dolphin/Source/Core/VideoBackends/D3D
Lioncash bdde6b2a7c D3D: Remove dependency on wxWidgets
This hasn't been necessary for ages
2015-04-14 22:27:03 -04:00
..
BoundingBox.cpp spaces cleanup 2014-12-07 20:28:27 -03:00
BoundingBox.h Add HW bounding Box support to d3d backend 2014-12-05 15:03:24 -03:00
D3D.vcxproj D3D: Remove dependency on wxWidgets 2015-04-14 22:27:03 -04:00
D3D.vcxproj.filters VideoCommon: Merge PointGeometryShader into GeometryShaderGen. 2014-12-15 22:47:43 +01:00
D3DBase.cpp quiet some warnings which appear on vs2015. 2015-03-15 19:28:47 -07:00
D3DBase.h More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
D3DBlob.cpp Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DBlob.h Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DShader.h Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DState.cpp D3DState: Remove wireframe rasterizer support. 2014-12-19 14:10:52 +01:00
D3DState.h Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DTexture.cpp Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DTexture.h Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DUtil.cpp quiet some warnings which appear on vs2015. 2015-03-15 19:28:47 -07:00
D3DUtil.h Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
FramebufferManager.cpp D3D: Use the correct format when resolving the EFB depth texture. 2015-02-21 11:50:19 +01:00
FramebufferManager.h FramebufferManagerBase: Remove obsolete parameters. 2014-12-25 00:58:16 +01:00
GeometryShaderCache.cpp Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders. 2014-12-29 11:19:55 +01:00
GeometryShaderCache.h GeometryShader: Disable the geometry shader stage if it is a pass-through shader. 2014-12-18 00:36:48 +01:00
Globals.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
main.cpp Decode EFB copies used as paletted textures. 2015-02-19 15:09:27 -08:00
main.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
NativeVertexFormat.cpp Move Zfreeze code out individual backends into videoCommon 2015-01-24 03:22:27 +13:00
PerfQuery.cpp More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
PerfQuery.h More range-based loops and overrides 2014-03-17 02:55:55 +01:00
PixelShaderCache.cpp Anaglyph: Use matrices instead of vectors. 2015-01-02 14:32:42 +01:00
PixelShaderCache.h D3D: Add anaglyph stereoscopy support. 2014-12-14 13:28:47 +01:00
PSTextureEncoder.cpp D3D: Fixed crash rendering EFB textures with MSAA 2015-02-08 21:03:15 +01:00
PSTextureEncoder.h WIP. 2015-01-25 15:49:35 -08:00
Render.cpp quiet some warnings which appear on vs2015. 2015-03-15 19:28:47 -07:00
Render.h TextureCache: load all mipmap levels from custom textures 2015-03-02 00:09:09 +01:00
Television.cpp Merge pull request #1752 from Buddybenj/clean-up 2015-02-10 11:39:14 -08:00
Television.h Fix XFB scaling in D3D 2014-10-14 22:25:31 -04:00
TextureCache.cpp quiet some warnings which appear on vs2015. 2015-03-15 19:28:47 -07:00
TextureCache.h Decode EFB copies used as paletted textures. 2015-02-19 15:09:27 -08:00
TextureEncoder.h BPMemory: Make use of BitField in a number of structures. 2014-03-25 23:57:58 +01:00
VertexManager.cpp Move Zfreeze code out individual backends into videoCommon 2015-01-24 03:22:27 +13:00
VertexManager.h Cleanup and refactor of zfreeze port 2015-01-23 03:32:31 +13:00
VertexShaderCache.cpp D3D: Use ROUND_UP macro for rounding buffer sizes. 2014-12-18 00:37:15 +01:00
VertexShaderCache.h clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
VideoBackend.h More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
XFBEncoder.cpp XFBEncoder: Cosmetics. 2014-12-28 16:30:48 +01:00
XFBEncoder.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00