dolphin/Source/Core/VideoCommon/VideoConfig.cpp
Stenzek 2cd240af0d VideoBackends: Move max texture size to VideoConfig
This stops the virtual method call from within the Renderer constructor.

The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
2017-03-10 00:04:13 +10:00

356 lines
15 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cmath>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Movie.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
VideoConfig g_Config;
VideoConfig g_ActiveConfig;
void UpdateActiveConfig()
{
if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
Movie::SetGraphicsConfig();
g_ActiveConfig = g_Config;
}
VideoConfig::VideoConfig()
{
bRunning = false;
// Needed for the first frame, I think
fAspectRatioHackW = 1;
fAspectRatioHackH = 1;
// disable all features by default
backend_info.api_type = APIType::Nothing;
backend_info.MaxTextureSize = 16384;
backend_info.bSupportsExclusiveFullscreen = false;
backend_info.bSupportsMultithreading = false;
backend_info.bSupportsInternalResolutionFrameDumps = false;
bEnableValidationLayer = false;
bBackendMultithreading = true;
}
void VideoConfig::Load(const std::string& ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
hardware->Get("VSync", &bVSync, false);
hardware->Get("Adapter", &iAdapter, 0);
IniFile::Section* settings = iniFile.GetOrCreateSection("Settings");
settings->Get("wideScreenHack", &bWidescreenHack, false);
settings->Get("AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
settings->Get("Crop", &bCrop, false);
settings->Get("UseXFB", &bUseXFB, false);
settings->Get("UseRealXFB", &bUseRealXFB, false);
settings->Get("SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples, 128);
settings->Get("ShowFPS", &bShowFPS, false);
settings->Get("ShowNetPlayPing", &bShowNetPlayPing, false);
settings->Get("ShowNetPlayMessages", &bShowNetPlayMessages, false);
settings->Get("LogRenderTimeToFile", &bLogRenderTimeToFile, false);
settings->Get("OverlayStats", &bOverlayStats, false);
settings->Get("OverlayProjStats", &bOverlayProjStats, false);
settings->Get("DumpTextures", &bDumpTextures, false);
settings->Get("HiresTextures", &bHiresTextures, false);
settings->Get("ConvertHiresTextures", &bConvertHiresTextures, false);
settings->Get("CacheHiresTextures", &bCacheHiresTextures, false);
settings->Get("DumpEFBTarget", &bDumpEFBTarget, false);
settings->Get("DumpFramesAsImages", &bDumpFramesAsImages, false);
settings->Get("FreeLook", &bFreeLook, false);
settings->Get("UseFFV1", &bUseFFV1, false);
settings->Get("DumpFormat", &sDumpFormat, "avi");
settings->Get("DumpCodec", &sDumpCodec, "");
settings->Get("DumpPath", &sDumpPath, "");
settings->Get("BitrateKbps", &iBitrateKbps, 2500);
settings->Get("InternalResolutionFrameDumps", &bInternalResolutionFrameDumps, false);
settings->Get("EnablePixelLighting", &bEnablePixelLighting, false);
settings->Get("FastDepthCalc", &bFastDepthCalc, true);
settings->Get("MSAA", &iMultisamples, 1);
settings->Get("SSAA", &bSSAA, false);
settings->Get("EFBScale", &iEFBScale, (int)SCALE_1X); // native
settings->Get("TexFmtOverlayEnable", &bTexFmtOverlayEnable, false);
settings->Get("TexFmtOverlayCenter", &bTexFmtOverlayCenter, false);
settings->Get("WireFrame", &bWireFrame, false);
settings->Get("DisableFog", &bDisableFog, false);
settings->Get("BorderlessFullscreen", &bBorderlessFullscreen, false);
settings->Get("EnableValidationLayer", &bEnableValidationLayer, false);
settings->Get("BackendMultithreading", &bBackendMultithreading, true);
settings->Get("CommandBufferExecuteInterval", &iCommandBufferExecuteInterval, 100);
settings->Get("ShaderCache", &bShaderCache, true);
settings->Get("SWZComploc", &bZComploc, true);
settings->Get("SWZFreeze", &bZFreeze, true);
settings->Get("SWDumpObjects", &bDumpObjects, false);
settings->Get("SWDumpTevStages", &bDumpTevStages, false);
settings->Get("SWDumpTevTexFetches", &bDumpTevTextureFetches, false);
settings->Get("SWDrawStart", &drawStart, 0);
settings->Get("SWDrawEnd", &drawEnd, 100000);
IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
enhancements->Get("ForceFiltering", &bForceFiltering, false);
enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
enhancements->Get("ForceTrueColor", &bForceTrueColor, true);
IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
stereoscopy->Get("StereoMode", &iStereoMode, 0);
stereoscopy->Get("StereoDepth", &iStereoDepth, 20);
stereoscopy->Get("StereoConvergencePercentage", &iStereoConvergencePercentage, 100);
stereoscopy->Get("StereoSwapEyes", &bStereoSwapEyes, false);
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
hacks->Get("EFBAccessEnable", &bEFBAccessEnable, true);
hacks->Get("BBoxEnable", &bBBoxEnable, false);
hacks->Get("ForceProgressive", &bForceProgressive, true);
hacks->Get("EFBToTextureEnable", &bSkipEFBCopyToRam, true);
hacks->Get("EFBScaledCopy", &bCopyEFBScaled, true);
hacks->Get("EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
// hacks which are disabled by default
iPhackvalue[0] = 0;
bPerfQueriesEnable = false;
// Load common settings
iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
IniFile::Section* interface = iniFile.GetOrCreateSection("Interface");
bool bTmp;
interface->Get("UsePanicHandlers", &bTmp, true);
SetEnableAlert(bTmp);
VerifyValidity();
}
void VideoConfig::GameIniLoad()
{
bool gfx_override_exists = false;
// XXX: Again, bad place to put OSD messages at (see delroth's comment above)
// XXX: This will add an OSD message for each projection hack value... meh
#define CHECK_SETTING(section, key, var) \
do \
{ \
decltype(var) temp = var; \
if (iniFile.GetIfExists(section, key, &var) && var != temp) \
{ \
std::string msg = StringFromFormat("Note: Option \"%s\" is overridden by game ini.", key); \
OSD::AddMessage(msg, 7500); \
gfx_override_exists = true; \
} \
} while (0)
IniFile iniFile = SConfig::GetInstance().LoadGameIni();
CHECK_SETTING("Video_Hardware", "VSync", bVSync);
CHECK_SETTING("Video_Settings", "wideScreenHack", bWidescreenHack);
CHECK_SETTING("Video_Settings", "AspectRatio", iAspectRatio);
CHECK_SETTING("Video_Settings", "Crop", bCrop);
CHECK_SETTING("Video_Settings", "UseXFB", bUseXFB);
CHECK_SETTING("Video_Settings", "UseRealXFB", bUseRealXFB);
CHECK_SETTING("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures);
CHECK_SETTING("Video_Settings", "ConvertHiresTextures", bConvertHiresTextures);
CHECK_SETTING("Video_Settings", "CacheHiresTextures", bCacheHiresTextures);
CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
CHECK_SETTING("Video_Settings", "MSAA", iMultisamples);
CHECK_SETTING("Video_Settings", "SSAA", bSSAA);
CHECK_SETTING("Video_Settings", "ForceTrueColor", bForceTrueColor);
int tmp = -9000;
CHECK_SETTING("Video_Settings", "EFBScale", tmp); // integral
if (tmp != -9000)
{
if (tmp != SCALE_FORCE_INTEGRAL)
{
iEFBScale = tmp;
}
else // Round down to multiple of native IR
{
switch (iEFBScale)
{
case SCALE_AUTO:
iEFBScale = SCALE_AUTO_INTEGRAL;
break;
case SCALE_1_5X:
iEFBScale = SCALE_1X;
break;
case SCALE_2_5X:
iEFBScale = SCALE_2X;
break;
default:
break;
}
}
}
CHECK_SETTING("Video_Settings", "DisableFog", bDisableFog);
CHECK_SETTING("Video_Settings", "BackendMultithreading", bBackendMultithreading);
CHECK_SETTING("Video_Settings", "CommandBufferExecuteInterval", iCommandBufferExecuteInterval);
CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering);
CHECK_SETTING("Video_Enhancements", "MaxAnisotropy",
iMaxAnisotropy); // NOTE - this is x in (1 << x)
CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
// These are not overrides, they are per-game stereoscopy parameters, hence no warning
iniFile.GetIfExists("Video_Stereoscopy", "StereoConvergence", &iStereoConvergence, 20);
iniFile.GetIfExists("Video_Stereoscopy", "StereoEFBMonoDepth", &bStereoEFBMonoDepth, false);
iniFile.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &iStereoDepthPercentage, 100);
CHECK_SETTING("Video_Stereoscopy", "StereoMode", iStereoMode);
CHECK_SETTING("Video_Stereoscopy", "StereoDepth", iStereoDepth);
CHECK_SETTING("Video_Stereoscopy", "StereoSwapEyes", bStereoSwapEyes);
CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
CHECK_SETTING("Video_Hacks", "BBoxEnable", bBBoxEnable);
CHECK_SETTING("Video_Hacks", "ForceProgressive", bForceProgressive);
CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bSkipEFBCopyToRam);
CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
CHECK_SETTING("Video", "ProjectionHack", iPhackvalue[0]);
CHECK_SETTING("Video", "PH_SZNear", iPhackvalue[1]);
CHECK_SETTING("Video", "PH_SZFar", iPhackvalue[2]);
CHECK_SETTING("Video", "PH_ZNear", sPhackvalue[0]);
CHECK_SETTING("Video", "PH_ZFar", sPhackvalue[1]);
CHECK_SETTING("Video", "PerfQueriesEnable", bPerfQueriesEnable);
if (gfx_override_exists)
OSD::AddMessage(
"Warning: Opening the graphics configuration will reset settings and might cause issues!",
10000);
}
void VideoConfig::VerifyValidity()
{
// TODO: Check iMaxAnisotropy value
if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1))
iAdapter = 0;
if (std::find(backend_info.AAModes.begin(), backend_info.AAModes.end(), iMultisamples) ==
backend_info.AAModes.end())
iMultisamples = 1;
if (iStereoMode > 0)
{
if (!backend_info.bSupportsGeometryShaders)
{
OSD::AddMessage(
"Stereoscopic 3D isn't supported by your GPU, support for OpenGL 3.2 is required.",
10000);
iStereoMode = 0;
}
if (bUseXFB && bUseRealXFB)
{
OSD::AddMessage("Stereoscopic 3D isn't supported with Real XFB, turning off stereoscopy.",
10000);
iStereoMode = 0;
}
}
}
void VideoConfig::Save(const std::string& ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
hardware->Set("VSync", bVSync);
hardware->Set("Adapter", iAdapter);
IniFile::Section* settings = iniFile.GetOrCreateSection("Settings");
settings->Set("AspectRatio", iAspectRatio);
settings->Set("Crop", bCrop);
settings->Set("wideScreenHack", bWidescreenHack);
settings->Set("UseXFB", bUseXFB);
settings->Set("UseRealXFB", bUseRealXFB);
settings->Set("SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
settings->Set("ShowFPS", bShowFPS);
settings->Set("ShowNetPlayPing", bShowNetPlayPing);
settings->Set("ShowNetPlayMessages", bShowNetPlayMessages);
settings->Set("LogRenderTimeToFile", bLogRenderTimeToFile);
settings->Set("OverlayStats", bOverlayStats);
settings->Set("OverlayProjStats", bOverlayProjStats);
settings->Set("DumpTextures", bDumpTextures);
settings->Set("HiresTextures", bHiresTextures);
settings->Set("ConvertHiresTextures", bConvertHiresTextures);
settings->Set("CacheHiresTextures", bCacheHiresTextures);
settings->Set("DumpEFBTarget", bDumpEFBTarget);
settings->Set("DumpFramesAsImages", bDumpFramesAsImages);
settings->Set("FreeLook", bFreeLook);
settings->Set("UseFFV1", bUseFFV1);
settings->Set("DumpFormat", sDumpFormat);
settings->Set("DumpCodec", sDumpCodec);
settings->Set("DumpPath", sDumpPath);
settings->Set("BitrateKbps", iBitrateKbps);
settings->Set("InternalResolutionFrameDumps", bInternalResolutionFrameDumps);
settings->Set("EnablePixelLighting", bEnablePixelLighting);
settings->Set("FastDepthCalc", bFastDepthCalc);
settings->Set("MSAA", iMultisamples);
settings->Set("SSAA", bSSAA);
settings->Set("EFBScale", iEFBScale);
settings->Set("TexFmtOverlayEnable", bTexFmtOverlayEnable);
settings->Set("TexFmtOverlayCenter", bTexFmtOverlayCenter);
settings->Set("Wireframe", bWireFrame);
settings->Set("DisableFog", bDisableFog);
settings->Set("BorderlessFullscreen", bBorderlessFullscreen);
settings->Set("EnableValidationLayer", bEnableValidationLayer);
settings->Set("BackendMultithreading", bBackendMultithreading);
settings->Set("CommandBufferExecuteInterval", iCommandBufferExecuteInterval);
settings->Set("ShaderCache", bShaderCache);
settings->Set("SWZComploc", bZComploc);
settings->Set("SWZFreeze", bZFreeze);
settings->Set("SWDumpObjects", bDumpObjects);
settings->Set("SWDumpTevStages", bDumpTevStages);
settings->Set("SWDumpTevTexFetches", bDumpTevTextureFetches);
settings->Set("SWDrawStart", drawStart);
settings->Set("SWDrawEnd", drawEnd);
IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
enhancements->Set("ForceFiltering", bForceFiltering);
enhancements->Set("MaxAnisotropy", iMaxAnisotropy);
enhancements->Set("PostProcessingShader", sPostProcessingShader);
enhancements->Set("ForceTrueColor", bForceTrueColor);
IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
stereoscopy->Set("StereoMode", iStereoMode);
stereoscopy->Set("StereoDepth", iStereoDepth);
stereoscopy->Set("StereoConvergencePercentage", iStereoConvergencePercentage);
stereoscopy->Set("StereoSwapEyes", bStereoSwapEyes);
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
hacks->Set("EFBAccessEnable", bEFBAccessEnable);
hacks->Set("BBoxEnable", bBBoxEnable);
hacks->Set("ForceProgressive", bForceProgressive);
hacks->Set("EFBToTextureEnable", bSkipEFBCopyToRam);
hacks->Set("EFBScaledCopy", bCopyEFBScaled);
hacks->Set("EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
iniFile.Save(ini_file);
}
bool VideoConfig::IsVSync()
{
return bVSync && !Core::GetIsThrottlerTempDisabled();
}