dolphin/Source/Core/DolphinWX/Src
2013-04-14 20:39:56 -05:00
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Android Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp 2013-04-14 20:39:56 -05:00
Debugger Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX. 2013-04-08 01:47:51 -04:00
GLInterface Merge remote-tracking branch 'origin/master' into Android-trash 2013-04-13 00:58:37 -05:00
MemoryCards Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
AboutDolphin.cpp Kill some unnecessary c_str and use StrToWxStr in a few places that I missed. 2013-02-28 02:40:03 -06:00
AboutDolphin.h More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
ARCodeAddEdit.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
ARCodeAddEdit.h Revert "Ctrl+A support in the action replay code editing menu." 2013-01-21 00:11:53 -05:00
CheatsWindow.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
CheatsWindow.h Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions. 2013-01-13 03:06:56 -06:00
ConfigMain.cpp DolphinWX: Fail less at explaining what framelimit is doing. 2013-04-10 12:52:13 +00:00
ConfigMain.h Merge branch 'external-theme' 2013-01-16 19:00:19 -06:00
FifoPlayerDlg.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
FifoPlayerDlg.h Replace all of Connect/Disconnect with Bind/Unbind. 2013-01-13 12:45:33 -06:00
Frame.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
Frame.h Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
FrameAui.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
FrameTools.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
GameListCtrl.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
GameListCtrl.h Eliminate some netplay gamelist ugliness. 2013-03-03 17:56:40 -06:00
GCMicDlg.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
GCMicDlg.h ok...just need to update the button... 2011-10-09 01:11:48 -07:00
GeckoCodeDiag.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
GeckoCodeDiag.h Added a note to try the native code handler in the error message window. 2012-01-03 01:24:16 -05:00
GLInterface.h Big commit. Fix running the APK, I had missed a view in the manifest. Clean up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still. 2013-03-24 21:06:34 -05:00
Globals.h Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
HotkeyDlg.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
HotkeyDlg.h Fix and issue with the escape button closing the hotkey dialog when trying to set a hotkey to escape. 2011-03-16 12:59:05 +00:00
InputConfigDiag.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
InputConfigDiag.h Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions. 2013-01-13 03:06:56 -06:00
InputConfigDiagBitmaps.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
ISOFile.cpp Update iso file cache version. 2013-04-09 13:04:23 -05:00
ISOFile.h Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases. 2013-03-03 18:34:03 -06:00
ISOProperties.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
ISOProperties.h Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode. 2013-02-16 12:51:09 +11:00
LogConfigWindow.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
LogConfigWindow.h added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window) 2012-01-07 23:04:18 -08:00
LogWindow.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
LogWindow.h I'm confused at why SHIFT-JIS was being used here. 2013-03-02 20:42:48 -06:00
Main.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
Main.h Allow playing movies from command line. Also remove some unneeded code. 2013-03-13 01:37:35 -04:00
MainAndroid.cpp Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp 2013-04-14 20:39:56 -05:00
MainNoGUI.cpp Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering 2011-08-26 13:29:01 -07:00
MemcardManager.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
MemcardManager.h Replace all of Connect/Disconnect with Bind/Unbind. 2013-01-13 12:45:33 -06:00
NetWindow.cpp NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list. 2013-04-09 22:04:55 -05:00
NetWindow.h NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list. 2013-04-09 22:04:55 -05:00
PatchAddEdit.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
PatchAddEdit.h Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291. 2011-07-09 21:00:30 +00:00
PHackSettings.cpp Attempt to be consistent with conversions between std::string and wxString. 2013-02-28 02:30:05 -06:00
PHackSettings.h Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
stdafx.cpp
stdafx.h
TASInputDlg.cpp Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
TASInputDlg.h Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) 2013-04-08 01:16:50 -04:00
UDPConfigDiag.cpp Attempt to be consistent with conversions between std::string and wxString. 2013-02-28 02:30:05 -06:00
UDPConfigDiag.h
VideoConfigDiag.cpp Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only). 2013-04-07 21:41:25 +00:00
VideoConfigDiag.h Kill some unnecessary c_str and use StrToWxStr in a few places that I missed. 2013-02-28 02:40:03 -06:00
WiimoteConfigDiag.cpp Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted. 2013-02-15 03:00:31 -06:00
WiimoteConfigDiag.h Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted. 2013-02-15 03:00:31 -06:00
WXInputBase.cpp build against wxWidgets3 from Externals on Windows. 2012-03-18 02:31:19 -07:00
WXInputBase.h
WxUtils.cpp Buildfix. 2013-02-28 03:11:10 -06:00
WxUtils.h Attempt to be consistent with conversions between std::string and wxString. 2013-02-28 02:30:05 -06:00
X11Utils.cpp Fix compiling Dolphin on devices that provide crazy GLES drivers 2013-03-05 03:53:25 +00:00
X11Utils.h On linux don't check to see if the xdg-screensaver program is present at build time. Just build in the code to call the program. If the program does not exist it will silently fail, and the screensaver will not be inhibited. 2011-06-17 13:14:55 +00:00