dolphin/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp

361 lines
15 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Vulkan/ObjectCache.h"
#include <algorithm>
#include <sstream>
#include <type_traits>
#include <xxhash.h>
#include "Common/Assert.h"
#include "Common/CommonFuncs.h"
#include "Common/LinearDiskCache.h"
#include "Common/MsgHandler.h"
#include "Core/ConfigManager.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ShaderCompiler.h"
#include "VideoBackends/Vulkan/StreamBuffer.h"
#include "VideoBackends/Vulkan/Util.h"
#include "VideoBackends/Vulkan/VertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/Statistics.h"
namespace Vulkan
{
std::unique_ptr<ObjectCache> g_object_cache;
ObjectCache::ObjectCache()
{
}
ObjectCache::~ObjectCache()
{
DestroySamplers();
DestroyPipelineLayouts();
DestroyDescriptorSetLayouts();
}
bool ObjectCache::Initialize()
{
if (!CreateDescriptorSetLayouts())
return false;
if (!CreatePipelineLayouts())
return false;
if (!CreateUtilityShaderVertexFormat())
return false;
if (!CreateStaticSamplers())
return false;
m_utility_shader_vertex_buffer =
StreamBuffer::Create(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, 1024 * 1024, 4 * 1024 * 1024);
m_utility_shader_uniform_buffer =
StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, 1024, 4 * 1024 * 1024);
if (!m_utility_shader_vertex_buffer || !m_utility_shader_uniform_buffer)
return false;
m_dummy_texture = Texture2D::Create(1, 1, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkClearColorValue clear_color = {};
VkImageSubresourceRange clear_range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
vkCmdClearColorImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
m_dummy_texture->GetImage(), m_dummy_texture->GetLayout(), &clear_color, 1,
&clear_range);
m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
return true;
}
void ObjectCache::ClearSamplerCache()
{
for (const auto& it : m_sampler_cache)
{
if (it.second != VK_NULL_HANDLE)
vkDestroySampler(g_vulkan_context->GetDevice(), it.second, nullptr);
}
m_sampler_cache.clear();
}
void ObjectCache::DestroySamplers()
{
ClearSamplerCache();
if (m_point_sampler != VK_NULL_HANDLE)
{
vkDestroySampler(g_vulkan_context->GetDevice(), m_point_sampler, nullptr);
m_point_sampler = VK_NULL_HANDLE;
}
if (m_linear_sampler != VK_NULL_HANDLE)
{
vkDestroySampler(g_vulkan_context->GetDevice(), m_linear_sampler, nullptr);
m_linear_sampler = VK_NULL_HANDLE;
}
}
bool ObjectCache::CreateDescriptorSetLayouts()
{
static const VkDescriptorSetLayoutBinding ubo_set_bindings[] = {
{UBO_DESCRIPTOR_SET_BINDING_PS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_FRAGMENT_BIT},
{UBO_DESCRIPTOR_SET_BINDING_VS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT},
{UBO_DESCRIPTOR_SET_BINDING_GS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_GEOMETRY_BIT}};
static const VkDescriptorSetLayoutBinding sampler_set_bindings[] = {
{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, static_cast<u32>(NUM_PIXEL_SHADER_SAMPLERS),
VK_SHADER_STAGE_FRAGMENT_BIT}};
static const VkDescriptorSetLayoutBinding ssbo_set_bindings[] = {
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT}};
static const VkDescriptorSetLayoutBinding texel_buffer_set_bindings[] = {
{0, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
};
static const VkDescriptorSetLayoutBinding compute_set_bindings[] = {
{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{3, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{4, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{5, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{6, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{7, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT},
};
static const VkDescriptorSetLayoutCreateInfo create_infos[NUM_DESCRIPTOR_SET_LAYOUTS] = {
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(ubo_set_bindings)), ubo_set_bindings},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(sampler_set_bindings)), sampler_set_bindings},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(ssbo_set_bindings)), ssbo_set_bindings},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(texel_buffer_set_bindings)), texel_buffer_set_bindings},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(compute_set_bindings)), compute_set_bindings}};
for (size_t i = 0; i < NUM_DESCRIPTOR_SET_LAYOUTS; i++)
{
VkResult res = vkCreateDescriptorSetLayout(g_vulkan_context->GetDevice(), &create_infos[i],
nullptr, &m_descriptor_set_layouts[i]);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateDescriptorSetLayout failed: ");
return false;
}
}
return true;
}
void ObjectCache::DestroyDescriptorSetLayouts()
{
for (VkDescriptorSetLayout layout : m_descriptor_set_layouts)
{
if (layout != VK_NULL_HANDLE)
vkDestroyDescriptorSetLayout(g_vulkan_context->GetDevice(), layout, nullptr);
}
}
bool ObjectCache::CreatePipelineLayouts()
{
VkResult res;
// Descriptor sets for each pipeline layout
VkDescriptorSetLayout standard_sets[] = {
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UNIFORM_BUFFERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_PIXEL_SHADER_SAMPLERS]};
VkDescriptorSetLayout bbox_sets[] = {
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UNIFORM_BUFFERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_PIXEL_SHADER_SAMPLERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_SHADER_STORAGE_BUFFERS]};
VkDescriptorSetLayout texture_conversion_sets[] = {
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UNIFORM_BUFFERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_PIXEL_SHADER_SAMPLERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_TEXEL_BUFFERS]};
VkDescriptorSetLayout compute_sets[] = {m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_COMPUTE]};
VkPushConstantRange push_constant_range = {
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, PUSH_CONSTANT_BUFFER_SIZE};
VkPushConstantRange compute_push_constant_range = {VK_SHADER_STAGE_COMPUTE_BIT, 0,
PUSH_CONSTANT_BUFFER_SIZE};
// Info for each pipeline layout
VkPipelineLayoutCreateInfo pipeline_layout_info[NUM_PIPELINE_LAYOUTS] = {
// Standard
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(standard_sets)), standard_sets, 0, nullptr},
// BBox
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(bbox_sets)), bbox_sets, 0, nullptr},
// Push Constant
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(standard_sets)), standard_sets, 1, &push_constant_range},
// Texture Conversion
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(texture_conversion_sets)), texture_conversion_sets, 1,
&push_constant_range},
// Compute
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(compute_sets)), compute_sets, 1, &compute_push_constant_range}};
for (size_t i = 0; i < NUM_PIPELINE_LAYOUTS; i++)
{
if ((res = vkCreatePipelineLayout(g_vulkan_context->GetDevice(), &pipeline_layout_info[i],
nullptr, &m_pipeline_layouts[i])) != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreatePipelineLayout failed: ");
return false;
}
}
return true;
}
void ObjectCache::DestroyPipelineLayouts()
{
for (VkPipelineLayout layout : m_pipeline_layouts)
{
if (layout != VK_NULL_HANDLE)
vkDestroyPipelineLayout(g_vulkan_context->GetDevice(), layout, nullptr);
}
}
bool ObjectCache::CreateUtilityShaderVertexFormat()
{
PortableVertexDeclaration vtx_decl = {};
vtx_decl.position.enable = true;
vtx_decl.position.type = VAR_FLOAT;
vtx_decl.position.components = 4;
vtx_decl.position.integer = false;
vtx_decl.position.offset = offsetof(UtilityShaderVertex, Position);
vtx_decl.texcoords[0].enable = true;
vtx_decl.texcoords[0].type = VAR_FLOAT;
vtx_decl.texcoords[0].components = 4;
vtx_decl.texcoords[0].integer = false;
vtx_decl.texcoords[0].offset = offsetof(UtilityShaderVertex, TexCoord);
vtx_decl.colors[0].enable = true;
vtx_decl.colors[0].type = VAR_UNSIGNED_BYTE;
vtx_decl.colors[0].components = 4;
vtx_decl.colors[0].integer = false;
vtx_decl.colors[0].offset = offsetof(UtilityShaderVertex, Color);
vtx_decl.stride = sizeof(UtilityShaderVertex);
m_utility_shader_vertex_format = std::make_unique<VertexFormat>(vtx_decl);
return true;
}
bool ObjectCache::CreateStaticSamplers()
{
VkSamplerCreateInfo create_info = {
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType
nullptr, // const void* pNext
0, // VkSamplerCreateFlags flags
VK_FILTER_NEAREST, // VkFilter magFilter
VK_FILTER_NEAREST, // VkFilter minFilter
VK_SAMPLER_MIPMAP_MODE_NEAREST, // VkSamplerMipmapMode mipmapMode
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, // VkSamplerAddressMode addressModeU
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, // VkSamplerAddressMode addressModeV
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW
0.0f, // float mipLodBias
VK_FALSE, // VkBool32 anisotropyEnable
1.0f, // float maxAnisotropy
VK_FALSE, // VkBool32 compareEnable
VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp
std::numeric_limits<float>::min(), // float minLod
std::numeric_limits<float>::max(), // float maxLod
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor
VK_FALSE // VkBool32 unnormalizedCoordinates
};
VkResult res =
vkCreateSampler(g_vulkan_context->GetDevice(), &create_info, nullptr, &m_point_sampler);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateSampler failed: ");
return false;
}
// Most fields are shared across point<->linear samplers, so only change those necessary.
create_info.minFilter = VK_FILTER_LINEAR;
create_info.magFilter = VK_FILTER_LINEAR;
create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
res = vkCreateSampler(g_vulkan_context->GetDevice(), &create_info, nullptr, &m_linear_sampler);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateSampler failed: ");
return false;
}
return true;
}
VkSampler ObjectCache::GetSampler(const SamplerState& info)
{
auto iter = m_sampler_cache.find(info);
if (iter != m_sampler_cache.end())
return iter->second;
static constexpr std::array<VkFilter, 4> filters = {{VK_FILTER_NEAREST, VK_FILTER_LINEAR}};
static constexpr std::array<VkSamplerMipmapMode, 2> mipmap_modes = {
{VK_SAMPLER_MIPMAP_MODE_NEAREST, VK_SAMPLER_MIPMAP_MODE_LINEAR}};
static constexpr std::array<VkSamplerAddressMode, 4> address_modes = {
{VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_REPEAT,
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT}};
VkSamplerCreateInfo create_info = {
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType
nullptr, // const void* pNext
0, // VkSamplerCreateFlags flags
filters[static_cast<u32>(info.mag_filter.Value())], // VkFilter magFilter
filters[static_cast<u32>(info.min_filter.Value())], // VkFilter minFilter
mipmap_modes[static_cast<u32>(info.mipmap_filter.Value())], // VkSamplerMipmapMode mipmapMode
address_modes[static_cast<u32>(info.wrap_u.Value())], // VkSamplerAddressMode addressModeU
address_modes[static_cast<u32>(info.wrap_v.Value())], // VkSamplerAddressMode addressModeV
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW
info.lod_bias / 256.0f, // float mipLodBias
VK_FALSE, // VkBool32 anisotropyEnable
0.0f, // float maxAnisotropy
VK_FALSE, // VkBool32 compareEnable
VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp
info.min_lod / 16.0f, // float minLod
info.max_lod / 16.0f, // float maxLod
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor
VK_FALSE // VkBool32 unnormalizedCoordinates
};
// Can we use anisotropic filtering with this sampler?
if (info.anisotropic_filtering && g_vulkan_context->SupportsAnisotropicFiltering())
{
// Cap anisotropy to device limits.
create_info.anisotropyEnable = VK_TRUE;
create_info.maxAnisotropy = std::min(static_cast<float>(1 << g_ActiveConfig.iMaxAnisotropy),
g_vulkan_context->GetMaxSamplerAnisotropy());
}
VkSampler sampler = VK_NULL_HANDLE;
VkResult res = vkCreateSampler(g_vulkan_context->GetDevice(), &create_info, nullptr, &sampler);
if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vkCreateSampler failed: ");
// Store it even if it failed
m_sampler_cache.emplace(info, sampler);
return sampler;
}
}