dolphin/Source/Core/Common/Src
magumagu9 b33e69b8de Small warning fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3581 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 20:07:38 +00:00
..
ABI.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
ABI.h Some code cleanup 2009-03-28 08:57:34 +00:00
BreakPoints.cpp build fixing 2009-06-28 15:52:15 +00:00
BreakPoints.h cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface. 2009-06-28 12:15:31 +00:00
CDUtils.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
CDUtils.h Some code cleanup 2009-03-28 08:57:34 +00:00
ChunkFile.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
ChunkFile.h Some code cleanup 2009-03-28 08:57:34 +00:00
ColorUtil.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
ColorUtil.h Some code cleanup 2009-03-28 08:57:34 +00:00
Common.h createtest fixes and compile fixes for linux 2009-06-17 21:44:03 +00:00
CommonFuncs.h createtest fixes and compile fixes for linux 2009-06-17 21:44:03 +00:00
CommonPaths.h fix some dir issue on osx, if there is a problem on windows or linux, see this : GetSysDirectory in FileUtil.cpp 2009-05-07 21:19:55 +00:00
CommonTypes.h DSPSpy: Hide loop stack registers - they aren't relevant for most investigations. 2009-05-01 15:17:03 +00:00
ConsoleListener.cpp Small warning fix. 2009-06-28 20:07:38 +00:00
CPUDetect.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
CPUDetect.h Some code cleanup 2009-03-28 08:57:34 +00:00
DebugInterface.h cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface. 2009-06-28 12:15:31 +00:00
DynamicLibrary.cpp DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first. 2009-04-12 10:21:40 +00:00
DynamicLibrary.h Some code cleanup 2009-03-28 08:57:34 +00:00
ExtendedTrace.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
ExtendedTrace.h Some code cleanup 2009-03-28 08:57:34 +00:00
FileSearch.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
FileSearch.h Some code cleanup 2009-03-28 08:57:34 +00:00
FileUtil.cpp Fix for tatsunoko vs capcom and those wii games getting corrupted memory error 2009-06-12 15:47:41 +00:00
FileUtil.h Post-processing: Added options to graphics config dialog. 2009-06-09 19:40:47 +00:00
FixedSizeQueue.h Some code cleanup 2009-03-28 08:57:34 +00:00
Hash.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
Hash.h Some code cleanup 2009-03-28 08:57:34 +00:00
IniFile.cpp A compile fix for Linux/OSX in InfoWindow.cpp and also get OSX to stop crashing from loading the audio backend. It's a pretty bad way to do it, but I couldn't find another way. Now to figure out why SMS looks horrible in OSX 2009-04-25 16:47:45 +00:00
IniFile.h Some code cleanup 2009-03-28 08:57:34 +00:00
Log.h give serial port 1 it's own log 2009-05-04 19:28:53 +00:00
LogManager.cpp Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode 2009-06-09 05:26:39 +00:00
LogManager.h Small warning fix. 2009-06-28 20:07:38 +00:00
MathUtil.cpp Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default. 2009-06-28 20:04:07 +00:00
MathUtil.h Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default. 2009-06-28 20:04:07 +00:00
MemArena.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
MemArena.h Some code cleanup 2009-03-28 08:57:34 +00:00
MemoryUtil.cpp Revert r1861 2009-01-16 02:58:34 +00:00
MemoryUtil.h DSP: Remove all mentions of the mysterious DROM. Write protect the ROMs and IRAM as much as possible while loaded (to make sure they don't get corrupted by some memory overwrite or whatever). Make instruction reads stricter - iram and irom don't wrap anymore (not 100% sure about this one). Misc cleanup + changes. 2009-04-06 18:47:21 +00:00
Misc.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
MsgHandler.cpp Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode 2009-06-09 05:26:39 +00:00
MsgHandler.h DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons). 2009-05-03 11:15:17 +00:00
Plugin.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
Plugin.h Some code cleanup 2009-03-28 08:57:34 +00:00
PluginDSP.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
PluginDSP.h DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
PluginPAD.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
PluginPAD.h Some code cleanup 2009-03-28 08:57:34 +00:00
PluginVideo.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
PluginVideo.h Some code cleanup 2009-03-28 08:57:34 +00:00
PluginWiimote.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
PluginWiimote.h Some code cleanup 2009-03-28 08:57:34 +00:00
SConscript cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface. 2009-06-28 12:15:31 +00:00
SDCardUtil.cpp Unbreak the build (sorry, forgot a few includes), move FP classification to MathUtil, add some more unittests. 2009-06-14 11:30:33 +00:00
SDCardUtil.h gah, some missing files from last commit... 2009-04-22 17:06:26 +00:00
Setup.h MusicMod: Fixed the build 2009-06-20 11:05:52 +00:00
stdafx.cpp Add precompiled headers back...I like being able to compile in less than 2 hours, kthx 2009-03-28 17:50:32 +00:00
stdafx.h Add precompiled headers back...I like being able to compile in less than 2 hours, kthx 2009-03-28 17:50:32 +00:00
StringUtil.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
StringUtil.h New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
svnrev_template.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
SymbolDB.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
SymbolDB.h New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
Thread.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
Thread.h disable sysconf progressive scan by default, fix discrepancies between some corestartup parameters and sysconf settings 2009-05-07 21:16:52 +00:00
Thunk.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
Thunk.h Some code cleanup 2009-03-28 08:57:34 +00:00
Timer.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
Timer.h createtest fixes and compile fixes for linux 2009-06-17 21:44:03 +00:00
x64Analyzer.cpp More clean up's. 2009-05-06 21:32:42 +00:00
x64Analyzer.h More clean up's. 2009-05-06 21:32:42 +00:00
x64Emitter.cpp PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code. 2009-06-13 14:10:10 +00:00
x64Emitter.h Some code cleanup 2009-03-28 08:57:34 +00:00