dolphin/Source/Core/AudioCommon/Mixer.cpp
EmptyChaos c1922783f8 Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
Fix Frame Advance and FifoPlayer pause/unpause/stop.

CPU::EnableStepping is not atomic but is called from multiple threads
which races and leaves the system in a random state; also instruction
stepping was unstable, m_StepEvent had an almost random value because
of the dual purpose it served which could cause races where CPU::Run
would SingleStep when it was supposed to be sleeping.

FifoPlayer never FinishStateMove()d which was causing it to deadlock.
Rather than partially reimplementing CPU::Run, just use CPUCoreBase
and then call CPU::Run(). More DRY and less likely to have weird bugs
specific to the player (i.e the previous freezing on pause/stop).

Refactor PowerPC::state into CPU since it manages the state of the
CPU Thread which is controlled by CPU, not PowerPC. This simplifies
the architecture somewhat and eliminates races that can be caused by
calling PowerPC state functions directly instead of using CPU's
(because they bypassed the EnableStepping lock).
2016-05-13 09:23:44 +10:00

275 lines
7.9 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstring>
#include "AudioCommon/AudioCommon.h"
#include "AudioCommon/Mixer.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "Common/Logging/Log.h"
#include "Core/ConfigManager.h"
#if _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
#include <tmmintrin.h>
#endif
CMixer::CMixer(unsigned int BackendSampleRate)
: m_sampleRate(BackendSampleRate)
{
INFO_LOG(AUDIO_INTERFACE, "Mixer is initialized");
}
CMixer::~CMixer()
{
}
// Executed from sound stream thread
unsigned int CMixer::MixerFifo::Mix(short* samples, unsigned int numSamples, bool consider_framelimit)
{
unsigned int currentSample = 0;
// Cache access in non-volatile variable
// This is the only function changing the read value, so it's safe to
// cache it locally although it's written here.
// The writing pointer will be modified outside, but it will only increase,
// so we will just ignore new written data while interpolating.
// Without this cache, the compiler wouldn't be allowed to optimize the
// interpolation loop.
u32 indexR = m_indexR.load();
u32 indexW = m_indexW.load();
u32 low_waterwark = m_input_sample_rate * SConfig::GetInstance().iTimingVariance / 1000;
low_waterwark = std::min(low_waterwark, MAX_SAMPLES / 2);
float numLeft = (float)(((indexW - indexR) & INDEX_MASK) / 2);
m_numLeftI = (numLeft + m_numLeftI*(CONTROL_AVG-1)) / CONTROL_AVG;
float offset = (m_numLeftI - low_waterwark) * CONTROL_FACTOR;
if (offset > MAX_FREQ_SHIFT) offset = MAX_FREQ_SHIFT;
if (offset < -MAX_FREQ_SHIFT) offset = -MAX_FREQ_SHIFT;
//render numleft sample pairs to samples[]
//advance indexR with sample position
//remember fractional offset
float emulationspeed = SConfig::GetInstance().m_EmulationSpeed;
float aid_sample_rate = m_input_sample_rate + offset;
if (consider_framelimit && emulationspeed > 0.0f)
{
aid_sample_rate = aid_sample_rate * emulationspeed;
}
const u32 ratio = (u32)(65536.0f * aid_sample_rate / (float)m_mixer->m_sampleRate);
s32 lvolume = m_LVolume.load();
s32 rvolume = m_RVolume.load();
// TODO: consider a higher-quality resampling algorithm.
for (; currentSample < numSamples * 2 && ((indexW-indexR) & INDEX_MASK) > 2; currentSample += 2)
{
u32 indexR2 = indexR + 2; //next sample
s16 l1 = Common::swap16(m_buffer[indexR & INDEX_MASK]); //current
s16 l2 = Common::swap16(m_buffer[indexR2 & INDEX_MASK]); //next
int sampleL = ((l1 << 16) + (l2 - l1) * (u16)m_frac) >> 16;
sampleL = (sampleL * lvolume) >> 8;
sampleL += samples[currentSample + 1];
samples[currentSample + 1] = MathUtil::Clamp(sampleL, -32767, 32767);
s16 r1 = Common::swap16(m_buffer[(indexR + 1) & INDEX_MASK]); //current
s16 r2 = Common::swap16(m_buffer[(indexR2 + 1) & INDEX_MASK]); //next
int sampleR = ((r1 << 16) + (r2 - r1) * (u16)m_frac) >> 16;
sampleR = (sampleR * rvolume) >> 8;
sampleR += samples[currentSample];
samples[currentSample] = MathUtil::Clamp(sampleR, -32767, 32767);
m_frac += ratio;
indexR += 2 * (u16)(m_frac >> 16);
m_frac &= 0xffff;
}
// Padding
short s[2];
s[0] = Common::swap16(m_buffer[(indexR - 1) & INDEX_MASK]);
s[1] = Common::swap16(m_buffer[(indexR - 2) & INDEX_MASK]);
s[0] = (s[0] * rvolume) >> 8;
s[1] = (s[1] * lvolume) >> 8;
for (; currentSample < numSamples * 2; currentSample += 2)
{
int sampleR = MathUtil::Clamp(s[0] + samples[currentSample + 0], -32767, 32767);
int sampleL = MathUtil::Clamp(s[1] + samples[currentSample + 1], -32767, 32767);
samples[currentSample + 0] = sampleR;
samples[currentSample + 1] = sampleL;
}
// Flush cached variable
m_indexR.store(indexR);
return numSamples;
}
unsigned int CMixer::Mix(short* samples, unsigned int num_samples, bool consider_framelimit)
{
if (!samples)
return 0;
memset(samples, 0, num_samples * 2 * sizeof(short));
m_dma_mixer.Mix(samples, num_samples, consider_framelimit);
m_streaming_mixer.Mix(samples, num_samples, consider_framelimit);
m_wiimote_speaker_mixer.Mix(samples, num_samples, consider_framelimit);
return num_samples;
}
void CMixer::MixerFifo::PushSamples(const short *samples, unsigned int num_samples)
{
// Cache access in non-volatile variable
// indexR isn't allowed to cache in the audio throttling loop as it
// needs to get updates to not deadlock.
u32 indexW = m_indexW.load();
// Check if we have enough free space
// indexW == m_indexR results in empty buffer, so indexR must always be smaller than indexW
if (num_samples * 2 + ((indexW - m_indexR.load()) & INDEX_MASK) >= MAX_SAMPLES * 2)
return;
// AyuanX: Actual re-sampling work has been moved to sound thread
// to alleviate the workload on main thread
// and we simply store raw data here to make fast mem copy
int over_bytes = num_samples * 4 - (MAX_SAMPLES * 2 - (indexW & INDEX_MASK)) * sizeof(short);
if (over_bytes > 0)
{
memcpy(&m_buffer[indexW & INDEX_MASK], samples, num_samples * 4 - over_bytes);
memcpy(&m_buffer[0], samples + (num_samples * 4 - over_bytes) / sizeof(short), over_bytes);
}
else
{
memcpy(&m_buffer[indexW & INDEX_MASK], samples, num_samples * 4);
}
m_indexW.fetch_add(num_samples * 2);
}
void CMixer::PushSamples(const short *samples, unsigned int num_samples)
{
m_dma_mixer.PushSamples(samples, num_samples);
if (m_log_dsp_audio)
m_wave_writer_dsp.AddStereoSamplesBE(samples, num_samples);
}
void CMixer::PushStreamingSamples(const short *samples, unsigned int num_samples)
{
m_streaming_mixer.PushSamples(samples, num_samples);
if (m_log_dtk_audio)
m_wave_writer_dtk.AddStereoSamplesBE(samples, num_samples);
}
void CMixer::PushWiimoteSpeakerSamples(const short *samples, unsigned int num_samples, unsigned int sample_rate)
{
short samples_stereo[MAX_SAMPLES * 2];
if (num_samples < MAX_SAMPLES)
{
m_wiimote_speaker_mixer.SetInputSampleRate(sample_rate);
for (unsigned int i = 0; i < num_samples; ++i)
{
samples_stereo[i * 2] = Common::swap16(samples[i]);
samples_stereo[i * 2 + 1] = Common::swap16(samples[i]);
}
m_wiimote_speaker_mixer.PushSamples(samples_stereo, num_samples);
}
}
void CMixer::SetDMAInputSampleRate(unsigned int rate)
{
m_dma_mixer.SetInputSampleRate(rate);
}
void CMixer::SetStreamInputSampleRate(unsigned int rate)
{
m_streaming_mixer.SetInputSampleRate(rate);
}
void CMixer::SetStreamingVolume(unsigned int lvolume, unsigned int rvolume)
{
m_streaming_mixer.SetVolume(lvolume, rvolume);
}
void CMixer::SetWiimoteSpeakerVolume(unsigned int lvolume, unsigned int rvolume)
{
m_wiimote_speaker_mixer.SetVolume(lvolume, rvolume);
}
void CMixer::StartLogDTKAudio(const std::string& filename)
{
if (!m_log_dtk_audio)
{
m_log_dtk_audio = true;
m_wave_writer_dtk.Start(filename, 48000);
m_wave_writer_dtk.SetSkipSilence(false);
NOTICE_LOG(AUDIO, "Starting DTK Audio logging");
}
else
{
WARN_LOG(AUDIO, "DTK Audio logging has already been started");
}
}
void CMixer::StopLogDTKAudio()
{
if (m_log_dtk_audio)
{
m_log_dtk_audio = false;
m_wave_writer_dtk.Stop();
NOTICE_LOG(AUDIO, "Stopping DTK Audio logging");
}
else
{
WARN_LOG(AUDIO, "DTK Audio logging has already been stopped");
}
}
void CMixer::StartLogDSPAudio(const std::string& filename)
{
if (!m_log_dsp_audio)
{
m_log_dsp_audio = true;
m_wave_writer_dsp.Start(filename, 32000);
m_wave_writer_dsp.SetSkipSilence(false);
NOTICE_LOG(AUDIO, "Starting DSP Audio logging");
}
else
{
WARN_LOG(AUDIO, "DSP Audio logging has already been started");
}
}
void CMixer::StopLogDSPAudio()
{
if (m_log_dsp_audio)
{
m_log_dsp_audio = false;
m_wave_writer_dsp.Stop();
NOTICE_LOG(AUDIO, "Stopping DSP Audio logging");
}
else
{
WARN_LOG(AUDIO, "DSP Audio logging has already been stopped");
}
}
void CMixer::MixerFifo::SetInputSampleRate(unsigned int rate)
{
m_input_sample_rate = rate;
}
void CMixer::MixerFifo::SetVolume(unsigned int lvolume, unsigned int rvolume)
{
m_LVolume.store(lvolume + (lvolume >> 7));
m_RVolume.store(rvolume + (rvolume >> 7));
}