbytečné (a škodící) pokud používáte jakékoliv AR/Gecko kódy pro širokoúhlý "
"obraz.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:290
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:287
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
msgid "Forward"
msgstr "Dopředu"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:225
msgid "Forward Port (UPnP)"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:110
msgid "Forward port (UPnP)"
msgstr "Přesměrování portu (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498
#, c-format
msgid "Found %u results for '"
msgstr "Nalezeno %u výsledků pro '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:88
#, c-format
msgid "Found %zu save file(s)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48
msgid "Frame"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:890
#, c-format
msgid "Frame %u"
msgstr "Snímek %u"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:866
#, c-format
msgid "Frame %zu"
msgstr "Snímek %zu"
#: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:247
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:22
msgid "Frame Advance"
msgstr "Postup Snímkem"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Frame Advance Decrease Speed"
msgstr "Snížit rychlost postupu snímkem"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Frame Advance Increase Speed"
msgstr "Zvýšit rychlost postupu snímkem"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Frame Advance Reset Speed"
msgstr "Resetovat rychlost postupu snímkem"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:129
msgid "Frame Buffer"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:69
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:866
msgid "Frame Dumps Use FFV1"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:245
msgid "Frame Info"
msgstr "Informace o snímku"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:93
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113
msgid "Frame Range"
msgstr "Rozsah Snímku"
#: Source/Core/VideoCommon/RenderBase.cpp:997
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:167
msgid "Frames to Record"
msgstr ""
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:121
msgid "Frames to Record:"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:36
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:104
msgid "France"
msgstr "Francie"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:68
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:863
msgid "Free Look"
msgstr "Rozhlížení pomocí myši"
#: Source/Core/Core/HotkeyManager.cpp:255
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:23
msgid "Freelook"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Freelook Decrease Speed"
msgstr "Snížení rychlosti volného pohledu"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Freelook Increase Speed"
msgstr "Zvýšení rychlosti volného pohledu"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Freelook Move Down"
msgstr "Posun volného pohledu dolů"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Freelook Move Left"
msgstr "Posun volného pohledu doleva"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Freelook Move Right"
msgstr "Posun volného pohledu doprava"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Freelook Move Up"
msgstr "Posun volného pohledu nahoru"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Freelook Reset"
msgstr "Resetování volného pohledu"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Freelook Reset Speed"
msgstr "Resetování rychlosti volného pohledu"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Freelook Zoom In"
msgstr "Přiblížení volného pohledu"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Freelook Zoom Out"
msgstr "Oddálení volného pohledu"
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:109
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:65
msgid "French"
msgstr "Francouzština"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:67
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:121
msgid "Frets"
msgstr "Pražce"
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:175
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:85
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:93
msgid "From"
msgstr "Z"
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:135
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:82
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:97
msgid "From:"
msgstr ""
#: Source/Core/DolphinQt2/ToolBar.cpp:89
#: Source/Core/DolphinWX/MainToolBar.cpp:173
msgid "FullScr"
msgstr "CelObr"
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:122
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35
msgid "Function"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:111
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116
msgid "Function callers"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:103
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110
msgid "Function calls"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:85
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62
msgid "GC Port"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:33
msgid "GC Port %1"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:530
msgid "GCI File(*.gci)"
msgstr "Soubor GCI(*.gci)"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:93
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38
msgid "GCI Folder"
msgstr "Složka GCI"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:336
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "Adresář paměťové karty GC: Voláno čištění bloku s neplatnou adresou"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19
msgid "GFX Debugger"
msgstr ""
#: Source/Core/VideoCommon/CommandProcessor.cpp:517
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: Neznámý operační kód (0x%02x @ %p, %s).\n"
"Příčiny mohou být následující:\n"
"* Emulované GPU ztratilo synchronizaci, zrušení dvojitého jádra může pomoci\n"
"* Proud příkazů byl narušen chybou v paměti\n"
"* Toto je opravdu neznámý operační kód (nepravděpodobné)\n"
"* Nějaký jiný druh chyby\n"
"\n"
"Další chyby budou vypsány v záznamu podpůrné vrstvy videa a\n"
"Dolphin nyní pravděpodobně spadne nebo se zasekne. Přejeme hezký den."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:58
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:735
msgid "GPU Texture Decoding"
msgstr ""
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:159
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:359
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Kartridže Game Boy Advance (*.gba)"
#: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:42
msgid "Game Config"
msgstr ""
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:89
msgid "Game Folders"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:498
#: Source/Core/DolphinQt2/MenuBar.cpp:505
#: Source/Core/DolphinWX/MainMenuBar.cpp:316
msgid "Game ID"
msgstr "ID hry"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:59
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:230
msgid "Game ID:"
msgstr "ID Hry:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:452
msgid "Game changed to \"%1\""
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:816
msgid "Game is already running!"
msgstr "Hra už běží!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:404
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Hra přepsala uloženou pozici jiné hry. Následuje poškození dat 0x%x, 0x%x"
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:120
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:365
msgid "Game-Specific Settings"
msgstr "Nastavení Konkrétní Hry"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:248
msgid "GameConfig"
msgstr "Nastavení Hry"
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:41
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:87
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:84
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "GameCube Adapter for Wii U"
msgstr "Adaptér GameCube pro Wii U"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:26
msgid "GameCube Adapter for Wii U at Port %1"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:265
msgid "GameCube Controller"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:493
#, c-format
msgid "GameCube Controller Configuration Port %i"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:264
msgid "GameCube Controller at Port %1"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:72
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:147
msgid "GameCube Controllers"
msgstr "Ovladače GameCube"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:256
msgid "GameCube Keyboard"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:477
#, c-format
msgid "GameCube Keyboard Configuration Port %i"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:257
msgid "GameCube Keyboard at Port %1"
msgstr ""
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:51
msgid "GameCube Memory Card Manager"
msgstr ""
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:254
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:154
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:358
#: Source/Core/DolphinWX/MemcardManager.cpp:195
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "Paměťové karty GameCube (*.raw,*.gcp)"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:269
msgid "GameCube Microphone Slot %1"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:289
msgid "GameCube Microphone Slot A"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:294
msgid "GameCube Microphone Slot B"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "Soubory uložených her GameCube (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinQt2/TAS/GCTASInputWindow.cpp:19
msgid "GameCube TAS Input %1"
msgstr ""
#: Source/Core/DolphinQt2/CheatsManager.cpp:84
#: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:45
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:254
msgid "Gecko Codes"
msgstr "Kódy Gecko"
#: Source/Core/Core/HotkeyManager.cpp:244
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:72
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:99
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:23
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:286
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:37
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:84
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:108
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:339
msgid "General"
msgstr "Obecné"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:278
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:67
msgid "General and Options"
msgstr ""
#: Source/Core/DolphinQt2/CheatsManager.cpp:144
msgid "Generate Action Replay Code"
msgstr ""
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:165
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:61
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:64
msgid "Generate a New Statistics Identity"
msgstr "Vytvořit novou identitu pro statistiky"
#: Source/Core/DolphinQt2/CheatsManager.cpp:204
msgid "Generated by search (Address %1)"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:905
msgid "Generated symbol names from '%1'"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:130
msgid "Geometry data"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:108
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:62
msgid "German"
msgstr "Němčina"
#: Source/Core/DiscIO/Enums.cpp:39
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:108
msgid "Germany"
msgstr "Německo"
#: Source/Core/UICommon/UICommon.cpp:400
msgid "GiB"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:79
msgid "Go to Next Frame"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:201
msgid "Go to the current instruction"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:28
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:290
#: Source/Core/DolphinQt2/ToolBar.cpp:95
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:120
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Graphics"
msgstr "Grafika"
#: Source/Core/Core/HotkeyManager.cpp:253
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:26
msgid "Graphics Toggles"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Graphics settings"
msgstr "Grafická nastavení"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:110
msgid "Greater Than"
msgstr "Větší než"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:254
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:149
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Velmi zvýší kvalitu vytvářených textur použitím efektů vykreslení do "
"textury.\n"
"Zvýšení vnitřního rozlišení zlepší účinek tohoto nastavení.\n"
"Trošku zvyšuje zátěž GPU a způsobuje relativně málo grafických problémů.\n"
"\n"
"Pokud si nejste jisti, nechejte toto zaškrtnuté."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47
msgid "Green"
msgstr "Zelená"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:38
msgid "Green Left"
msgstr "Zelená vlevo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Green Right"
msgstr "Zelená vpravo"
#: Source/Core/DolphinQt2/MenuBar.cpp:481
msgid "Grid View"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:106
msgid "Guitar"
msgstr "Kytara"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:100
msgid "Guitar Configuration"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:627
msgid "HDMI 3D"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:75
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:101
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:677
msgid "Hacks"
msgstr "Hacky"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:744
#, c-format
msgid ""
"Hash tap count is set to %d which is non-standard.\n"
"You will need to edit the INI manually."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131
msgid "Header checksum failed"
msgstr "Kontrolní součet hlavičky selhal"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36
msgid "Height"
msgstr "Výška"
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:102
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:328
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:164
msgid "Hex"
msgstr ""
#: Source/Core/DolphinQt2/CheatsManager.cpp:305
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:131
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:124
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:86
msgid "Hexadecimal"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
msgid "Hide"
msgstr "Skrýt"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:90
msgid "Hide Mouse Cursor"
msgstr "Skrýt kurzor myši"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:267
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Skryje kurzor myši, pokud je nad oknem emulace.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:113
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:143
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:147
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:212
msgid "Host"
msgstr "Hostovat"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:211
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:394
msgid "Host Code:"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:126
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
"Velikost kódu hostitele je příliš vysoká.\n"
"Zkontrolujte prosím ,že máte správný kód."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:233
msgid "Host with NetPlay"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:907
msgid "Host with Netplay"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:293
msgid "Hotkey Settings"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:168
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:325
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "Hotkeys"
msgstr "Klávesové zkratky"
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:116
#: Source/Core/DolphinWX/GameListCtrl.cpp:428
msgid "ID"
msgstr "ID"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:237
msgid "IOS Version:"
msgstr ""
#: Source/Core/Core/IOS/Network/SSL.cpp:131
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
#: Source/Core/Core/IOS/Network/SSL.cpp:116
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:211
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:419
msgid "IP Address:"
msgstr ""
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:55
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:114
msgid "IPL Settings"
msgstr "Nastavení IPL"
#: Source/Core/Core/Boot/Boot.cpp:247
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL s neznámým hash %x"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:28
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:32
#: Source/Core/DolphinWX/TASInputDlg.cpp:160
msgid "IR"
msgstr "Infrč."
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:165
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:137
msgid "IR Sensitivity:"
msgstr "Citlivost Infračer.:"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:34
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:265
msgid "ISO Details"
msgstr "Detaily ISO"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66
msgid "ISO Directories"
msgstr "Adresáře ISO"
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:154
#: Source/Core/DolphinWX/MemcardManager.cpp:629
msgid "Icon"
msgstr "Ikona"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:296
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:217
msgid "Identity Generation"
msgstr ""
#: Source/Core/DolphinQt2/Main.cpp:163
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:234
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings.\n"
"\n"
"Do you authorize Dolphin to report this information to Dolphin's developers?"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:40
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:689
msgid "Ignore Format Changes"
msgstr "Ignorovat Změny Formátu"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:180
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:183
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignorovat všechny změny formátu EFB.\n"
"Zlepší výkon v mnoha hrách, bez žádného negativního efektu. Přesto způsobuje "
"grafické chyby v malém počtu jiných her.\n"
"\n"
"Pokud si nejste jisti, nechejte toto zaškrtnuté."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:176
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:179
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignorovat všechny požadavky procesoru pro čtení a zápis do EFB.\n"
"Zvýší výkon v některých hrách, ale může vypnout některé funkce související s "
"hraním nebo grafické efekty.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinQt2/Main.cpp:42
msgid "Ignore for this session"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:76
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:768
msgid "Immediately Present XFB"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:183
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:168
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zavést režim celé obrazovky pomocí okna bez okrajů zabírající celou "
"obrazovku místo použití výhradního režimu.\n"
"Umožňuje rychlejší přechod mezi režimy okna a celé obrazovky, ale lehce "
"zvyšuje zpoždění vstupu, pohyby jsou méně plynulejší a lehce snižuje výkon.\n"
"Výhradní režim je vyžadován pro fungování Nvidia 3D Vision v podpůrné vrstvě "
"Direct3D.\n"
"\n"
"Pokud si nejste jistí, nechejte odškrtnuté."
#: Source/Core/DolphinQt2/MenuBar.cpp:207
#: Source/Core/DolphinWX/MainMenuBar.cpp:241
msgid "Import BootMii NAND Backup..."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:808
msgid "Import Save"
msgstr "Importovat Uloženou hru"
#: Source/Core/DolphinQt2/MenuBar.cpp:182
#: Source/Core/DolphinWX/MainMenuBar.cpp:222
msgid "Import Wii Save..."
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:119
msgid "Import failed"
msgstr "Import selhal"
#: Source/Core/DolphinWX/MemcardManager.cpp:446
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"Importovaný soubor má příponu gsc,\n"
"ale nemá správnou hlavičku."
#: Source/Core/DolphinWX/MemcardManager.cpp:432
msgid "Imported file has invalid length."
msgstr "Importovaný soubor má neplatnou délku."
#: Source/Core/DolphinWX/MemcardManager.cpp:442
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"Importovaný soubor má příponu sav,\n"
"ale nemá správnou hlavičku."
#: Source/Core/DolphinQt2/MainWindow.cpp:1081
#: Source/Core/DolphinWX/FrameTools.cpp:1305
msgid "Importing NAND backup"
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:1092
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:137
msgid "In Game"
msgstr "Ve Hře"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Increase Convergence"
msgstr "Zvýšit sblížení"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Increase Depth"
msgstr "Zvýšit hloubku"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Increase Emulation Speed"
msgstr "Zvýšit rychlost emulace"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Increase IR"
msgstr "Zvýšit vnitřní rozlišení"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:46
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:256
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:65 Source/Core/DolphinQt2/MenuBar.cpp:904
#: Source/Core/DolphinQt2/MenuBar.cpp:963
msgid "Information"
msgstr "Informace"
#: Source/Core/DolphinQt2/MenuBar.cpp:920
#: Source/Core/DolphinQt2/MenuBar.cpp:1021
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739
msgid "Input"
msgstr "Vstup"
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:255
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:452
msgid "Insert &nop"
msgstr ""
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:98
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:75
msgid "Insert SD Card"
msgstr "Vložit SD Kartu"
#: Source/Core/DolphinQt2/Updater.cpp:60
msgid "Install Update"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:187
#: Source/Core/DolphinWX/MainMenuBar.cpp:239
msgid "Install WAD..."
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:202
#: Source/Core/DolphinWX/GameListCtrl.cpp:896
msgid "Install to the NAND"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1258
msgid "Installing WAD..."
msgstr "Instaluji WAD..."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:304
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:309
msgid ""
"Instead of using ubershaders during shader compilation, objects which use "
"these shaders will be not be rendered. This can further reduce stuttering "
"and performance requirements, compared to ubershaders, at the cost of "
"introducing visual glitches and broken effects. Not recommended."
msgstr ""
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:36
msgid "Instruction Breakpoint"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:341
msgid "Integrity Check Error"
msgstr "Chyba v kontrole celistvosti"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:334
msgid "Integrity check completed"
msgstr "Kontrola celistvosti dokončena"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:307
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:333
msgid "Integrity check completed. No errors have been found."
msgstr "Kontrola celistvosti dokončena. Nebyly nalezeny žádné chyby."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:338
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
"Kontrola celistvosti %s selhala. Obraz disku je pravděpodobně poškozen nebo "
"byl nesprávně opraven."
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:310
msgid ""
"Integrity check for partition failed. The disc image is most likely "
"corrupted or has been patched incorrectly."
msgstr ""
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:38
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:85
msgid "Interface"
msgstr "Rozhraní"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:147
msgid "Interface Settings"
msgstr "Nastavení Rozhraní"
#: Source/Core/Core/State.cpp:365
msgid "Internal LZO Error - compression failed"
msgstr "Vnitřní chyba LZO - komprimace selhala"
#: Source/Core/Core/State.cpp:497
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Vnitřní chyba LZO - dekomprimace selhala (%d) (%ld, %ld) \n"
"Zkuste znovu nahrát stav"
#: Source/Core/Core/State.cpp:606
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Vnitřní chyba LZO - lzo_init() selhalo"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:229
msgid "Internal Name:"
msgstr "Vnitřní název:"
#: Source/Core/Core/HotkeyManager.cpp:254
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:29
msgid "Internal Resolution"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:65
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:853
msgid "Internal Resolution Frame Dumps"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:78
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:534
msgid "Internal Resolution:"
msgstr "Vnitřní Rozlišení:"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:184
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29
msgid "Interpreter (slowest)"
msgstr "Převaděč (nejpomalejší)"
#: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:182
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:156
msgid "Invalid Mixed Code"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:17
msgid "Invalid Player ID"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:926
msgid "Invalid RSO module address: %1"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:239
#, c-format
msgid "Invalid address: %s"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:454
msgid "Invalid bat.map or dir entry."
msgstr "Neplatné zadání složky nebo bat.map"
#: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:262
msgid "Invalid callstack"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:951
msgid "Invalid host"
msgstr "Neplatný hostitel"
#: Source/Core/DolphinWX/MemcardManager.cpp:554
msgid "Invalid index"
msgstr "Neplatný index"
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:141
msgid "Invalid input for the field \"%1\""
msgstr ""
#: Source/Core/DolphinQt2/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:302
msgid "Invalid input provided"
msgstr ""
#: Source/Core/Core/Movie.cpp:877
msgid "Invalid recording file"
msgstr "Neplatný soubor s nahrávkou"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:467
msgid "Invalid search parameters (no object selected)"
msgstr "Neplatné parametry hledání (není vybrán žádný objekt)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:450
msgid "Invalid search string (couldn't convert to number)"
msgstr "Neplatný řetězec hledání (nelze převést na číslo)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:438
msgid "Invalid search string (only even string lengths supported)"
msgstr "Neplatný řetězec hledání (jsou podporovány pouze sudé délky řetězce)"
#: Source/Core/DolphinQt2/Main.cpp:137
msgid "Invalid title ID."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77
msgid "Invalid value."
msgstr "Neplatná hodnota."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:247
#, c-format
msgid "Invalid value: %s"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:111
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:71
msgid "Italian"
msgstr "Italština"
#: Source/Core/DiscIO/Enums.cpp:42
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:106
msgid "Italy"
msgstr "Itálie"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:84
#: Source/Core/Core/HW/GCPadEmu.cpp:102
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:318
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:112
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:65
msgid "Iterative Input"
msgstr "iterativní vstup"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (experimentální)"
#: Source/Core/DolphinWX/Debugger/JitWindow.h:33
msgid "JIT Block Viewer"
msgstr ""
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:186
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31
msgid "JIT Recompiler (recommended)"
msgstr "JIT Rekompilátor (doporučeno)"
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt2/MenuBar.cpp:224
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:118
#: Source/Core/DolphinWX/MainMenuBar.cpp:248
msgid "Japan"
msgstr "Japonsko"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:106
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:55
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:56
msgid "Japanese"
msgstr "Japonština"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:89
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:123
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:428
msgid "Keep Window on Top"
msgstr "Okno vždy navrchu"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:265
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Okno hry bude vždy navrchu ostatních oken.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:85
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53
msgid "Keyboard"
msgstr "Klávesnice"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:57
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:61
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:65
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:69
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:73
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77
msgid "Keys"
msgstr "Klávesy"
#: Source/Core/UICommon/UICommon.cpp:400
msgid "KiB"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:124
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:229
msgid "Kick Player"
msgstr "Vykopnout hráče"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt2/MenuBar.cpp:226
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:120
#: Source/Core/DolphinWX/MainMenuBar.cpp:249
msgid "Korea"
msgstr "Korea"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:115
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:64
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:83
msgid "Korean"
msgstr "Korejština"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:41
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:78
#: Source/Core/DolphinQt2/Config/Mapping/MappingIndicator.cpp:261
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:82
#: Source/Core/DolphinQt2/Config/Mapping/MappingIndicator.cpp:260
msgid "L-Analog"
msgstr "Levý Analog"
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:124
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:82
msgid "Label"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:137
msgid "Language:"
msgstr "Jazyk:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:122
#, c-format
msgid "Last %i"
msgstr "Poslední %i"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52
msgid "Latency (ms):"
msgstr ""
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:77
msgid "Latency:"
msgstr ""
#: Source/Core/DolphinQt2/TAS/GCTASInputWindow.cpp:31
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:132
#: Source/Core/DolphinWX/MainMenuBar.cpp:416
#: Source/Core/DolphinWX/TASInputDlg.cpp:124
#: Source/Core/DolphinWX/TASInputDlg.cpp:274
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Left"
msgstr "Vlevo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:107
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:36
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:71
msgid "Left Stick"
msgstr "Levá páčka"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:65
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:144
msgid "Left Table"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:294
msgid "Left stick"
msgstr "Levá páčka"
#: Source/Core/DolphinQt2/Config/Mapping/MappingButton.cpp:42
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:987
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Levé kliknutí pro detekci vstupu.\n"
"Prostřední kliknutí pro vyčištění.\n"
"Pravé kliknutí pro více možností."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:992
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Levé/Pravé kliknutí pro více možností.\n"
"Prostřední pro vymazání."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:111
msgid "Less Than"
msgstr "Menší než"
#: Source/Core/DolphinQt2/CheatsManager.cpp:295
msgid "Less or equal to"
msgstr ""
#: Source/Core/DolphinQt2/CheatsManager.cpp:294
msgid "Less than"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
"Umožní nastavit jazyk systému na hodnoty, pro které hry nebyly navrženy. "
"Toto umožní u některých her používat dodatečné překlady, ale také může vést "
"k problémům při zobrazování textu."
#: Source/Core/DolphinQt2/AboutDialog.cpp:50
#: Source/Core/DolphinWX/AboutDolphin.cpp:40
msgid "License"
msgstr "Licence"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62
msgid "Light Cmd"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:88
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch unless audio stretching is enabled."
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:510
msgid "List Columns"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:478
msgid "List View"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:24
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:75
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:91
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:86
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:52
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:30
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1234
msgid "Load"
msgstr "Nahrát"
#: Source/Core/DolphinWX/MainMenuBar.cpp:472
msgid "Load &Bad Map File..."
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:673
#: Source/Core/DolphinWX/MainMenuBar.cpp:469
msgid "Load &Other Map File..."
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:62
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:845
msgid "Load Custom Textures"
msgstr "Nahrát Vlastní Textury"
#: Source/Core/DolphinQt2/MenuBar.cpp:190
#: Source/Core/DolphinWX/MainMenuBar.cpp:232
msgid "Load GameCube Main Menu"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:261
msgid "Load Last State"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:227
msgid "Load NTSC-J GameCube Main Menu from the JAP folder."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:229
msgid "Load NTSC-U GameCube Main Menu from the USA folder."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:231
msgid "Load PAL GameCube Main Menu from the EUR folder."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:156
#: Source/Core/Core/HotkeyManager.cpp:258
msgid "Load State"
msgstr "Načíst stav"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Last 1"
msgstr "Načíst 1. uložený stav"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Load State Last 10"
msgstr "Načíst 10. uložený stav"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Last 2"
msgstr "Načíst 2. uložený stav"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load State Last 3"
msgstr "Načíst 3. uložený stav"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Load State Last 4"
msgstr "Načíst 4. uložený stav"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Load State Last 5"
msgstr "Načíst 5. uložený stav"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Load State Last 6"
msgstr "Načíst 6. uložený stav"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Load State Last 7"
msgstr "Načíst 7. uložený stav"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Load State Last 8"
msgstr "Načíst 8. uložený stav"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Load State Last 9"
msgstr "Načíst 9. uložený stav"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Load State Slot 1"
msgstr "Nahrát stav v pozici 1"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Load State Slot 10"
msgstr "Načíst stav v pozici 10"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Load State Slot 2"
msgstr "Nahrát stav v pozici 2"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Load State Slot 3"
msgstr "Nahrát stav v pozici 3"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Load State Slot 4"
msgstr "Nahrát stav v pozici 4"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Load State Slot 5"
msgstr "Nahrát stav v pozici 5"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Load State Slot 6"
msgstr "Nahrát stav v pozici 6"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Load State Slot 7"
msgstr "Nahrát stav v pozici 7"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Load State Slot 8"
msgstr "Nahrát stav v pozici 8"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Load State Slot 9"
msgstr "Načíst stav v pozici 9"
#: Source/Core/DolphinQt2/MenuBar.cpp:273
msgid "Load State from File"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:274
#: Source/Core/DolphinWX/MainMenuBar.cpp:100
msgid "Load State from Selected Slot"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:275
msgid "Load State from Slot"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:99
msgid "Load State..."
msgstr "Nahrát Stav..."
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:65
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:261
msgid "Load Wii Save"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:633
msgid "Load Wii System Menu"
msgstr "Nahrát Systémové Menu Wii"
#: Source/Core/DolphinQt2/MenuBar.cpp:708
msgid "Load Wii System Menu %1"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:627
#, c-format
msgid "Load Wii System Menu %s"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:233
msgid "Load a GameCube Main Menu located under Dolphin's GC folder."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:470
msgid ""
"Load any .map file containing the function names and addresses for this game."
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:278
msgid "Load bad map file"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:149
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:233
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Načte vlastní textury z User/Load/Textures/<id hry>/.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Load from Selected Slot"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:329
msgid "Load from Slot %1 - %2"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:981
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:262
msgid "Load map file"
msgstr ""
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:134
msgid "Load..."
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:964
msgid "Loaded symbols from '%1'"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:767
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:773
msgid "Localhost"
msgstr "Místní hostitel"
#: Source/Core/DolphinQt2/CheatsManager.cpp:477
msgid "Lock"
msgstr ""
#: Source/Core/DolphinQt2/Config/LogWidget.cpp:31
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:143
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:202
#: Source/Core/DolphinWX/LogWindow.h:30
msgid "Log"
msgstr "Záznam"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:21
#: Source/Core/DolphinWX/LogConfigWindow.cpp:24
msgid "Log Configuration"
msgstr "Nastavení Záznamu"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:85
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:419
msgid "Log Render Time to File"
msgstr "Zaznamenat dobu vykreslování do souboru"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:56
#: Source/Core/DolphinWX/LogConfigWindow.cpp:77
msgid "Log Types"
msgstr "Typy Záznamu"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:287
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:218
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zaznamenat dobu vykreslení každého snímku do User/Logs/render_time.txt. Tuto "
"funkci využijte pro měření výkonu Dolphin\n"
"\n"
".Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinWX/LogConfigWindow.cpp:72
msgid "Logger Outputs"
msgstr "Výstup Zapisovače"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131
#: Source/Core/DolphinWX/Frame.cpp:387
msgid "Logging"
msgstr "Protokolování"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:502
msgid "Lost connection to NetPlay server..."
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74
msgid "MD5 Check:"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:33
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19
msgid "MD5 Checksum"
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:63
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:252
msgid "MD5 Checksum:"
msgstr "Kontrolní součet MD5:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:133
msgid "MD5 check..."
msgstr ""
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:283
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:317
#: Source/Core/DolphinWX/MemcardManager.cpp:524
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Soubory MadCatz Gameshark (*.gcs)"
#: Source/Core/DolphinQt2/TAS/GCTASInputWindow.cpp:20
#: Source/Core/DolphinWX/TASInputDlg.cpp:394
msgid "Main Stick"
msgstr "Hlavní páčka"
#: Source/Core/DolphinWX/MainMenuBar.cpp:494
msgid ""
"Make a new .dsy file which can recognise more functions, by combining two "
"existing files. The first input file has priority."
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:496
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:122
#: Source/Core/DolphinQt2/MenuBar.cpp:503
#: Source/Core/DolphinWX/GameListCtrl.cpp:426
#: Source/Core/DolphinWX/MainMenuBar.cpp:312
msgid "Maker"
msgstr "Tvůrce"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:232
msgid "Maker ID:"
msgstr "ID Výrobce:"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:61
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:84
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:278
msgid "Maker:"
msgstr "Výrobce:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:269
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:208
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Odstraněním mlhy budou vzdálenější objekty budou viditelnější.\n"
"Zakázání může způsobit chyby v některých hrách, které závisejí na správné "
"emulaci mlhy.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:570
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:471
msgid "Match Found"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59
msgid "Matrix Cmd"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:121
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:128
msgid "Max"
msgstr "Max"
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:122
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:92
msgid "May cause slow down in Wii Menu and some games."
msgstr "Může způsobit zpomalování v nabídce Wii a u některých her."
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:34
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86
#: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28
msgid "Memory"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:47
msgid "Memory Breakpoint"
msgstr ""
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:93
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37
#: Source/Core/DolphinWX/MemcardManager.cpp:207
msgid "Memory Card"
msgstr "Paměťová karta"
#: Source/Core/DolphinWX/MemcardManager.cpp:83
msgid "Memory Card Manager"
msgstr "Správce Paměťových karet"
#: Source/Core/Core/ConfigManager.cpp:1022
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Jméno souboru Paměťové karty v pozici %c je nesprávné\n"
"Nebyl zadán region\n"
"\n"
"Cesta pozice %c byla změněna na\n"
"%s\n"
"Chtěli byste starý soubor zkopírovat do nového umístění?\n"
#: Source/Core/DolphinQt2/CheatsManager.cpp:425
#: Source/Core/DolphinQt2/CheatsManager.cpp:450
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:530
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:374
msgid "Memory Not Ready"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:127
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:207
msgid "Memory breakpoint options"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:438
msgid "Memory card already has a save for this title."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:281
msgid "Memory card already opened"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97
msgid "Memory card file size does not match the header size"
msgstr "Velikost souboru paměťové karty se neshoduje s velikosti hlavičky"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:187
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "Paměťová karta: Voláno čištění bloku s neplatnou adresou (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:159
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "Paměťová karta: Voláno čtení pomocí neplatné zdrojové adresy (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:171
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "Paměťová karta: Volán zápis pomocí neplatné cílové adresy (0x%x)"
#: Source/Core/DolphinQt2/MainWindow.cpp:1063
#: Source/Core/DolphinWX/FrameTools.cpp:1291
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:400
msgid "MiB"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:83
#: Source/Core/DolphinQt2/Config/Mapping/GCMicrophone.cpp:27
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:271
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:94
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39
msgid "Microphone"
msgstr "Mikrofon"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:118
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:125
msgid "Min"
msgstr "Min"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:82
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:908
msgid "Misc"
msgstr "Ostatní"
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:92
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149
msgid "Misc Settings"
msgstr "Ostatní Nastavení"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27
msgid "Modifier"
msgstr "Modifikátor"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:140
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:227
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Změnit textury, aby zobrazovali formát, v kterém jsou zakódovány. Ve většině "
"případů vyžaduje resetovaní emulace.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:105
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332
msgid "Monoscopic Shadows"
msgstr "Monoskopické stíny"
#: Source/Core/DolphinQt2/Config/LogWidget.cpp:120
#: Source/Core/DolphinWX/LogWindow.cpp:68
msgid "Monospaced Font"
msgstr ""
#: Source/Core/DolphinQt2/CheatsManager.cpp:295
msgid "More or equal to"
msgstr ""
#: Source/Core/DolphinQt2/CheatsManager.cpp:295
msgid "More than"
msgstr ""
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:279
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:102
msgid "Motion Controls and IR"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:40
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:133
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:89
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:248
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:24
msgid "Movie"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:498
msgid ""
"Must use Generate Symbols first! Recognise names of any standard library "
"functions used in multiple games, by loading them from a .dsy, .csv, or ."
"mega file."
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:778
#: Source/Core/DolphinQt2/MenuBar.cpp:821
#: Source/Core/DolphinQt2/MenuBar.cpp:826
#: Source/Core/DolphinQt2/MenuBar.cpp:830
#: Source/Core/DolphinWX/FrameTools.cpp:1325
#: Source/Core/DolphinWX/FrameTools.cpp:1369
#: Source/Core/DolphinWX/FrameTools.cpp:1374
#: Source/Core/DolphinWX/FrameTools.cpp:1380
msgid "NAND Check"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:635
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"POZNÁMKA: Velikost proudu se neshoduje se\n"
"skutečnou délkou dat\n"
#: Source/Core/DolphinQt2/MenuBar.cpp:192
#: Source/Core/DolphinWX/MainMenuBar.cpp:226
msgid "NTSC-J"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:194
#: Source/Core/DolphinWX/MainMenuBar.cpp:228
msgid "NTSC-U"
msgstr ""
#: Source/Core/DolphinQt2/CheatsManager.cpp:477
msgid "Name"
msgstr ""
#: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:92
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:83
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:57
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:83
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:89
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:275
#: Source/Core/DolphinWX/PatchAddEdit.cpp:58
msgid "Name:"
msgstr "Jméno:"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19
msgid "Name: "
msgstr "Jméno: "
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:520
msgid "Native (640x528)"
msgstr "Původní (640x528)"
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:282
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:317
msgid "Native GCI File (*.gci)"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:523
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "Native GCI files(*.gci)"
msgstr "Původní soubory CGI(*.gci)"
#: Source/Core/DiscIO/Enums.cpp:48
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:110
msgid "Netherlands"
msgstr "Nizozemí"
#: Source/Core/Core/NetPlayClient.cpp:1312
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1106
msgid "Netplay has desynced. There is no way to recover from this."
msgstr ""
"V Netplay došlo ke ztrátě synchronizace. Není znám žádný způsob, jak toto "
"napravit."
#: Source/Core/DolphinQt2/Updater.cpp:58
msgid "Never Auto-Update"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:87
msgid "New"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:23
msgid "New Breakpoint"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40
msgid "New Scan"
msgstr "Nové Skenování"
#: Source/Core/DolphinQt2/CheatsManager.cpp:279
msgid "New Search"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54
msgid "New Texture"
msgstr ""
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:297
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:217
msgid "New identity generated."
msgstr "Nová identita vytvořena."
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:451
msgid "New instruction:"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:181
#: Source/Core/DolphinWX/MemcardManager.cpp:818
msgid "Next Page"
msgstr "Další Stránka"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:47
msgid "Next Scan"
msgstr "Další Skenování"
#: Source/Core/DolphinQt2/CheatsManager.cpp:280
msgid "Next Search"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:136
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:102
msgid "Nickname:"
msgstr "Přezdívka:"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78
msgid "No Adapter Detected"
msgstr ""
#: Source/Core/Core/ConfigManager.h:35
msgid "No Audio Output"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:581
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:480
msgid "No Match"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:536
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:419
msgid "No Value Given"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:793
msgid "No description available"
msgstr "Žádný popis není dostupný"
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "No extension selected."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:882
msgid "No file loaded"
msgstr "Není načten žádný soubor"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:272
msgid "No file loaded / recorded."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "No free directory index entries."
msgstr "Žádné volné záznamy indexu adresáře"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53
msgid "No game is running."
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:778
#: Source/Core/DolphinWX/FrameTools.cpp:1325
msgid "No issues have been detected."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918
msgid "No recorded file"
msgstr "Žádný soubor s nahrávkou"
#: Source/Core/Core/State.cpp:695
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Žádné undo.dtm nenalezeno, aby se zabránilo desynchronizaci videa, bude "
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:382
msgid "No value provided."
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:84
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:177
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:143
#: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:55
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:312
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1244
msgid "None"
msgstr "Žádné"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108
msgid "Not Equal"
msgstr "Nerovná se"
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:70
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:297
msgid "Not Set"
msgstr "Nenastaven"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:397
msgid "Not Valid Hex"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:215
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:354
msgid "Not all players have the game. Do you really want to start?"
msgstr ""
#: Source/Core/DolphinQt2/CheatsManager.cpp:294
msgid "Not equals to"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:242
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:247
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:252
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:257
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:262
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:267
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:272
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:277
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:291
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:308
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313
msgid "Not implemented"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:455
msgid "Not implemented yet."
msgstr ""
#: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:88
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Notes:"
msgstr ""
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:44
#: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86
#: Source/Core/DolphinWX/FrameAui.cpp:510
#: Source/Core/DolphinWX/FrameAui.cpp:554
#: Source/Core/DolphinWX/FrameAui.cpp:561
#: Source/Core/DolphinWX/LogConfigWindow.cpp:41
msgid "Notice"
msgstr "Upozornění"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:183
msgid "NumExec"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189
msgid "Number of Codes: "
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:31
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:84
msgid "Nunchuk"
msgstr "Nunčak"
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:183
msgid "Nunchuk Buttons"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:86
msgid "Nunchuk Configuration"
msgstr ""
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:110
msgid "Nunchuk Orientation"
msgstr ""
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:67
msgid "Nunchuk Stick"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:214
msgid "Nunchuk orientation"
msgstr "Orientace nunčaku"
#: Source/Core/DolphinWX/TASInputDlg.cpp:208
msgid "Nunchuk stick"
msgstr "Páčka nunčaku"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:627
msgid "Nvidia 3D Vision"
msgstr "Nvidia 3D Vision"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:601
#, c-format
msgid "Object %zu"
msgstr "Objekt %zu"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:78
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125
msgid "Object Range"
msgstr "Rozsah Objektu"
#: Source/Core/DolphinQt2/CheatsManager.cpp:306
msgid "Octal"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:102
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:626
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1202
msgid "Off"
msgstr "Vypnuto"
#: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:113
#: Source/Core/DolphinWX/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "Logická Adresa:"
#: Source/Core/DolphinQt2/MenuBar.cpp:463
#: Source/Core/DolphinWX/MainMenuBar.cpp:522
msgid "Online &Documentation"
msgstr "Online &dokumentace"
#: Source/Core/DolphinWX/MemcardManager.cpp:426
#, c-format
msgid "Only %d blocks available"
msgstr "Pouze bloky %d jsou dostupné"
#: Source/Core/DolphinQt2/MenuBar.cpp:1021
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:351
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:375
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:550
msgid "Op?"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt2/ToolBar.cpp:85
#: Source/Core/DolphinWX/MainToolBar.cpp:168
msgid "Open"
msgstr "Otevřít"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:230
#: Source/Core/DolphinWX/GameListCtrl.cpp:863
msgid "Open &containing folder"
msgstr "Otevřít &adresář umístění"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:169
msgid "Open FIFO log"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:225
#: Source/Core/DolphinWX/GameListCtrl.cpp:849
msgid "Open Wii &save folder"
msgstr "Otevřít Wii adre&sář uložení"
#: Source/Core/DolphinWX/MainToolBar.cpp:168
msgid "Open file..."
msgstr "Otevřít soubor..."
#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: nelze vytvořit kontext pro zařízení %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: nelze nalézt zvuková zařízení"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: nelze otevřít zařízení %s"
#: Source/Core/DolphinWX/Frame.cpp:804
msgid "Operation in progress..."
msgstr ""
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:96
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:310
#: Source/Core/DolphinQt2/Config/Mapping/GCKeyboardEmu.cpp:38
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:58
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70
msgid "Options"
msgstr "Volby"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51
msgid "Orange"
msgstr "Oranžová"
#: Source/Core/DolphinWX/MemcardManager.cpp:461
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memory card\n"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:166
msgid "Orientation"
msgstr "Orientace"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:79
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:82
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:481
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:793
msgid "Other"
msgstr "Jiné"
#: Source/Core/Core/HotkeyManager.cpp:262
msgid "Other State Hotkeys"
msgstr ""
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:125
msgid "Other State Management"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135
msgid "Other game"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739
msgid "Output"
msgstr "Výstup"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:49
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:85
msgid "Overlay Information"
msgstr "Překryvné informace"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:60
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64
msgid "Override Language on NTSC Games"
msgstr "Potlačit jazyk her NTSC"
#: Source/Core/DolphinQt2/MenuBar.cpp:592
#: Source/Core/DolphinWX/MainMenuBar.cpp:147
msgid "P&lay Input Recording..."
msgstr "&Spustit vstupní nahrávku..."
#: Source/Core/DolphinQt2/MenuBar.cpp:197
#: Source/Core/DolphinWX/MainMenuBar.cpp:230
msgid "PAL"
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:119
msgid "PNG image file (*.png);; All Files (*)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175
msgid "PPC Size"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:253
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:450
msgid "PPC vs x86"
msgstr ""
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "Pad"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:48
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:61
msgid "Pads"
msgstr "Pady"
#: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:165
#: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:251
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:139
msgid "Parsing Error"
msgstr ""
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:88
msgid "Partition %1"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:161
#, c-format
msgid "Partition %zu"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:251
msgid "Passthrough a Bluetooth Adapter"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:141
msgid "Passthrough a Bluetooth adapter"
msgstr ""
#: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:22
msgid "Patch Editor"
msgstr ""
#: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:41
msgid "Patch name"
msgstr ""
#: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:43
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:250
msgid "Patches"
msgstr "Záplaty"
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:21
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:89
msgid "Paths"
msgstr "Cesty"
#: Source/Core/DolphinQt2/ToolBar.cpp:87
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:220
msgid "Pause"
msgstr "Pozastavit"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:76
msgid "Pause After"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:612
#: Source/Core/DolphinWX/MainMenuBar.cpp:153
msgid "Pause at End of Movie"
msgstr "Pozastavit na konci videa"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:146
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:94
msgid "Pause on Focus Loss"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:130
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr "Pozastaví emulátor, pokud jeho okno není aktivní."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:70
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:593
msgid "Per-Pixel Lighting"
msgstr "Osvětlení Podle Pixelu"
#: Source/Core/DolphinQt2/MenuBar.cpp:217
#: Source/Core/DolphinWX/MainMenuBar.cpp:252
msgid "Perform Online System Update"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:194
#: Source/Core/DolphinWX/GameListCtrl.cpp:889
msgid "Perform System Update"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41
msgid ""
"Perform a full index of the game's RAM at the current Data Size. Required "
"before any Searching can be performed."
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:539
#, c-format
msgid "Perspective %d"
msgstr "Perspektiva %d"
#: Source/Core/DolphinWX/MainMenuBar.cpp:440
msgid "Perspectives"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:401
msgid "PiB"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:871
msgid "Pick a debug font"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:124
msgid "Pixel Shader"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126
msgid "Pixel Shader Constants"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:492
#: Source/Core/DolphinQt2/MenuBar.cpp:499
#: Source/Core/DolphinWX/MainMenuBar.cpp:306
msgid "Platform"
msgstr "Platforma"
#: Source/Core/DolphinQt2/ToolBar.cpp:86
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:150
#: Source/Core/DolphinWX/MainToolBar.cpp:171
#: Source/Core/DolphinWX/MainToolBar.cpp:225
msgid "Play"
msgstr "Spustit"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Play Recording"
msgstr "Přehrát nahrávku"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:108
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137
msgid "Playback Options"
msgstr "Možnosti Přehrávání"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:119
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:191
msgid "Players"
msgstr "Hráči"
#: Source/Core/DolphinWX/FrameTools.cpp:864
msgid "Please confirm..."
msgstr "Prosím potvrďte..."
#: Source/Core/DolphinWX/FrameAui.cpp:510
msgid "Please create a perspective before saving"
msgstr "Před uložením si prosím vytvořte perspektivu"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:79
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:45
msgid "Port %1"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:160
#, c-format
msgid "Port %i"
msgstr "Port %i"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:77
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:104
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:160
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:199
msgid "Port:"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:495
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22
msgid "Post Processing Shader Configuration"
msgstr "Nastavení shaderu po zpracování"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:85
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:576
msgid "Post-Processing Effect:"
msgstr "Efekt Následného Zpracování:"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:64
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:848
msgid "Prefetch Custom Textures"
msgstr "Předzískat vlastní textury"
#: Source/Core/Core/Movie.cpp:1115
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %zu"
msgstr ""
#: Source/Core/Core/Movie.cpp:1238
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %zu"
msgstr ""
#: Source/Core/Core/Movie.cpp:1212
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %zu"
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:90
#: Source/Core/DolphinWX/FrameTools.cpp:1457
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Press Sync Button"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:180
msgid "Prev Page"
msgstr "Před. stránka"
#: Source/Core/DolphinWX/Debugger/AssemblerEntryDialog.cpp:89
#, c-format
msgid "Preview: %s"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:817
msgid "Previous Page"
msgstr "Předchozí Stránka"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:73
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1231
msgid "Profile"
msgstr "Profil"
#: Source/Core/Core/HotkeyManager.cpp:250
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Program Counter"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:48
msgid "Properties"
msgstr "Vlastnosti"
#: Source/Core/DolphinWX/MainMenuBar.cpp:378
msgid "Provide safer execution by not linking the JIT blocks."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:358
msgid "Purge Game List Cache"
msgstr "Vyčistit mezipaměť seznamu her"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:257
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:79
msgid "Put Main Menu roms in User/GC/{region}."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:645
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:643
msgid "Quality of Service (QoS) was successfully enabled."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:66
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:366
#: Source/Core/DolphinQt2/MainWindow.cpp:1062
msgid "Question"
msgstr "Otázka"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:68
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:108
msgid "Quit"
msgstr "Ukončit"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:273
msgid "Quit Netplay"
msgstr "Ukončit Netplay"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:43
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:80
#: Source/Core/DolphinQt2/Config/Mapping/MappingIndicator.cpp:263
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:47
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84
#: Source/Core/DolphinQt2/Config/Mapping/MappingIndicator.cpp:262
msgid "R-Analog"
msgstr "Pravý Analog"
#: Source/Core/DolphinQt2/MenuBar.cpp:666
msgid "RSO Modules"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35
msgid "Radius"
msgstr "Rádius"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:67
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:52
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:801
msgid "Range"
msgstr "Rozsah"
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:257
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:453
msgid "Re&place instruction"
msgstr ""
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:58
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:43
msgid "Read"
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:134
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:186
msgid "Read and write"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126
msgid ""
"Read game names from an internal database instead of reading names from the "
"games themselves, except for games that aren't in the database. The names in "
"the database are often more consistently formatted, especially for Wii games."
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:138
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:193
msgid "Read only"
msgstr ""
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:62
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:47
msgid "Read or Write"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Read-Only Mode"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:149
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:362
msgid "Real Balance Board"
msgstr "Opravdové Rola-Bola"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:177
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:312
msgid "Real Wii Remote"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Recenter"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:455
msgid ""
"Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names "
"for other functions."
msgstr ""
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:136
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:163
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:812
msgid "Record"
msgstr "Nahrávat"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:66
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:271
msgid "Record inputs"
msgstr "Zaznamenat vstupy"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173
msgid "Recording Info"
msgstr "Informace o Nahrávání"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:118
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:187
msgid "Recording Options"
msgstr "Možnosti Nahrávání"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:268
msgid "Recording..."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:48
msgid "Red"
msgstr "Červená"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:39
msgid "Red Left"
msgstr "Červená vlevo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Red Right"
msgstr "Červená vpravo"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:240
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:143
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Snižuje množství vyhlazování způsobené rastrováním 3D grafiky.\n"
"Vyhlazuje zubaté hrany na objektech.\n"
"Zvyšuje zátěž na grafický procesor a někdy způsobuje grafické problémy. SSAA "
"je mnohem více vytěžující než MSAA, ale umožňuje vyhlazování hran geometrie "
"v nejvyšší kvalitě, vyhlazení je také použito na osvětlení, efekty shaderů a "
"textury.\n"
"\n"
"Pokud si nejste jisti, zvolte Žádné."
#: Source/Core/DolphinQt2/CheatsManager.cpp:281
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:144
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:53
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:61
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:352
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1192
#: Source/Core/DolphinWX/MainToolBar.cpp:169
msgid "Refresh"
msgstr "Obnovit"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Refresh Game List"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:169
msgid "Refresh game list"
msgstr "Obnovit seznam her"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:499
#: Source/Core/DolphinQt2/MenuBar.cpp:506
#: Source/Core/DolphinWX/MainMenuBar.cpp:318
msgid "Region"
msgstr "Oblast"
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:20
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102
#: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17
msgid "Registers"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38
msgid "Relative Input"
msgstr ""
#: Source/Core/DolphinQt2/Updater.cpp:59
msgid "Remind Me Later"
msgstr ""
#: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:94
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:108
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:143
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:386
#: Source/Core/DolphinWX/PatchAddEdit.cpp:87
msgid "Remove"
msgstr "Odstranit"
#: Source/Core/DolphinQt2/CheatsManager.cpp:132
msgid "Remove from Watch"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:449
msgid "Remove names from all functions and variables."
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:379
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:401
msgid "Rename symbol"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:360
msgid "Rename symbol:"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:136
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:206
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Vykreslí obraz jako drátěný model.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:91
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:124
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:435
msgid "Render to Main Window"
msgstr "Vykreslit do Hlavního okna"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:38
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52
msgid "Rendering"
msgstr "Vykreslování"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:316
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Hlášení: GCIFolder zapisuje do nepřiděleného bloku 0x%x"
#: Source/Core/Core/HotkeyManager.cpp:30
#: Source/Core/DolphinQt2/CheatsManager.cpp:282
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:143
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:96
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:289
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1211
msgid "Reset"
msgstr "Resetovat"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:268
msgid "Reset Traversal Server"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:269
msgid "Reset Traversal Server to %1:%2"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:68
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:98
msgid "Reset Traversal Settings"
msgstr "Resetovat nastavení průchod"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:562
msgid "Reset Wii Remote pairings"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:146
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:287
msgid "Reset all saved Wii Remote pairings"
msgstr ""
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:220
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:258
msgid "Restart Required"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88
msgid "Results"
msgstr "Výsledky"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:381
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:801
msgid "Retry"
msgstr "Zkusit znovu"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:233
msgid "Revision:"
msgstr "Revize:"
#: Source/Core/DolphinQt2/AboutDialog.cpp:29
msgid "Revision: "
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
#, c-format
msgid "Revision: %s"
msgstr "Revize: %s"
#: Source/Core/DolphinQt2/TAS/GCTASInputWindow.cpp:33
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:134
#: Source/Core/DolphinWX/MainMenuBar.cpp:417
#: Source/Core/DolphinWX/TASInputDlg.cpp:120
#: Source/Core/DolphinWX/TASInputDlg.cpp:274
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:21
msgid "Right"
msgstr "Vpravo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:109
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:38
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:75
msgid "Right Stick"
msgstr "Pravá páčka"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:68
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:148
msgid "Right Table"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:295
msgid "Right stick"
msgstr "Pravá páčka"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:301
msgid "Room ID"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:203
msgid "Room ID:"
msgstr "ID místnosti:"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:219
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:291
msgid ""
"Rounds 2D vertices to whole pixels. Fixes graphical problems in some games "
"at higher internal resolutions. This setting has no effect when native "
"internal resolution is used.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:39
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:56
msgid "Rumble"
msgstr "Vibrace"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187
msgid "Run"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:250
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:448
msgid "Run &To Here"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:51
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:112
msgid "Russia"
msgstr "Rusko"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:78
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:170
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82
msgid "SD Card Path:"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:136
msgid "SD card"
msgstr ""
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:113
msgid "SP1:"
msgstr ""
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:59
#: Source/Core/DolphinWX/TASInputDlg.cpp:424
msgid "START"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:288
#: Source/Core/DolphinWX/MainMenuBar.cpp:135
msgid "Sa&ve State"
msgstr "Uložit Sta&v"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:60
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:726
msgid "Safe"
msgstr "Bezpečná"
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:22
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:76
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:92
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:87
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:55
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:33
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1236
msgid "Save"
msgstr "Uložit"
#: Source/Core/DolphinQt2/MenuBar.cpp:677
#: Source/Core/DolphinWX/MainMenuBar.cpp:479
msgid "Save Code"
msgstr ""
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:180
msgid "Save FIFO log"
msgstr ""
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:209
msgid "Save File to"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:529
msgid "Save GCI as..."
msgstr "Uložit GCI jako..."
#: Source/Core/Core/HotkeyManager.cpp:152
#: Source/Core/DolphinWX/MainMenuBar.cpp:107
msgid "Save Oldest State"
msgstr "Načíst nejstarší stav"
#: Source/Core/DolphinWX/MainMenuBar.cpp:421
msgid "Save Perspectives"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:155
#: Source/Core/Core/HotkeyManager.cpp:259
msgid "Save State"
msgstr "Uložit stav"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Save State Slot 1"
msgstr "Uložit stav do pozice 1"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Save State Slot 10"
msgstr "Uložit stav do pozice 10"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Save State Slot 2"
msgstr "Uložit stav do pozice 2"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Save State Slot 3"
msgstr "Uložit stav do pozice 3"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Save State Slot 4"
msgstr "Uložit stav do pozice 4"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Save State Slot 5"
msgstr "Uložit stav do pozice 5"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Save State Slot 6"
msgstr "Uložit stav do pozice 6"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Save State Slot 7"
msgstr "Uložit stav do pozice 7"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Save State Slot 8"
msgstr "Uložit stav do pozice 8"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Save State Slot 9"
msgstr "Uložit stav do pozice 9"
#: Source/Core/DolphinQt2/MenuBar.cpp:289
msgid "Save State to File"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:291
msgid "Save State to Oldest Slot"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:290
#: Source/Core/DolphinWX/MainMenuBar.cpp:106
msgid "Save State to Selected Slot"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:292
msgid "Save State to Slot"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:105
msgid "Save State..."
msgstr "Uložit Stav..."
#: Source/Core/DolphinQt2/MenuBar.cpp:674
#: Source/Core/DolphinWX/MainMenuBar.cpp:474
msgid "Save Symbol Map &As..."
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:292
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:124
msgid "Save and Load State"
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:107
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:358
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:364
msgid "Save as..."
msgstr "Uložit jako"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:431
msgid "Save combined output file as"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1229
msgid "Save compressed GCM/ISO"
msgstr "Uložit komprimované GCM/ISO"
#: Source/Core/DolphinWX/MainMenuBar.cpp:422
msgid "Save currently-toggled perspectives"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1220
msgid "Save decompressed GCM/ISO"
msgstr "Uložit dekomprimované GCM/ISO"
#: Source/Core/DolphinQt2/MenuBar.cpp:997
msgid "Save map file"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:297
msgid "Save map file as"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:358
msgid "Save signature as"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:1028
msgid "Save signature file"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:480
msgid ""
"Save the entire disassembled code. This may take a several seconds and may "
"require between 50 and 100 MB of hard drive space. It will only save code "
"that is in the first 4 MB of memory. If you are debugging a game that loads ."
"rel files with code to memory, you may want to increase the limit to perhaps "
"8 MB. That can be done in SymbolDB::SaveMap()."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:475
msgid ""
"Save the function names and addresses for this game as a .map file. If you "
"want to open the .map file in IDA Pro, use the .idc script."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:465
msgid ""
"Save the function names for each address to a .map file in your user "
"settings map folder, named after the title ID."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Save to Selected Slot"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:330
msgid "Save to Slot %1 - %2"
msgstr ""
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:135
msgid "Save..."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:427
msgid "Saved Perspectives"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:323
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:561
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:121
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:91
msgid "Saved to /Wii/sd.raw (default size is 128mb)."
msgstr ""
#: Source/Core/Core/Movie.cpp:943
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Uložený stav filmu %s je poškozen, nahrávání filmu je zastaveno..."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:68
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:590
msgid "Scaled EFB Copy"
msgstr "EFB Kopie Změněné Velikosti"
#: Source/Core/DolphinWX/GameListCtrl.cpp:626
msgid "Scanning..."
msgstr "Skenuji..."
#: Source/Core/DolphinQt2/ToolBar.cpp:90
#: Source/Core/DolphinWX/MainToolBar.cpp:174
msgid "ScrShot"
msgstr "SnímkObrz"
#: Source/Core/VideoCommon/ImageWrite.cpp:54
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
"Vytvoření snímku obrazovky selhalo: Nelze otevřít soubor \"%s\" (chyba %d)"
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:95
#: Source/Core/DolphinQt2/MenuBar.cpp:423
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:171
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Search"
msgstr "Hledat"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:117
msgid "Search (clear to use previous value)"
msgstr "Hledat (Vyčistěte pro použití předchozí hodnoty)"
#: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:83
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:86
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:113
msgid "Search Address"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263
msgid "Search Current Object"
msgstr ""
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:110
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:36
msgid "Search Subfolders"
msgstr "Hledat Podadresáře"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226
msgid "Search for Hex Value:"
msgstr ""
#: Source/Core/DolphinQt2/SearchBar.cpp:26
msgid "Search games..."
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:48
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:753
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23
msgid "Select"
msgstr "Vybrat"
#: Source/Core/DolphinWX/MainMenuBar.cpp:359
msgid "Select Columns"
msgstr "Vyberte sloupce"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:66
msgid "Select Dump Path"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Select Game"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:331
msgid "Select Slot %1 - %2"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:573
#, c-format
msgid "Select Slot %u - %s"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:260
msgid "Select State"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:305
#: Source/Core/DolphinWX/MainMenuBar.cpp:136
msgid "Select State Slot"
msgstr "Vybrat pozici stavu"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Select State Slot 1"
msgstr "Vybrat stav na pozici 1"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Select State Slot 10"
msgstr "Vybrat stav na pozici 10"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Select State Slot 2"
msgstr "Vybrat stav na pozici 2"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Select State Slot 3"
msgstr "Vybrat stav na pozici 3"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Select State Slot 4"
msgstr "Vybrat stav na pozici 4"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Select State Slot 5"
msgstr "Vybrat stav na pozici 5"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Select State Slot 6"
msgstr "Vybrat stav na pozici 6"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Select State Slot 7"
msgstr "Vybrat stav na pozici 7"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Select State Slot 8"
msgstr "Vybrat stav na pozici 8"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Select State Slot 9"
msgstr "Vybrat stav na pozici 9"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:55
msgid "Select Wii NAND Root"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1298
msgid "Select a BootMii NAND backup to import"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:139
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:34
msgid "Select a Directory"
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:118
#: Source/Core/DolphinQt2/MainWindow.cpp:445
#: Source/Core/DolphinQt2/MainWindow.cpp:791
#: Source/Core/DolphinQt2/MainWindow.cpp:798
msgid "Select a File"
msgstr ""
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:42
msgid "Select a Game"
msgstr ""
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:77
msgid "Select a SD Card Image"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1248
msgid "Select a Wii WAD file to install"
msgstr "Vyberte soubor Wii WAD k instalování"
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "Select a save file to import"
msgstr "Vyberte soubor s uloženou pozicí pro import"
#: Source/Core/DolphinQt2/MenuBar.cpp:734
msgid "Select a title to install to NAND"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:328
msgid "Select floating windows"
msgstr "Vybrat plovoucí okna"
#: Source/Core/DolphinQt2/MainWindow.cpp:1117
#: Source/Core/DolphinQt2/MainWindow.cpp:1188
#: Source/Core/DolphinWX/FrameTools.cpp:502
#: Source/Core/DolphinWX/FrameTools.cpp:993
msgid "Select the Recording File"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:351
msgid "Select the file to load"
msgstr "Vyberte soubor k nahrání"
#: Source/Core/DolphinQt2/MainWindow.cpp:1098
#: Source/Core/DolphinWX/FrameTools.cpp:1310
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:1071
#: Source/Core/DolphinQt2/MenuBar.cpp:759
#: Source/Core/DolphinWX/FrameTools.cpp:1209
msgid "Select the save file"
msgstr "Vyberte soubor s uloženou hrou"
#: Source/Core/DolphinWX/FrameTools.cpp:1547
msgid "Select the state to load"
msgstr "Vyberte stav k nahrání"
#: Source/Core/DolphinWX/FrameTools.cpp:1559
msgid "Select the state to save"
msgstr "Vyberte stav k uložení"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:273
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:127
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Vyberte, jaký poměr stran se má použít při vykreslování:\n"
"Auto: Použít přirozený poměr\n"
"Vynutit 16:9: Napodobit analogovou TV s širokoúhlým poměrem stran.\n"
"Vynutit 4:3: Napodobit standardní analogovou TV se standardním poměrem 4:3.\n"
"Roztáhnout do okna: Roztáhne obraz do velikosti okna.\n"
"\n"
"Pokud si nejste jisti, zvolte Auto."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:300
msgid "Select where you want to save the compressed image"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:299
msgid "Select where you want to save the decompressed image"
msgstr ""
#: Source/Core/DolphinQt2/Config/LogWidget.cpp:120
#: Source/Core/DolphinWX/LogWindow.cpp:69
msgid "Selected Font"
msgstr ""
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:217
#: Source/Core/InputCommon/InputConfig.cpp:63
msgid "Selected controller profile does not exist"
msgstr "Vybraný profil ovladače neexistuje"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:251
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Vybere použitý hardwarový adaptér.\n"
"\n"
"Pokud si nejste jisti, použijte ten první."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"Vybere rozlišení obrazovky použité v režimu celé obrazovky.\n"
"To by mělo být vždycky větší nebo rovno vnitřnímu rozlišení. Dopad na výkon "
"je zanedbatelný.\n"
"\n"
"Pokud si nejste jisti, použijte automatické."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:274
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:265
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"HDMI 3D is used when your monitor supports 3D display resolutions.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:254
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:99
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Vybere grafické API pro vnitřní použití.\n"
"Softwarový vykreslovač je velmi pomalý a užitečný pouze pro ladění, takže "
"pokud nemáte důvod proč ho používat, zvolte zde OpenGL.\n"
"\n"
"Pokud si nejste jisti, zvolte OpenGL."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:245
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:151
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:92
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Vybere grafické API pro vnitřní použití.\n"
"Softwarový vykreslovač je velmi pomalý a užitečný pouze pro ladění, takže "
"zvolte buď Direct3D nebo OpenGL. Různé hry a různé grafické procesory se v "
"obou podpůrných vrstvách chovají jinak. Proto je nejlepší si vyzkoušet obě a "
"zvolit si tu, která způsobuje méně problémů.\n"
"\n"
"Pokud si nejste jisti, zvolte OpenGL."
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:101
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:171
msgid "Send"
msgstr "Poslat"
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:159
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:132
msgid "Sensor Bar Position:"
msgstr "Umístění Senzorové Tyče:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:94
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr ""
"Sériový port 1 - Toto je port, který zařízení, jako např. internetový "
"adaptér, používají."
#: Source/Core/Core/NetPlayClient.cpp:948
msgid "Server rejected traversal attempt"
msgstr "Server zamítl pokus o průchod"
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:84
msgid "Set &Value"
msgstr ""
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:59 Source/Core/DolphinQt2/ToolBar.cpp:83
#: Source/Core/DolphinWX/MainToolBar.cpp:203
msgid "Set PC"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:120
msgid "Set Value"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:175
#: Source/Core/DolphinWX/GameListCtrl.cpp:866
msgid "Set as &default ISO"
msgstr "Nastavit jako &výchozí ISO"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
#, c-format
msgid "Set as default Memory Card %c"
msgstr ""
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:252
msgid "Set memory card file for Slot A"
msgstr ""
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:252
msgid "Set memory card file for Slot B"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:247
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:446
msgid "Set symbol &end address"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:245
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:445
msgid "Set symbol &size"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:424
msgid "Set symbol end address"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:402
msgid "Set symbol size (%1):"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:203
msgid "Set the current instruction"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:62
msgid "Sets the GameCube system language."
msgstr "Nastaví systémový jazyk GameCube"
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:117
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:87
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Nastaví režim zobrazení Wii na 60Hz (480i) místo 50Hz (576i) pro hry PAL.\n"
"Nemusí fungovat ve všech hrách."
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:120
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:90
msgid "Sets the Wii system language."
msgstr "Nastaví jazyk systému Wii"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:81
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:64
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:27
msgid "Settings"
msgstr ""
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:264
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "Nastavení paměti Wii: Nelze vytvořit soubor settings.txt"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:108
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:486
msgid "Shader Compilation"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:279
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:97
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:26
msgid "Shake"
msgstr "Třes"
#: Source/Core/DolphinWX/TASInputDlg.cpp:303
#: Source/Core/DolphinWX/TASInputDlg.cpp:399
msgid "Shoulder Buttons"
msgstr "Zadní Tlačítka"
#: Source/Core/DolphinQt2/MenuBar.cpp:338
#: Source/Core/DolphinWX/MainMenuBar.cpp:329
msgid "Show &Log"
msgstr "Zobrazit Záznam"
#: Source/Core/DolphinWX/MainMenuBar.cpp:326
msgid "Show &Status Bar"
msgstr "&Zobrazit stavovou lištu"
#: Source/Core/DolphinQt2/MenuBar.cpp:351
#: Source/Core/DolphinWX/MainMenuBar.cpp:324
msgid "Show &Toolbar"
msgstr "Zobrazit Panel Nás&trojů"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:145
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:91
msgid "Show Active Title in Window Title"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:557
#: Source/Core/DolphinWX/MainMenuBar.cpp:282
msgid "Show Australia"
msgstr "Zobrazit Autrálii"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:126
msgid "Show Debugging UI"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:355
msgid "Show Drives"
msgstr "Zobrazit Disky"
#: Source/Core/DolphinQt2/MenuBar.cpp:532
#: Source/Core/DolphinWX/MainMenuBar.cpp:271
msgid "Show ELF/DOL"
msgstr "Zobrazit ELF/DOL"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:82
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:414
msgid "Show FPS"
msgstr "Zobrazit Snímky za Sekundu"
#: Source/Core/DolphinQt2/MenuBar.cpp:624
#: Source/Core/DolphinWX/MainMenuBar.cpp:157
msgid "Show Frame Counter"
msgstr "Zobrazit počítadlo snímků"
#: Source/Core/DolphinQt2/MenuBar.cpp:558
#: Source/Core/DolphinWX/MainMenuBar.cpp:284
msgid "Show France"
msgstr "Zobrazit Francii"
#: Source/Core/DolphinQt2/MenuBar.cpp:530
#: Source/Core/DolphinWX/MainMenuBar.cpp:267
msgid "Show GameCube"
msgstr "Zobrazit GameCube"
#: Source/Core/DolphinQt2/MenuBar.cpp:559
#: Source/Core/DolphinWX/MainMenuBar.cpp:286
msgid "Show Germany"
msgstr "Zobrazit Německo"
#: Source/Core/DolphinQt2/MenuBar.cpp:630
#: Source/Core/DolphinWX/MainMenuBar.cpp:160
msgid "Show Input Display"
msgstr "Zobrazit Obrazovku Vstupu"
#: Source/Core/DolphinQt2/MenuBar.cpp:560
#: Source/Core/DolphinWX/MainMenuBar.cpp:288
msgid "Show Italy"
msgstr "Zobrazit Itálii"
#: Source/Core/DolphinQt2/MenuBar.cpp:554
#: Source/Core/DolphinWX/MainMenuBar.cpp:275
msgid "Show JAP"
msgstr "Zobrazit JAP"
#: Source/Core/DolphinQt2/MenuBar.cpp:561
#: Source/Core/DolphinWX/MainMenuBar.cpp:290
msgid "Show Korea"
msgstr "Zobrazit Koreu"
#: Source/Core/DolphinQt2/MenuBar.cpp:618
#: Source/Core/DolphinWX/MainMenuBar.cpp:155
msgid "Show Lag Counter"
msgstr "Zobrazit počítadlo zpoždění"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:80
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:288
msgid "Show Language:"
msgstr "Jazyk Zobrazení:"
#: Source/Core/DolphinQt2/MenuBar.cpp:344
#: Source/Core/DolphinWX/MainMenuBar.cpp:330
msgid "Show Log &Configuration"
msgstr "Zobrazit Nastavení &Záznamu"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:88
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:425
msgid "Show NetPlay Messages"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:83
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:416
msgid "Show NetPlay Ping"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:562
#: Source/Core/DolphinWX/MainMenuBar.cpp:292
msgid "Show Netherlands"
msgstr "Zobrazit Nizozemí"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:144
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89
msgid "Show On-Screen Display Messages"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:555
#: Source/Core/DolphinWX/MainMenuBar.cpp:277
msgid "Show PAL"
msgstr "Zobrazit PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:58 Source/Core/DolphinQt2/ToolBar.cpp:82
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:200
msgid "Show PC"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:535
#: Source/Core/DolphinWX/MainMenuBar.cpp:352
msgid "Show Platforms"
msgstr "Zobrazit Platformy"
#: Source/Core/DolphinQt2/MenuBar.cpp:570
#: Source/Core/DolphinWX/MainMenuBar.cpp:353
msgid "Show Regions"
msgstr "Zobrazit Regiony"
#: Source/Core/DolphinQt2/MenuBar.cpp:563
#: Source/Core/DolphinWX/MainMenuBar.cpp:294
msgid "Show Russia"
msgstr "Zobrazit Rusko"
#: Source/Core/DolphinQt2/MenuBar.cpp:564
#: Source/Core/DolphinWX/MainMenuBar.cpp:296
msgid "Show Spain"
msgstr "Zobrazit Španělsko"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:45
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:52
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:820
msgid "Show Statistics"
msgstr "Zobrazit Statistiky"
#: Source/Core/DolphinQt2/MenuBar.cpp:636
#: Source/Core/DolphinWX/MainMenuBar.cpp:162
msgid "Show System Clock"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:565
#: Source/Core/DolphinWX/MainMenuBar.cpp:298
msgid "Show Taiwan"
msgstr "Zobrazit Tchaj-wan"
#: Source/Core/DolphinQt2/MenuBar.cpp:556
#: Source/Core/DolphinWX/MainMenuBar.cpp:279
msgid "Show USA"
msgstr "Zobrazit USA"
#: Source/Core/DolphinQt2/MenuBar.cpp:567
#: Source/Core/DolphinWX/MainMenuBar.cpp:302
msgid "Show Unknown"
msgstr "Zobrazit neznámé"
#: Source/Core/DolphinQt2/MenuBar.cpp:531
#: Source/Core/DolphinWX/MainMenuBar.cpp:269
msgid "Show WAD"
msgstr "Zobrazit WAD"
#: Source/Core/DolphinQt2/MenuBar.cpp:529
#: Source/Core/DolphinWX/MainMenuBar.cpp:265
msgid "Show Wii"
msgstr "Zobrazit Wii"
#: Source/Core/DolphinQt2/MenuBar.cpp:566
#: Source/Core/DolphinWX/MainMenuBar.cpp:300
msgid "Show World"
msgstr "Zobrazit svět"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115
msgid "Show a confirmation box before stopping a game."
msgstr "Zobrazí rámeček s potvrzením před zastavením hry."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
"Zobrazit rámeček se zprávou, při zjištění potenciálně závažné chyby.\n"
"Vypnutím tohoto se můžete vyhnout otravným a nezávažným zprávám, ale to může "
"mít za následek náhlé pády bez žádného důvodu."
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show first block"
msgstr "Zobrazit první blok"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save blocks"
msgstr "Zobrazit uložené bloky"
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Show save comment"
msgstr "Zobrazit komentář uložení"
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Show save icon"
msgstr "Zobrazit ikonu uložení"
#: Source/Core/DolphinWX/MemcardManager.cpp:830
msgid "Show save title"
msgstr "Zobrazit název uložení"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:124
msgid "Show the active title name in the emulation window title."
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:281
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:212
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zobrazí počet snímků vykreslených za sekundu jako měřítko rychlosti "
"emulace.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:284
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:215
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:138
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:158
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:222
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zobrazí různé statistiky vykreslování.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:102
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:626
msgid "Side-by-Side"
msgstr "Vedle sebe"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:331
msgid "Sideways Hold"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:328
msgid "Sideways Toggle"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:313
msgid "Sideways Wii Remote"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:665
msgid "Signature Database"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:132
msgid "Signed Integer"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:113
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:77
msgid "Simplified Chinese"
msgstr "Zjednodušená čínština"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:32
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26
msgid "Simulate DK Bongos"
msgstr "Simulovat Bongos DK"
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:126
#: Source/Core/DolphinWX/GameListCtrl.cpp:430
msgid "Size"
msgstr "Velikost"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:105
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:70
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:56 Source/Core/DolphinQt2/ToolBar.cpp:81
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Skip"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:272
msgid "Skip DCBZ clearing"
msgstr "Přeskočit čištění DCBZ"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:39
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:684
msgid "Skip EFB Access from CPU"
msgstr "Přeskočit EFB Přístup z Procesoru"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:59
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69
msgid "Skip Main Menu"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:197
msgid "Skips the next instruction completely"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:95
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:114
msgid "Slider Bar"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:261
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Lehce zrychlí kopie EFB do RAM obětováním přesnosti emulace.\n"
"Pokud se setkáváte s jakýmikoliv problémy, zkuste zvýšit přesnost textury, "
"nebo tuto možnost vypnout.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/MainMenuBar.cpp:567
#: Source/Core/DolphinWX/MainMenuBar.cpp:570
#, c-format
msgid "Slot %u - %s"
msgstr ""
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:75
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85
msgid "Slot A"
msgstr "Pozice A"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:107
msgid "Slot A:"
msgstr ""
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:75
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:86
msgid "Slot B"
msgstr "Pozice B"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:110
msgid "Slot B:"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:81
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:93
msgid "Software Renderer"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:192
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:955
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Softwarové vykreslování je řádově pomalejší, než při použití ostatních "
"podpůrných vrstev.\n"
"Je užitečné pouze pro účely ladění.\n"
"Opravdu chcete zapnout softwarové vykreslování? Pokud si nejste jisti, "
"zvolte 'Ne'."
#: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:212
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:54
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:114
msgid "Spain"
msgstr "Španělsko"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:110
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:68
msgid "Spanish"
msgstr "Španělština"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:320
msgid "Speaker Pan"
msgstr "Posun reproduktoru"
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:171
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:141
msgid "Speaker Volume:"
msgstr "Hlasitost Reproduktoru:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:234
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:174
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games. Generally speaking, the lower the internal "
"resolution is, the better your performance will be.\n"
"\n"
"If unsure, select Native."
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:96
msgid "Speed Limit:"
msgstr "Omezení rychlosti:"
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:66
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:286
msgid "Speed up Disc Transfer Rate"
msgstr "Zvýšit rychlost přenosu Disku"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:74
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
"Toto rozdělí vlákna Obrazu a Procesoru, takže běží na oddělených jádrech.\n"
"Způsobí výrazné zvýšení rychlosti na většině moderních PC, ale také může "
"způsobovat občasné chyby/pády."
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:151
msgid "Stable (once a year)"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:84
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "Standard Controller"
msgstr "Standardní Ovladač"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:62
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:249
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:138
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinQt2/MenuBar.cpp:199
#: Source/Core/DolphinWX/MainMenuBar.cpp:236
msgid "Start &NetPlay..."
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:590
#: Source/Core/DolphinWX/MainMenuBar.cpp:146
msgid "Start Re&cording Input"
msgstr "&Začít nahrávat vstup"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Start Recording"
msgstr "Začít Nahrávat"
#: Source/Core/DolphinWX/MainMenuBar.cpp:191
msgid "Start the game directly instead of booting to pause"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:473
msgid "Started game"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133
msgid "Statistics"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:85
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Steering Wheel"
msgstr "Volant"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/DolphinQt2/ToolBar.cpp:78
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51
#: Source/Core/DolphinWX/MainToolBar.cpp:187
msgid "Step"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:435
msgid "Step &Into"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:436
msgid "Step &Over"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Step Into"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:437
msgid "Step O&ut"
msgstr ""
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:55 Source/Core/DolphinQt2/ToolBar.cpp:80
#: Source/Core/DolphinWX/MainToolBar.cpp:194
msgid "Step Out"
msgstr ""
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:54 Source/Core/DolphinQt2/ToolBar.cpp:79
#: Source/Core/DolphinWX/MainToolBar.cpp:190
msgid "Step Over"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:187
msgid "Step into the next instruction"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:195
msgid "Step out of the current function"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:452
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:415
msgid "Step out successful!"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:450
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:413
msgid "Step out timed out!"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:375
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:340
msgid "Step over in progress..."
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:191
msgid "Step over the next instruction"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:357
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:325
msgid "Step successful!"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:249
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyDebugging.cpp:23
msgid "Stepping"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:108
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:623
msgid "Stereoscopic 3D Mode:"
msgstr "Režim 3D stereoskopie:"
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:93
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:97
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:359
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:660
msgid "Stereoscopy"
msgstr "Stereoskopie"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:57
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:40
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:72
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:62
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:87
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:112
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:135
msgid "Stick"
msgstr "Páčka"
#: Source/Core/Core/HotkeyManager.cpp:29
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:137
#: Source/Core/DolphinQt2/ToolBar.cpp:88
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:414
#: Source/Core/DolphinWX/MainToolBar.cpp:172
msgid "Stop"
msgstr "Zastavit"
#: Source/Core/DolphinWX/FrameTools.cpp:1766
msgid "Stop Playing Input"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:593
#: Source/Core/DolphinWX/FrameTools.cpp:1751
#: Source/Core/DolphinWX/FrameTools.cpp:1768
#: Source/Core/DolphinWX/MainMenuBar.cpp:148
msgid "Stop Playing/Recording Input"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1764
msgid "Stop Recording Input"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:483
msgid "Stopped game"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:42
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:694
msgid "Store EFB Copies to Texture Only"
msgstr "Ukládat kopie EFB pouze do textury"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:74
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:762
msgid "Store XFB Copies to Texture Only"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:184
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:187
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ukládá EFB kopie výhradně do grafického procesoru, čímž vynechává paměť "
"systému. V malém počtu her způsobuje grafické chyby.\n"
"\n"
"Povoleno = EFB kopie do textury\n"
"Zakázáno = EFB kopie do RAM (a textury)\n"
"\n"
"Pokud si nejste jísti, nechejte toto zaškrtnuté."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:194
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:191
msgid ""
"Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games that need to readback from "
"memory.\n"
"\n"
"Enabled = XFB Copies to Texture\n"
"Disabled = XFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:53
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:390
msgid "Stretch to Window"
msgstr "Roztáhnout do Okna"
#. i18n: Data type used in computing
#: Source/Core/DolphinQt2/CheatsManager.cpp:289
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:126
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:92
msgid "String"
msgstr ""
#: Source/Core/DolphinQt2/CheatsManager.cpp:525
#: Source/Core/DolphinQt2/CheatsManager.cpp:584
msgid "String Match"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:75
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:119
msgid "Strum"
msgstr "Brnkat"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:236
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:284
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:306
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:303
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:379
#: Source/Core/DolphinQt2/MenuBar.cpp:839
msgid "Success"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:331
msgid "Success!"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:331
msgid "Successfully compressed image."
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:176
msgid "Successfully deleted '%1'."
msgstr ""
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:379
msgid "Successfully deleted files."
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:96
#, c-format
msgid "Successfully exported %u save(s) to %s"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:51
#, c-format
msgid "Successfully exported file to %s"
msgstr "Soubor úspěšně exportován do %s"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:264
msgid "Successfully exported save files"
msgstr ""
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:302
msgid "Successfully exported the %1 save files."
msgstr ""
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:301
msgid "Successfully exported the save file."
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:840
msgid "Successfully extracted certificates from NAND"
msgstr ""
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:284
msgid "Successfully extracted file."
msgstr ""
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:236
msgid "Successfully extracted system data."
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:115
msgid "Successfully imported save file(s)"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:348
#: Source/Core/DolphinQt2/MenuBar.cpp:746
msgid "Successfully installed this title to the NAND."
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:370
msgid "Successfully removed this title from the NAND."
msgstr ""
#: Source/Core/DolphinQt2/AboutDialog.cpp:52
#: Source/Core/DolphinWX/AboutDolphin.cpp:42
msgid "Support"
msgstr "Podpora"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:106
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:656
msgid "Swap Eyes"
msgstr "Prohodit oči"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:287
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:278
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Vymění levé a pravé oko. Užitečné hlavně když chcete vidět vedle sebe "
"šilhavě.\n"
"\n"
"Pokud si nejste jisti, nechejte odškrtnuté"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:43
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:273
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:91
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:32
msgid "Swing"
msgstr "Švihnutí"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:178
msgid "Symbol"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:425
msgid "Symbol (%1) end address:"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeViewWidget.cpp:379
msgid "Symbol name:"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/CodeWidget.cpp:95
#: Source/Core/DolphinQt2/MenuBar.cpp:659
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95
msgid "Symbols"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:142
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:283
msgid "Sync"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:547
msgid "Sync Wii Remotes"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:145
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:281
msgid "Sync real Wii Remotes and pair them"
msgstr ""
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:65
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:281
msgid "Synchronize GPU thread"
msgstr "Synchronizovat vlákno GPU"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:283
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synchronizuje vlákna GPU a CPU, aby se zabránilo náhodným zasekáváním v "
"režimu dvojitého jádra. (ZAPNUTO = Kompatibilní, VYPNUTO = Rychlé)"
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:78
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:451
msgid "Synchronous"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:452
msgid "Synchronous (Ubershaders)"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:348
msgid "Syntax error"
msgstr "Syntaktická chyba"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:104
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:107
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:106
msgid "System Language:"
msgstr "Jazyk Systému:"
#: Source/Core/DolphinWX/FrameTools.cpp:1486
msgid "System Update"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:608
#: Source/Core/DolphinWX/MainMenuBar.cpp:151
#: Source/Core/DolphinWX/TASInputDlg.h:30
msgid "TAS Input"
msgstr "TAS Vstup"
#: Source/Core/DolphinWX/FrameTools.cpp:395
#, c-format
msgid "TAS Input - GameCube Controller %d"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:403
#, c-format
msgid "TAS Input - Wii Remote %d"
msgstr ""
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:287
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:112
msgid "TAS Tools"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65
msgid "TLUT Cmd"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:430
msgid "Tab Split"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:57
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:122
msgid "Taiwan"
msgstr "Tchaj-wan"
#: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt2/MenuBar.cpp:260
#: Source/Core/DolphinWX/MainMenuBar.cpp:132
msgid "Take Screenshot"
msgstr "Vytvořit Snímek Obrazovky"
#: Source/Core/DolphinWX/MainToolBar.cpp:174
msgid "Take screenshot"
msgstr "Vytvořit snímek obrazovky"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:54
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749
msgid "Test"
msgstr "Test"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53
msgid "Texture"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:706
msgid "Texture Cache"
msgstr "Vyrovnávací Paměť Textur"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61
msgid "Texture Cmd"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:822
msgid "Texture Format Overlay"
msgstr "Překryv Formátu Textury"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:128
msgid "Textures"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:189
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:202
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"\"Bezpečné\" nastavení vylučuje pravděpodobnost, že grafická karta nezachytí "
"aktualizace textur z RAM.\n"
"Nižší přesnosti způsobují, že text v některých hrách vypadá nečitelně.\n"
"\n"
"Pokud si nejste jisti, použijte hodnotu zcela vpravo."
#: Source/Core/DolphinQt2/MenuBar.cpp:831
#: Source/Core/DolphinWX/FrameTools.cpp:1378
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:826
#: Source/Core/DolphinWX/FrameTools.cpp:1374
msgid "The NAND has been repaired."
msgstr ""
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50
#, c-format
msgid "The address %s is invalid."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:218
msgid "The address is invalid"
msgstr "Adresa je neplatná"
#: Source/Core/DolphinWX/MemcardManager.cpp:504
msgid "The checksum was successfully fixed."
msgstr "Kontrolní součet byl úspěšně opraven."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:158
msgid "The chosen directory is already in the list."
msgstr "Zvolený adresář již je v seznamu."
#: Source/Core/Core/Movie.cpp:361
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Změna disku na \"%s\" nemohla být uložena do souboru .dtm.\n"
"Název souboru obrazu disku nesmí být delší než 40 znaků."
#: Source/Core/Core/HW/DVD/DVDThread.cpp:325
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "Disk nelze přečíst (na pozici 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:117
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"Obraz disku \"%s\" je poškozen.\n"
"Haš bloku %<PRIu64> je %08x místo %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:108
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr "Obraz disku \"%s\" je zkrácen, některá data chybí."
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:471
msgid "The disc that was about to be inserted couldn't be found."
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:782
#: Source/Core/DolphinWX/FrameTools.cpp:1329
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly.\n"
"\n"
"Do you want to try to repair the NAND?"
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:31
#: Source/Core/DolphinWX/FrameTools.cpp:1411
msgid "The emulated Wii console has been updated."
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:36
#: Source/Core/DolphinWX/FrameTools.cpp:1416
msgid "The emulated Wii console is already up-to-date."
msgstr ""
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:135
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150
msgid "The entered PID is invalid."
msgstr ""
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:124
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144
msgid "The entered VID is invalid."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1149
#: Source/Core/DolphinWX/GameListCtrl.cpp:1174
#: Source/Core/DolphinWX/GameListCtrl.cpp:1239
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Soubor %s už existuje.\n"
"Chcete ho nahradit?"
#: Source/Core/AudioCommon/WaveFile.cpp:56
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Soubor %s nemohl být otevřen pro zápis. Zkontrolujte, prosím, je-li už "
"otevřen jiným programem."
#: Source/Core/AudioCommon/WaveFile.cpp:48
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "Soubor %s je už otevřen, hlavička souboru nebude zapsána."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:69
#: Source/Core/DolphinWX/FrameTools.cpp:1448
msgid "The game disc does not contain any usable update information."
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:62
#: Source/Core/DolphinWX/FrameTools.cpp:1441
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:120
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "The hashes do not match!"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:114
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "The hashes match!"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:561
msgid "The name cannot be empty"
msgstr "Název nemůže být prázdný"
#: Source/Core/DolphinWX/FrameAui.cpp:554
msgid "The name cannot contain the character ','"
msgstr "Název nemůže obsahovat znak ','"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:153
msgid "The profile '%1' does not exist"
msgstr ""
#: Source/Core/Core/Movie.cpp:220
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "Nahraná hra (%s) není stejná jako zvolená hra (%s)"
#: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:211
#: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:275
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:173
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Výsledný rozšifrovaný kód AR neobsahuje žádné řádky."
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:203
msgid "The same file can't be used in both slots."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:435
msgid "The save you are trying to copy has an invalid file size."
msgstr "Uložená hra, kterou se snažíte zkopírovat, má neplatnou délku souboru."
#: Source/Core/DolphinWX/Main.cpp:342
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"Zvolený jazyk není Vašim systémem podporován. Vracím se na výchozí jazyk "
"systému."
#: Source/Core/Core/NetPlayClient.cpp:212
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "Verze serveru a Netplay klienta jsou nekompatibilní!"
#: Source/Core/Core/NetPlayClient.cpp:209
msgid "The server is full!"
msgstr "Server je plný!"
#: Source/Core/Core/NetPlayClient.cpp:215
msgid "The server responded: the game is currently running!"
msgstr "Server odpověděl: hra v současnosti běží!"
#: Source/Core/Core/NetPlayClient.cpp:218
msgid "The server sent an unknown error message!"
msgstr "Server zaslal neznámou chybovou zprávu!"
#: Source/Core/Core/Boot/Boot.cpp:66
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Zadaný soubor \"%s\" neexistuje"
#: Source/Core/DolphinWX/Main.cpp:193
msgid "The title ID is invalid."
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:57
#: Source/Core/DolphinWX/FrameTools.cpp:1436
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:221
msgid "The value is invalid"
msgstr "Hodnota je neplatná"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:141
msgid "Theme:"
msgstr "Vzhled:"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:150
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"Ve složce je příliš mnoho souborů GCI\n"
"%s.\n"
"Pouze prvních 127 bude k dispozici"
#: Source/Core/Core/State.cpp:700
msgid "There is nothing to undo!"
msgstr "Není co vrátit zpět!"
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:125
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:261
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Tato nastavení potlačí hlavní nastavení Dolphinu.\n"
"Neurčený znamená, že hra použije nastavení Dolphin."
#: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:183
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:153
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
#: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:147
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159
msgid "This USB device is already whitelisted."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:73
msgid "This WAD has not been signed by Nintendo. Continue to import?"
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:917
msgid "This WAD is not bootable."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:912
msgid "This WAD is not valid."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:856
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Tento simulátor action replay nepodporuje kód, který mění samotný Action "
"Replay."
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:162
#: Source/Core/DolphinQt2/GameList/GameList.cpp:400
msgid "This cannot be undone!"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:168
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:251
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Tato funkce Vám umožňuje si pohrát s herní kamerou.\n"
"Podržte pravé tlačítko myši a pohybujte s ní pro změnu pohledu kamery, "
"podržením prostředního tlačítka myši dojde k jejímu přesunu.\n"
"Podržte SHIFT a zmáčkněte jednu z kláves WASD, abyste kamerou pohnuli v "
"určité vzdálenosti kroku (SHIFT+2 pro rychlejší pohyb a SHIFT+1 pro "
"pomalejší). Stiskněte SHIFT+R pro resetování kamery a SHIFT+F pro resetování "
"rychlosti..\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DiscIO/NANDImporter.cpp:62
msgid "This file does not look like a BootMii NAND backup."
msgstr ""
#: Source/Core/VideoCommon/VideoBackendBase.cpp:168
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:371
msgid ""
"This is necessary to get break points and stepping to work as explained in "
"the Developer Documentation. But it can be very slow, perhaps slower than 1 "
"fps."
msgstr ""
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:84
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:62
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
#: Source/Core/DolphinQt2/AboutDialog.cpp:42
msgid "This software should not be used to play games you do not legally own."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:934
msgid "This title cannot be booted."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:295
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Tato hra nemusí být kompatibilní s emulací DSP HLE. Pokud je toto po domácku "
"vyrobená aplikace, zkuste LLE.\n"
"\n"
"DSPHLE: Neznámý ukód (CRC = %08x) - vynucuje AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Tato hra nemusí být kompatibilní s emulací DSP HLE. Pokud je toto po domácku "
"vyrobená aplikace, zkuste LLE.\n"
"\n"
"Neznámý ukód (CRC = %08x) - vynucuje AXWii."
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:110
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:327
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Tato hodnota je přidána do hodnoty sblížení zadané v grafickém nastavení"
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:108
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:317
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr "Tato hodnota je vynásobena hloubkou zadanou v grafickém nastavení."
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25
msgid "Threshold"
msgstr "Práh"
#: Source/Core/UICommon/UICommon.cpp:401
msgid "TiB"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:46
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:89
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:30
msgid "Tilt"
msgstr "Naklánění"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:494
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:114
#: Source/Core/DolphinQt2/GCMemcardManager.cpp:154
#: Source/Core/DolphinQt2/MenuBar.cpp:501
#: Source/Core/DolphinWX/GameListCtrl.cpp:424
#: Source/Core/DolphinWX/MainMenuBar.cpp:310
#: Source/Core/DolphinWX/MemcardManager.cpp:627
msgid "Title"
msgstr "Název"
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:184
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:88
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:96
msgid "To"
msgstr "Do"
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:56
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:84
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:99
msgid "To:"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:438
msgid "Toggle &Breakpoint"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:257
#: Source/Core/DolphinWX/MainMenuBar.cpp:129
msgid "Toggle &Fullscreen"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:321
msgid "Toggle &memory"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Toggle 3D Anaglyph"
msgstr "Přepnout 3D anaglyf"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Toggle 3D Side-by-Side"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Toggle 3D Top-Bottom"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Toggle 3D Vision"
msgstr "Přepnout 3D Vision"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:59
#: Source/Core/DolphinWX/LogConfigWindow.cpp:60
msgid "Toggle All Log Types"
msgstr "Zapnout Všechny Typy Záznamů"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Toggle Aspect Ratio"
msgstr "Přepínat poměr stran"
#: Source/Core/Core/HotkeyManager.cpp:61
#: Source/Core/DolphinQt2/Debugger/MemoryViewWidget.cpp:344
msgid "Toggle Breakpoint"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:72
msgid "Toggle Crop"
msgstr "Přepnout oříznutí"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Toggle Custom Textures"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Toggle EFB Copies"
msgstr "Přepínat kopie EFB"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Toggle Fog"
msgstr "Přepínat mlhu"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "Přepnout na Celou Obrazovku"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Toggle Pause"
msgstr "Pozastavit"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Toggle Texture Dumping"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Toggle XFB Copies"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Toggle XFB Immediate Mode"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:424
msgid "Toggle editing of perspectives"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:173
msgid "Toggle fullscreen"
msgstr "Přepnout na celou obrazovku"
#: Source/Core/DolphinQt2/CheatsManager.cpp:481
msgid "Too many matches to display (%1)"
msgstr ""
#: Source/Core/DolphinQt2/ToolBar.cpp:26
msgid "Toolbar"
msgstr ""
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:161
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:66
#: Source/Core/DolphinWX/MainMenuBar.cpp:414
msgid "Top"
msgstr "Nahoře"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:102
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:626
msgid "Top-and-Bottom"
msgstr "Nad sebou"
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:114
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:63
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:80
msgid "Traditional Chinese"
msgstr "Tradiční Čínština"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:511
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:515
msgid "Traversal Error"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:131
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:96
msgid "Traversal Server"
msgstr "Server pro průchod"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35
#, c-format
msgid "Traversal Server: %s"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:945
msgid "Traversal server timed out connecting to the host"
msgstr "Při připojování průchozího serveru k hostiteli vršek časový limit."
#: Source/Core/Core/HW/GCPadEmu.cpp:70
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:112
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:38
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:45
#: Source/Core/DolphinQt2/TAS/GCTASInputWindow.cpp:29
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:131
msgid "Triggers"
msgstr "Spínače"
#: Source/Core/DolphinWX/MainMenuBar.cpp:473
msgid ""
"Try to load a .map file that might be from a slightly different version."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:462
msgid ""
"Try to load this game's function names automatically - but doesn't check ."
"map files stored on the disc image yet."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:393
msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:46
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:132
msgid "Turntable"
msgstr "Točna"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:112
msgid "Turntable Configuration"
msgstr ""
#: Source/Core/DolphinQt2/CheatsManager.cpp:300
#: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:92
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:122
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34
#: Source/Core/DolphinWX/PatchAddEdit.cpp:74
msgid "Type"
msgstr "Typ"
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:115
msgid "U&16"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:116
msgid "U&32"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:114
msgid "U&8"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775
#, c-format
msgid "UNKNOWN_%02X"
msgstr "NEZNÁMÉ_%02X"
#: Source/Core/DiscIO/Enums.cpp:30
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:116
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:94
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:42
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:123
#: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:134
msgid "USB Whitelist Error"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:294
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:299
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low. Recommended for low-end hardware.\n"
"\n"
"If unsure, select this mode."
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:298
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:303
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of high GPU requirements. Only recommended for high-end systems."
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:301
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:306
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering."
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"Ze zadaných hodnot nelze vytvořit záplatu.\n"
"Záznam není změněn."
#: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:166
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinQt2/Config/CheatCodeEditor.cpp:252
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:135
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:273
#, c-format
msgid "Unable to write to file %s"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:305
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:153
#: Source/Core/DolphinQt2/MenuBar.cpp:276
#: Source/Core/DolphinWX/MainMenuBar.cpp:101
msgid "Undo Load State"
msgstr "Vrátit zpět Nahrání Stavu"
#: Source/Core/Core/HotkeyManager.cpp:154
#: Source/Core/DolphinQt2/MenuBar.cpp:293
#: Source/Core/DolphinWX/MainMenuBar.cpp:108
msgid "Undo Save State"
msgstr "Vrátit zpět Uložení Stavu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:731
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Neočekávané volání 0x80? Ukončování..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:203
#: Source/Core/DolphinWX/GameListCtrl.cpp:898
msgid "Uninstall from the NAND"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:358
#: Source/Core/DolphinWX/FrameTools.cpp:1272
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:228
#: Source/Core/DolphinWX/MainMenuBar.cpp:250
msgid "United States"
msgstr ""
#: Source/Core/Core/State.cpp:450 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:87
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:127
msgid "Unknown"
msgstr "Neznámé"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1053
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Neznámý příkaz DVD %08x - závažná chyba"
#: Source/Core/Core/NetPlayClient.cpp:954
#, c-format
msgid "Unknown error %x"
msgstr "Neznámá chyba %x"
#: Source/Core/DolphinWX/MemcardManager.cpp:422
#: Source/Core/DolphinWX/MemcardManager.cpp:465
msgid "Unknown memory card error"
msgstr "Neznámá chyba paměťové karty"
#: Source/Core/Core/NetPlayClient.cpp:564
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Přijata neznámá zpráva s id : %d"
#: Source/Core/Core/NetPlayServer.cpp:727
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr "Neznámá zpráva s id:%d přijata od hráče:%d Vyhazuji hráče!"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:125
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44
msgid "Unlimited"
msgstr "Neomezeno"
#: Source/Core/DiscIO/CompressedBlob.cpp:381
msgid "Unpacking"
msgstr "Rozbalování"
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:133
msgid "Unsigned Integer"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:76
#: Source/Core/DolphinWX/TASInputDlg.cpp:118
#: Source/Core/DolphinWX/TASInputDlg.cpp:274
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Up"
msgstr "Nahoru"
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:215
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:249
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97
msgid "Update"
msgstr "Aktualizovat"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:99
msgid "Update Screen"
msgstr ""
#: Source/Core/DolphinQt2/Updater.cpp:51
msgid "Update after closing Dolphin"
msgstr ""
#: Source/Core/DolphinQt2/Updater.cpp:35
msgid "Update available"
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:56
#: Source/Core/DolphinWX/FrameTools.cpp:1438
msgid "Update cancelled"
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:30
#: Source/Core/DolphinQt2/WiiUpdate.cpp:35
#: Source/Core/DolphinWX/FrameTools.cpp:1411
#: Source/Core/DolphinWX/FrameTools.cpp:1416
msgid "Update completed"
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:40
#: Source/Core/DolphinQt2/WiiUpdate.cpp:45
#: Source/Core/DolphinQt2/WiiUpdate.cpp:50
#: Source/Core/DolphinQt2/WiiUpdate.cpp:61
#: Source/Core/DolphinQt2/WiiUpdate.cpp:68
#: Source/Core/DolphinWX/FrameTools.cpp:1423
#: Source/Core/DolphinWX/FrameTools.cpp:1428
#: Source/Core/DolphinWX/FrameTools.cpp:1433
#: Source/Core/DolphinWX/FrameTools.cpp:1444
#: Source/Core/DolphinWX/FrameTools.cpp:1449
msgid "Update failed"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:253
msgid "Update the Wii system software to the latest version from Nintendo."
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:91
#: Source/Core/DolphinWX/FrameTools.cpp:1457
msgid "Updating"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1466
#, c-format
msgid ""
"Updating title %016<PRIx64>...\n"
"This can take a while."
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:117
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:332
msgid "Upright Hold"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:329
msgid "Upright Toggle"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316
msgid "Upright Wii Remote"
msgstr ""
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:159
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:113
msgid "Usage Statistics Reporting Settings"
msgstr "Nastavení hlášení statistik o užívání"
#: Source/Core/DolphinWX/Main.cpp:245
msgid "Usage statistics reporting"
msgstr "Hlášení statistik o užívání"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83
msgid ""
"Usage statistics reporting uses a unique random per-machine identifier to "
"distinguish users from one another. This button generates a new random "
"identifier for this machine which is dissociated from the previous one."
msgstr ""
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:125
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:93
msgid "Use Built-In Database of Game Names"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:57
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:404
msgid "Use Fullscreen"
msgstr "Použít Celou Obrazovku"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30
msgid "Use Hex"
msgstr "Použít Šestnáctkovou soustavu"
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:96
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:69
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Použít režim PAL60 (EuRGB60)"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:143
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88
msgid "Use Panic Handlers"
msgstr "Použít Obslužné Rutiny Paniky"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:212
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:157
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Použít méně přesný algoritmus k výpočtu hodnot hloubky.\n"
"V některých hrách způsobuje problémy, ale může také přinést dobré zrychlení "
"v závislosti na hrách a/nebo vaší grafické kartě.\n"
"\n"
"Pokud si nejste jisti, nechejte toto zaškrtnuté."
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:112
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr "Použít jednu mezipaměť hloubky pro obě oči. Potřebné pro pár her."
#: Source/Core/DolphinWX/MainMenuBar.cpp:452
msgid "Use generic zz_ names for functions."
msgstr ""
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:94
msgid "User Interface"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:57
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:56
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:99
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:871
msgid "Utility"
msgstr "Pomůcky"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:56
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:402
msgid "V-Sync"
msgstr "V-Synch"
#: Source/Core/DolphinQt2/CheatsManager.cpp:476
#: Source/Core/DolphinQt2/CheatsManager.cpp:477
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:87
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69
msgid "Value"
msgstr "Hodnota"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:73
msgid "Value (double)"
msgstr "Hodnota (double)"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71
msgid "Value (float)"
msgstr "Hodnota (float)"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:413
msgid "Value Too Large"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:101
msgid ""
"Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave "
"blank to filter each result against its own previous value."
msgstr ""
#: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:115
#: Source/Core/DolphinWX/PatchAddEdit.cpp:78
msgid "Value:"
msgstr "Hodnota:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
msgid "Value: "
msgstr "Hodnota:"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:41
#: Source/Core/DolphinWX/LogConfigWindow.cpp:48
msgid "Verbosity"
msgstr "Úroveň"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:295
msgid "Verifying integrity of partition..."
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60
msgid "Vertex Cmd"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:131
msgid "Vertex Description"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:132
msgid "Vertex Matrices"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:90
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:788
msgid "Vertex Rounding"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125
msgid "Vertex Shader"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:127
msgid "Vertex Shader Constants"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:124
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:510
msgid "View &code"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:123
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:509
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:272
msgid "View &memory"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:329
msgid "View As:"
msgstr ""
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:55
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:239
msgid "View Default Config"
msgstr ""
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:527
msgid "View as double"
msgstr ""
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:521
msgid "View as float"
msgstr ""
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:517
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:525
msgid "View as hexadecimal"
msgstr ""
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:518
msgid "View as signed integer"
msgstr ""
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:519
msgid "View as unsigned integer"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:245
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:26
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:53
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:75
msgid "Volume"
msgstr "Hlasitost"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Volume Down"
msgstr "Snížit hlasitost"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Volume Toggle Mute"
msgstr "Zapnout ztlumení zvuku"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Volume Up"
msgstr "Zvýšit hlasitost"
#: Source/Core/DolphinQt2/MenuBar.cpp:735
msgid "WAD files (*.wad)"
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:106
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:96
#, c-format
msgid "WAD installation failed: Could not import content %08x."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:80
#, c-format
msgid "WAD installation failed: Could not initialise title import (error %d)."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:53
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:278
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:137
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Čekat na vertikální mezery, aby bylo sníženo trhání.\n"
"Snižuje výkon, pokud je rychlost emulace pod 100%.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:309
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:314
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates. Otherwise, if unsure, leave "
"this unchecked."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:46
#: Source/Core/DolphinQt2/MenuBar.cpp:955
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:214
#: Source/Core/DolphinWX/GameListCtrl.cpp:1020
#: Source/Core/DolphinWX/GameListCtrl.cpp:1329
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/MemcardManager.cpp:587
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:355
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:958
msgid "Warning"
msgstr "Varování"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:514
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Varování: Počet bloků určených BAT (%u) neodpovídá načtené hlavičce souboru "
"(%u)"
#: Source/Core/DolphinWX/MemcardManager.cpp:584
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memory card\n"
"Continue?"
msgstr ""
#: Source/Core/Core/Movie.cpp:991
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %zu) (input %u > %u). You should load another save before continuing, "
"or load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:966
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"Varování: Načetli jste uloženou pozici, jejíž film končí před jejím "
"současným snímkem (bajt %u < %u) (snímek %u < %u). Před pokračováním byste "
"měli načíst jinou pozici."
#: Source/Core/Core/Movie.cpp:1017
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Movie.cpp:1034
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:28
#: Source/Core/DolphinWX/Debugger/WatchWindow.h:20
msgid "Watch"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - soubor není otevřen."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:90
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:123
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:291
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:224
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:137
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:155
msgid "Whitelisted USB Passthrough Devices"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:73
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:599
msgid "Widescreen Hack"
msgstr "Hack Širokoúhlého obrazu"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35
msgid "Width"
msgstr "Šířka"
#: Source/Core/Core/HotkeyManager.cpp:252
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyWii.cpp:21
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:44
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:88
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:350
msgid "Wii Console"
msgstr "Konzole Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:153
msgid "Wii Menu"
msgstr ""
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:152
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:76
msgid "Wii NAND Root:"
msgstr "Wii Kořen NAND:"
#: Source/Core/Core/HW/Wiimote.cpp:30
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63
msgid "Wii Remote"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:173
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:277
#: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:34
msgid "Wii Remote %1"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:332
#, c-format
msgid "Wii Remote %i"
msgstr ""
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:176
msgid "Wii Remote Buttons"
msgstr ""
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:83
msgid "Wii Remote Orientation"
msgstr ""
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:157
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:85
msgid "Wii Remote Rumble"
msgstr ""
#: Source/Core/DolphinQt2/Settings/WiiPane.cpp:153
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:164
msgid "Wii Remote Settings"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:138
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:249
msgid "Wii Remotes"
msgstr ""
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:280
msgid "Wii TAS Input %1 - Classic Controller"
msgstr ""
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:294
msgid "Wii TAS Input %1 - Wii Remote"
msgstr ""
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:266
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:484
#, c-format
msgid "Wii U GameCube Controller Adapter Configuration Port %i"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1249
msgid "Wii WAD files (*.wad)"
msgstr "Soubory Wii WAD (*.wad)"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:289
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:119
msgid "Wii and Wii Remote"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1210
msgid "Wii save files (*.bin)"
msgstr "Wii soubory s uložením (*.bin)"
#: Source/Core/DolphinQt2/MenuBar.cpp:760
msgid "Wii save files (*.bin);;All Files (*)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:170
msgid "WiiTools Signature MEGA File (*.mega)"
msgstr ""
#: Source/Core/DiscIO/WiiWad.cpp:32
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD Nelze číst ze souboru"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38
msgid "With an Address"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40
msgid "Within a Range"
msgstr ""
#: Source/Core/DolphinQt2/Config/LogWidget.cpp:116
#: Source/Core/DolphinWX/LogWindow.cpp:89
msgid "Word Wrap"
msgstr "Zalamování textu"
#: Source/Core/DolphinWX/FrameTools.cpp:1258
#: Source/Core/DolphinWX/FrameTools.cpp:1305
#: Source/Core/DolphinWX/GameListCtrl.cpp:1127
#: Source/Core/DolphinWX/GameListCtrl.cpp:1247
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:318
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:335
msgid "Working..."
msgstr "Pracuji..."
#: Source/Core/DiscIO/Enums.cpp:60
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:124
msgid "World"
msgstr "Světové"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:60
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:45
msgid "Write"
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt2/Debugger/MemoryWidget.cpp:142
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:199
msgid "Write only"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:64
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:259
msgid "Write save/SD data"
msgstr ""
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:53
#: Source/Core/DolphinWX/LogConfigWindow.cpp:55
msgid "Write to Console"
msgstr "Zapsat do Konzole"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:52
#: Source/Core/DolphinWX/LogConfigWindow.cpp:53
msgid "Write to File"
msgstr "Zapsat do Souboru"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:65
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:49
msgid "Write to Log"
msgstr ""
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:69
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:54
msgid "Write to Log and Break"
msgstr ""
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:54
#: Source/Core/DolphinWX/LogConfigWindow.cpp:57
msgid "Write to Window"
msgstr "Zapsat do Okna"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:281
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:93
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:114
#: Source/Core/DolphinWX/TASInputDlg.cpp:521
msgid "X"
msgstr "X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:789
msgid "XF register "
msgstr "Registr XF"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56
msgid "XFB Cmd"
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:53
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:97
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:118
#: Source/Core/DolphinWX/TASInputDlg.cpp:523
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:49
msgid "Yellow"
msgstr "Žlutá"
#: Source/Core/DolphinWX/FrameAui.cpp:86
msgid "You can't close panes that have pages in them."
msgstr "Nemůžete zavřít panely, které mají uvnitř stránky."
#: Source/Core/Core/IOS/ES/ES.cpp:223
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
#: Source/Core/DolphinQt2/Config/NewPatchDialog.cpp:195
msgid "You have to enter a name."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:297
msgid "You must choose a game!"
msgstr "Musíte si zvolit hru!"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69
msgid "You must enter a name."
msgstr "Musíte zadat jméno."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:421
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr ""
"Musíte zadat platnou hodnotu v desítkové, šestnáctkové nebo osmičkové "
"soustavě."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:240
msgid "You must enter a valid hexadecimal value."
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:886
msgid "You must enter a valid profile name."
msgstr "Musíte zadat platné jméno profilu."
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:221
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:257
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Pro uplatnění změn musíte Dolphin restartovat."
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:236
msgid "You must select a game to host!"
msgstr ""
#: Source/Core/Core/DSP/DSPCore.cpp:80
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Váš ROM DSP má nesprávné haše.\n"
"Chtěli byste nyní přestat a problém opravit?\n"
"Pokud zvolíte \"Ne\", mlže být zvuk poškozený."
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:55
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:285
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:101
#: Source/Core/DolphinQt2/TAS/WiiTASInputWindow.cpp:122
#: Source/Core/DolphinWX/TASInputDlg.cpp:525
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:889
msgid "Zero 3 code not supported"
msgstr "Kód Zero 3 není podporován"
#: Source/Core/Core/ActionReplay.cpp:909
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Nulový kód, který Dolphin nezná: %08x"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:658
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:705
msgid "[ waiting ]"
msgstr "[ čekám ]"
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:70
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:298
msgid "auto"
msgstr "automaticky"
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:70
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:300
msgid "fake-completion"
msgstr "předstírat dokončení"
#: Source/Core/DolphinQt2/Config/GameConfigWidget.cpp:70
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:299
msgid "none"
msgstr "žádné"
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:137
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:162
msgid "on"
msgstr ""
#: Source/Core/DolphinQt2/Settings/USBDeviceAddToWhitelistDialog.cpp:73
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43
msgid "or select a device"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:648
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute při běhu aplikace vrátil -1!"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:176
msgid "x86 Size"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:50
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:756
msgid "| OR"
msgstr "| NEBO"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt2/AboutDialog.cpp:64
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""