dolphin/Source/Core/InputCommon/Src/UDPWiimote.h
j4ck.fr0st 01ac354e97 Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
Please test this, I don't have any phones or whatever capable of communicating with it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6405 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 13:30:57 +00:00

59 lines
1.4 KiB
C++

#ifndef UDPWIIMOTE_H
#define UDPWIIMOTE_H
#include "Common.h"
#include <string>
#define UDPWM_B1 (1<<0)
#define UDPWM_B2 (1<<1)
#define UDPWM_BA (1<<2)
#define UDPWM_BB (1<<3)
#define UDPWM_BP (1<<4)
#define UDPWM_BM (1<<5)
#define UDPWM_BH (1<<6)
#define UDPWM_BU (1<<7)
#define UDPWM_BD (1<<8)
#define UDPWM_BL (1<<9)
#define UDPWM_BR (1<<10)
#define UDPWM_SK (1<<11)
#define UDPWM_NC (1<<0)
#define UDPWM_NZ (1<<1)
class UDPWiimote
{
public:
UDPWiimote(const char * port, const char * name, int index);
virtual ~UDPWiimote();
void getAccel(float &x, float &y, float &z);
u32 getButtons();
void getNunchuck(float &x, float &y, u8 &mask);
void getIR(float &x, float &y);
void getNunchuckAccel(float &x, float &y, float &z);
int getErrNo() {return err;};
const char * getPort();
void changeName(const char * name);
private:
std::string port,displayName;
int pharsePacket(u8 * data, size_t size);
void mainThread();
struct _d; //using pimpl because Winsock2.h doesen't have include guards -_-
_d *d;
double x,y,z;
double naX,naY,naZ;
double nunX,nunY;
double pointerX,pointerY;
u8 nunMask;
u32 mask;
u16 bcastMagic;
int err;
int index;
int int_port;
static int noinst;
friend void _UDPWiiThread(void* arg);
void broadcastPresence();
void broadcastIPv4(const void * data, size_t size);
void broadcastIPv6(const void * data, size_t size);
void initBroadcastIPv4();
void initBroadcastIPv6();
};
#endif