dolphin/Externals/SDL/SConscript
Soren Jorvang 540238cf79 Prepare for the release of Xcode 4, which has working LTO
with static libraries.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7280 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 04:35:03 +00:00

45 lines
888 B
Python

# -*- python -*-
Import('env')
import sys
if env.has_key('shared_sdl') and env['shared_sdl']:
Return()
if sys.platform == 'darwin':
Return()
files = [
'src/SDL.c',
'src/SDL_error.c',
'src/SDL_fatal.c',
'src/joystick/SDL_joystick.c',
]
if sys.platform.count('bsd'):
env['LIBS'] += ['usbhid']
files += [
'src/joystick/bsd/SDL_sysjoystick.c',
'src/stdlib/SDL_malloc.c',
'src/stdlib/SDL_string.c',
]
elif sys.platform == 'darwin':
files += [
'src/joystick/darwin/SDL_sysjoystick.c',
]
elif sys.platform == 'linux2':
files += [
'src/joystick/linux/SDL_sysjoystick.c',
'src/stdlib/SDL_string.c',
]
elif sys.platform == 'win32':
files += [
'src/joystick/win32/SDL_mmjoystick.c',
]
else:
files += [
'src/joystick/dummy/SDL_sysjoystick.c',
]
env['CPPPATH'] += ['#Externals/SDL', '#Externals/SDL/include']
env['LIBS'] += env.StaticLibrary('SDL', files)