dolphin/Source/Core/VideoBackends/OGL/OGLTexture.h
Stenzek 38e0b6e2ab AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command
lists later on.
2018-01-22 13:22:09 +10:00

71 lines
2.3 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "Common/GL/GLUtil.h"
#include "VideoCommon/AbstractStagingTexture.h"
#include "VideoCommon/AbstractTexture.h"
namespace OGL
{
class OGLTexture final : public AbstractTexture
{
public:
explicit OGLTexture(const TextureConfig& tex_config);
~OGLTexture();
void CopyRectangleFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
u32 dst_layer, u32 dst_level) override;
void ScaleRectangleFromTexture(const AbstractTexture* source,
const MathUtil::Rectangle<int>& srcrect,
const MathUtil::Rectangle<int>& dstrect) override;
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) override;
GLuint GetRawTexIdentifier() const;
GLuint GetFramebuffer() const;
private:
GLuint m_texId;
GLuint m_framebuffer = 0;
};
class OGLStagingTexture final : public AbstractStagingTexture
{
public:
OGLStagingTexture() = delete;
~OGLStagingTexture();
void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
u32 src_layer, u32 src_level,
const MathUtil::Rectangle<int>& dst_rect) override;
void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
u32 dst_level) override;
bool Map() override;
void Unmap() override;
void Flush() override;
static std::unique_ptr<OGLStagingTexture> Create(StagingTextureType type,
const TextureConfig& config);
private:
OGLStagingTexture(StagingTextureType type, const TextureConfig& config, GLenum target,
GLuint buffer_name, size_t buffer_size, char* map_ptr, size_t map_stride);
private:
GLenum m_target;
GLuint m_buffer_name;
size_t m_buffer_size;
GLsync m_fence = 0;
};
} // namespace OGL