dolphin/Source/Core/VideoBackends
Lioncash 882d1c1256 OGLShader: Ensure m_id and m_compute_program_id are always initialized
Depending on which constructor is invoked, m_id or m_compute_program_id
can end up in an uninitialized state. We should ensure that the object
is completely initialized to something deterministic regardless of the
constructor taken.
2018-03-16 17:49:34 -04:00
..
D3D Use __func__ instead of __FUNCTION__ where applicable 2018-03-16 13:41:53 -04:00
Null OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
OGL OGLShader: Ensure m_id and m_compute_program_id are always initialized 2018-03-16 17:49:34 -04:00
Software Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
Vulkan Use __func__ instead of __FUNCTION__ where applicable 2018-03-16 13:41:53 -04:00
CMakeLists.txt CMake: remove references to D3D12 2017-05-26 01:16:04 -07:00