dolphin/Branches/MusicMod/Player/Src/PlayerExport.cpp
John Peterson b5ee01ea60 MusicMod: Stop function
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1787 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-05 04:08:18 +00:00

173 lines
No EOL
4.2 KiB
C++

//////////////////////////////////////////////////////////////////////////////////////////
// Include
// ¯¯¯¯¯¯¯¯¯¯
#include <iostream> // System
#include "../../Common/Src/Console.h" // Local common
#include "OutputPlugin.h" // Local
#include "Playback.h"
#include "Playlist.h"
#define _DLL_PLAYER_H_
#include "PlayerExport.h" // DLL Player
//////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations and definitions
// ¯¯¯¯¯¯¯¯¯¯
std::string CurrentlyPlayingFile;
int GlobalVolume;
int GlobalCurrentVolume;
bool GlobalPause;
bool TimerCreated = false;
bool Initialized = false;
/////////////////////////////////
// -------------------------
/* We keep the file in the playlist, even though we currently only every have one file here
at a time */
// ---------
void AddFileToPlaylist(char * a)
{
//playlist->RemoveAll();
#include "unicode.h"
const int iLen = strlen(a); // I can't do this because I don't
printf( "iLen <%i>\n", iLen );
// ---------------------------------------------------------------------------------------
// Do some string conversion
TCHAR * szKeep;
szKeep = new TCHAR[ iLen + 1 ];
ToTchar( szKeep, a, iLen );
szKeep[ iLen ] = TEXT( '\0' );
playlist->PushBack( szKeep );
// ---------------------------------------------------------------------------------------
// If we added a second file the current index = -1 so we have to change that back
playlist->SetCurIndex( 0 );
}
void Player_Play(char * FileName)
{
wprintf("Play file <%s>\n", FileName);
// Check if the file exists
if(GetFileAttributes(FileName) == INVALID_FILE_ATTRIBUTES)
{
wprintf("Warning: The file <%s> does not exist. Something is wrong.\n", FileName);
return;
}
Playback::Stop();
//wprintf("Stop\n");
playlist->RemoveAll();
//wprintf("RemoveAll\n");
AddFileToPlaylist(FileName);
//wprintf("addfiletoplaylist\n");
// Play the file
Playback::Play();
CurrentlyPlayingFile = FileName;
// ---------------------------------------------------------------------------------------
// Set volume. This must probably be done after the dll is loaded.
//Output_SetVolume( Playback::Volume::Get() );
//wprintf("Volume(%i)\n", Playback::Volume::Get());
// ---------------------------------------------------------------------------------------
GlobalPause = false;
}
void Player_Stop()
{
Playback::Stop();
//wprintf("Stop\n");
playlist->RemoveAll();
CurrentlyPlayingFile = "";
GlobalPause = false;
}
void Player_Pause()
{
if (!GlobalPause)
{
wprintf("DLL > Pause\n");
Playback::Pause();
GlobalPause = true;
}
else
{
wprintf("DLL > UnPause from Pause\n");
Player_Unpause();
GlobalPause = false;
}
}
void Player_Unpause()
{
wprintf("DLL > UnPause\n");
Playback::Play();
GlobalPause = false;
}
void Player_Mute()
{
wprintf("DLL > Mute <%i> <%i>\n", GlobalVolume, GlobalCurrentVolume);
// ---------------------------------------------------------------------------------------
// Set volume. For some reason Playback::Volume::Get() is not updated when we run Output_SetVolume()
// I probably disabled it by mistake, so we only keep track of the volume with GlobalVolume from now on
if(GlobalCurrentVolume > 0)
{
Output_SetVolume( 0 );
GlobalCurrentVolume = 0;
wprintf("DLL > Volume <%i>\n", GlobalCurrentVolume);
}
else
{
//Output_SetVolume( GlobalVolume );
Output_SetVolume( GlobalVolume );
GlobalCurrentVolume = GlobalVolume;
wprintf("DLL > Volume <%i>\n", GlobalCurrentVolume);
}
//wprintf("Volume(%i)\n", Playback::Volume::Get());
// ---------------------------------------------------------------------------------------
}
void Player_Volume(int a)
{
GlobalVolume = a;
Output_SetVolume( GlobalVolume );
wprintf("DLL > Volume <%i> <%i>\n", GlobalVolume, GlobalCurrentVolume);
}
void ShowConsole()
{
//StartConsoleWin(100, 2000, "MusicMod"); // give room for 2000 rows
}
void Player_Console(bool Console)
{
if(Console)
ShowConsole();
else
#if defined (_WIN32)
FreeConsole();
#endif
}