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GL_TEXTURE_MAX_LEVEL set how many mipmaps should be allocated, but all of them must be created. GL_TEXTURE_MAX_LOD set how many mipmaps may be used. |
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.. | ||
Core | ||
DSPSpy | ||
DSPTool | ||
Plugins | ||
TestSuite | ||
UnitTests | ||
VSProps | ||
CMakeLists.txt | ||
Dolphin_2010.sln |