dolphin/Source/Core/DolphinQt/Main.cpp
JosJuice b0f9bb9f13 Port some settings to the new config system
Other than the controller settings and JIT debug settings,
these are the only settings which were defined in Java code
but not defined in the new config system in C++. (There are
still a lot of settings that are defined in the new config
system but not yet saveable in the new config system, though.)
2020-08-03 15:07:53 +02:00

266 lines
8.8 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#ifdef _WIN32
#include <Windows.h>
#include <cstdio>
#endif
#include <OptionParser.h>
#include <QAbstractEventDispatcher>
#include <QApplication>
#include <QObject>
#include <QPushButton>
#include <QWidget>
#include "Common/Config/Config.h"
#include "Common/MsgHandler.h"
#include "Common/ScopeGuard.h"
#include "Core/Analytics.h"
#include "Core/Boot/Boot.h"
#include "Core/Config/MainSettings.h"
#include "Core/Core.h"
#include "DolphinQt/Host.h"
#include "DolphinQt/MainWindow.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/QtUtils/RunOnObject.h"
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
#include "DolphinQt/Translation.h"
#include "DolphinQt/Updater.h"
#include "UICommon/CommandLineParse.h"
#include "UICommon/UICommon.h"
static bool QtMsgAlertHandler(const char* caption, const char* text, bool yes_no,
Common::MsgType style)
{
const bool called_from_cpu_thread = Core::IsCPUThread();
std::optional<bool> r = RunOnObject(QApplication::instance(), [&] {
Common::ScopeGuard scope_guard(&Core::UndeclareAsCPUThread);
if (called_from_cpu_thread)
{
// Temporarily declare this as the CPU thread to avoid getting a deadlock if any DolphinQt
// code calls RunAsCPUThread while the CPU thread is blocked on this function returning.
// Notably, if the panic alert steals focus from RenderWidget, Host::SetRenderFocus gets
// called, which can attempt to use RunAsCPUThread to get us out of exclusive fullscreen.
Core::DeclareAsCPUThread();
}
else
{
scope_guard.Dismiss();
}
ModalMessageBox message_box(QApplication::activeWindow(), Qt::ApplicationModal);
message_box.setWindowTitle(QString::fromUtf8(caption));
message_box.setText(QString::fromUtf8(text));
message_box.setStandardButtons(yes_no ? QMessageBox::Yes | QMessageBox::No : QMessageBox::Ok);
if (style == Common::MsgType::Warning)
message_box.addButton(QMessageBox::Ignore)->setText(QObject::tr("Ignore for this session"));
message_box.setIcon([&] {
switch (style)
{
case Common::MsgType::Information:
return QMessageBox::Information;
case Common::MsgType::Question:
return QMessageBox::Question;
case Common::MsgType::Warning:
return QMessageBox::Warning;
case Common::MsgType::Critical:
return QMessageBox::Critical;
}
// appease MSVC
return QMessageBox::NoIcon;
}());
const int button = message_box.exec();
if (button == QMessageBox::Yes)
return true;
if (button == QMessageBox::Ignore)
{
Common::SetEnableAlert(false);
return true;
}
return false;
});
if (r.has_value())
return *r;
return false;
}
// N.B. On Windows, this should be called from WinMain. Link against qtmain and specify
// /SubSystem:Windows
int main(int argc, char* argv[])
{
#ifdef _WIN32
const bool console_attached = AttachConsole(ATTACH_PARENT_PROCESS) != FALSE;
HANDLE stdout_handle = ::GetStdHandle(STD_OUTPUT_HANDLE);
if (console_attached && stdout_handle)
{
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
}
#endif
auto parser = CommandLineParse::CreateParser(CommandLineParse::ParserOptions::IncludeGUIOptions);
const optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), argc, argv);
const std::vector<std::string> args = parser->args();
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
QCoreApplication::setOrganizationName(QStringLiteral("Dolphin Emulator"));
QCoreApplication::setOrganizationDomain(QStringLiteral("dolphin-emu.org"));
QCoreApplication::setApplicationName(QStringLiteral("dolphin-emu"));
QApplication app(argc, argv);
#ifdef _WIN32
// On Windows, Qt 5's default system font (MS Shell Dlg 2) is outdated.
// Interestingly, the QMenu font is correct and comes from lfMenuFont
// (Segoe UI on English computers).
// So use it for the entire application.
// This code will become unnecessary and obsolete once we switch to Qt 6.
QApplication::setFont(QApplication::font("QMenu"));
#endif
#ifdef _WIN32
FreeConsole();
#endif
UICommon::SetUserDirectory(static_cast<const char*>(options.get("user")));
UICommon::CreateDirectories();
UICommon::Init();
Resources::Init();
Settings::Instance().SetBatchModeEnabled(options.is_set("batch"));
// Hook up alerts from core
Common::RegisterMsgAlertHandler(QtMsgAlertHandler);
// Hook up translations
Translation::Initialize();
// Whenever the event loop is about to go to sleep, dispatch the jobs
// queued in the Core first.
QObject::connect(QAbstractEventDispatcher::instance(), &QAbstractEventDispatcher::aboutToBlock,
&app, &Core::HostDispatchJobs);
std::optional<std::string> save_state_path;
if (options.is_set("save_state"))
{
save_state_path = static_cast<const char*>(options.get("save_state"));
}
std::unique_ptr<BootParameters> boot;
bool game_specified = false;
if (options.is_set("exec"))
{
const std::list<std::string> paths_list = options.all("exec");
const std::vector<std::string> paths{std::make_move_iterator(std::begin(paths_list)),
std::make_move_iterator(std::end(paths_list))};
boot = BootParameters::GenerateFromFile(paths, save_state_path);
game_specified = true;
}
else if (options.is_set("nand_title"))
{
const std::string hex_string = static_cast<const char*>(options.get("nand_title"));
if (hex_string.length() == 16)
{
const u64 title_id = std::stoull(hex_string, nullptr, 16);
boot = std::make_unique<BootParameters>(BootParameters::NANDTitle{title_id});
}
else
{
ModalMessageBox::critical(nullptr, QObject::tr("Error"), QObject::tr("Invalid title ID."));
}
game_specified = true;
}
else if (!args.empty())
{
boot = BootParameters::GenerateFromFile(args.front(), save_state_path);
game_specified = true;
}
int retval;
if (save_state_path && !game_specified)
{
ModalMessageBox::critical(
nullptr, QObject::tr("Error"),
QObject::tr("A save state cannot be loaded without specifying a game to launch."));
retval = 1;
}
else if (Settings::Instance().IsBatchModeEnabled() && !game_specified)
{
ModalMessageBox::critical(
nullptr, QObject::tr("Error"),
QObject::tr("Batch mode cannot be used without specifying a game to launch."));
retval = 1;
}
else if (!boot && (Settings::Instance().IsBatchModeEnabled() || save_state_path))
{
// A game to launch was specified, but it was invalid.
// An error has already been shown by code above, so exit without showing another error.
retval = 1;
}
else
{
DolphinAnalytics::Instance().ReportDolphinStart("qt");
MainWindow win{std::move(boot), static_cast<const char*>(options.get("movie"))};
if (options.is_set("debugger"))
Settings::Instance().SetDebugModeEnabled(true);
win.Show();
#if defined(USE_ANALYTICS) && USE_ANALYTICS
if (!Config::Get(Config::MAIN_ANALYTICS_PERMISSION_ASKED))
{
ModalMessageBox analytics_prompt(&win);
analytics_prompt.setIcon(QMessageBox::Question);
analytics_prompt.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
analytics_prompt.setWindowTitle(QObject::tr("Allow Usage Statistics Reporting"));
analytics_prompt.setText(
QObject::tr("Do you authorize Dolphin to report information to Dolphin's developers?"));
analytics_prompt.setInformativeText(
QObject::tr("If authorized, Dolphin can collect data on its performance, "
"feature usage, and configuration, as well as data on your system's "
"hardware and operating system.\n\n"
"No private data is ever collected. This data helps us understand "
"how people and emulated games use Dolphin and prioritize our "
"efforts. It also helps us identify rare configurations that are "
"causing bugs, performance and stability issues.\n"
"This authorization can be revoked at any time through Dolphin's "
"settings."));
const int answer = analytics_prompt.exec();
Config::SetBase(Config::MAIN_ANALYTICS_PERMISSION_ASKED, true);
Settings::Instance().SetAnalyticsEnabled(answer == QMessageBox::Yes);
DolphinAnalytics::Instance().ReloadConfig();
}
#endif
if (!Settings::Instance().IsBatchModeEnabled())
{
auto* updater = new Updater(&win);
updater->start();
}
retval = app.exec();
}
Core::Shutdown();
UICommon::Shutdown();
Host::GetInstance()->deleteLater();
return retval;
}