dolphin/Source/Plugins/Plugin_VideoDX11/Src
Rachel Bryk 7c2c4662a7 Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
D3D9 still doesn't support changing vsync while emulation is running.

Fixes issue 6111.
2013-03-18 20:42:18 -04:00
..
D3DBase.cpp Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL. 2013-03-18 20:42:18 -04:00
D3DBase.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DBlob.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DBlob.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DShader.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
D3DShader.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DTexture.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DTexture.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DUtil.cpp Fix some minor bugs pointed out by PVS Studio (thanks!) 2012-03-03 20:07:20 +01:00
D3DUtil.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
FramebufferManager.cpp move RestoreAPIState and ResetAPIState into backends 2013-01-28 18:16:03 +01:00
FramebufferManager.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
GfxState.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
GfxState.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
LineGeometryShader.cpp fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey 2011-10-01 21:31:43 -05:00
LineGeometryShader.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
main.cpp Merge branch 'master' into GLSL-master 2013-03-06 15:59:29 +01:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
PerfQuery.cpp PerfQueries: Fix an integer overflow. 2013-03-01 23:57:56 +01:00
PerfQuery.h D3D11: Port perf queries code to the PerfQueryBase interface. 2013-03-01 19:30:37 +01:00
PixelShaderCache.cpp Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PixelShaderCache.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PointGeometryShader.cpp fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey 2011-10-01 21:31:43 -05:00
PointGeometryShader.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
PSTextureEncoder.cpp Fixed texture encoding in DX11. Thanks to wordmanwords for the patch. 2012-05-06 10:51:38 +10:00
PSTextureEncoder.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
Render.cpp D3D11: Port perf queries code to the PerfQueryBase interface. 2013-03-01 19:30:37 +01:00
Render.h D3D11: Port perf queries code to the PerfQueryBase interface. 2013-03-01 19:30:37 +01:00
stdafx.cpp Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
stdafx.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
Television.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
Television.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
TextureCache.cpp Fix my DX11 texture-related failure.. 2013-02-20 14:18:21 -06:00
TextureCache.h Merge branch 'master' into GLSL-master 2013-02-18 18:49:20 +01:00
TextureEncoder.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
VertexManager.cpp Derp. No Windows to test compile on. 2013-03-15 11:29:12 -05:00
VertexManager.h Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays. 2012-10-26 11:34:02 -03:00
VertexShaderCache.cpp Only sync shader caches to disk on stop. 2011-09-29 23:16:42 +02:00
VertexShaderCache.h Fix Windows build. 2011-09-29 22:54:52 +02:00
VideoBackend.h Split VideoBackend::Cleanup from Shutdown. 2013-02-26 16:42:32 +01:00
XFBEncoder.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
XFBEncoder.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00