dolphin/Source/Plugins/Plugin_VideoSoftware/Src
2010-02-09 00:34:27 +00:00
..
BPMemLoader.cpp Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower) 2009-12-28 19:13:06 +00:00
BPMemLoader.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
Clipper.cpp STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
Clipper.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
cocoaGL.h fix video software plugin build on osx 2009-12-23 07:37:59 +00:00
cocoaGL.m fix video software plugin build on osx 2009-12-23 07:37:59 +00:00
CommandProcessor.cpp Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo. 2009-11-11 03:14:38 +00:00
CommandProcessor.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
CPMemLoader.cpp Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
CPMemLoader.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
DebugUtil.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
DebugUtil.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
EfbCopy.cpp STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
EfbCopy.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
EfbInterface.cpp STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
EfbInterface.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
GLUtil.cpp thats more like it i guess... 2010-01-21 20:58:26 +00:00
GLUtil.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
HwRasterizer.cpp Started fixing SW video compilation for linux, must go home now 2009-10-12 16:29:32 +00:00
HwRasterizer.h Started fixing SW video compilation for linux, must go home now 2009-10-12 16:29:32 +00:00
main.cpp Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay! 2010-01-06 19:26:52 +00:00
main.h Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo. 2009-11-11 03:14:38 +00:00
NativeVertexFormat.h Started fixing SW video compilation for linux, must go home now 2009-10-12 16:29:32 +00:00
NativeVertexWriter.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
OpcodeDecoder.cpp STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
OpcodeDecoder.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
PixelEngine.cpp SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases. 2009-10-28 03:01:07 +00:00
PixelEngine.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
RasterFont.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Rasterizer.cpp SWV: Software Video now compiles and runs on x64 2009-10-12 17:39:09 +00:00
Rasterizer.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
Renderer.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Renderer.h Started fixing SW video compilation for linux, must go home now 2009-10-12 16:29:32 +00:00
SConscript small opencl build fix on osx 2009-12-23 09:11:12 +00:00
SetupUnit.cpp Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
SetupUnit.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
Statistics.cpp Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
Statistics.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
stdafx.cpp Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
stdafx.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
Tev.cpp Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered. 2009-12-02 04:17:18 +00:00
Tev.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
TextureEncoder.cpp EFB to RAM in OGL and software plugin now work correctly when texture in RAM is a different size than the source. Corrected some block heights in texture decoder to fix copying certain EFB formats. 2009-11-15 20:14:03 +00:00
TextureEncoder.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
TextureSampler.cpp SWV: Software Video now compiles and runs on x64 2009-10-12 17:39:09 +00:00
TextureSampler.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
TransformUnit.cpp Do special handling of texture coordinate generation if there is only a position and texture coordinate present. 2010-01-11 00:44:40 +00:00
TransformUnit.h Do special handling of texture coordinate generation if there is only a position and texture coordinate present. 2010-01-11 00:44:40 +00:00
VertexFormatConverter.cpp STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VertexFormatConverter.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VertexLoader.cpp Do special handling of texture coordinate generation if there is only a position and texture coordinate present. 2010-01-11 00:44:40 +00:00
VertexLoader.h Do special handling of texture coordinate generation if there is only a position and texture coordinate present. 2010-01-11 00:44:40 +00:00
VertexLoader_Position.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VideoConfig.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
VideoConfig.h Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo. 2009-11-11 03:14:38 +00:00
Win32.cpp make ESC pause the game now instead of quitting plus fix another bug with key and window handling 2010-02-09 00:34:27 +00:00
Win32.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
XFMemLoader.cpp Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
XFMemLoader.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00