dolphin/Source/Core/Common/GL/GLInterface
Ryan Houdek aed693eded Implement shared contexts in the EGL context.
This is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits.
The rest of the interfaces will come in a little bit.

This will be required for threaded shader compiling in the near future.
2016-01-27 13:15:02 -06:00
..
AGL.cpp AGL: Don't depend on VideoCommon 2015-09-22 00:36:46 +12:00
AGL.h GLInterface: Add missing override specifiers 2016-01-02 14:26:36 -05:00
EGL.cpp Implement shared contexts in the EGL context. 2016-01-27 13:15:02 -06:00
EGL.h Implement shared contexts in the EGL context. 2016-01-27 13:15:02 -06:00
EGLAndroid.cpp EGL: Don't depend on VideoCommon or Core 2015-09-22 00:36:48 +12:00
EGLAndroid.h Move GL interface code out of the OpenGL video backend. 2015-09-22 00:36:45 +12:00
EGLX11.cpp Common: Remove other Common prefixed headers from Common.h 2015-09-26 18:51:58 -04:00
EGLX11.h Move GL interface code out of the OpenGL video backend. 2015-09-22 00:36:45 +12:00
GLInterface.cpp VideoBackends: Simplify initialization and deinitialization of resources 2015-12-20 22:40:37 -05:00
GLX.cpp GLX: Don't depend on Core or VideoCommon 2015-09-22 00:36:47 +12:00
GLX.h Move GL interface code out of the OpenGL video backend. 2015-09-22 00:36:45 +12:00
WGL.cpp Fix minor memory leak in WGL interface. 2015-12-13 11:42:18 -06:00
WGL.h WGL: Make class member private 2016-01-02 14:26:41 -05:00
X11_Util.cpp GLX: Don't depend on Core or VideoCommon 2015-09-22 00:36:47 +12:00
X11_Util.h Move GL interface code out of the OpenGL video backend. 2015-09-22 00:36:45 +12:00