dolphin/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

32 lines
868 B
C++

// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <unordered_map>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/IniFile.h"
#include "InputCommon/DynamicInputTextures/DITData.h"
namespace InputCommon::DynamicInputTextures
{
class Configuration
{
public:
explicit Configuration(const std::string& json_file);
~Configuration();
bool GenerateTextures(const IniFile& file,
const std::vector<std::string>& controller_names) const;
private:
bool GenerateTexture(const IniFile& file, const std::vector<std::string>& controller_names,
const Data& texture_data) const;
std::vector<Data> m_dynamic_input_textures;
std::string m_base_path;
bool m_valid = true;
};
} // namespace InputCommon::DynamicInputTextures