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Crypto
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Move Segher's hashing/crypto code from the Dolphin project to Common.
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2010-01-16 19:31:11 +00:00 |
ABI.cpp
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RIP "Optimize Quantizers" option. Now using the safe quantizer code from JITIL in all builds.
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2010-01-16 19:00:09 +00:00 |
ABI.h
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Atomic.h
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Atomic_GCC.h
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Work on atomic library.
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2009-07-30 23:05:54 +00:00 |
Atomic_Win32.h
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Fix 32-bit Windows build AGAIN
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2009-07-31 00:29:52 +00:00 |
BreakPoints.cpp
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BreakPoints.h
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CDUtils.cpp
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JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
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2010-01-19 19:28:27 +00:00 |
CDUtils.h
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JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
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2010-01-19 19:28:27 +00:00 |
ChunkFile.cpp
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ChunkFile.h
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My first commit :)
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2009-11-24 17:10:38 +00:00 |
ColorUtil.cpp
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ColorUtil.h
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Common.h
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JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
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2010-01-19 19:28:27 +00:00 |
CommonFuncs.h
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second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
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2010-02-08 23:23:04 +00:00 |
CommonPaths.h
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Code cleanup to improve readability.
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2010-02-02 23:21:19 +00:00 |
CommonTypes.h
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ConsoleListener.cpp
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JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
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2010-01-19 19:28:27 +00:00 |
ConsoleListener.h
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JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
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2010-01-19 19:28:27 +00:00 |
CPUDetect.cpp
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revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
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2009-11-14 17:08:32 +00:00 |
CPUDetect.h
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revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
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2009-11-14 17:08:32 +00:00 |
DebugInterface.h
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DynamicLibrary.cpp
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DynamicLibrary.h
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ExtendedTrace.cpp
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ExtendedTrace.h
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FileSearch.cpp
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commit patch from http://forums.dolphin-emu.com/thread-6527.html fixes the "Purge Cache" in the "View" menu, maybe other things.
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2010-01-13 21:09:31 +00:00 |
FileSearch.h
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FileUtil.cpp
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make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
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2010-02-08 09:57:52 +00:00 |
FileUtil.h
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Revert commit 4997 and fix in a way that is more consistent with the structure
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2010-02-03 03:27:32 +00:00 |
FixedSizeQueue.h
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Hash.cpp
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Hash.h
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IniFile.cpp
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GUI: Custom pane management, almost complete
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2009-08-30 19:44:42 +00:00 |
IniFile.h
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LinearDiskCache.cpp
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quiet some compile-time warnings
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2010-01-24 04:49:33 +00:00 |
LinearDiskCache.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
Log.h
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Adding line and file name to the log.
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2010-01-03 08:48:48 +00:00 |
LogManager.cpp
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
LogManager.h
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
MathUtil.cpp
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MathUtil.h
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MemArena.cpp
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Compilation fix for r4795
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2010-01-08 22:56:27 +00:00 |
MemArena.h
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Rewrite memory management, _hopefully_ banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history.
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2009-11-07 18:53:10 +00:00 |
MemoryUtil.cpp
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
MemoryUtil.h
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JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
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2010-01-19 19:28:27 +00:00 |
Misc.cpp
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Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet.
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2009-11-11 11:07:04 +00:00 |
MsgHandler.cpp
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MsgHandler.h
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OpenCL.cpp
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Fix crash when stopping and starting a game with OpenCL enabled
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2010-02-13 10:09:54 +00:00 |
OpenCL.h
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add timing of the OpenCL compile functions...they're really slow here, almost 20seconds total...
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2009-10-22 03:53:47 +00:00 |
Plugin.cpp
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Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
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2010-01-06 19:26:52 +00:00 |
Plugin.h
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Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
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2010-01-06 19:26:52 +00:00 |
PluginDSP.cpp
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LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.
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2009-11-07 20:01:39 +00:00 |
PluginDSP.h
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Sound System Rework: Phase 2 (cont'ed)
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2009-12-25 11:59:04 +00:00 |
PluginPAD.cpp
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PluginPAD.h
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PluginVideo.cpp
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
PluginVideo.h
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
PluginWiimote.cpp
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PluginWiimote.h
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Wiimote: More work, don't ask, no answer
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2009-12-25 22:10:56 +00:00 |
SConscript
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Move Segher's hashing/crypto code from the Dolphin project to Common.
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2010-01-16 19:31:11 +00:00 |
SDCardUtil.cpp
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misc cleanup
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2009-08-06 06:18:22 +00:00 |
SDCardUtil.h
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Setup.h
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stdafx.cpp
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stdafx.h
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StringUtil.cpp
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allow dumping of all symbols to a signature file
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2009-11-18 21:11:05 +00:00 |
StringUtil.h
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Revert accidental change to stringutil
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2009-09-04 11:48:49 +00:00 |
svnrev_template.h
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lp's fix for bundle name
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2009-10-24 20:29:52 +00:00 |
SymbolDB.cpp
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SymbolDB.h
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SysConf.cpp
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some cleanup, housekeeping for error cases and increased a few buffer sizes that are overflown by its content.
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2010-02-03 20:29:49 +00:00 |
SysConf.h
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some cleanup, housekeeping for error cases and increased a few buffer sizes that are overflown by its content.
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2010-02-03 20:29:49 +00:00 |
Thread.cpp
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This could alleviate the suffering of dual core synchronization a bit.
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2010-01-14 10:52:14 +00:00 |
Thread.h
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This could alleviate the suffering of dual core synchronization a bit.
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2010-01-14 10:52:14 +00:00 |
Thunk.cpp
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Thunk.h
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Timer.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
Timer.h
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(Minor timer library code cleanup)
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2010-01-21 19:55:01 +00:00 |
x64Analyzer.cpp
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x64Analyzer.h
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x64Emitter.cpp
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Fix EFB reads in fastmem mode by removing the EFB mapping (forces it to go through the right handlers). Enable fastmem mode in x64. 1-2% speed boost overall maybe :p
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2010-01-17 21:28:39 +00:00 |
x64Emitter.h
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Some more leak hunting/housekeeping, probably wont affect Issue 2184 in a noticeable way tho.
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2010-02-12 19:28:51 +00:00 |