dolphin/Source/Core/DolphinQt2/MenuBar.cpp
Lioncash 7eb86cdb67 BTEmu: Add helper function for accessing WiimoteDevice instances by index
This makes it much more straightforward to access WiimoteDevice
instances and also keeps the implementation details of accessing those
instances in one spot.

Given as all external accesses to the WiimoteDevice instances go through
this function, we can make the other two private.
2018-06-20 17:05:54 -04:00

1297 lines
46 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/MenuBar.h"
#include <cinttypes>
#include <QAction>
#include <QDesktopServices>
#include <QFileDialog>
#include <QFontDialog>
#include <QInputDialog>
#include <QMap>
#include <QMessageBox>
#include <QUrl>
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
#include "Common/CDUtils.h"
#include "Core/Boot/Boot.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Debugger/RSO.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/WiiSave.h"
#include "Core/HW/Wiimote.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
#include "Core/Movie.h"
#include "Core/PowerPC/JitInterface.h"
#include "Core/PowerPC/MMU.h"
#include "Core/PowerPC/PPCAnalyst.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/SignatureDB/SignatureDB.h"
#include "Core/State.h"
#include "Core/TitleDatabase.h"
#include "Core/WiiUtils.h"
#include "DiscIO/NANDImporter.h"
#include "DiscIO/WiiSaveBanner.h"
#include "DolphinQt2/AboutDialog.h"
#include "DolphinQt2/Host.h"
#include "DolphinQt2/QtUtils/ActionHelper.h"
#include "DolphinQt2/Settings.h"
#include "DolphinQt2/Updater.h"
#include "UICommon/GameFile.h"
MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
{
AddFileMenu();
AddEmulationMenu();
AddMovieMenu();
AddOptionsMenu();
AddToolsMenu();
AddViewMenu();
AddJITMenu();
AddSymbolsMenu();
AddHelpMenu();
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
[=](Core::State state) { OnEmulationStateChanged(state); });
connect(Host::GetInstance(), &Host::UpdateDisasmDialog, this,
[this] { OnEmulationStateChanged(Core::GetState()); });
OnEmulationStateChanged(Core::GetState());
connect(&Settings::Instance(), &Settings::DebugModeToggled, this, &MenuBar::OnDebugModeToggled);
connect(this, &MenuBar::SelectionChanged, this, &MenuBar::OnSelectionChanged);
connect(this, &MenuBar::RecordingStatusChanged, this, &MenuBar::OnRecordingStatusChanged);
connect(this, &MenuBar::ReadOnlyModeChanged, this, &MenuBar::OnReadOnlyModeChanged);
}
void MenuBar::OnEmulationStateChanged(Core::State state)
{
bool running = state != Core::State::Uninitialized;
bool playing = running && state != Core::State::Paused;
// File
m_eject_disc->setEnabled(running);
m_change_disc->setEnabled(running);
// Emulation
m_play_action->setEnabled(!playing);
m_play_action->setVisible(!playing);
m_pause_action->setEnabled(playing);
m_pause_action->setVisible(playing);
m_stop_action->setEnabled(running);
m_stop_action->setVisible(running);
m_reset_action->setEnabled(running);
m_fullscreen_action->setEnabled(running);
m_frame_advance_action->setEnabled(running);
m_screenshot_action->setEnabled(running);
m_state_load_menu->setEnabled(running);
m_state_save_menu->setEnabled(running);
// Movie
m_recording_read_only->setEnabled(running);
if (!running)
m_recording_stop->setEnabled(false);
m_recording_play->setEnabled(!running);
// Tools
m_show_cheat_manager->setEnabled(Settings::Instance().GetCheatsEnabled() && running);
// JIT
m_jit_interpreter_core->setEnabled(running);
m_jit_block_linking->setEnabled(!running);
m_jit_disable_cache->setEnabled(!running);
m_jit_clear_cache->setEnabled(running);
m_jit_log_coverage->setEnabled(!running);
m_jit_search_instruction->setEnabled(running);
for (QAction* action :
{m_jit_off, m_jit_loadstore_off, m_jit_loadstore_lbzx_off, m_jit_loadstore_lxz_off,
m_jit_loadstore_lwz_off, m_jit_loadstore_floating_off, m_jit_loadstore_paired_off,
m_jit_floatingpoint_off, m_jit_integer_off, m_jit_paired_off, m_jit_systemregisters_off})
{
action->setEnabled(running && !playing);
}
// Symbols
m_symbols->setEnabled(running);
UpdateStateSlotMenu();
UpdateToolsMenu(running);
OnDebugModeToggled(Settings::Instance().IsDebugModeEnabled());
}
void MenuBar::OnDebugModeToggled(bool enabled)
{
// Options
m_boot_to_pause->setVisible(enabled);
m_automatic_start->setVisible(enabled);
m_change_font->setVisible(enabled);
// View
m_show_code->setVisible(enabled);
m_show_registers->setVisible(enabled);
m_show_watch->setVisible(enabled);
m_show_breakpoints->setVisible(enabled);
m_show_memory->setVisible(enabled);
m_show_jit->setVisible(enabled);
if (enabled)
{
addMenu(m_jit);
addMenu(m_symbols);
}
else
{
removeAction(m_jit->menuAction());
removeAction(m_symbols->menuAction());
}
}
void MenuBar::AddDVDBackupMenu(QMenu* file_menu)
{
m_backup_menu = file_menu->addMenu(tr("&Boot from DVD Backup"));
const std::vector<std::string> drives = Common::GetCDDevices();
// Windows Limitation of 24 character drives
for (size_t i = 0; i < drives.size() && i < 24; i++)
{
auto drive = QString::fromStdString(drives[i]);
AddAction(m_backup_menu, drive, this, [this, drive] { emit BootDVDBackup(drive); });
}
}
void MenuBar::AddFileMenu()
{
QMenu* file_menu = addMenu(tr("&File"));
m_open_action = AddAction(file_menu, tr("&Open..."), this, &MenuBar::Open,
QKeySequence(QStringLiteral("Ctrl+O")));
file_menu->addSeparator();
m_change_disc = AddAction(file_menu, tr("Change &Disc..."), this, &MenuBar::ChangeDisc);
m_eject_disc = AddAction(file_menu, tr("&Eject Disc"), this, &MenuBar::EjectDisc);
AddDVDBackupMenu(file_menu);
file_menu->addSeparator();
m_exit_action = AddAction(file_menu, tr("E&xit"), this, &MenuBar::Exit,
QKeySequence(QStringLiteral("Alt+F4")));
}
void MenuBar::AddToolsMenu()
{
QMenu* tools_menu = addMenu(tr("&Tools"));
AddAction(tools_menu, tr("&Memory Card Manager (GC)"), this,
[this] { emit ShowMemcardManager(); });
m_show_cheat_manager =
AddAction(tools_menu, tr("&Cheats Manager"), this, [this] { emit ShowCheatsManager(); });
connect(&Settings::Instance(), &Settings::EnableCheatsChanged, [this](bool enabled) {
m_show_cheat_manager->setEnabled(Core::GetState() != Core::State::Uninitialized && enabled);
});
tools_menu->addSeparator();
AddAction(tools_menu, tr("Import Wii Save..."), this, &MenuBar::ImportWiiSave);
AddAction(tools_menu, tr("Export All Wii Saves"), this, &MenuBar::ExportWiiSaves);
tools_menu->addSeparator();
m_wad_install_action = AddAction(tools_menu, tr("Install WAD..."), this, &MenuBar::InstallWAD);
tools_menu->addSeparator();
QMenu* gc_ipl = tools_menu->addMenu(tr("Load GameCube Main Menu"));
m_ntscj_ipl = AddAction(gc_ipl, tr("NTSC-J"), this,
[this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_J); });
m_ntscu_ipl = AddAction(gc_ipl, tr("NTSC-U"), this,
[this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_U); });
m_pal_ipl =
AddAction(gc_ipl, tr("PAL"), this, [this] { emit BootGameCubeIPL(DiscIO::Region::PAL); });
AddAction(tools_menu, tr("Start &NetPlay..."), this, &MenuBar::StartNetPlay);
AddAction(tools_menu, tr("FIFO Player"), this, &MenuBar::ShowFIFOPlayer);
tools_menu->addSeparator();
// Label will be set by a NANDRefresh later
m_boot_sysmenu =
AddAction(tools_menu, QStringLiteral(""), this, [this] { emit BootWiiSystemMenu(); });
m_import_backup = AddAction(tools_menu, tr("Import BootMii NAND Backup..."), this,
[this] { emit ImportNANDBackup(); });
m_check_nand = AddAction(tools_menu, tr("Check NAND..."), this, &MenuBar::CheckNAND);
m_extract_certificates = AddAction(tools_menu, tr("Extract Certificates from NAND"), this,
&MenuBar::NANDExtractCertificates);
m_boot_sysmenu->setEnabled(false);
connect(&Settings::Instance(), &Settings::NANDRefresh, [this] { UpdateToolsMenu(false); });
m_perform_online_update_menu = tools_menu->addMenu(tr("Perform Online System Update"));
m_perform_online_update_for_current_region =
AddAction(m_perform_online_update_menu, tr("Current Region"), this,
[this] { emit PerformOnlineUpdate(""); });
m_perform_online_update_menu->addSeparator();
AddAction(m_perform_online_update_menu, tr("Europe"), this,
[this] { emit PerformOnlineUpdate("EUR"); });
AddAction(m_perform_online_update_menu, tr("Japan"), this,
[this] { emit PerformOnlineUpdate("JPN"); });
AddAction(m_perform_online_update_menu, tr("Korea"), this,
[this] { emit PerformOnlineUpdate("KOR"); });
AddAction(m_perform_online_update_menu, tr("United States"), this,
[this] { emit PerformOnlineUpdate("USA"); });
QMenu* menu = new QMenu(tr("Connect Wii Remotes"));
tools_menu->addSeparator();
tools_menu->addMenu(menu);
for (int i = 0; i < 4; i++)
{
m_wii_remotes[i] = AddAction(menu, tr("Connect Wii Remote %1").arg(i + 1), this,
[this, i] { emit ConnectWiiRemote(i); });
m_wii_remotes[i]->setCheckable(true);
}
menu->addSeparator();
m_wii_remotes[4] =
AddAction(menu, tr("Connect Balance Board"), this, [this] { emit ConnectWiiRemote(4); });
m_wii_remotes[4]->setCheckable(true);
}
void MenuBar::AddEmulationMenu()
{
QMenu* emu_menu = addMenu(tr("&Emulation"));
m_play_action = AddAction(emu_menu, tr("&Play"), this, &MenuBar::Play);
m_pause_action = AddAction(emu_menu, tr("&Pause"), this, &MenuBar::Pause);
m_stop_action = AddAction(emu_menu, tr("&Stop"), this, &MenuBar::Stop);
m_reset_action = AddAction(emu_menu, tr("&Reset"), this, &MenuBar::Reset);
m_fullscreen_action = AddAction(emu_menu, tr("Toggle &Fullscreen"), this, &MenuBar::Fullscreen);
m_frame_advance_action = AddAction(emu_menu, tr("&Frame Advance"), this, &MenuBar::FrameAdvance);
m_screenshot_action = AddAction(emu_menu, tr("Take Screenshot"), this, &MenuBar::Screenshot);
emu_menu->addSeparator();
AddStateLoadMenu(emu_menu);
AddStateSaveMenu(emu_menu);
AddStateSlotMenu(emu_menu);
UpdateStateSlotMenu();
}
void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
{
m_state_load_menu = emu_menu->addMenu(tr("&Load State"));
AddAction(m_state_load_menu, tr("Load State from File"), this, &MenuBar::StateLoad);
AddAction(m_state_load_menu, tr("Load State from Selected Slot"), this, &MenuBar::StateLoadSlot);
m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
AddAction(m_state_load_menu, tr("Undo Load State"), this, &MenuBar::StateLoadUndo);
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_load_slots_menu->addAction(QStringLiteral(""));
connect(action, &QAction::triggered, this, [=]() { emit StateLoadSlotAt(i); });
}
}
void MenuBar::AddStateSaveMenu(QMenu* emu_menu)
{
m_state_save_menu = emu_menu->addMenu(tr("Sa&ve State"));
AddAction(m_state_save_menu, tr("Save State to File"), this, &MenuBar::StateSave);
AddAction(m_state_save_menu, tr("Save State to Selected Slot"), this, &MenuBar::StateSaveSlot);
AddAction(m_state_save_menu, tr("Save State to Oldest Slot"), this, &MenuBar::StateSaveOldest);
m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot"));
AddAction(m_state_save_menu, tr("Undo Save State"), this, &MenuBar::StateSaveUndo);
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_save_slots_menu->addAction(QStringLiteral(""));
connect(action, &QAction::triggered, this, [=]() { emit StateSaveSlotAt(i); });
}
}
void MenuBar::AddStateSlotMenu(QMenu* emu_menu)
{
m_state_slot_menu = emu_menu->addMenu(tr("Select State Slot"));
m_state_slots = new QActionGroup(this);
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_slot_menu->addAction(QStringLiteral(""));
action->setCheckable(true);
action->setActionGroup(m_state_slots);
if (Settings::Instance().GetStateSlot() == i)
action->setChecked(true);
connect(action, &QAction::triggered, this, [=]() { emit SetStateSlot(i); });
}
}
void MenuBar::UpdateStateSlotMenu()
{
QList<QAction*> actions_slot = m_state_slots->actions();
QList<QAction*> actions_load = m_state_load_slots_menu->actions();
QList<QAction*> actions_save = m_state_save_slots_menu->actions();
for (int i = 0; i < actions_slot.length(); i++)
{
int slot = i + 1;
QString info = QString::fromStdString(State::GetInfoStringOfSlot(slot));
actions_load.at(i)->setText(tr("Load from Slot %1 - %2").arg(slot).arg(info));
actions_save.at(i)->setText(tr("Save to Slot %1 - %2").arg(slot).arg(info));
actions_slot.at(i)->setText(tr("Select Slot %1 - %2").arg(slot).arg(info));
}
}
void MenuBar::AddViewMenu()
{
QMenu* view_menu = addMenu(tr("&View"));
QAction* show_log = view_menu->addAction(tr("Show &Log"));
show_log->setCheckable(true);
show_log->setChecked(Settings::Instance().IsLogVisible());
connect(show_log, &QAction::toggled, &Settings::Instance(), &Settings::SetLogVisible);
QAction* show_log_config = view_menu->addAction(tr("Show Log &Configuration"));
show_log_config->setCheckable(true);
show_log_config->setChecked(Settings::Instance().IsLogConfigVisible());
connect(show_log_config, &QAction::toggled, &Settings::Instance(),
&Settings::SetLogConfigVisible);
QAction* show_toolbar = view_menu->addAction(tr("Show &Toolbar"));
show_toolbar->setCheckable(true);
show_toolbar->setChecked(Settings::Instance().IsToolBarVisible());
connect(show_toolbar, &QAction::toggled, &Settings::Instance(), &Settings::SetToolBarVisible);
connect(&Settings::Instance(), &Settings::LogVisibilityChanged, show_log, &QAction::setChecked);
connect(&Settings::Instance(), &Settings::LogConfigVisibilityChanged, show_log_config,
&QAction::setChecked);
connect(&Settings::Instance(), &Settings::ToolBarVisibilityChanged, show_toolbar,
&QAction::setChecked);
QAction* lock_widgets = view_menu->addAction(tr("&Lock Widgets In Place"));
lock_widgets->setCheckable(true);
lock_widgets->setChecked(Settings::Instance().AreWidgetsLocked());
connect(lock_widgets, &QAction::toggled, &Settings::Instance(), &Settings::SetWidgetsLocked);
view_menu->addSeparator();
m_show_code = view_menu->addAction(tr("&Code"));
m_show_code->setCheckable(true);
m_show_code->setChecked(Settings::Instance().IsCodeVisible());
connect(m_show_code, &QAction::toggled, &Settings::Instance(), &Settings::SetCodeVisible);
connect(&Settings::Instance(), &Settings::CodeVisibilityChanged, m_show_code,
&QAction::setChecked);
m_show_registers = view_menu->addAction(tr("&Registers"));
m_show_registers->setCheckable(true);
m_show_registers->setChecked(Settings::Instance().IsRegistersVisible());
connect(m_show_registers, &QAction::toggled, &Settings::Instance(),
&Settings::SetRegistersVisible);
connect(&Settings::Instance(), &Settings::RegistersVisibilityChanged, m_show_registers,
&QAction::setChecked);
m_show_watch = view_menu->addAction(tr("&Watch"));
m_show_watch->setCheckable(true);
m_show_watch->setChecked(Settings::Instance().IsWatchVisible());
connect(m_show_watch, &QAction::toggled, &Settings::Instance(), &Settings::SetWatchVisible);
connect(&Settings::Instance(), &Settings::WatchVisibilityChanged, m_show_watch,
&QAction::setChecked);
m_show_breakpoints = view_menu->addAction(tr("&Breakpoints"));
m_show_breakpoints->setCheckable(true);
m_show_breakpoints->setChecked(Settings::Instance().IsBreakpointsVisible());
connect(m_show_breakpoints, &QAction::toggled, &Settings::Instance(),
&Settings::SetBreakpointsVisible);
connect(&Settings::Instance(), &Settings::BreakpointsVisibilityChanged, m_show_breakpoints,
&QAction::setChecked);
m_show_memory = view_menu->addAction(tr("&Memory"));
m_show_memory->setCheckable(true);
m_show_memory->setChecked(Settings::Instance().IsMemoryVisible());
connect(m_show_memory, &QAction::toggled, &Settings::Instance(), &Settings::SetMemoryVisible);
connect(&Settings::Instance(), &Settings::MemoryVisibilityChanged, m_show_memory,
&QAction::setChecked);
m_show_jit = view_menu->addAction(tr("&JIT"));
m_show_jit->setCheckable(true);
m_show_jit->setChecked(Settings::Instance().IsJITVisible());
connect(m_show_jit, &QAction::toggled, &Settings::Instance(), &Settings::SetJITVisible);
connect(&Settings::Instance(), &Settings::JITVisibilityChanged, m_show_jit, &QAction::setChecked);
view_menu->addSeparator();
AddGameListTypeSection(view_menu);
view_menu->addSeparator();
AddListColumnsMenu(view_menu);
view_menu->addSeparator();
AddShowPlatformsMenu(view_menu);
AddShowRegionsMenu(view_menu);
view_menu->addSeparator();
AddAction(view_menu, tr("Search"), this, &MenuBar::ToggleSearch,
QKeySequence(QStringLiteral("Ctrl+F")));
}
void MenuBar::AddOptionsMenu()
{
QMenu* options_menu = addMenu(tr("&Options"));
AddAction(options_menu, tr("Co&nfiguration"), this, &MenuBar::Configure);
options_menu->addSeparator();
AddAction(options_menu, tr("&Graphics Settings"), this, &MenuBar::ConfigureGraphics);
AddAction(options_menu, tr("&Audio Settings"), this, &MenuBar::ConfigureAudio);
AddAction(options_menu, tr("&Controller Settings"), this, &MenuBar::ConfigureControllers);
AddAction(options_menu, tr("&Hotkey Settings"), this, &MenuBar::ConfigureHotkeys);
options_menu->addSeparator();
// Debugging mode only
m_boot_to_pause = options_menu->addAction(tr("Boot to Pause"));
m_boot_to_pause->setCheckable(true);
m_boot_to_pause->setChecked(SConfig::GetInstance().bBootToPause);
connect(m_boot_to_pause, &QAction::toggled, this,
[](bool enable) { SConfig::GetInstance().bBootToPause = enable; });
m_automatic_start = options_menu->addAction(tr("&Automatic Start"));
m_automatic_start->setCheckable(true);
m_automatic_start->setChecked(SConfig::GetInstance().bAutomaticStart);
connect(m_automatic_start, &QAction::toggled, this,
[](bool enable) { SConfig::GetInstance().bAutomaticStart = enable; });
m_change_font = AddAction(options_menu, tr("&Font..."), this, &MenuBar::ChangeDebugFont);
}
#ifdef _WIN32
void MenuBar::InstallUpdateManually()
{
auto& track = SConfig::GetInstance().m_auto_update_track;
auto previous_value = track;
track = "dev";
auto* updater = new Updater(this);
if (!updater->CheckForUpdate())
{
QMessageBox::information(
this, tr("Update"),
tr("You are running the latest version available on this update track"));
}
track = previous_value;
}
#endif
void MenuBar::AddHelpMenu()
{
QMenu* help_menu = addMenu(tr("&Help"));
QAction* website = help_menu->addAction(tr("&Website"));
connect(website, &QAction::triggered, this,
[]() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/"))); });
QAction* documentation = help_menu->addAction(tr("Online &Documentation"));
connect(documentation, &QAction::triggered, this, []() {
QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/docs/guides")));
});
QAction* github = help_menu->addAction(tr("&GitHub Repository"));
connect(github, &QAction::triggered, this, []() {
QDesktopServices::openUrl(QUrl(QStringLiteral("https://github.com/dolphin-emu/dolphin")));
});
#ifdef _WIN32
help_menu->addSeparator();
AddAction(help_menu, tr("&Check for Updates..."), this, &MenuBar::InstallUpdateManually);
#endif
help_menu->addSeparator();
AddAction(help_menu, tr("&About"), this, &MenuBar::ShowAboutDialog);
}
void MenuBar::AddGameListTypeSection(QMenu* view_menu)
{
QAction* list_view = view_menu->addAction(tr("List View"));
list_view->setCheckable(true);
QAction* grid_view = view_menu->addAction(tr("Grid View"));
grid_view->setCheckable(true);
QActionGroup* list_group = new QActionGroup(this);
list_group->addAction(list_view);
list_group->addAction(grid_view);
bool prefer_list = Settings::Instance().GetPreferredView();
list_view->setChecked(prefer_list);
grid_view->setChecked(!prefer_list);
connect(list_view, &QAction::triggered, this, &MenuBar::ShowList);
connect(grid_view, &QAction::triggered, this, &MenuBar::ShowGrid);
}
void MenuBar::AddListColumnsMenu(QMenu* view_menu)
{
static const QMap<QString, bool*> columns{
{tr("Platform"), &SConfig::GetInstance().m_showSystemColumn},
{tr("Banner"), &SConfig::GetInstance().m_showBannerColumn},
{tr("Title"), &SConfig::GetInstance().m_showTitleColumn},
{tr("Description"), &SConfig::GetInstance().m_showDescriptionColumn},
{tr("Maker"), &SConfig::GetInstance().m_showMakerColumn},
{tr("File Name"), &SConfig::GetInstance().m_showFileNameColumn},
{tr("Game ID"), &SConfig::GetInstance().m_showIDColumn},
{tr("Region"), &SConfig::GetInstance().m_showRegionColumn},
{tr("File Size"), &SConfig::GetInstance().m_showSizeColumn}};
QActionGroup* column_group = new QActionGroup(this);
QMenu* cols_menu = view_menu->addMenu(tr("List Columns"));
column_group->setExclusive(false);
for (const auto& key : columns.keys())
{
bool* config = columns[key];
QAction* action = column_group->addAction(cols_menu->addAction(key));
action->setCheckable(true);
action->setChecked(*config);
connect(action, &QAction::toggled, [this, config, key](bool value) {
*config = value;
emit ColumnVisibilityToggled(key, value);
});
}
}
void MenuBar::AddShowPlatformsMenu(QMenu* view_menu)
{
static const QMap<QString, bool*> platform_map{
{tr("Show Wii"), &SConfig::GetInstance().m_ListWii},
{tr("Show GameCube"), &SConfig::GetInstance().m_ListGC},
{tr("Show WAD"), &SConfig::GetInstance().m_ListWad},
{tr("Show ELF/DOL"), &SConfig::GetInstance().m_ListElfDol}};
QActionGroup* platform_group = new QActionGroup(this);
QMenu* plat_menu = view_menu->addMenu(tr("Show Platforms"));
platform_group->setExclusive(false);
for (const auto& key : platform_map.keys())
{
bool* config = platform_map[key];
QAction* action = platform_group->addAction(plat_menu->addAction(key));
action->setCheckable(true);
action->setChecked(*config);
connect(action, &QAction::toggled, [this, config, key](bool value) {
*config = value;
emit GameListPlatformVisibilityToggled(key, value);
});
}
}
void MenuBar::AddShowRegionsMenu(QMenu* view_menu)
{
static const QMap<QString, bool*> region_map{
{tr("Show JAP"), &SConfig::GetInstance().m_ListJap},
{tr("Show PAL"), &SConfig::GetInstance().m_ListPal},
{tr("Show USA"), &SConfig::GetInstance().m_ListUsa},
{tr("Show Australia"), &SConfig::GetInstance().m_ListAustralia},
{tr("Show France"), &SConfig::GetInstance().m_ListFrance},
{tr("Show Germany"), &SConfig::GetInstance().m_ListGermany},
{tr("Show Italy"), &SConfig::GetInstance().m_ListItaly},
{tr("Show Korea"), &SConfig::GetInstance().m_ListKorea},
{tr("Show Netherlands"), &SConfig::GetInstance().m_ListNetherlands},
{tr("Show Russia"), &SConfig::GetInstance().m_ListRussia},
{tr("Show Spain"), &SConfig::GetInstance().m_ListSpain},
{tr("Show Taiwan"), &SConfig::GetInstance().m_ListTaiwan},
{tr("Show World"), &SConfig::GetInstance().m_ListWorld},
{tr("Show Unknown"), &SConfig::GetInstance().m_ListUnknown}};
QActionGroup* region_group = new QActionGroup(this);
QMenu* region_menu = view_menu->addMenu(tr("Show Regions"));
region_group->setExclusive(false);
for (const auto& key : region_map.keys())
{
bool* config = region_map[key];
QAction* action = region_group->addAction(region_menu->addAction(key));
action->setCheckable(true);
action->setChecked(*config);
connect(action, &QAction::toggled, [this, config, key](bool value) {
*config = value;
emit GameListRegionVisibilityToggled(key, value);
});
}
}
void MenuBar::AddMovieMenu()
{
auto* movie_menu = addMenu(tr("&Movie"));
m_recording_start =
AddAction(movie_menu, tr("Start Re&cording Input"), this, [this] { emit StartRecording(); });
m_recording_play =
AddAction(movie_menu, tr("P&lay Input Recording..."), this, [this] { emit PlayRecording(); });
m_recording_stop = AddAction(movie_menu, tr("Stop Playing/Recording Input"), this,
[this] { emit StopRecording(); });
m_recording_export =
AddAction(movie_menu, tr("Export Recording..."), this, [this] { emit ExportRecording(); });
m_recording_start->setEnabled(false);
m_recording_play->setEnabled(false);
m_recording_stop->setEnabled(false);
m_recording_export->setEnabled(false);
m_recording_read_only = movie_menu->addAction(tr("&Read-Only Mode"));
m_recording_read_only->setCheckable(true);
m_recording_read_only->setChecked(Movie::IsReadOnly());
connect(m_recording_read_only, &QAction::toggled, [](bool value) { Movie::SetReadOnly(value); });
AddAction(movie_menu, tr("TAS Input"), this, [this] { emit ShowTASInput(); });
movie_menu->addSeparator();
auto* pause_at_end = movie_menu->addAction(tr("Pause at End of Movie"));
pause_at_end->setCheckable(true);
pause_at_end->setChecked(SConfig::GetInstance().m_PauseMovie);
connect(pause_at_end, &QAction::toggled,
[](bool value) { SConfig::GetInstance().m_PauseMovie = value; });
auto* lag_counter = movie_menu->addAction(tr("Show Lag Counter"));
lag_counter->setCheckable(true);
lag_counter->setChecked(SConfig::GetInstance().m_ShowLag);
connect(lag_counter, &QAction::toggled,
[](bool value) { SConfig::GetInstance().m_ShowLag = value; });
auto* frame_counter = movie_menu->addAction(tr("Show Frame Counter"));
frame_counter->setCheckable(true);
frame_counter->setChecked(SConfig::GetInstance().m_ShowFrameCount);
connect(frame_counter, &QAction::toggled,
[](bool value) { SConfig::GetInstance().m_ShowFrameCount = value; });
auto* input_display = movie_menu->addAction(tr("Show Input Display"));
input_display->setCheckable(true);
input_display->setChecked(SConfig::GetInstance().m_ShowInputDisplay);
connect(input_display, &QAction::toggled,
[](bool value) { SConfig::GetInstance().m_ShowInputDisplay = value; });
auto* system_clock = movie_menu->addAction(tr("Show System Clock"));
system_clock->setCheckable(true);
system_clock->setChecked(SConfig::GetInstance().m_ShowRTC);
connect(system_clock, &QAction::toggled,
[](bool value) { SConfig::GetInstance().m_ShowRTC = value; });
movie_menu->addSeparator();
auto* dump_frames = movie_menu->addAction(tr("Dump Frames"));
dump_frames->setCheckable(true);
dump_frames->setChecked(SConfig::GetInstance().m_DumpFrames);
connect(dump_frames, &QAction::toggled,
[](bool value) { SConfig::GetInstance().m_DumpFrames = value; });
auto* dump_audio = movie_menu->addAction(tr("Dump Audio"));
dump_audio->setCheckable(true);
dump_audio->setChecked(SConfig::GetInstance().m_DumpAudio);
connect(dump_audio, &QAction::toggled,
[](bool value) { SConfig::GetInstance().m_DumpAudio = value; });
}
void MenuBar::AddJITMenu()
{
m_jit = addMenu(tr("JIT"));
m_jit_interpreter_core = m_jit->addAction(tr("Interpreter Core"));
m_jit_interpreter_core->setCheckable(true);
m_jit_interpreter_core->setChecked(SConfig::GetInstance().cpu_core ==
PowerPC::CPUCore::Interpreter);
connect(m_jit_interpreter_core, &QAction::toggled, [](bool enabled) {
PowerPC::SetMode(enabled ? PowerPC::CoreMode::Interpreter : PowerPC::CoreMode::JIT);
});
m_jit->addSeparator();
m_jit_block_linking = m_jit->addAction(tr("JIT Block Linking Off"));
m_jit_block_linking->setCheckable(true);
m_jit_block_linking->setChecked(SConfig::GetInstance().bJITNoBlockLinking);
connect(m_jit_block_linking, &QAction::toggled, [this](bool enabled) {
SConfig::GetInstance().bJITNoBlockLinking = enabled;
ClearCache();
});
m_jit_disable_cache = m_jit->addAction(tr("Disable JIT Cache"));
m_jit_disable_cache->setCheckable(true);
m_jit_disable_cache->setChecked(SConfig::GetInstance().bJITNoBlockCache);
connect(m_jit_disable_cache, &QAction::toggled, [this](bool enabled) {
SConfig::GetInstance().bJITNoBlockCache = enabled;
ClearCache();
});
m_jit_clear_cache = AddAction(m_jit, tr("Clear Cache"), this, &MenuBar::ClearCache);
m_jit->addSeparator();
m_jit_log_coverage =
AddAction(m_jit, tr("Log JIT Instruction Coverage"), this, &MenuBar::LogInstructions);
m_jit_search_instruction =
AddAction(m_jit, tr("Search for an Instruction"), this, &MenuBar::SearchInstruction);
m_jit->addSeparator();
m_jit_off = m_jit->addAction(tr("JIT Off (JIT Core)"));
m_jit_off->setCheckable(true);
m_jit_off->setChecked(SConfig::GetInstance().bJITOff);
connect(m_jit_off, &QAction::toggled, [this](bool enabled) {
SConfig::GetInstance().bJITOff = enabled;
ClearCache();
});
m_jit_loadstore_off = m_jit->addAction(tr("JIT LoadStore Off"));
m_jit_loadstore_off->setCheckable(true);
m_jit_loadstore_off->setChecked(SConfig::GetInstance().bJITLoadStoreOff);
connect(m_jit_loadstore_off, &QAction::toggled, [this](bool enabled) {
SConfig::GetInstance().bJITLoadStoreOff = enabled;
ClearCache();
});
m_jit_loadstore_lbzx_off = m_jit->addAction(tr("JIT LoadStore lbzx Off"));
m_jit_loadstore_lbzx_off->setCheckable(true);
m_jit_loadstore_lbzx_off->setChecked(SConfig::GetInstance().bJITLoadStorelbzxOff);
connect(m_jit_loadstore_lbzx_off, &QAction::toggled, [this](bool enabled) {
SConfig::GetInstance().bJITLoadStorelbzxOff = enabled;
ClearCache();
});
m_jit_loadstore_lxz_off = m_jit->addAction(tr("JIT LoadStore lXz Off"));
m_jit_loadstore_lxz_off->setCheckable(true);
m_jit_loadstore_lxz_off->setChecked(SConfig::GetInstance().bJITLoadStorelXzOff);
connect(m_jit_loadstore_lxz_off, &QAction::toggled, [this](bool enabled) {
SConfig::GetInstance().bJITLoadStorelXzOff = enabled;
ClearCache();
});
m_jit_loadstore_lwz_off = m_jit->addAction(tr("JIT LoadStore lwz Off"));
m_jit_loadstore_lwz_off->setCheckable(true);
m_jit_loadstore_lwz_off->setChecked(SConfig::GetInstance().bJITLoadStorelwzOff);
connect(m_jit_loadstore_lwz_off, &QAction::toggled, [this](bool enabled) {
SConfig::GetInstance().bJITLoadStorelwzOff = enabled;
ClearCache();
});
m_jit_loadstore_floating_off = m_jit->addAction(tr("JIT LoadStore Floating Off"));
m_jit_loadstore_floating_off->setCheckable(true);
m_jit_loadstore_floating_off->setChecked(SConfig::GetInstance().bJITLoadStoreFloatingOff);
connect(m_jit_loadstore_floating_off, &QAction::toggled, [this](bool enabled) {
SConfig::GetInstance().bJITLoadStoreFloatingOff = enabled;
ClearCache();
});
m_jit_loadstore_paired_off = m_jit->addAction(tr("JIT LoadStore Paired Off"));
m_jit_loadstore_paired_off->setCheckable(true);
m_jit_loadstore_paired_off->setChecked(SConfig::GetInstance().bJITLoadStorePairedOff);
connect(m_jit_loadstore_paired_off, &QAction::toggled, [this](bool enabled) {
SConfig::GetInstance().bJITLoadStorePairedOff = enabled;
ClearCache();
});
m_jit_floatingpoint_off = m_jit->addAction(tr("JIT FloatingPoint Off"));
m_jit_floatingpoint_off->setCheckable(true);
m_jit_floatingpoint_off->setChecked(SConfig::GetInstance().bJITFloatingPointOff);
connect(m_jit_floatingpoint_off, &QAction::toggled, [this](bool enabled) {
SConfig::GetInstance().bJITFloatingPointOff = enabled;
ClearCache();
});
m_jit_integer_off = m_jit->addAction(tr("JIT Integer Off"));
m_jit_integer_off->setCheckable(true);
m_jit_integer_off->setChecked(SConfig::GetInstance().bJITIntegerOff);
connect(m_jit_integer_off, &QAction::toggled, [this](bool enabled) {
SConfig::GetInstance().bJITIntegerOff = enabled;
ClearCache();
});
m_jit_paired_off = m_jit->addAction(tr("JIT Paired Off"));
m_jit_paired_off->setCheckable(true);
m_jit_paired_off->setChecked(SConfig::GetInstance().bJITPairedOff);
connect(m_jit_paired_off, &QAction::toggled, [this](bool enabled) {
SConfig::GetInstance().bJITPairedOff = enabled;
ClearCache();
});
m_jit_systemregisters_off = m_jit->addAction(tr("JIT SystemRegisters Off"));
m_jit_systemregisters_off->setCheckable(true);
m_jit_systemregisters_off->setChecked(SConfig::GetInstance().bJITSystemRegistersOff);
connect(m_jit_systemregisters_off, &QAction::toggled, [this](bool enabled) {
SConfig::GetInstance().bJITSystemRegistersOff = enabled;
ClearCache();
});
}
void MenuBar::AddSymbolsMenu()
{
m_symbols = addMenu(tr("Symbols"));
AddAction(m_symbols, tr("&Clear Symbols"), this, &MenuBar::ClearSymbols);
auto* generate = m_symbols->addMenu(tr("&Generate Symbols From"));
AddAction(generate, tr("Address"), this, &MenuBar::GenerateSymbolsFromAddress);
AddAction(generate, tr("Signature Database"), this, &MenuBar::GenerateSymbolsFromSignatureDB);
AddAction(generate, tr("RSO Modules"), this, &MenuBar::GenerateSymbolsFromRSO);
m_symbols->addSeparator();
AddAction(m_symbols, tr("&Load Symbol Map"), this, &MenuBar::LoadSymbolMap);
AddAction(m_symbols, tr("&Save Symbol Map"), this, &MenuBar::SaveSymbolMap);
m_symbols->addSeparator();
AddAction(m_symbols, tr("Load &Other Map File..."), this, &MenuBar::LoadOtherSymbolMap);
AddAction(m_symbols, tr("Save Symbol Map &As..."), this, &MenuBar::SaveSymbolMapAs);
m_symbols->addSeparator();
AddAction(m_symbols, tr("Save Code"), this, &MenuBar::SaveCode);
m_symbols->addSeparator();
AddAction(m_symbols, tr("&Create Signature File..."), this, &MenuBar::CreateSignatureFile);
m_symbols->addSeparator();
AddAction(m_symbols, tr("&Patch HLE Functions"), this, &MenuBar::PatchHLEFunctions);
}
void MenuBar::UpdateToolsMenu(bool emulation_started)
{
m_boot_sysmenu->setEnabled(!emulation_started);
m_perform_online_update_menu->setEnabled(!emulation_started);
m_ntscj_ipl->setEnabled(!emulation_started &&
File::Exists(SConfig::GetInstance().GetBootROMPath(JAP_DIR)));
m_ntscu_ipl->setEnabled(!emulation_started &&
File::Exists(SConfig::GetInstance().GetBootROMPath(USA_DIR)));
m_pal_ipl->setEnabled(!emulation_started &&
File::Exists(SConfig::GetInstance().GetBootROMPath(EUR_DIR)));
m_import_backup->setEnabled(!emulation_started);
m_check_nand->setEnabled(!emulation_started);
if (!emulation_started)
{
IOS::HLE::Kernel ios;
const auto tmd = ios.GetES()->FindInstalledTMD(Titles::SYSTEM_MENU);
const QString sysmenu_version =
tmd.IsValid() ?
QString::fromStdString(DiscIO::GetSysMenuVersionString(tmd.GetTitleVersion())) :
QStringLiteral("");
m_boot_sysmenu->setText(tr("Load Wii System Menu %1").arg(sysmenu_version));
m_boot_sysmenu->setEnabled(tmd.IsValid());
for (QAction* action : m_perform_online_update_menu->actions())
action->setEnabled(!tmd.IsValid());
m_perform_online_update_for_current_region->setEnabled(tmd.IsValid());
}
const auto ios = IOS::HLE::GetIOS();
const auto bt = ios ? std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
ios->GetDeviceByName("/dev/usb/oh1/57e/305")) :
nullptr;
const bool enable_wiimotes =
emulation_started && bt && !SConfig::GetInstance().m_bt_passthrough_enabled;
for (std::size_t i = 0; i < m_wii_remotes.size(); i++)
{
QAction* const wii_remote = m_wii_remotes[i];
wii_remote->setEnabled(enable_wiimotes);
if (enable_wiimotes)
wii_remote->setChecked(bt->AccessWiiMoteByIndex(i)->IsConnected());
}
}
void MenuBar::InstallWAD()
{
QString wad_file = QFileDialog::getOpenFileName(this, tr("Select a title to install to NAND"),
QString(), tr("WAD files (*.wad)"));
if (wad_file.isEmpty())
return;
QMessageBox result_dialog(this);
if (WiiUtils::InstallWAD(wad_file.toStdString()))
{
Settings::Instance().NANDRefresh();
result_dialog.setIcon(QMessageBox::Information);
result_dialog.setText(tr("Successfully installed this title to the NAND."));
}
else
{
result_dialog.setIcon(QMessageBox::Critical);
result_dialog.setText(tr("Failed to install this title to the NAND."));
}
result_dialog.exec();
}
void MenuBar::ImportWiiSave()
{
QString file = QFileDialog::getOpenFileName(this, tr("Select the save file"), QDir::currentPath(),
tr("Wii save files (*.bin);;"
"All Files (*)"));
if (file.isEmpty())
return;
bool cancelled = false;
auto can_overwrite = [&] {
bool yes = QMessageBox::question(
this, tr("Save Import"),
tr("Save data for this title already exists in the NAND. Consider backing up "
"the current data before overwriting.\nOverwrite now?")) == QMessageBox::Yes;
cancelled = !yes;
return yes;
};
if (WiiSave::Import(file.toStdString(), can_overwrite))
QMessageBox::information(this, tr("Save Import"), tr("Successfully imported save files."));
else if (!cancelled)
QMessageBox::critical(this, tr("Save Import"), tr("Failed to import save files."));
}
void MenuBar::ExportWiiSaves()
{
const QString export_dir = QFileDialog::getExistingDirectory(
this, tr("Select Export Directory"), QString::fromStdString(File::GetUserPath(D_USER_IDX)),
QFileDialog::ShowDirsOnly);
if (export_dir.isEmpty())
return;
const size_t count = WiiSave::ExportAll(export_dir.toStdString());
QMessageBox::information(this, tr("Save Export"),
tr("Exported %n save(s)", "", static_cast<int>(count)));
}
void MenuBar::CheckNAND()
{
IOS::HLE::Kernel ios;
WiiUtils::NANDCheckResult result = WiiUtils::CheckNAND(ios);
if (!result.bad)
{
QMessageBox::information(this, tr("NAND Check"), tr("No issues have been detected."));
return;
}
QString message = tr("The emulated NAND is damaged. System titles such as the Wii Menu and "
"the Wii Shop Channel may not work correctly.\n\n"
"Do you want to try to repair the NAND?");
if (!result.titles_to_remove.empty())
{
std::string title_listings;
Core::TitleDatabase title_db;
for (const u64 title_id : result.titles_to_remove)
{
title_listings += StringFromFormat("%016" PRIx64, title_id);
const std::string database_name = title_db.GetChannelName(title_id);
if (!database_name.empty())
{
title_listings += " - " + database_name;
}
else
{
DiscIO::WiiSaveBanner banner(title_id);
if (banner.IsValid())
{
title_listings += " - " + banner.GetName();
const std::string description = banner.GetDescription();
if (!StripSpaces(description).empty())
title_listings += " - " + description;
}
}
title_listings += "\n";
}
message += tr("\n\nWARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. "
"By continuing, the following title(s) will be removed:\n\n"
"%1"
"\nLaunching these titles may also fix the issues.")
.arg(QString::fromStdString(title_listings));
}
if (QMessageBox::question(this, tr("NAND Check"), message) != QMessageBox::Yes)
return;
if (WiiUtils::RepairNAND(ios))
{
QMessageBox::information(this, tr("NAND Check"), tr("The NAND has been repaired."));
return;
}
QMessageBox::critical(this, tr("NAND Check"),
tr("The NAND could not be repaired. It is recommended to back up "
"your current data and start over with a fresh NAND."));
}
void MenuBar::NANDExtractCertificates()
{
if (DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX)))
{
QMessageBox::information(this, tr("Success"),
tr("Successfully extracted certificates from NAND"));
}
else
{
QMessageBox::critical(this, tr("Error"), tr("Failed to extract certificates from NAND"));
}
}
void MenuBar::OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file)
{
const bool game_selected = !!game_file;
m_recording_play->setEnabled(game_selected && !Core::IsRunning());
m_recording_start->setEnabled(game_selected && !Movie::IsPlayingInput());
}
void MenuBar::OnRecordingStatusChanged(bool recording)
{
m_recording_start->setEnabled(!recording);
m_recording_stop->setEnabled(recording);
}
void MenuBar::OnReadOnlyModeChanged(bool read_only)
{
m_recording_read_only->setChecked(read_only);
}
void MenuBar::ChangeDebugFont()
{
bool okay;
QFont font = QFontDialog::getFont(&okay, Settings::Instance().GetDebugFont(), this,
tr("Pick a debug font"));
if (okay)
Settings::Instance().SetDebugFont(font);
}
void MenuBar::ClearSymbols()
{
auto result = QMessageBox::warning(this, tr("Confirmation"),
tr("Do you want to clear the list of symbol names?"),
QMessageBox::Yes | QMessageBox::Cancel);
if (result == QMessageBox::Cancel)
return;
g_symbolDB.Clear();
emit NotifySymbolsUpdated();
}
void MenuBar::GenerateSymbolsFromAddress()
{
PPCAnalyst::FindFunctions(0x80000000, 0x81800000, &g_symbolDB);
emit NotifySymbolsUpdated();
}
void MenuBar::GenerateSymbolsFromSignatureDB()
{
PPCAnalyst::FindFunctions(0x80000000, 0x81800000, &g_symbolDB);
SignatureDB db(SignatureDB::HandlerType::DSY);
if (db.Load(File::GetSysDirectory() + TOTALDB))
{
db.Apply(&g_symbolDB);
QMessageBox::information(
this, tr("Information"),
tr("Generated symbol names from '%1'").arg(QString::fromStdString(TOTALDB)));
db.List();
}
else
{
QMessageBox::critical(
this, tr("Error"),
tr("'%1' not found, no symbol names generated").arg(QString::fromStdString(TOTALDB)));
}
emit NotifySymbolsUpdated();
}
void MenuBar::GenerateSymbolsFromRSO()
{
QString text = QInputDialog::getText(this, tr("Input"), tr("Enter the RSO module address:"));
bool good;
uint address = text.toUInt(&good, 16);
if (!good)
{
QMessageBox::warning(this, tr("Error"), tr("Invalid RSO module address: %1").arg(text));
return;
}
RSOChainView rso_chain;
if (rso_chain.Load(static_cast<u32>(address)))
{
rso_chain.Apply(&g_symbolDB);
emit NotifySymbolsUpdated();
}
else
{
QMessageBox::warning(this, tr("Error"), tr("Failed to load RSO module at %1").arg(text));
}
}
void MenuBar::LoadSymbolMap()
{
std::string existing_map_file, writable_map_file;
bool map_exists = CBoot::FindMapFile(&existing_map_file, &writable_map_file);
if (!map_exists)
{
g_symbolDB.Clear();
PPCAnalyst::FindFunctions(0x81300000, 0x81800000, &g_symbolDB);
SignatureDB db(SignatureDB::HandlerType::DSY);
if (db.Load(File::GetSysDirectory() + TOTALDB))
db.Apply(&g_symbolDB);
QMessageBox::warning(this, tr("Warning"),
tr("'%1' not found, scanning for common functions instead")
.arg(QString::fromStdString(writable_map_file)));
}
else
{
g_symbolDB.LoadMap(existing_map_file);
QMessageBox::information(
this, tr("Information"),
tr("Loaded symbols from '%1'").arg(QString::fromStdString(existing_map_file)));
}
HLE::PatchFunctions();
emit NotifySymbolsUpdated();
}
void MenuBar::SaveSymbolMap()
{
std::string existing_map_file, writable_map_file;
CBoot::FindMapFile(&existing_map_file, &writable_map_file);
g_symbolDB.SaveSymbolMap(writable_map_file);
}
void MenuBar::LoadOtherSymbolMap()
{
QString file = QFileDialog::getOpenFileName(this, tr("Load map file"),
QString::fromStdString(File::GetUserPath(D_MAPS_IDX)),
tr("Dolphin Map File (*.map)"));
if (file.isEmpty())
return;
g_symbolDB.LoadMap(file.toStdString());
HLE::PatchFunctions();
emit NotifySymbolsUpdated();
}
void MenuBar::SaveSymbolMapAs()
{
const std::string& title_id_str = SConfig::GetInstance().m_debugger_game_id;
QString file = QFileDialog::getSaveFileName(
this, tr("Save map file"),
QString::fromStdString(File::GetUserPath(D_MAPS_IDX) + "/" + title_id_str + ".map"),
tr("Dolphin Map File (*.map)"));
if (file.isEmpty())
return;
g_symbolDB.SaveSymbolMap(file.toStdString());
}
void MenuBar::SaveCode()
{
std::string existing_map_file, writable_map_file;
CBoot::FindMapFile(&existing_map_file, &writable_map_file);
const std::string path =
writable_map_file.substr(0, writable_map_file.find_last_of('.')) + "_code.map";
g_symbolDB.SaveCodeMap(path);
}
void MenuBar::CreateSignatureFile()
{
QString text = QInputDialog::getText(
this, tr("Input"), tr("Only export symbols with prefix:\n(Blank for all symbols)"));
if (text.isEmpty())
return;
std::string prefix = text.toStdString();
QString file = QFileDialog::getSaveFileName(this, tr("Save signature file"));
if (file.isEmpty())
return;
std::string save_path = file.toStdString();
SignatureDB db(save_path);
db.Populate(&g_symbolDB, prefix);
db.Save(save_path);
db.List();
}
void MenuBar::PatchHLEFunctions()
{
HLE::PatchFunctions();
}
void MenuBar::ClearCache()
{
Core::RunAsCPUThread(JitInterface::ClearCache);
}
void MenuBar::LogInstructions()
{
PPCTables::LogCompiledInstructions();
}
void MenuBar::SearchInstruction()
{
bool good;
QString op = QInputDialog::getText(this, tr("Search instruction"), tr("Instruction:"),
QLineEdit::Normal, QStringLiteral(""), &good);
if (!good)
return;
bool found = false;
for (u32 addr = 0x80000000; addr < 0x81800000; addr += 4)
{
auto ins_name =
QString::fromStdString(PPCTables::GetInstructionName(PowerPC::HostRead_U32(addr)));
if (op == ins_name)
{
NOTICE_LOG(POWERPC, "Found %s at %08x", op.toStdString().c_str(), addr);
found = true;
}
}
if (!found)
NOTICE_LOG(POWERPC, "Opcode %s not found", op.toStdString().c_str());
}