dolphin/Source/Core/VideoBackends/Software
2018-02-22 22:02:34 +10:00
..
Clipper.cpp Clipper: Copy both color sequences in CopyVertex as opposed to one 2017-08-22 22:45:28 -04:00
Clipper.h Clipper: const correctness 2016-09-22 21:01:49 -04:00
CMakeLists.txt Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
CopyRegion.h Software Backend: Rename 'copy_region' to 'CopyRegion' 2017-11-17 22:11:33 -06:00
DebugUtil.cpp Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
DebugUtil.h DebugUtils: const correctness 2016-09-22 21:05:17 -04:00
EfbCopy.cpp HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
EfbCopy.h Software Backend: Fix xfb output and add vertical scaling support 2017-11-17 22:11:31 -06:00
EfbInterface.cpp Software Backend: Remove reinterpret_cast which violates the strict aliasing rule 2017-11-17 22:11:33 -06:00
EfbInterface.h Software Backend: Remove reinterpret_cast which violates the strict aliasing rule 2017-11-17 22:11:33 -06:00
NativeVertexFormat.h SW NativeVertexFormat: Utilize std::array where applicable 2017-08-22 22:39:28 -04:00
Rasterizer.cpp Rasterizer: const correctness 2016-09-22 20:39:28 -04:00
Rasterizer.h Software: Clean out unnecessary includes/fwd decls 2016-09-24 05:28:00 -04:00
SetupUnit.cpp OpcodeDecoding: Convert #defines into enum constants 2017-02-08 00:05:17 -05:00
SetupUnit.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Software.vcxproj Software Backend: Fix xfb output and add vertical scaling support 2017-11-17 22:11:31 -06:00
SWmain.cpp VideoConfig: Remove bForceCopyToRam field 2018-02-11 15:29:37 +10:00
SWOGLWindow.cpp Video Backends: Remove the right of the xfb region for games where the 2017-11-17 22:11:32 -06:00
SWOGLWindow.h Video Backends: Remove the right of the xfb region for games where the 2017-11-17 22:11:32 -06:00
SWRenderer.cpp VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
SWRenderer.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
SWTexture.cpp AbstractTexture: Move Bind() method to Renderer 2018-01-22 13:22:09 +10:00
SWTexture.h AbstractTexture: Move Bind() method to Renderer 2018-01-22 13:22:09 +10:00
SWVertexLoader.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
SWVertexLoader.h SWVertexLoader: Make SWVertexLoader a final class 2017-09-09 15:33:30 -04:00
Tev.cpp BPMemory: Handle fog configuration where both A and C are infinity/NaN 2018-02-01 17:40:39 +10:00
Tev.h Software/Tev: const correctness 2017-09-03 14:15:21 -04:00
TextureCache.h VideoCommon: Drop now unused efb2tex matrix generation. 2017-12-06 09:30:03 +01:00
TextureEncoder.cpp VideoBackends: Fix -Wswitch warnings 2017-12-02 21:52:07 +01:00
TextureEncoder.h HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
TextureSampler.cpp Software/TextureSampler: const correctness 2017-09-11 20:13:47 -04:00
TextureSampler.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TransformUnit.cpp LightingShaderGen: Always calculate lighting for both color channels 2017-11-22 01:52:18 +10:00
TransformUnit.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Vec3.h Software: Clean out unnecessary includes/fwd decls 2016-09-24 05:28:00 -04:00
VideoBackend.h VideoBackend: Remove PeekMessages method 2018-01-27 13:53:55 +10:00