dolphin/Source/Core/VideoBackends
magumagu c0a4760f0e Decode EFB copies used as paletted textures.
A number of games make an EFB copy in I4/I8 format, then use it as a
texture in C4/C8 format.  Detect when this happens, and decode the copy on
the GPU using the specified palette.

This has a few advantages: it allows using EFB2Tex for a few more games,
it, it preserves the resolution of scaled EFB copies, and it's probably a
bit faster.

D3D only at the moment, but porting to OpenGL should be straightforward..
2015-02-19 15:09:27 -08:00
..
D3D Decode EFB copies used as paletted textures. 2015-02-19 15:09:27 -08:00
OGL Decode EFB copies used as paletted textures. 2015-02-19 15:09:27 -08:00
Software Change RunVertices' function arguments. 2015-02-13 12:16:06 -06:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00