dolphin/Source/Plugins/Plugin_VideoOGL/Src
Rodolfo Osvaldo Bogado c2a4e33313 Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
corrected a little depth textures still broken but now at least i discover the reason, the ultra bad news for d3d lover is, the only correct way to implement depth textures will be do a firs depth only pass disabling blending. 
This is because blending is affecting the values stored in the depth texture, so to store the true values, blending mus be deactivated.
this will degrade performance but is the only "Correct" way in d3d 9. the other possibility is dx10 but that's a complete different story ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4526 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-10 12:45:03 +00:00
..
Debugger Rename Config.cpp/h to VideoConfig.cpp/h. 2009-09-13 09:23:30 +00:00
GUI Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main. 2009-10-24 00:18:21 +00:00
OS Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main. 2009-10-24 00:18:21 +00:00
BPFunctions.cpp D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it. 2009-09-13 17:46:33 +00:00
cocoaGL.h Fix compile on osx 2008-12-18 21:40:50 +00:00
cocoaGL.m osx fixes for nongui and ogl plugin 2009-05-15 08:55:46 +00:00
DLCache.cpp apply warning fixes from r1447 2009-11-08 02:28:06 +00:00
DLCache.h Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup. 2009-08-09 11:03:58 +00:00
FramebufferManager.cpp Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release. 2009-11-10 12:45:03 +00:00
FramebufferManager.h Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
Globals.h Rename Config.cpp/h to VideoConfig.cpp/h. 2009-09-13 09:23:30 +00:00
GLUtil.cpp SW plugin: compile on linux 2009-10-12 20:33:01 +00:00
GLUtil.h Rename Config.cpp/h to VideoConfig.cpp/h. 2009-09-13 09:23:30 +00:00
GLWindow.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
main.cpp Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main. 2009-10-24 00:18:21 +00:00
main.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
NativeVertexFormat.cpp Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame. 2009-09-13 08:21:35 +00:00
PixelShaderCache.cpp This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport. 2009-11-02 21:09:48 +00:00
PixelShaderCache.h OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
PostProcessing.cpp OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
PostProcessing.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
RasterFont.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Render.cpp This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport. 2009-11-02 21:09:48 +00:00
SConscript Fix Compiling in OSX 2009-11-08 23:36:14 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
TextureConverter.cpp small code cleanup, and little fixing of errors introduced by mi in my first commit :( 2009-10-30 04:14:43 +00:00
TextureConverter.h Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off 2009-09-04 06:09:21 +00:00
TextureMngr.cpp Some errors in the values passed to e pixel shader caused the menu error, no they are fixed, thanks to LordMark for help me with the testing. 2009-10-31 13:40:53 +00:00
TextureMngr.h D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup. 2009-09-19 13:14:55 +00:00
VertexLoaderManager.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexManager.cpp Sps fixed in all the games tested, code cleanup and reordering 2009-10-06 14:24:10 +00:00
VertexManager.h Sps fixed in all the games tested, code cleanup and reordering 2009-10-06 14:24:10 +00:00
VertexShaderCache.cpp This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport. 2009-11-02 21:09:48 +00:00
VertexShaderCache.h OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
XFB.cpp Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
XFB.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00