dolphin/Source/Core/DolphinQt2/Settings/GameCubePane.h
Lioncash 222fe58e25 DolphinQt2: Add missing Q_OBJECT macro to all QObject-related classes missing it
Without this macro, if any signals or slots were attempted to be used,
they wouldn't work; neither would various other features of the Qt
meta-object system. This can also lead to weird behavior in other
circumstances. Qt's documentation specifically states:

"Therefore, we strongly recommend that all subclasses of QObject use the
Q_OBJECT macro regardless of whether or not they actually use signals,
slots, and properties."

on its page for "The Meta-Object System", which can be seen here:
https://doc.qt.io/qt-5/metaobjects.html

Let's opt for "always do the right thing", and keep the code extensible
for the future and not have random things blow up on us.
2018-05-13 17:33:32 -04:00

34 lines
596 B
C++

// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QWidget>
class QCheckBox;
class QComboBox;
class QPushButton;
class GameCubePane : public QWidget
{
Q_OBJECT
public:
explicit GameCubePane();
private:
void CreateWidgets();
void ConnectWidgets();
void LoadSettings();
void SaveSettings();
void OnConfigPressed(int slot);
QCheckBox* m_skip_main_menu;
QCheckBox* m_override_language_ntsc;
QComboBox* m_language_combo;
QPushButton* m_slot_buttons[2];
QComboBox* m_slot_combos[3];
};