dolphin/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
Rodolfo Osvaldo Bogado c98f8a96d2 HUGE commit :)
in general cleanup and bugfix disable pierre  patch for the moment as it causes problem in some games and hopefully fix the remaining missing textures for nvidia users in opengl.
make the code in pixelshadergen looks nice and readable.
D3D: this is a ultra experimental commit please check for regressions or error.
make the efb Scale / super sampling level customizable to improve the output quality and let the user configure quality according to his hardware.
is everyone likes this change will translate it to opengl
please test


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5612 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 00:01:18 +00:00

89 lines
2.1 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _TEXTURECACHE_H
#define _TEXTURECACHE_H
#include <map>
#include "D3DBase.h"
#include "VideoCommon.h"
#include "BPMemory.h"
class TextureCache
{
public:
struct TCacheEntry
{
LPDIRECT3DTEXTURE9 texture;
u32 addr;
u32 size_in_bytes;
u64 hash;
u32 paletteHash;
u32 oldpixel;
int frameCount;
int w, h, fmt,MipLevels;
int Scaledw, Scaledh;
float scaleX, scaleY; // Hires texutres need this
bool isRenderTarget;
bool isNonPow2;
TCacheEntry()
{
texture = 0;
isRenderTarget = 0;
hash = 0;
paletteHash = 0;
oldpixel = 0;
addr = 0;
size_in_bytes = 0;
frameCount = 0;
scaleX = 1.0f;
scaleY = 1.0f;
isNonPow2 = true;
w = 0;
h = 0;
Scaledw = 0;
Scaledh = 0;
}
void Destroy(bool shutdown);
bool IntersectsMemoryRange(u32 range_address, u32 range_size);
};
private:
typedef std::map<u32,TCacheEntry> TexCache;
static u8 *temp;
static TexCache textures;
public:
static void Init();
static void Cleanup();
static void Shutdown();
static void Invalidate(bool shutdown);
static void InvalidateRange(u32 start_address, u32 size);
static TCacheEntry *Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt,bool UseNativeMips, int maxlevel);
static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect);
};
#endif