dolphin/Source/Core/DolphinQt/Debugger/BranchWatchTableModel.h

122 lines
3.9 KiB
C++

// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstdio>
#include <QAbstractTableModel>
#include <QFont>
#include <QList>
#include <QVariant>
#include "Common/SymbolDB.h"
namespace Core
{
class BranchWatch;
class CPUThreadGuard;
class System;
} // namespace Core
class PPCSymbolDB;
namespace BranchWatchTableModelColumn
{
enum EnumType : int
{
Instruction = 0,
Condition,
Origin,
Destination,
RecentHits,
TotalHits,
OriginSymbol,
DestinSymbol,
NumberOfColumns,
};
}
namespace BranchWatchTableModelUserRole
{
enum EnumType : int
{
ClickRole = Qt::UserRole,
SortRole,
};
}
struct BranchWatchTableModelSymbolListValueType
{
explicit BranchWatchTableModelSymbolListValueType(const Common::Symbol* const origin_symbol,
const Common::Symbol* const destin_symbol)
: origin_name(origin_symbol ? QString::fromStdString(origin_symbol->name) : QVariant{}),
origin_addr(origin_symbol ? origin_symbol->address : QVariant{}),
destin_name(destin_symbol ? QString::fromStdString(destin_symbol->name) : QVariant{}),
destin_addr(destin_symbol ? destin_symbol->address : QVariant{})
{
}
QVariant origin_name, origin_addr;
QVariant destin_name, destin_addr;
};
class BranchWatchTableModel final : public QAbstractTableModel
{
Q_OBJECT
public:
using Column = BranchWatchTableModelColumn::EnumType;
using UserRole = BranchWatchTableModelUserRole::EnumType;
using SymbolListValueType = BranchWatchTableModelSymbolListValueType;
using SymbolList = QList<SymbolListValueType>;
explicit BranchWatchTableModel(Core::System& system, Core::BranchWatch& branch_watch,
PPCSymbolDB& ppc_symbol_db, QObject* parent = nullptr)
: QAbstractTableModel(parent), m_system(system), m_branch_watch(branch_watch),
m_ppc_symbol_db(ppc_symbol_db)
{
}
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation,
int role = Qt::DisplayRole) const override;
int rowCount(const QModelIndex& parent = QModelIndex{}) const override;
int columnCount(const QModelIndex& parent = QModelIndex{}) const override;
bool removeRows(int row, int count, const QModelIndex& parent = QModelIndex{}) override;
void setFont(const QFont& font) { m_font = font; }
void OnClearBranchWatch(const Core::CPUThreadGuard& guard);
void OnCodePathWasTaken(const Core::CPUThreadGuard& guard);
void OnCodePathNotTaken(const Core::CPUThreadGuard& guard);
void OnBranchWasOverwritten(const Core::CPUThreadGuard& guard);
void OnBranchNotOverwritten(const Core::CPUThreadGuard& guard);
void OnWipeRecentHits();
void OnWipeInspection();
void OnDelete(QModelIndexList index_list);
void Save(const Core::CPUThreadGuard& guard, std::FILE* file) const;
void Load(const Core::CPUThreadGuard& guard, std::FILE* file);
void UpdateSymbols();
void UpdateHits();
void SetInspected(const QModelIndex& index);
const SymbolList& GetSymbolList() const { return m_symbol_list; }
private:
void SetOriginInspected(u32 origin_addr);
void SetDestinInspected(u32 destin_addr, bool nested);
void SetSymbolInspected(u32 symbol_addr, bool nested);
void PrefetchSymbols();
[[nodiscard]] QVariant DisplayRoleData(const QModelIndex& index) const;
[[nodiscard]] QVariant FontRoleData(const QModelIndex& index) const;
[[nodiscard]] QVariant TextAlignmentRoleData(const QModelIndex& index) const;
[[nodiscard]] QVariant ForegroundRoleData(const QModelIndex& index) const;
[[nodiscard]] QVariant ClickRoleData(const QModelIndex& index) const;
[[nodiscard]] QVariant SortRoleData(const QModelIndex& index) const;
Core::System& m_system;
Core::BranchWatch& m_branch_watch;
PPCSymbolDB& m_ppc_symbol_db;
SymbolList m_symbol_list;
mutable QFont m_font;
};