dolphin/Source/Plugins/Plugin_VideoOGL/Src/nGLUtil.cpp
2008-12-19 13:56:53 +00:00

109 lines
2.5 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Globals.h"
#include "IniFile.h"
#include "svnrev.h"
#include "Render.h"
#include "nGLUtil.h"
GLWindow *glWin = NULL;
void OpenGL_SwapBuffers()
{
glWin->SwapBuffers();
}
void OpenGL_SetWindowText(const char *text)
{
glWin->SetWindowText(text);
}
unsigned int Callback_PeekMessages()
{
return glWin->PeekMessages();
}
void UpdateFPSDisplay(const char *text)
{
char temp[512];
sprintf(temp, "SVN R%s: GL: %s", SVN_REV_STR, text);
OpenGL_SetWindowText(temp);
}
// =======================================================================================
// Create window. Called from main.cpp
bool OpenGL_Create(SVideoInitialize &_VideoInitialize,
int width, int height)
{
g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
if (strncmp(iBackend, "sdl") == 0)
glWin = new SDLWindow(width, height);
else if (strncmp(iBackend, "x11") == 0)
glWin = new X11Window(width, height);
else if (strncmp(iBackend, "wxgl") == 0)
glWin = new WXGLWindow(width, height);
return (glWin?true:false);
}
bool OpenGL_MakeCurrent()
{
return glWin->MakeCurrent();
}
// =======================================================================================
// Update window width, size and etc. Called from Render.cpp
// ----------------
void OpenGL_Update()
{
glWin->Update();
}
// =======================================================================================
// Close plugin
// ----------------
void OpenGL_Shutdown()
{
delete glWin;
}
u32 OpenGL_GetWidth() {
return glWin->GetHeight();
}
u32 OpenGL_GetHeight() {
return glWin->GetWidth();
void OpenGL_SetSize(u32 width, u32 height) {
glWin->SetSize(width, height);
}
int OpenGL_GetXoff() {
return glWin->GetXoff();
}
int OpenGL_GetYoff() {
return glWin->GetYoff();
}