dolphin/Source/Core/DolphinQt/TAS/TASInputWindow.cpp
JosJuice 1c4088e203 DolphinQt: Allow customizing TAS input turbo interval
As a side effect of 9c5c3c0, Dolphin's frame counter was changed
to run at 60/50 Hz even if the game is running at a lower framerate
such as 30 fps. Since the TAS input turbo button functionality
toggled the state of a button every other frame as reported by
the frame counter, this change made the turbo button functionality
not work with 30/25 fps games.

I believe it would be hard to change the frame counter back to
how it used to work without undermining the point of 9c5c3c0,
and I'm not sure if doing so would be desireable or not anyway,
so what I'm doing instead is letting the user determine how long
turbo button presses should last. This lets users avoid the 30/25
fps game problem while also granting additional flexibility.
Perhaps there is some game where it is useful to mash at a speed
which is slower than frame perfect.
2020-07-02 16:58:29 +02:00

225 lines
7.7 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cmath>
#include <QCheckBox>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QLabel>
#include <QShortcut>
#include <QSlider>
#include <QSpinBox>
#include <QVBoxLayout>
#include "Common/CommonTypes.h"
#include "DolphinQt/QtUtils/AspectRatioWidget.h"
#include "DolphinQt/QtUtils/QueueOnObject.h"
#include "DolphinQt/Resources.h"
#include "DolphinQt/TAS/StickWidget.h"
#include "DolphinQt/TAS/TASCheckBox.h"
#include "DolphinQt/TAS/TASInputWindow.h"
#include "InputCommon/GCPadStatus.h"
TASInputWindow::TASInputWindow(QWidget* parent) : QDialog(parent)
{
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
setWindowIcon(Resources::GetAppIcon());
QGridLayout* settings_layout = new QGridLayout;
m_use_controller = new QCheckBox(QStringLiteral("Enable Controller Inpu&t"));
m_use_controller->setToolTip(tr("Warning: Analog inputs may reset to controller values at "
"random. In some cases this can be fixed by adding a deadzone."));
settings_layout->addWidget(m_use_controller, 0, 0, 1, 2);
QLabel* turbo_press_label = new QLabel(tr("Duration of Turbo Button Press (frames):"));
m_turbo_press_frames = new QSpinBox();
m_turbo_press_frames->setMinimum(1);
settings_layout->addWidget(turbo_press_label, 1, 0);
settings_layout->addWidget(m_turbo_press_frames, 1, 1);
QLabel* turbo_release_label = new QLabel(tr("Duration of Turbo Button Release (frames):"));
m_turbo_release_frames = new QSpinBox();
m_turbo_release_frames->setMinimum(1);
settings_layout->addWidget(turbo_release_label, 2, 0);
settings_layout->addWidget(m_turbo_release_frames, 2, 1);
m_settings_box = new QGroupBox(tr("Settings"));
m_settings_box->setLayout(settings_layout);
}
int TASInputWindow::GetTurboPressFrames() const
{
return m_turbo_press_frames->value();
}
int TASInputWindow::GetTurboReleaseFrames() const
{
return m_turbo_release_frames->value();
}
TASCheckBox* TASInputWindow::CreateButton(const QString& name)
{
return new TASCheckBox(name, this);
}
QGroupBox* TASInputWindow::CreateStickInputs(QString name, QSpinBox*& x_value, QSpinBox*& y_value,
u16 max_x, u16 max_y, Qt::Key x_shortcut_key,
Qt::Key y_shortcut_key)
{
const QKeySequence x_shortcut_key_sequence = QKeySequence(Qt::ALT + x_shortcut_key);
const QKeySequence y_shortcut_key_sequence = QKeySequence(Qt::ALT + y_shortcut_key);
auto* box =
new QGroupBox(QStringLiteral("%1 (%2/%3)")
.arg(name, x_shortcut_key_sequence.toString(QKeySequence::NativeText),
y_shortcut_key_sequence.toString(QKeySequence::NativeText)));
auto* x_layout = new QHBoxLayout;
x_value = CreateSliderValuePair(x_layout, max_x, x_shortcut_key_sequence, Qt::Horizontal, box);
auto* y_layout = new QVBoxLayout;
y_value = CreateSliderValuePair(y_layout, max_y, y_shortcut_key_sequence, Qt::Vertical, box);
y_value->setMaximumWidth(60);
auto* visual = new StickWidget(this, max_x, max_y);
connect(x_value, qOverload<int>(&QSpinBox::valueChanged), visual, &StickWidget::SetX);
connect(y_value, qOverload<int>(&QSpinBox::valueChanged), visual, &StickWidget::SetY);
connect(visual, &StickWidget::ChangedX, x_value, &QSpinBox::setValue);
connect(visual, &StickWidget::ChangedY, y_value, &QSpinBox::setValue);
x_value->setValue(static_cast<int>(std::round(max_x / 2.)));
y_value->setValue(static_cast<int>(std::round(max_y / 2.)));
auto* visual_ar = new AspectRatioWidget(visual, max_x, max_y);
auto* visual_layout = new QHBoxLayout;
visual_layout->addWidget(visual_ar);
visual_layout->addLayout(y_layout);
auto* layout = new QVBoxLayout;
layout->addLayout(x_layout);
layout->addLayout(visual_layout);
box->setLayout(layout);
return box;
}
QBoxLayout* TASInputWindow::CreateSliderValuePairLayout(QString name, QSpinBox*& value, u16 max,
Qt::Key shortcut_key,
QWidget* shortcut_widget, bool invert)
{
const QKeySequence shortcut_key_sequence = QKeySequence(Qt::ALT + shortcut_key);
auto* label = new QLabel(QStringLiteral("%1 (%2)").arg(
name, shortcut_key_sequence.toString(QKeySequence::NativeText)));
QBoxLayout* layout = new QHBoxLayout;
layout->addWidget(label);
value = CreateSliderValuePair(layout, max, shortcut_key_sequence, Qt::Horizontal, shortcut_widget,
invert);
return layout;
}
// The shortcut_widget argument needs to specify the container widget that will be hidden/shown.
// This is done to avoid ambigous shortcuts
QSpinBox* TASInputWindow::CreateSliderValuePair(QBoxLayout* layout, u16 max,
QKeySequence shortcut_key_sequence,
Qt::Orientation orientation,
QWidget* shortcut_widget, bool invert)
{
auto* value = new QSpinBox();
value->setRange(0, 99999);
connect(value, qOverload<int>(&QSpinBox::valueChanged), [value, max](int i) {
if (i > max)
value->setValue(max);
});
auto* slider = new QSlider(orientation);
slider->setRange(0, max);
slider->setFocusPolicy(Qt::ClickFocus);
slider->setInvertedAppearance(invert);
connect(slider, &QSlider::valueChanged, value, &QSpinBox::setValue);
connect(value, qOverload<int>(&QSpinBox::valueChanged), slider, &QSlider::setValue);
auto* shortcut = new QShortcut(shortcut_key_sequence, shortcut_widget);
connect(shortcut, &QShortcut::activated, [value] {
value->setFocus();
value->selectAll();
});
layout->addWidget(slider);
layout->addWidget(value);
if (orientation == Qt::Vertical)
layout->setAlignment(slider, Qt::AlignRight);
return value;
}
template <typename UX>
void TASInputWindow::GetButton(TASCheckBox* checkbox, UX& buttons, UX mask)
{
const bool pressed = (buttons & mask) != 0;
if (m_use_controller->isChecked())
{
if (pressed)
{
m_checkbox_set_by_controller[checkbox] = true;
QueueOnObject(checkbox, [checkbox] { checkbox->setChecked(true); });
}
else if (m_checkbox_set_by_controller.count(checkbox) && m_checkbox_set_by_controller[checkbox])
{
m_checkbox_set_by_controller[checkbox] = false;
QueueOnObject(checkbox, [checkbox] { checkbox->setChecked(false); });
}
}
if (checkbox->GetValue())
buttons |= mask;
else
buttons &= ~mask;
}
template void TASInputWindow::GetButton<u8>(TASCheckBox* button, u8& pad, u8 mask);
template void TASInputWindow::GetButton<u16>(TASCheckBox* button, u16& pad, u16 mask);
void TASInputWindow::GetSpinBoxU8(QSpinBox* spin, u8& controller_value)
{
if (m_use_controller->isChecked())
{
if (!m_spinbox_most_recent_values_u8.count(spin) ||
m_spinbox_most_recent_values_u8[spin] != controller_value)
QueueOnObject(spin, [spin, controller_value] { spin->setValue(controller_value); });
m_spinbox_most_recent_values_u8[spin] = controller_value;
}
else
{
m_spinbox_most_recent_values_u8.clear();
}
controller_value = spin->value();
}
void TASInputWindow::GetSpinBoxU16(QSpinBox* spin, u16& controller_value)
{
if (m_use_controller->isChecked())
{
if (!m_spinbox_most_recent_values_u16.count(spin) ||
m_spinbox_most_recent_values_u16[spin] != controller_value)
QueueOnObject(spin, [spin, controller_value] { spin->setValue(controller_value); });
m_spinbox_most_recent_values_u16[spin] = controller_value;
}
else
{
m_spinbox_most_recent_values_u16.clear();
}
controller_value = spin->value();
}