dolphin/Source/Plugins/Plugin_VideoDX11/Src
2010-07-19 02:09:34 +00:00
..
W32Util Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
BPFunctions.cpp DX11: Workaround for the default settings: 2010-06-13 20:19:53 +00:00
D3DBase.cpp Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
D3DBase.h DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have. 2010-07-11 16:26:46 +00:00
D3DBlob.cpp boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
D3DBlob.h boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
D3DShader.cpp Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead. 2010-06-27 16:08:54 +00:00
D3DShader.h DX11: Introduce a D3DBlob class. 2010-06-16 23:25:19 +00:00
D3DTexture.cpp Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
D3DTexture.h Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
D3DUtil.cpp Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
D3DUtil.h Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
DlgSettings.cpp DX11: 2010-06-21 17:54:13 +00:00
DlgSettings.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
EmuWindow.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
EmuWindow.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
FBManager.cpp Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
FBManager.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
GfxState.cpp Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
GfxState.h Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
Globals.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
main.cpp Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too! 2010-07-19 02:09:34 +00:00
main.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
NativeVertexFormat.cpp Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
PixelShaderCache.cpp DX11: Introduce a StateManager class, might improve performance a little. 2010-06-18 23:33:07 +00:00
PixelShaderCache.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
Render.cpp Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
resource.h Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
resource.rc DX11: 2010-06-21 17:54:13 +00:00
stdafx.cpp Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
stdafx.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
TextureCache.cpp Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
TextureCache.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
VertexManager.cpp somo improvements in vertex manager in dx11, may spedd up things a little. 2010-07-06 22:10:15 +00:00
VertexManager.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
VertexShaderCache.cpp Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
VertexShaderCache.h Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00