dolphin/Source/Core
Marcos Vitali be193088ca - FIX RE0 GFX fifo errors :D
- This game read the CPRead pointer when the GP is processing data and after detach the fifo  and attach again an use this pointer for continue, so implement fifo.SafeCPReadPointer pointer.
- fifo.SafeCPReadPointer is updated when (FAKE_GetFifoEndPtr() - g_pVideoData) == 0) to have a pointer without GFX Commands Cut in the beginning of 32 block.
- Reset video buffer when the CPReadWriteDistance is written by the software.
- This commit is experimental please test a lot your games.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7165 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 15:08:37 +00:00
..
AudioCommon Audio logging: actually use the audio backend sample rate when dumping HLE audio; this means that both sample rate settings now dump audio properly. 2011-02-13 05:05:53 +00:00
Common - FIX RE0 GFX fifo errors :D 2011-02-13 15:08:37 +00:00
Core - Reimplemented FifoReset in other way, only call to GPFifo::ResetGatherPipe() ResetVideoBuffer() in FIFO_RW_DISTANCE_LO when this is equal to "0" 2011-02-13 02:21:11 +00:00
DiscIO drop vs2008 projects in favor of vs2010 2011-02-11 15:43:05 +00:00
DolphinWX SOMEWHAT cleaned up the VideoConfigDiag code: 2011-02-13 13:42:59 +00:00
InputCommon drop vs2008 projects in favor of vs2010 2011-02-11 15:43:05 +00:00
VideoCommon - FIX RE0 GFX fifo errors :D 2011-02-13 15:08:37 +00:00
CMakeLists.txt Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00